Chris Mortika wrote:
Positive energy - the player really likes healing.
Blueluck wrote:
Party makeup is likely going to be one of the following: 1. Fighter, rogue, cleric Or 2. Paladin, rogue, cleric Ther's the possibility of a sorcerer (draconic bloodline) joining as well (other three would remain, would make it a 5 person party total).
romuken wrote:
For your spells, you might want to change some. As has been mentioned, you start with all 0-level spells. For your 1st level spells, you might try: Cause Fear, Enlarge Person, Unseen Servant, and Beguiling Gift. The last two really depend on your creativity, but can yield surprisingly good results. Also - I don't think Witches get Command? I thought it was a Cleric only spell. I also agree that Shadow is a very good patron to take - gives lots of flexibility. Edit: Take a look at Treantmonk's Wizard guide. It doesn't totally correlate with Witches, since we get some different spells... But, still some good analysis. |