Judge Trabe

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I hate sticking my neck out.
I've never regarded Barbarian as a class, even though it's been formalized as such. Barbarian is, in some cases, a mindset. In others, it's a character flaw, or an onset of madness, or a general inability to take all this cr...stuff anymore. It's a deviation from the norm, except in those cases where it has been incorporated into the social element. It's like they say in the books, not every who picks up a spear in defense of his village is a fighter. Well, not everybody whose called a barbarian Rages. Yes, capital R. It's not about being angry; it's about becoming ANGER. So, Gamma Radiation could work. I guess.
In my carefully thought-out opinion you don't need a reason to become a Barbarian, you need a reason not to.
All you really have to do is think about why they get the benefits that they get. There's actually a logical progression to the class.
Becoming a Barbarian when you started out something else is easy; it's called snapping. Something happens...you snap. Somebody dies...you snap. The world becomes a giant pesthole where every second somebody wants you dead...you snap. Sometimes you snap back - realign, reacquire your sensibilities. Sometimes you don't. And sometimes you're left with that quiet little voice in the back of your mind that says, "it's okay. I will always be here, waiting. Until you need me." And when you need it, BOOM! A level of Barbarian.
That's my 2 cents.


It is my argument that this particular power draws on specific circumstances to perform specific actions. Which is why I would it be brought up for errata.
I understand the rules about provoking an attack as well as Combat Reflexes. It is my belief that in this particular instance under the definition of the rage power as I understand it that it is an exception. Inside a game I would take it to my GM but as this is a PF system question I would argue that they need to be specific.
From a flavor POV I view this as a very "300" type of power - one barbarian against great odds standing with his back to the wall, roaring defiance and swinging his weapon until he goes down or his enemies do.
I understand your argument. I do. But, until somebody puts in down in the official errata it is still open for the interpretation that I have put forward. Perhaps I am being stubborn but I fear that we must agree to disagree.


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I don't wish to be so boorish as to argue with someone who is obviously more studied than I nor decry those that support him however I will again state that its language seems to me to be very specific. Before I gave up my interpretation I would like to get somebody to errata it. This power is available only to barbarians and only at 12th level and on and further only gives you one shot at whomsoever might be taking a shot at you so I couldn't see it as overpowered even as I read it.
Sorry, Tim I understand your reasoning and you may be right but until somebody in the driver's seat says different I will stick with my understanding.


Come and Get Me (Ex): While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. A barbarian must be at least 12th level to select this rage power.

I am not aware of the errata but according to my reading this has nothing to do with Combat Reflexes. Nor does it state that it uses up attacks of opportunity. It specifically says that EVERY ATTACK AGAINST THE BARBARIAN PROVOKES AN ATTACK OF OPPORTUNITY FROM HER. This is a special circumstance and quite obviously replaces the normal rules for AoO. My translation is as follows - anybody jumping you while this power is in operation gets +4 to attack and +4 to damage but you get a shot at them first.

If I'm wrong then tell me so. But I think I am not in this case.


Forget Improved Unarmed Strike --- Catch Off-guard, the bar-fighter's friend.
I'm going to assume that the novelized Red Sonja is based on the Marvel comic books as the character appeared in only one tale by Robert E. Howard in which you would have to say that she had a pretty high charisma. The Marvel character is actually closer to Howard's Sword Woman, Dark Agnes. In fact, many of Marvel's tales were based on her short stories. She was a straight swordswoman with a distinct code. They called her "Death's Mistress".
Red Sonja would be a straight fighter. The sword was her chosen weapon though there might be some debate as to whether it was a saber or scimitar or a longsword. Speed, dexterity, and an intense, often savage, desire to inflict damage were her stock in trade. I would look into some of the fighter archetypes and perhaps dip into those weapons that react to Weapon's Finesse. It would require a feat but the Elven Curve Blade might work.
I would look into some of the feat trees based off of Combat Expertise, especially Improved Trip. And I would get Combat Reflexes.
I don't have enough background in the system to give a recommendation but Mobile Fighter might work. She would also work with a sword and board. But fighter is the way to go. Unlike Howard's barbarian Sonja has never been multi-classed.
Although if you wanted to go barbarian (it need not be a cultural thing - there are barbarian ragers in many civilized countries) then Invulnerable Rager or Savage Barbarian might work.
But I would stick with a Fighter.


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What you are talking about is called a "prodigy" - someone who is gifted. Sherlock Holmes isn't really a good example of an intellectual prodigy at least from a Pathfinder point of view. His forte was Perception with a background (Profession) in Criminology. Those are both Wisdom based. Strider from LotR is a Charisma monster. In the books he can dominate a room in the blink of an eye. When he first meets Eomer he goes from placating him to giving a choice of dooms in a heartbeat and when he says it he doesn't equivocate. Jack the Giant Slayer from Welsch folklore was another Charisma monster. He didn't kill his enemies so much as talk his enemies into killing each other.


Craft_Firearms would be most appropriate. The same skill could be used to craft bullets, by which I mean the actually bullets, the lead pellets, same as sling bullets. The actual cartridge would, as stated, be Craft_Alchemy.
I think that would probably be most appropriate. The Gunsmith feat is required to keep your firearm in good repair. Truthfully, I would further say that either Gunsmith should be a prerequisite to having the Craft_firearms skill or vice-versa. Synergistic, like.


Apologies for mixing in - especially if this discussion is done.
However, the discussion in this regard is the Halfling Sling Staff, which is intrinsically different from the basic sling. In so far as the mechanics of the weapon go - even though there is no official errata concerning it - I don't see where it wouldn't be possible to use the same feat path as the Crossbowman uses in the newer Ranger weapon's paths.
Let's be fair - it is a single weapon and fairly unique, giving the Halfling species a cultural missile weapon that does a decent amount of damage, especially for its size. Rapid Reload - since it is a sling staff and would, therefore, require the same repetitious patterns to reload as a crossbow, there is no reason that this feat cannot be used. Nor is there any reason that a reasonable substitution can't be made so that Sling Staff Mastery can't be substituted thereby closing the gap even farther.
In fact, it is an easier reach to assign these feats to a sling staff than to a crossbow which has more mechanical moving parts and less likely to cooperate than the simpler device. Nor do I see why there should be official rules for what is a fairly rarely used piece of equipment. That is, after all, what GMs are for.
He's a backup character but I built a Halfling Ranger (for the Serpent's Skull) and, having come upon the Staff Sling in the books, felt that I had to explore it. If it was a burning question then it should be brought before the powers that be so that it can be settled - once and for all, errataed within an inch of its life.
If Quick Draw will allow you to put a certain number of knives in the air a round or fire a bow as fast as you can pull an arrow then it isn't a leap for it to allow you to drop a metal bullet into a piece of leather.
If Rapid Reload allows you to drop a stick onto another stick and fire it into a target then, once again, it isn't a leap to believe it will allow you to place a bullet in a piece of leather on the end of a stick and let it go. There are a lot of things in Pathfinder that don't fit into easy categories and they haven't all come to the attention of them that is in charge.