The Whispering Tyrant

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Dead Suns 2 starts immmediately after Dead Suns 1. Claim to Salvation is written for lvl 1 characters.

There was some discussion about order of adventures in this topic:
Question-Order-of-scenarios


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Matthew Hudson wrote:


The counter argument we saw coming was from the users of weapons that have kinetic ammo. I have two policy proposals that I think work out well enough to maybe not be perfectly the same as free battery recharges, but will close to balance the wealth gap that will develop over time.

I would say that there is no balance gap here in the real sense of that term. Energy weapons that use batteries and weapons that use kinetic ammunition are not differentiated by proficiencies and every character has option of using one or another or both types of weapons. And recharging of batteries was in the CRB from the beginning. You would not ask for free ammo because you saw a guy smashing with his sword which uses no ammo. Batteries are not free, they are just free to recharge under certain conditions. I would also vote for keeping all items found during the adventure (if not all then all consumables or at least all ammo).


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Red Dwarf. If you like space, SF and british humor at its best you have to watch this one.


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Gary Bush wrote:
The community has came out with fillable PDFs of the official sheets. Why would they want to go through the effort when it has already been done? I put them right after they were released.

It just seams like a practical thing to have an official form-fillable sheet in these modern times and it's really not that big effort to convert from a non-fillable PDF to a fillable PDF (at least it shouldn't be for a companies). I'm aware of the various community-made sheets but I'm talking about the official version which would be identical to the original sheets just form-fillable (not auto-calculating). There are also people out there who don't really read forums and don't really follow what the community does but will notice official products highlighted as such on the web page.


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Adder007USA wrote:
I imagine we're going to get some kind of clarification in the next round of errata FAQ....this thread, and a few others regarding battery craziness have been getting a lot of attention.

There are also few other important issues (check the Rules Questions subforum mostly), beside batteries, that should be officially clarified and are not in the FAQ yet.


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Starfinder RPG Maps for Incident at Absalom Station by Damien Mammoliti


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In Starfinder you don't need to wave your hands and shout magical words to cast spells.


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Let's take a look at the first quest Station of Starfinder Society Quests: Into the Unknown for example. You get to fight a ghoul and 3 mercenaries.

Ghoul has flight suit stationwear and azimuth laser pistol with battery (20 charges) and each mercenary has assault hammer, azimuth laser pistol with battery (20 charges) and credstick with 250 credits.

That is total loot of 750 credits, 4 azimuth laser pistols each with a battery, 3 assault hammers and stationwear flight suit. That is an amount of 154.66 credits per PC if there are 6 PCs and they sell all that looted gear (928/6=154.66). Yet, the CS for that quest alone gives 140 credits to each PC along with the access to azimuth laser pistol, assault hammer and flight suit stationwear. Seems like some money gets lost somewhere :D That is, if the PCs should sell all that looted gear and then buy something for that credits (and spend all or almost all cash in that process), at the end they would spend more credits during the adventure then they would get from CS.

Lets say PCs start with 0 credits each after they buy starting gear. Then they finish encounter and sell above looted gear for 10% of its original value during the adventure and every PC ends up with 154.66 credits. Now, every PC spends during the adventure 154 credits on serums of healing and something, and has 0.66 credits left. CS gives every PC 140 credits.

How should one record that in CS properly?

Starting credits: 0
Credits garnered: 140
Credits spent: 154
Total: -13.34 credits

PCs can also use these four laser pistols including their batteries during the rest of the adventure?


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Gilfalas wrote:


1) Added a 'Backpack' drop down above inventory that automatically adjusts the carrying capacity value depending on which backpack you choose and what your Strength score is. Default is 'Backpack' which has no Str total modification.

2) Added in support for the entry of the letters 'L' and 'l' to the bulk section. They will automatically be converted into the value 0.1 which allows the sheet to properly calculate total bulk. Values of 'L' less than 9 do not increase bulk total as per Starfinder rules.

3) Fixed my spelling error in the adjusted speed box.

Files are still available at the same links.

Thank you for bringing these bugs and options to my attention.

Nice!


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In Chapter 2: Character Creation under Carrying Capacity it says: "She is encumbered when carrying an amount of bulk equal to or greater than half her Strength score, and overburdened when carrying an amount of bulk equal to or greater than her total Strength score."

In Chapter 7: Equipment under Carrying Capacity - Bulk Limits it says: "You can carry an amount of bulk up to half your Strength score without difficulty. If you carry more than that, you gain encumbered condition, as described below, until the amount of bulk you can carry becomes less than or equal to half your Strength score. You can't voluntarily wear or hold an amount of bulk that is greater than your Strength score. If you are forced to do so (due to changing gravity, for example), you gain the overburdened condition, as described below, until the bulk you can carry becomes less than or equal to your Strength score."

Which one is it?