Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds The super squishy wizard is loving it. I think if we are staying a castery group, lets keep the wounds. Less dying is great.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Des thinks for a bit and says "We should go around south along the swamp to the more stable footing. Though I'd like to see whats on that small island in the swamp."
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Pyre swings though the vacant space that Victor just occupied at the surprised Stirge. G.Axe: 1d20 + 7 ⇒ (8) + 7 = 15
Desula, mollified by the last hit, takes a pot shot at stupefied Stirge as well. Jolt: 1d20 + 2 ⇒ (8) + 2 = 10 (BAB 1+ Dex 1)
Can Pyre and me hit it as flatfooted or it having lost dexterity bonus to defense? Because its stupifed by Tzar's magic and has impossibly ignorant bug mind. How would a jungle stirge process losing prey it already bit into?
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds So, I'm guessing we lose people on the weekend. Are we making this a regular (I.e. official) thing? GM Pyros how are we on the leveling? Do we still have at least 4 active player? Can I get a yup from those still active, also what you guys actually want to accomplish with your characters? I'm curious. Desula wants to start a spy organization/merchant guild/university, and build a power base to be a strong force in the world. Bring Drow house tactics to the world for fun and profit. Also have an open gate to the shadow realm for reasons. What about you guys?
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Desula aims at the decoupled stirge that was on Kal. Jolt: 1d20 ⇒ 20
Dmg: 1d3 ⇒ 3 Crit: 1d3 ⇒ 3+2 wounds for crit
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Are we using our rolls or your rolls for Init? Desula rushes over to Victor and tears the Stirge off of him. Pyre lines up and swings at a slow stirge Axe: 1d20 + 7 ⇒ (9) + 7 = 16
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds If you really don't want us to raise the dead, its fine. But we'll need a frontliner soon to assist us. Most of the currently posting player are squishy and ranged. I have a plan in my build to help with the deficiency, but that is later in the game when we are mythic. I don't mind using Pyre for now, but I was hoping to take leadership later and pick some one up who is more my theme. I think Pyre had a similar goal in mind as well. And while not unequivocally evil, still a bit dickish and opportunistic. Hence True Neutral alignment, and willingness to do what needs to be done to survive. Desula see it as practical. If we must, I guess Domination and Geas will have to do. I just feel Raise Dead a little more holistic (and lower level). Make criminals pay for there crimes in the after life, and repay their debt to me...I mean the party.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Desula finishes up and walks away very quickly from the smell. "Yes let's proceed." Spells:
2x Color Spray Mage Armor Shield Silent Image Desula wraps the hide shirt around his bandolier. Making a nice cushion around his spell book holster. He makes his robe into a second sling, and wraps it around his body as well. It's going to a filthy kinda of day, isn't it.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds I don't have the spell yet, so we can worry about that when we get there. Besides we can always use it on an enemy we want, like dead animals and such.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds "By all means Victor, when I'm done transcribing check my book to see if you can build any formulas with. Des turns to Thoy with a side ways glance, This thing is disgusting, why would you want to try eating it. Can't you smell it. What even is this thing!
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds "If we have a moment, let me transcribe some things to my book. Des walks over to the fel beast's corpse. The stench rising up quickly. Fort: 1d20 + 1 ⇒ (17) + 1 = 18 He pulls his dagger out and uses it to make a small hole in the earth next to the beast. He then stabs a small wound in the beast to draw blood from it. He draws a few herbs from his pouch to temper the smell and blends in ash from the fire the night before. He dips his quill in and begins the process of adding magic to his book. "Hmm, mumble mumble blood magic mumble..."
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds If we make it sentient, hopefully with the soul of someone pliable and nice, and need of wrathful vengeance against our enemy. Otherwise, its like an attentive dog. Just does what its told and only what its told.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds We'll make him all bones then. No rotting organs, can even stuff him full of air freshener. There will be a cool mint breeze where ever he goes.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Pyre will move to E5 Desula flings another string of electricity at the beast.
Pyre trudges forth to cut off the foul, disgusting beast, and swings into it with all his might. POWER ATTACK G. Axe: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds That's where master of illusion and disguise kits kick in. He'll just be my bodyguard, and as sentient undead, smart enough to know how to hide his qualities.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds If we lose the bruisers would people be against the use of animate dead, for mooks and profit? I'm liking mythical skeleton champion as bone shield supreme.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Des is embolden by the solid hit on the monstrosity and tries for another... Jolt: 1d20 ⇒ 2 His aim is wide as the beast thrashes about. Pyre steps up into the beast and goes for a hard swing. Pyre to C7. G. Axe: 1d20 + 7 ⇒ (6) + 7 = 13 Flank cancels out Nausea DMG: 1d12 + 4 ⇒ (12) + 4 = 16
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Moved to G4 last post Des sends another jolt at the creature. Jolt: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 DMG: 1d3 ⇒ 3 CRIT-DMG: 1d3 ⇒ 3 Desula scores a nice center mass shot into the creature.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Desula finishes peeling of the vicious little larva, and crushes it under his heel. He steps further into the hut next to Victor (G4), and lines a up a Jolt. Jolt: 1d20 + 1 ⇒ (6) + 1 = 7 But just hits the tree line while trying to avoid hitting Pyre.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds "Let me take last watch, I see better in the dark and need a good nights sleep to prep some spells. Might as well get a few segments in now before we get some visitors." Des says as he peels off the hide shirt to turn into a pillow. He stows the thunder stone in his bandolier, but sleeps with the daggers a dagger in hand.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Des pulls his punching dagger in his left and palms a thunder stone in his right. Watching the water very carefully. Perception: 1d20 + 7 ⇒ (5) + 7 = 12 +2 (if dim light) "Well. It's going to be a long night. I wonder if these monsters will be edible?"
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds "Other things? What other things?" he says with interest piqued. Desula also continues to translate for the group "Anything else you guys want to know?"
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Des scans the warrior woman and says "We are on the hunt for Skum, they took good orcs and we will have them back. Do tell us of these trail markers. What can you tell of there numbers? Their home? Who lead the Skum?"
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Des kicks the dirt a little disappointed, but not dispirited. He looks over the bedraggled group and says, "Listen very carefully, it may determine your fate. Who amongst you can tell us anything about the Skum and their territory? Are these like half-goblin humans I'm looking at or what?
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Des in Aquan, "Most Illustrious One, you would do us a service if you allowed us to talk to your Skum sympathizing prisoners. We will share whatever we learn, and I promise to lead them only half way to death's door if you need them some what whole for later use. Des turns quickly to Victor, "Do you have any acid on you?"
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds "Hold on just a moment. They have some prisoners here that we can interrogate. I say take a moment to find out what we could be walking into. A little for warning never hurts.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Des looks at the Strider Leader, "We are strangers in this land. Can you tell us anymore about it so we can better navigate it? And do you have anything you can spare for this endeavor?
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Desula feels Victors jabs and sees the stop it look on his face. He grins heartily as he bites on his tongue and tries to calm down.
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Desula stifles a laugh at the strange bug queen's voice, trying to contain composure. In giggly orc he asks Tzardusk "Ask them about the area so I can make a map, ok"
Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds Desula translates for Victor, "He agrees, but know this. It is a sacred relic of his people, a thousand curses fall upon he how would keep it from the fuzzy people." "I trust you will honor our parley, and keep it safe." He says the last part offhandedly, as he is rather distracted by how well fortified the community. Definitely a step up for cave dwelling or beach combing.
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