Pirahna

Deadmoon's page

336 posts. Alias of cbi1972.



Lantern Lodge

I have been having a spirited discussion on the appropriate usage of Find the Path

spell text:
Find the Path

School divination; Level bard 6, cleric 6, druid 6

Casting Time 3 rounds

Components V, S, F (a set of divination counters)

Range personal or touch

Target you or creature touched

Duration 10 min./level

Saving Throw none or Will negates (harmless); Spell Resistance no or yes (harmless)

The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon. The locale can be outdoors or underground, as long as it is prominent. For example, a hunter's cabin is not prominent enough, but a logging camp is. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting.

The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration expires, whichever comes first. Find the path can be used to remove the subject and its companions from the effect of a maze spell in a single round, specifying the destination as “outside the maze.” This divination is keyed to the recipient, not its companions, and its effect does not predict or allow for the actions of creatures (including guardians) who might take action to oppose the caster as he follows the path revealed by this spell.

What is this spell typically used for, and how much interpretation is involved in adjudicating how it works?
What would be an example of an obviously appropriate case?
What would be an example of an obviously inappropriate case?
What would be an example of a gray area that would involve significant interpretation?

Could you say "Take me to the Emerald Spire" and be shown the way to the dungeon? What if someone had opened a pub on the way to Fort Inevitable named The Emerald Spire? Is there ambiguity? Does it matter which one is in the mind of the caster?

Suppose you were looking for someone able to work an unusual type of metal. You find a dagger made of that metal, and you wanted to go to the place where it was made, but you don't know exactly where that is.
Could you say "Take me to the place this dagger was forged" and be shown the way? Does it matter how prominent the location is if you don't know what it is? Does it matter whether the dagger was forged in a well known smithy or in someone's barn? Does it matter whether the smithy was prominent itself, or located in a prominent city at the time of crafting, or whether the building itself or the city it was in is still a prominent location at the time of casting?

Suppose you read about a place in a book, but maybe it's ancient history, maybe a legend, maybe even fiction, and maybe it no longer exists, or never existed.

Could you say "Take me to the shrine of Kugo-Lippo" and be shown the way? What if the shrine was torn down and a shrine to Desna rebuilt in its place? What if the shrine was a fictional place but within the fictional world, it had a specific, findable location, i.e. the southern tip of a continent?

Is an Azlant ruin at the bottom of the Inner Sea a prominent location if it was famous around the world during its heyday? Would the spell show you that you need to go underwater to get there if no one currently living even knows it exists?

I have my own opinions, but I'm interested in seeing how others would handle it.

Lantern Lodge

I will be participating in a one-off custom adventure in which one of the primary goals is to do as much damage as possible to a large stone building. It may be guarded, so the destruction will have to take place in a short period of time. We will probably have to infiltrate with a cover story or outright stealth, so a discreet method is preferred (i.e. no siege engines)

What would be some good ways to go about it?

Assume a level 3 character with 3000 gold available.

My best idea so far is to use a scroll of changestaff to summon a treant to wreak havoc, but I am afraid of failing the caster level check.

Are there any other ways to reliably accomplish this goal?