I took a good, long read of the Unchained crafting rules. I like them, to a certain extent, but only when used for the intended purpose - that is, as far as I can tell, to allow players to make expensive things like full plate and high-cost poisons and alchemical items without having to spend weeks on end on it.
I have, however, come upon a certain unfortunate and clearly unintended capability. It is based upon the ability to carry over progress made with a given craft check to other items, and that progress is checked daily, rather than weekly. This means that, for a given Craft subskill (like Alchemy, Weapons, etc), and a given item or item DC, you can make a check and effectively shop for items with the effective gold you've just generated; I will be referring to this as the Craft Potential for the duration of this thread.
Now, let's take a sample character, and explore our options.
Franklin the Human Wizard 1. Let's say Franklin has a rank in a Craft skill, and as is fairly typical for wizards, he has 18 Intelligence, meaning his modifier to the Craft check is 1 (Rank) + 3 (Class Skill) + 4 (Int Mod) = +8. If taking 10, he gets a result of 18. Quite respectable, especially for first level.
This means Franklin could beat the Extremely Simple (5), Simple (10), and Normal (15) DC's without a problem. He could make 1.5, 2, and 2 gold pieces' worth of any of them, respectively, because he can make triple, double, or normal progress on each of them.
Now, let's say Franklin is a crafting maniac, and wants to make all the progress he can per day to get the the most he can out of the skill. He's a competent Wizard, and spends his money and spells wisely, so he picks up a Masterwork Tool of his craft skill of choice for a +2 Competence bonus, casts Crafter's Fortune for a +5 Luck bonus, has the Patient Calm trait in his skill to allow him to Take 12 instead of 10 (effectively, +2),the Inner Beauty trait for a +4 Trait bonus on one check per day, and has Skill Focus in it for a +3 to it.
In total, Franklin is an extremely potent crafter for a first level character, and can make a check result of 10 (Take 10) + 1 (Rank) + 3 (Class Skill) + 4 (Int Mod) + 2 (Tool) + 5 (Crafter's Fortune) + 2 (Patient Calm) + 4 (Inner Beauty) + 3 (Skill Focus) = 34.
If Franklin pays for some untrained laborers, a maximum of two for most things or ten for big projects, and his intended item is a Simple or Extremely Simple item, then the laborers can take 10 to give him an Aid Another bonus of between +4 and +20 for a total ranging between 38 and 54.
That's a lot of items.
Now, here's where things get broken. If we used that above example as a reference, assuming Franklin has all ten untrained helpers, he can beat a DC of 50, meaning he can make 18gp (+2 gp per 5 over 10) of Simple items per day.
The Core Rulebook states that the price of one loaf of bread is 2cp. Since crafting something only uses raw materials worth a quarter of their market price, one loaf of bread only costs half of a copper to bake. Franklin, assuming he has access to an oven and plenty of supplies, can therefore use Craft (Baking) or perhaps just Craft (Food) to create 36,000 loaves of bread per day, every day, forever. Each loaf weighs half a pound, so that'd be 18,000 pounds, or nine tons, of bread, in an eight hour work day. He and his ten faithful, untrained laborers therefore produce 4,500 loaves of bread per hour, or 75 loaves per minute, or 1.25 loaves per second. This means Franklin is a productive as a smallish modern-day commercial bread factory, if the example given here: https://youtu.be/3UjUWfwWAC4 is accurate. And this is just first level.
He doesn't have to do it all at once, though. Unchained lets you delay your crafting progress for later, so he can stop baking and start again some other time if he wants.
And sure, he might not have the luxury of 10 laborers. That's okay. If he has three party members and a familiar to take 10 on their Aid Another, he can still reach DC 40 and produce thousands of loaves at a time.
I hope this thread will promote reasonable and completely serious discussion about the ramifications of the Unchained crafting system, and on the various uses an adventuring party may have for what is clearly the most versatile and powerful item, bread.
Off the top of my head, bread can:
-Be thrown into hallways to check for traps.
-Be thrown at enemies as an improvised weapon.
-Be used to intimidate enemies with the horror that is pumpernickel.
-Make a pretty good form of cover, if you bake dense, square breads and stack them up like bricks.
-Feed people (duh).
I'm sure there's more uses for such a versatile and overpowered tool, so please, post what you come up with. Also, please post other ways to get a higher Craft (Baking) skill check, as I'm sure I haven't found them all - especially at first level, where it is crucial that you make as much use of your limited starting wealth ad possible. Please keep your criticism constructive and comments on topic, as this is no place for a flame war - you'll burn the bread.