TOZ wrote: Well, either way it is not the same. Think a little more about it, it almost is. Due to the mechanics of the game, the rogue and the target will act in turns, which effectively means that the target eighter gets hit, and cannot make AoO for one round (I assume this means until it is the targets second turn), or the target gets hit and cannot make AoO until the rogue's next turn. Which actually makes slow reactions last longer.Besides, if slow reactions also apply to ranged attacks, it just makes it better, despite being a normal talent.
Hi, i just want to point a little mistake made, when you made the Ultimate Combat book: It is regarding a rogue talent from the Core Book and an advanced talent from UC: Core, normal talent:
UC, advanced talent:
is it me, or is the game effect of the two completely the same?
Hi guys and gals, i just wanted to have a place where we can share all the ideas that would immediately turn our otherwise well behaved good and neutral characters over to the dark side. So post your ideas, and share your evil creativity that gives our GM's the tics. I personally thought about going Cruella de Vil on my last druid. In the need of a dragonskin armour, in a world where evil dragons were rare at best, i considered to turn to the more easily caught and killed pseudodragons and fariedragons. Yes, they are cute, intelligent and good (not to mention so small that some dozens are needed), but the real deal is bloody dangerous to a low lvl character. What sick ideas have you cooked up?
HappyDaze wrote:
Acutally you are not quite right, HappyDaze, you take the CR as startlv, so it would be a CR 2 bugbear with two pc lvls. http://paizo.com/pathfinderRPG/prd/monsters/monstersAsPCs.html Some times i wonder if people use the PRD at all. It more or less contains the whole Bestiary, APG and Core, and is free to use. Heck the Monster as PC even has its own article in the index
Yes, that is correct. but it does not mean that the complete score can only be one.
On the other hand, unless you play rogue there should be enough skill you need, for you distribute the skill-points properly
Hmm, okay, I concur.
I can see that i did not read the details on the rideby close enough, regarding the charge and attack action. On the other hand, i agree that a grapped creature of course will try to break free, but wouldn't it require lightning reflexes or something to react AS IT IS BEEING GRAPPED?
In Law there is a term called "precedent", which means that if some rules are applied in a certain way, they shall then be applied the same way in similar cases. My argument is still that flyby and rideby are so similar, if used to attack, that the same conditions for countering them should be applied.
Hmm, is does make sense, what you say. Im more argumenting for that it Should be mentioned. We are talking about a monsterfeat so poorly written that its general description goes against the detailed benefit description. Leaving the flyby attack open to AoO makes it almost useless to monsters without magic or ranged attacks. Specific, im playing a Druid with a Roc companion.
I would like to hear an official ruling from paizo, and maybe that they would rewrite the feat. Its horrible flawed as it is. I agree with you, as the rules are written, flyby does provoke AoO.
I must say, that i do not see your point about the Charge. When charging the AC is lowered by 2, thus making the charging character easier to hit. What difference does it make if a giant eagle is airborne, dives, claws it's target (with only one talon, as we are talking about a standard action), and continues away with the same speed, compare to a knight riding by swinging his sword a the target, and continues galloping away? What makes the knight AND his mount harder to hit? They are both "approach, attack, withdraw" combinations done in one movement. Therefore the same rules should be applied to them, IMO. - Deer
HaraldKlak wrote:
I disagree, about the AoO. If we compare to the rideby attack, which is essentially the same, apart from it is done from a horseback instead. The rideby attack does NOT provoke an AoO. So under the same circumstances it makes most sense that Flyby attack doesn't provoke an AoO eighter. From PRD: Ride-By Attack (Combat)
Prerequisites: Ride 1 rank, Mounted Combat. Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack. |