Lashunta

Deneth Viatre's page

85 posts. Alias of avr.


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Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Of the various fights I liked the chase scene best. It presented puzzles to be solved as well as grinding enemies down, even if our driver didn't understand the rules at first.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

I'm reminded of why I prefer wizards to sorcerers, the way you get stuck repeating the same spells with spont casting. Enemies fighting solo (with decent numbers of HP) make that problem worse. It's easier to keep interested when there's a variety of opponents around and you can pop one in a resilient sphere for a while, line up and blast a couple of others etc., but a 6-level spontaneous caster could easily get tedious anyway.

On spells, haste is generally a waste of time in SF. Microbot assault is OK when people remember that it has been cast. Having a reliable damage spell to blast with is clearly important. With few magical enemies (just the android in the first fight?) some of my choices of spells, magic hacks & equipment were clearly wasted.

The technomancer's powerset is all about the spells. Even if they're built to use weapons it's still about the spells used to buff the weapon. The MVP of a technomancer's powerset is therefore... spells. Arcing Surge in particular for Deneth.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Loram's step away to widen the gap makes placing one more lightning bolt easy, though Deneth has to call up his notes on the spell before he can complete the casting. "Good thing that pirate hasn't an evil twin to call upon. This is becoming tiresome."

Arcing Surge, DC 21 Reflex half: 10d6 ⇒ (6, 2, 1, 4, 2, 2, 3, 3, 2, 4) = 29

Using spell cache to cast this spell. Just one more 3+ level spell available (via the energize spell magic hack) which he'll hold in reserve.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

As Raxsortun and Loram maneuver to keep Haarlock between them, Deneth drifts to the side and fires another bolt of lightning between the two.

I'm not certain whether hovering is difficult in SF, but I shouldn't need to do so here. A 4th level slot used to cast arcing surge now.

Arcing Surge damage, DC 21 Reflex half: 10d6 ⇒ (2, 5, 1, 1, 4, 1, 4, 6, 6, 2) = 32


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

With their target closely engaged Deneth kicks in his jetpack and flies up leaving a cloud of sand behind him. Once up above the pirate he carefully aims then blasts down with his arcing surge. "That's right, catch him in the crossfire."

Arcing Surge damage, DC 21 Reflex half: 10d6 ⇒ (6, 5, 4, 5, 1, 3, 1, 3, 1, 1) = 30

Flying up can take the first round, another move to position and spellcasting the second. That's Deneth's last 3rd level slot, but he has a 4th, and two spells of any level via his spell cache and his 1/day ability to convert battery power into a spell slot.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Running forward Deneth grabs Kibbens and Raxsortun. "Not like that, he's sure to have something set up for us!" With quick words he makes the world shimmer and twist to deposit them on the far side of the pirate down the canyon.

Dimension door spell. I'm guessing both Rax and Kibbens will be OK with being dropped in melee range of their target and that Loram & Xera would rather keep their distance for different reasons.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Just Loram up now, right? The initiative order looks like Loram - Haarlock - party.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

"Loram, you look ready to drop! Nothing a few minutes and a few healing serums won't fix I'm sure," he pulls out a battered case marked with AbadarCorp's logo, "but let's not give Haarlock a chance of taking one of us out with a lucky shot, eh?"


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

& +2 attack from the microbots. I'm reminded of why I don't usually play a buffer.

In an attempt to finish the monstrosity swiftly - who builds a vast cyber-worm and sets it loose anyway? - Deneth stops concentrating an unleashes another arc of lightning at it. Or at IT.

damage, Reflex DC 21 half: 10d6 ⇒ (4, 6, 4, 4, 5, 1, 4, 5, 2, 4) = 39


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

"Comets, if it looks close to going down let me know and I'll try to finish it swiftly." For now however Deneth continues his concentration.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Reminder: You get +2 to attack it in melee.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

"I guess it has reason not to fear the lightning. Well, let's see how it enjoys microbots picking at its teeth." Deneth calls forth an assault of microbots upon the monster.

Microbot assault; -2 to its attacks, +2 to attack it in melee.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)
Xera Driftspeaker wrote:
Deneth Viatre wrote:
We have an ATV, which has Attack (Collision) 7d8 (DC 12). The damage is OK, but the Reflex save DC? It's save negates rather than half as well.
Does the Piloting roll do nothing?

It only makes a difference vs. vehicles, not vs. creatures according to the rules you quoted.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

We have an ATV, which has Attack (Collision) 7d8 (DC 12). The damage is OK, but the Reflex save DC? It's save negates rather than half as well.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Deneth moves to the side to get a clear line on the great worm. "Dodge this, you overgrown fish bait!" he suggests to it as he drops the previous spell and calls forth a streak of lightning.

Reflex DC 21 for half damage
damage: 10d6 ⇒ (2, 4, 2, 2, 4, 2, 1, 2, 5, 1) = 25


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

If they're opposed it wouldn't make much difference, would it? A point or two sure, but there's not a huge range in the vehicles attack penalties.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

The combat part isn't that different. The attack penalties and possible difficulties moving around mean that it goes slower though. Xera was the only one to interact much with the chase rules themselves, ask her about that.

It might have been interesting for all of us to have had our own vehicles, but we'd have had to plan that from the start with piloting skill for all.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Deneth continues to concentrate on maintaining the microbots.

Dull, but better than my attacking I think. Remember they give +2 to people attacking the pirates in that car as well as giving a -2 to the pirates attacking us.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

All 3 front line types are aboard Haarlock's cruiser, which is a ground vehicle like our ATV I think. Rax spent a move action on controlling it so you shouldn't crash immediately. I think all he'd have got to do with that is to negate the uncontrolled state though so it's probably still speeding along.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

I already cast haste on everyone during this chase...

Deneth maintains concentration on his spell while reloading his pistol; not that he expects to need it, but just in case.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

I think you roll the damage dice a second time for a critical in SF. Also don't you add strength bonus & specialisation (i.e. your level) to damage with that hammer?

Now that he has the time Deneth fills the pirates' cruiser with microbots before dodging back through the wormhole to the ATV. "Best I can do here - make us proud, Comets!"

Casting microbot assault before moving back to the ATV.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Deneth crosses the darkness between the stars to the enemy cruiser and opens fire on the vehicle rather than its contents. "Dodge this!" - unfortunately the bullets skip off the hardened exterior of the cruiser.

full attack 1/2, allowed by haste: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
full attack 2/2: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12

damage 1/2: 2d6 + 5 ⇒ (5, 6) + 5 = 16
damage 2/2: 2d6 + 5 ⇒ (5, 2) + 5 = 12

I'd meant to do this last round after Kibbens.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

A timer buzzes and reminded, Deneth glances at the ysoki. "Kibbens, you're ready to send us on to Haarlock's cruiser now?" He waits for the answer.

Delay until after Kibbens.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

"You don't have time to play with that vesk Loram, we have serious business here," snaps Deneth as he calls forth a bubble of force on top of the ATV.

Resilient Sphere, reflex save DC 22 or the vesk on our ATV gets to spend the next 10 minutes inside a spherical wall of force. The sphere's immobile - probably that means relative to the ATV, but if it means relative to the planet I don't object to his experiencing the bug-on-a-windshield effect.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

I had intended to target the lead car (& said so!), but with that roll I know very well that I won't succeed. It's honestly not likely to succeed anyway, but if I can target the trailing vehicle I might as well.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

"If I had ten minutes I could turn this moving junkyard into a piece of art... discouraging these fools is the best I can do for now, Xera.

He injects a virus into the lead vehicle to trigger every collision-avoidance alarm and protection in the cruiser, but the occupants are used to those after crossing the field of jetting water in any case.

Computers (amplified glitch): 1d20 + 27 ⇒ (2) + 27 = 29
DC 15 + (1.5*highest CR) + number of targets. i.e. failure.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

I cast Haste near the top of this page.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

If it comes to boarding another vehicle I think haste will still be useful here.

"If you can get us free of this harrassing cruiser and free to pursue our true quarry, that would be most appreciated Xera."


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

"When you're ready then," Deneth replies. He calls up the timer from the list and Hastes the crew once more.

"Until then that cruiser there is getting annoying. Be so good as to shoot its pilot, would you Rax?"


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Deneth looks distracted as he consults a list of magical effects projected by his comm unit. "It took more than a few shots to take out his followers on the ship. Xera, if we can engage with Haarlocks' cruiser, perhaps Kibbens might jump onboard?"


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

I can't imagine anyone could or would steal that job from Xera.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Kibbens and Rax have no ranks in Piloting, Loram has +10, I have +17. Since I'd rather not catch up to the enemy without our front line lets all squeeze into a hover pod or something.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Let's split the party! Or... not. My vote is for one vehicle.

Thanks Jelloarm, I'll keep that in mind if I'm in the NE USA some time. It's a long way from New Zealand though.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

It's looking like my group I meet face-to-face won't go for Starfinder - it lacks that verisimilitude and isn't as simple to use as some other Scifi RPGs. It falls into an awkward gap in that sense.

At least I now know where to look to find out how those damn snipers were able to ignore cover - soldier, sharpshooting combat style.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

As far as I can tell the only ways to restore stamina points are to rest for 10 minutes (or 8 hours), or to spend $14 000 for a dose of transdimensional pesh, or to have an envoy use a particular power. I don't think we can do any of these right now. Despite the flavour text it's much easier to recover hit points.

Looking forward to the chase.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

One thing - with the right spells you don't need a gun. I'm fairly sure that in some fights just opening with the amplified glitch feat, then casting microbot assault & moving out of the way to concentrate in peace would be sufficient.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Concentration being an automatic fail rather than a check means that if you're concentrating on something, you should get entirely out of sight.

Skill checks against people are for specialists only. I should have used amplified glitch rather than a normal intimidate check as that would have used computers for the same effect, and were I making Deneth again I'd have no more in intimidate than the 3 ranks prereq for the glitch feat - +10 intimidate is not going to be any use at level 10. Seriously, the DC of ~30 is success only on a 20 anyway.

Arcing surge (technomancer, 3rd) is apparently at least as effective as mindthrust IV (mystic, 4th) given that you're not going to take someone out with one blast spell anyway, and so affecting ~2 targets for 10d6 seems a better bargain than one for 10d10.

Did the snipers have some sort of ability to ignore cover?


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Deneth moves closer and aims at the android. "There isn't a stun setting on this gun Ms, but there is worse than a goop round. Surrender or die."

A move and an intimidate check to demoralize.

intimidate: 1d20 + 11 ⇒ (11) + 11 = 22

That probably fails because the DC is surprisingly high by PF expectations - 10 + the opponents intimidate bonus, or 15 + 1-1/2 × the opponent’s CR, whichever's higher. If she's willing to consider sense it might work in that respect anyway but these guys seem fairly devoted to their leader.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Deneth moves across the passageway pulling out his old pistol as he does so. He touches a green rune on the gun and fires a single shot at the android. Sticky tendrils explode out from the impact.

attack: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12
duration: 1d4 ⇒ 1

Entangling weapon infusion. If that hit the android is entangled until either the duration (just 1 round sadly) runs out or they make a DC 21 Acrobatics check, which takes a move action to try.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Deneth moves out of the limited cover afforded by the corner before sending another surge of arcing energy down the corridor. "Sorry!" he calls as it barely misses Loram.

Arcing surge damage, Reflex DC 21 for half.: 10d6 ⇒ (5, 6, 4, 4, 1, 5, 3, 3, 2, 1) = 34

Trying to catch the android in particular, and whoever else on the other side is an option. Probably that means right power armor but if he's too surrounded possibly one of the snipers. Moving out is intended to get to a better position for that - I'm not sure where everything is, but a 30' move should help.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Deneth loses his place in the repetitive motions of the spell when the sniper's bolt of energy wings off his shoulder. "Desna's knives, that was a lucky shot" he curses.

Looking around for the android he asks "Where'd that metalhead go?" To answer his own question he projects an image from his comm unit and looks through it.

See Invisibility is the spell. He'll pass on the location if the android is around but invisible, as opposed to having run off or dimension door'd out.

Was a cover bonus subtracted from the sniper's attack roll? With Energy AC 30, Kinetic AC 32 before cover, a 31 wouldn't be likely to hit Deneth when he's getting any sort of bonus to AC. If they have some sort of ability to ignore cover that'd do it too I guess.

[ooc]The microbots will hang around this round anyway; duration concentration + 1 round.[/oc]


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Loram, are you counting +2 circumstance to attack from the microbots I conjured?


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

mysticism: 1d20 + 19 ⇒ (2) + 19 = 21

"Clustering together? There's many reasons not to do that. If only Gerry was here with his grenades." Deneth mutters as he weaves his fingers in a repetitive spell. Moments later tiny but long-limbed robots are crawling over the android and the power armor pilots.

It's not clear to me whether the microbot cloud needs to occupy all of the space of an enemy to affect it, or whether each 5'x5' segment can affect one enemy. If the former then Right PA gets swarmed, if the latter then both PAs & the android get swarmed. Harrying fire gives +2 circumstance to attack those affected, covering fire gives +2 circumstance to AC to anyone attacked by those affected.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Frustrated at Haarlock's escape, Deneth lets the shock ground on the two pirates in power armor.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Pulling energy from a battery hanging off his belt Deneth shouts "You can't hide behind your tools Haarlock, power armor conducts like a dream!" The hallway fills briefly with an arcing surge of electricity. He takes cover in another doorway after unleashing the blast.

electricity damage, DC 21 Reflex save for half: 10d6 ⇒ (5, 3, 2, 4, 6, 6, 2, 2, 2, 1) = 33

I don't see any sort of map anywhere? Still, I'm sure a line effect can hit Haarlock and at least one of the other pirates. Preferably one in power armor.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Some roles turn out to be more affected by the degree of optimisation than others. I could have a computers skill 5 points lower without noticing the difference in starship combat, but piloting and gunnery could soak up any and all bonuses you could give them.

As a PbP the multiple phases where the GM needs to post in each and every one will slow things down. If the GM posts once a day that's one round per three days at best. The GM at least could fold the engineering phase into the helm phase (since engineering has nothing that directly affects or is affected by the enemy) which might help.

Since the starship combat is going away, Xera probably needs to reject my presumptuous order and join us for the personal combat that's coming.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

"Let the dog run, we have more urgent matters - some fleas jumped from its back to our noble Comets'! Kibbens, Loram, with me to repel the boarders. Xera, keep us from danger - our captain seems incapacitated by her addiction, I fear, guide us as you see fit. Wraith, guard the bridge lest a flea slips our net. Rax, please join us once you have secured engineering." With that Deneth stands and concentrating on his comm unit starts the timer. As he concentrates the numbers change faster and faster until a wave of magical energy energises everyone on the bridge.

Casting Haste. It's slightly different from PF's: When making a full attack, a hasted creature can also take a separate move action in order to move. The movement can occur before, after, or between the attacks from the full attack. All movement must occur at the same time. All of the hasted creature’s modes of movement (including base, burrow, climb, fly, and swim speeds) increase by 30 feet, to a maximum of twice the target’s normal speed using that form of movement.

It still only lasts 10 rounds/1 minute, but hopefully it will let us intercept the boarders before they free our prisoner.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

"I never liked the port side cabins anyway," growls Deneth as he shunts power from that side to bring the forward shields back to capacity.

Computers, DC 25: 1d20 + 27 ⇒ (17) + 27 = 44


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

Nah, that's in the FAQ/errata I linked in the discussion tab:
Under "Actions" on page 322 it is stated "Class features and items affect crew actions only if specifically noted in the class feature or action." Does this mean I can't benefit from the skill bonus of operative's edge, or an envoy's skill expertise?

No. When actions taken in starship combat call for a skill check, any class feature that grants bonuses to or allows rerolls with the relevant skill applies when using that skill as part of starship combat. This is an exception to the rule.


Lashunta Technomancer 10 | SP 80 HP 54 RP 11/12 | EAC 30 KAC 32 | F +9 R +7 W +8 (+2 vs. spells/SLAs) | Init +4 Perc. +11 Move 25 (fly 30)

If you want to have Loram fire all the guns this round then you lock on by rolling your computers skill +4 for the advanced sensors, and if you think you might need it then +3 from the computer, against DC 20 + their countermeasures = DC 27 total. You need to spend 1 resolve, but you have 1 free resolve per starship combat.

Edit: Kibbens, please don't. You don't have a single rank in computers, you'd make a historically bad science officer.

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