154. Chain reaction energy bolt. You fire a bolt of energy at a target (ranged touch attack); it does 1d6 points of damage and if there are other targets present it bounces to another target and then another and another to a maximum of twenty total targets hit. Each target beyond the first takes 1 additional point of damage more than the target before (2nd target takes 1d6+1, third takes 1d6+2 etc) Each target can only be hit once by the bolt per casting of the spell. Caster designates the first target but after that it bounces to random enemy targets.
148. Armour Inversion Beam-Ray drains armour bonuses, shield bonuses, enhancement, force, etc bonuses, from targets AC and transfers them to the caster as mage armour like force. Max +20 can be drained in this manner. Armour bonus for caster lasts 1 min/CL: points return to target 10 minutes after caster loses armour bonus.
Abbasax wrote:
I'll actually agree with that assessment (although DS9 is still my favourite Trek series) I do also miss Babylon 5, Earth: Final Conflict and even the Dead Zone to some extent.
I'll probably think of more later but Star Trek (DS9, TNG, VOY), Exhibit A: Secrets of Forensic Science (a Canadian documentary series looking at actual criminal cases and the forensics used to solve them), Royal Canadian Air Farce, Paleoworld on TLC back when the L still stood for "Learning", and the West Wing.
Mikaze wrote:
Xvarts are humanoid (no subtypes-see Dragon 339 Campaign Classics Bestiary)
Bitter Thorn wrote:
|
