154. Chain reaction energy bolt. You fire a bolt of energy at a target (ranged touch attack); it does 1d6 points of damage and if there are other targets present it bounces to another target and then another and another to a maximum of twenty total targets hit. Each target beyond the first takes 1 additional point of damage more than the target before (2nd target takes 1d6+1, third takes 1d6+2 etc) Each target can only be hit once by the bolt per casting of the spell. Caster designates the first target but after that it bounces to random enemy targets.
148. Armour Inversion Beam-Ray drains armour bonuses, shield bonuses, enhancement, force, etc bonuses, from targets AC and transfers them to the caster as mage armour like force. Max +20 can be drained in this manner. Armour bonus for caster lasts 1 min/CL: points return to target 10 minutes after caster loses armour bonus.
Abbasax wrote:
I'll actually agree with that assessment (although DS9 is still my favourite Trek series) I do also miss Babylon 5, Earth: Final Conflict and even the Dead Zone to some extent.
I'll probably think of more later but Star Trek (DS9, TNG, VOY), Exhibit A: Secrets of Forensic Science (a Canadian documentary series looking at actual criminal cases and the forensics used to solve them), Royal Canadian Air Farce, Paleoworld on TLC back when the L still stood for "Learning", and the West Wing.
Mikaze wrote:
Xvarts are humanoid (no subtypes-see Dragon 339 Campaign Classics Bestiary)
Bitter Thorn wrote:
About Clara CheeseworthyClara grew up in Scrafton. Her mother, Dora, was a sometime seamstress, when she felt like working and she didn't have the shakes so bad she could hardly stitch. Clarence, her father, was the town teamster. He always had singular bad luck: harness straps wore through and broke, wagon wheels fell off, loads came up short, taxes and tolls were higher than expected, the roads were bad so cargo spoiled, and the like. Of course, most of his 'bad luck' could have been fixed with a little diligence and care, but he preferred to blame shadowy figures bent on harming him - the mafia. When real mafiosi came to light, Judge Hooper quietly asked Clarence to be the anonymous hangman, offering generous pay to dispose of the criminals. Clarence readily agreed, but was too stupid to hide his sudden good fortune. Realizing that people were watching him with suspicion, he took a long-haul job and never returned. Some say he fled town, others that he had been found head-down in a flooded ditch. All Clara knows is that her father's disappearance and mother's sudden death soon after were the best things to ever happen to her. She inherited both the ramshackle home and the small local cart and ancient draft horse her father had left behind. There turned out to be a great deal of work available and very little 'bad luck' to someone who was diligent, thrifty, and hard-working. She's been on her own for over a decade now, happily hauling cargo and finally expanding to more wagons, horses, and a few hired drivers. She personally drives her brand-new pride and joy, a modern truck . Things are going well for her and look to continue to do so, as long as the town isn't destroyed. |
