Sage

Demonknight's page

Organized Play Member. 242 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 242 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

1 person marked this as a favorite.

Per pure RAW it is impossible but usually you can allowed since RAI if a creature is grabbing you it is in your reach, you can attack the limb is using for example. It even says it in the rules:

https://2e.aonprd.com/Rules.aspx?ID=445


4 people marked this as a favorite.

Does someone knows a vampire? i wanna get biten so i can Gming all the Adventure Paths in my lifetime!

So far Age of Ashes and Extinction Curse done!


Ascalaphus wrote:
If you're prerolling it might be nice to also number your pawn bases. That's useful anyway for keeping your HP ledger straight, but also makes it easier to run distinct initiatives for similar enemies.

I preroll all enemies initiative, and numbering the pawns base is indeed essencial!


Alayern wrote:
I've got a question about the Doblagubs in Fortune's Hall. Do PC's need to save against each Doblagub's Etheric Strands aura individually? That is how it looks to me, and that is r.o.u.g.h.

RAW they would save against each aura indidually, on the other hand you can rule that they will only do one save in the space each aura overlaps.


Liam wrote:

Quick questions on the final boss fight.

Does the Echoes ability make the party have to
kill him five times to finish the encounter?

Does the ability affect the stones as well?

And then the party restores the power to the stones
at the end? (if they win)

Reading the encounter and the area of it, it appears that there is a way for the pcs to take control of the aeon stones, and if one pc has it, there is one less stone to help the final boss.

In the end it seems the party restores the stones.


thewastedwalrus wrote:

How is the Guthallath Rockslide hazard supposed to work? I don't really get the crumbling rocks -> falling rocks attack, or where the new crumbling rocks would be on the next turn.

I ended up just running it as a simple trap that hit one of the party members closest to the rock walls, but I'd like to know how it was supposed to work.

I did this encounter on our last session, from my point of view, you initially pick a area in the 120 feet aura of erosion of the Guthallath, and then each round after the hazard falls, you pick another "central point" of that area to be the next where the rocks would fall.

For my party it was hard encounter, the erosion aura, and the ability of the Guthallath to grab pcs and throw them up and away...
I love it!!!


Despite the PC death, that sounded like a whole of fun!!! Awesome!


1 person marked this as a favorite.
Phaye wrote:

I have a feeling the moment my players hear the word "slaves" they are not going to to want to friend the cults. I wonder if they are just going to kill everything.

How would you all remove the slave aspects?

I was worried also because, before this AP, we did AoA, and well, they were hating the slavers with a passion.

In this case they swallow that hard pill for a greater good (getting the orb).

Of course it was even harder because the party cleric is from Pharasma, and so many undead...

He just release some tension when they met the banshes, it was like this

Banshee - Lets do a musical contest!
Cleric - No way! I had enough! Sunburst!!!


2 people marked this as a favorite.
OpperVandyLandVampire wrote:

Is Dyzallin... weak?

Can anyone who's run the fight chime in on how it went?

He for me felt weak, but on the other hand that Utter Despair aura played havok on my party, they hated that, so it was a hard fight for them, and they loved when he went finally down.

Also having in casting initially mislead, well, the party is going to have problems just discovering where he really is...


1 person marked this as a favorite.
Naurgul wrote:
No problemo. I'm just happy if some GM in the future will come across your wonderful handouts and find them useful.

Hello from the future, this is one GM that will do use of this awesome work when i do start the AoE campaign (probably late 2022/start 2023. First going to start book 6 of EC.


1 person marked this as a favorite.
Ravingdork wrote:
How did you guys manage the pair of grikkitogs?

I managed by not using them at all...

After seeing the use of one in Age Of Ashes, i would not put my party in a encounter like that once again.


Nanuk of the East wrote:

Tonight we say farewell to Inigo Montoya, level 14 catfolk swashbuckler, who died valiantly in the Battle of Willowside. As pterosaur bombers rained fire on the circus tent and the Banyan Boys led the combined forces of Willowside and the Circus of Wayward Wonders to stave off the initial forays against the town, Inigo and his companions flew out (literally) to confront their most terrifying foe yet. Zarashthal Headtaker, determined to destroy the magnificent canvas temple that Willowside clearly built to house the aeon orb artifact unearthed from beneath the city, led the assault atop his monstrous demon bat.

Inigo, as bold and flashy as ever, took the fight directly to the enemy, tumbling through the air with darting blade. He was supported by the Druid’s roc, bardic spells, and the ranger’s long-range fires. He bravely drew the bat’s focus away from the effective archer. But with two magic rapiers and one paw glued to the bat, Inigo was at last stuck in a fight he couldn’t leap away from. Even as his friends finally slew the fell beast, Inigo succumbed to the acid eating away at his unconscious body.

This cat, however, may indeed have nine lives. Tiratelle, the lovely sea elf ship captain who adventured with Inigo in the backstory past, conspired with the circus oracle to bring Inigo back from the dead. Such power required the destruction of her diamond keepsake from those happy days. Thus, Inigo returned to life confronted by a furious elf demanding he put a diamond on her finger or go adventuring with her again to replace the treasure. So as the party prepares to descend into the Darklands, Inigo departs, searching for more Kortos ruins to pay off his benefactor.

Clearly lots of changes to the plot, any reason why such a massive strike against the city?


1 person marked this as a favorite.
PatriciaWilliams wrote:
Holla, I'm new aboard! My favorite one is book 4. The paladins have to survive at the cost of their life, and it seems to me that this book has the most scenes where it emphasizes sacrifices and friendships. Glad to be here!

Hello, i think you are mistaking something, this is the forum for the RPG Pathfinder Second Edition, in this case the question of the topic was regarding the Age of Ashes adventure path, does not have any relation with the AGE OF ASHES book series...


Ectar wrote:

With a lack of direction, I defaulted to the 3.5 idea that a large creature takes up roughly 4x the space as a medium one. So when something could swallow one large creature, it could instead swallow 4 medium ones.

When I looked, I was somewhat surprised to find that PF1 lacked similar guidance, at least that I could find easily.

I understand the assumption, hope that they made a new party. Mine is now in the begginning of Book 5


1 person marked this as a favorite.

Keep going! I am lucky to have a weekly campaign game that i am the GM, we rarely failed a weekend.


1 person marked this as a favorite.
Ectar wrote:

Total Party Kill

Name of PCs: Ravillia Alurith Nikoslava, Uuki OohAahAahTingTangWallaWallaBingBang, Sokkit Decko, and Darmak Kegshield
Classes/Level: Oracle of Battle, Bard, Rogue, Fighter, all 12
Adventure: Siege of the Dinosaurs
Catalyst: Consumption
Story:

Having recently saved the Densirt family from certain death, the humble performers were asked to look in on the folks at Fortune's Hall. Upon arrival, the party had decided to check building exterior and surrounding structures before entering the Hall. Ravi and Darmak went to scout the stable, while Uuki and Sokkit checked the main building and the area around the pond, respectively. Darmak mistakenly awoke the Starved Staff, who swallowed the dwarven fighter after mere moments. Ravi began blasting while the other two arrived on-scene. After another few moments, Ravi, too was consumed. As both were specialized into heavier weapons, neither were able to deal sufficient piercing/slashing damage to rupture the undead's leathery innards. The only potential saving grace was the Air Bubble granted to Ravi by Drecko as she was consumed.
Uuki was the third to be swallowed whole, attempting to deal as much damage as possible before being taken. Drecko, the only one able to reliably overcome the monster's resistance to piercing and slashing weapons, was the last to be swallowed, as his raptor companion could only watch.
With the the whole party consumed, unable to free themselves, and continuously taking damage from their starvation aura as well as the beast's grinding innards, desperation came to the party. Darmak surrendered his last round of air to heal Ravi, Uuki gave his last breath to Soothe Ravi as well.
With the support of the whole party on her side and her Orcish Ferocity expended, Ravi bet it on all Searing Light. With the roll of a one, the light was extinguished; the whole party consumed.
Having eaten mightily of the party, the spirits of the Starving Staff were able to rest, dispersing the undead creature.

Drecko's faithful companion...

Why did you swallow the whole party? The monster has Swallow Whole with the maximum size Large, one could assume he could have space inside to swallow 2 medium creatures, but the whole party?


Thank you all for your help, i am the GM in a Adventure Path where i have a Giant Instinct Barbarian and just wanted to have a doubt cleared, he will get a new toy ;)


So, maybe i am reading too much on this, but i have a doubt.

"You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, which can be of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size (page 295). When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition (page 618) because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon."

So this means the Barbarian gets access to one weapon built for a large creature, let's say a greataxe and with that weapon he gets the rage bonus.

Could for he instance after any number of levels, get another weapon built for a large creature like a greatsword or a gauntlet and also get the rage bonus?


It is more of a GM think of a reason, in my case i had them being contacted by someone (representing Vandy) looking for a travelling circus for a tour in the Swardlands


I would have played with theater of the mind, in my Campaign the rogue discovered and disable it.


The party i was the GM during all the AP, it was vital to them having a dedicated combat healer, in their case a Cleric


For a easy mode i agree with what you are saying, but concerning the Antecipation of the first show, it is no big deal if they did not manage it, the later shows on would be easy to do it.

Also i advice that you put a tag of spoilers in the title of the thread.


2 people marked this as a favorite.

I keep forgetting to post it but here it goes.

The Campaign i was the GM was played between 26/10/2019 and 23/01/2021.

It lasted 62 sessions, we played live the first 19 sessions, and then we changed to Roll 20 because Covid happened, we had few live sessions after that.

1 Death happened in the campaign and a few close calls, specially one in the quarry where a TPK almost happened.

The 4 pcs:

Nelka ended as a 20th level Human Cleric of Sarenrae,

Morgrym ended as a 20th level Dwarven Fighter

Omgot No-Ta-Gain ended as a 20th level Goblin Rogue (Racket Thief)

Seoni (my wife loves this iconic so she was Seoni, and yes, she picked the arcane tatoos..) ended as a 20th level Human Sorcerer


HumbleGamer wrote:
Demonknight wrote:
Gortle wrote:
SuperBidi wrote:
Old_Man_Robot wrote:

Lets not forget the potentially most efficent one!

A Corgi mounted Sprite that has taken Independant for their corgi. Movement without even spending an action!

You can do that with a Mature Animal companion, too.

Yes it is a huge advantage for any caster or archer, and even some melee characters. Be size small, take a size small companion, take the feat to make it mature and size medium. The mount trait is not important. Free move every turn, on a mount you can take into most dungeons. You probably aren't going to attack with your mount so not really worth investing further in it. If the enemy targets it, they haven't attacked you so its still worthwhile.

How in this case is a free move every turn? They have to command the animal companion, so they would spend one action

When mature, an animal companion ( apart the champion one which is stupid ) can use one action on his turn only to perform the stride or strike action.

For example, here's the ranger one

Quote:
Your animal companion grows up, becoming a mature animal companion and gaining additional capabilities. If you have the Hunt Prey action, your animal companion assaults the prey even without your orders. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride toward or Strike your prey.
This one sucks too, since it is tied to a prey ( no prey, no free action ) and can only move towards ( no withdraw ) the prey and attack it ( no other targets can be attacked ), but it's an example how mounts get their free action.

Wow, I totally missed that part in the feat, and the druid in the party I am Gming also! She is my wife, I am doomed!


Gortle wrote:
SuperBidi wrote:
Old_Man_Robot wrote:

Lets not forget the potentially most efficent one!

A Corgi mounted Sprite that has taken Independant for their corgi. Movement without even spending an action!

You can do that with a Mature Animal companion, too.

Yes it is a huge advantage for any caster or archer, and even some melee characters. Be size small, take a size small companion, take the feat to make it mature and size medium. The mount trait is not important. Free move every turn, on a mount you can take into most dungeons. You probably aren't going to attack with your mount so not really worth investing further in it. If the enemy targets it, they haven't attacked you so its still worthwhile.

How in this case is a free move every turn? They have to command the animal companion, so they would spend one action


Deriven Firelion wrote:


Not even once? Damn. That is some unlucky rolling or fighting some really tough stuff and unlucky rolling. I've seen lots of crit successes from general success rolls.

Evasion in PF2 has been a huge boon. It has saved so much damage.

I can atest to this, The Party i am Gming did all of AoA and when those sweet when it's a sucess it's a critical success appeared, yes, Evasion was awesome, the Rogue had no problem in being in the area of the Sorcerer fireball!

And the other same abilities for Constitution and Will also did the same way.

I am now in Book 3 of Extinction Curse, keep loving Dming PF2!


1 person marked this as a favorite.

Is this only me or did the Axe family critical specialization was missed in the two erratas?

The potency rune in there should mention the striking rune.

The original phrase was from the playtest where the potency rune did increase the number of damage dice.

"Critical Specialization Effect (Axe) Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn’t doubled, and no bonuses or other additional dice apply to this damage."


1 person marked this as a favorite.

Name of PC: Dwunli
Class/Level: Dawrf Rogue 8
Adventure: Legacy Of The Lost God
Catalyst: Cat lady with a whip
Story: End of book 2, the final showdown with Mistress Dusklight, Dwunli was stupefied 2 since the encounter with the Lamias, enter Mistress Dusklight, and the not so nice Phantasmal Killer, being stupefied was bad for this, so bad that poor Dwunli perished on the spot, irony was the bleeding he gave her was killing her more that the efforts of his companions, they were suffering a lot from Black Cat Curse. In the end she was beaten, and Dwunli come back to life,lucky there was a handy whip that costs a lot, and he returned in one piece, with just a insane fear from catfolk.


1 person marked this as a favorite.

Loved this report, i am gming my party through Extinctio Curse but i do love to see how others react during AoA.


Ok, i was just curious, i like to read your session reports!


1 person marked this as a favorite.
Fumarole wrote:
The use of the two magic missile spellstrike arrows (crafted by Jack and Zol immediately prior to them entering Jewelgate) really turned the tide of the battle against Kelleni. Rocco did just over one hundred points of damage in round one, and the battle was over at the end of round two.

You did homebrew the spellstrike arrows? Because, RAW they could not do that.


Nice all ended well, the party i Gming is going for the last chapter of book 2.


Ops, i read the circumstances wrong, though the fight was the one in the temple.
But yes, you suffered a little from GM fiat and a lot from the party not helping each other, one treat wounds would at least remove the wounded condition....


So he died because the party did not do enough healing before what was probably one hard fight, and then he took damage from a book that wasn't in the room?
Not really the player fault...


I must say that when i run this fight there was just the AP version and my players did suffer a little in this fight, even if one of the Calikangs died of fright in the first round...


Poet22 wrote:
What if he attacks just ONE target?

He cannnot make all atacks on one target at the same MAP, there is a difference between the creature in the AP and how the creature now is, instead of a "can" now is a "must", and that changes everything

http://2e.aonprd.com/Monsters.aspx?ID=1089


TomParker wrote:

I read it a little differently than DemonKnight, but I am not sure about how it should work.

It says they "can" make the attacks against different targets, not that they must. But it also specifies "fist strikes," (it does not mention longsword strikes) so I'm interpreting it to be a number of attacks equal to the hands not occupied with longswords.

Sixfold Flurry wrote:
The calikang makes up to six fist Strikes. Each Strike can be against a different target. These attacks count toward its multiple attack penalty, which doesn’t increase until after all the attacks are complete.

So I'm going to run it as 4 fist strikes against one or more targets, at the current attack bonus.

Poet22 wrote:
Does this mean it gets 6 attacks at their highest attack?
No, it means they get these attacks at whatever their current bonus is. If this is the first attack they make that round, then it'll be at the highest. If they've already used one action to attack, all the Flurry attacks would be at the -5 multiple attack penalty.

The creature reads now as follows that strike:

Sixfold Flurry Two Actions The calikang makes up to two longsword Strikes and up to four fist Strikes. Each Strike must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes.

So each strike MUST be against a different target, the first form was not corrected and received errata.

http://2e.aonprd.com/Monsters.aspx?ID=1089


Yes, for the cost of two actions he can do potentially six strikes if all of them are at different targets, and if it is the first attack he is doing in his turn, all of the attacks will be at the highest attack.

Also the exact wording is that he can do two longsword strikes and up to four fist strikes

In that battle one of them was scared to death by one of my players, happy days!


In the Heist chapter there is mention of some of the slave buyers that will appear, the players do not have the funds to compete with it, you can pass that info to them, when they investigate more about the auction.


A situation like that happened in that same AP i think the OP is Gming and i am also, even if i managed a nice Deception roll, of course the party would be suspicious for n reasons, in that AP and in that moment they would got info that a suspicious women would have caused lots of problems before, so of course meeting a "helpless scholar women" in a luxurious room after battling monsters was veryyyyy suspicious indeed.
Specially due to her company in that room...

What they did? They try to see through the lie and failed, so they went and deal with the other menaces on that room, while the poor women was behind the party having running from the monsters of course, the party was keeping an eye on her of course, then the succubus tried to use her dominate on the barbarian of the party (the big dude with the large greataxe), when she saw that things were going poorly for the pets she had in that room, failed that and then the party went also after her.

From my point of view my party did well, at the point in the AP they KNEW there was a women that went into that zone after doing lots of damage in another area of the AP, so if they would not be suspicious that would be the strange thing.

But since it could have been true what she was saying, since she appeared being sincere, they act as such, and of course being ready for a treason act because the situation was still suspicious!


Loved this, and the part about Roll 20, my players also hate that dice roller!


Rico The Bold, if you ever came to sunny Portugal i will buy you a drink! Awesome advive that one! Made my day!


I am also in that step, i will do also a bigger ceremony, and including some minor speeches from NPCS they helped in the town.


Hi James, i am now doing Extinction Curse for my players, one of them is a Barbarian (Giant Instinct) and he has the No Escape feat.
A question arised in our last session, can he while doing the no escape reaction pass through the space of another enemy (not the one he is following)?, this happened in book 1 in a certain room with some certain bridges, where that other enemy was stoping.
I searched the forum and found nothing about it (maybe i failed my Perception check?), i ruled he could not pass through.


MagicJMS wrote:

Hey everyone! My party is finishing up Finderplain and about to head to Katapesh. Despite some of the dialogue above, my players have really enjoyed the AP overall, are invested in both the Dahak and Scarlet Triad plots (and keep speculating about what, if any, the connection points are), and feel immersed in the style/feel for this different setting in Book 5. I would totally run this AP again for another group.

Others have asked, but I haven't seen any clear answers: Has anyone run through the heist and all of its crunchy mechanics as written? How did it go? Any advice on running it?

From what i rememember (i am doing now Extinction Curse for my party), it all went smoothly, they made it without a single fight, the mechanics behave nicely.


For conditions with levels, when you going to put the icon on a token if you press a number while hovering over the icon of the condition it will put that condition with that number on it.


BoscoDM wrote:


Catalyst: Being attacked by a certain gnome while exhausted from dancing.

What do you mean by exhausted from dancing? And Gnome?


Calybos1 wrote:

Again: Not asking about number of rounds. I'm asking how long your combats take in terms of playing time, 2E compared to 1E. Are you finding that your combats take up a larger percentage of your play time, or smaller? (Regardless of whether you see that as a good thing.)

For me as a GM, 2E is awesome in terms of playing time during battles, i played AoA all the way, and even high level battles were fast, the party could do 4 battles of those in the same session (we usually do around 5 hours of game time).

You really notice the difference in speed when you go higher levels! Love it!

So more rounds of combat in PF2, but less time in real life with those rounds!


Moppy wrote:
Started reading this to run it. Surely written by an American. Villain has sabotaged the safety nets. Obviously the correct thing to do is to postpone the act until the equipment can be repaired, or improvise some solution to find new nets, but the XP reward is for continuing the act and convincing the performer to go on regardless. It's like the Jaws movie when the shark attacks and they don't close the beach. I will do it differently and award points for any solution in line with the players alignment.

It was exactily what i tough! My party refused to put them doing the same thing they were doing under the Mistress Dusklight, so what i did was i gave the extra two excitment anyway, divided one extra for the Vipers encounter, and another extra for the gamblers.


1 person marked this as a favorite.
vagrant-poet wrote:

It's one of those unwritten rules that permeates the broader d20 rolling ttrpg space. High level is hard and clunky, and a lot of work for the GM.

I'm not sure that's equally true of PF2e as it is of almost any other game in the space, but the concept is so pervasive that it's hard to overcome.

As a GM when i played high level (i have done AoA all the way) it was smooth all the way, PF2 is awesome for that!

1 to 50 of 242 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>