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Sparing you all the details of how this all came up, I need the input of you experienced GMs/DMs on spell duration.
So, a spellcaster dies with active spell effects ~ Do the spells expire based on the CL at the time of casting, or do they instantly expire when the caster is slain? Particularly:
A) Summoned creatures from Summon Nature's Ally/ Summon Monster or Summon Eidolon?
Why? -or-
B) Other CL-based durations, eg, Fly, Invisibility, or Dimensional Anchor? Why?

I assume spells made permanent via Permanency spells are unaffected, of course. BUT,
what if the target of a spell dies? Say that 'Bob' is slain whilst under the effects of Fly, Invisibility, and a permanent Arcane Sight? I assume the Fly spell ends (no longer a creature to affect,) but would Invisibility remain, as it targets objects, too? Is Arcane Sight gone too? What if 'Bob' is the subject of a Breath of Life spell? Will Fly still be in effect, or the permanent Arcane Sight? Does it matter if we use Raise Dead? Or reincarnate? Why?
Related, but not a matter of death ~ Does the Summoner's Eidolon lose the effects of Greater Evolution Surge if dismissed and re-summoned via Summon Eidolon? Any help would be , er... helpful. Thanks in advance. x_x


Say I use 'dispel magic' to make the fighter's armor non-magical for a couple rounds. Then I use 'shatter' on it, and it fails the will save. Is the armor totally destroyed? Do I deal some amount of damage? What is meant to happen? The 'shatter' spell is causing us some confusion.


Thanks. Another question : The Rulebook states that touch attack are considered 'armed' attacks, (ergo, held touch spells can be used with an attack of opportunity). The Weapon Focus feat explicitly mentions using the feat to apply to a ray - so 'ray' spells are apparently 'weapons' or count as them at least. So I have two questions : 1) Do ranged touch attacks suffer a -4 penalty when the spell targets a creature engaged in melee combat? & 2) If I can use Weapon Focus (ray), does this exclude non-ray-effect spells from adding the Weapon Focus bonus? (eg, acid arrow is a RTA, but not a ray). Interpretations appreciated.


Does difficult terrain cause AoO's? My new playing group has a rule interpretation I've never seen before and I'm wondering if others do this and how other GM's would rule on this matter, as well as the reasoning. Looking at the illustration in the Core Rulebook that shows Attack of Opportunity examples (page 181 for those with actual books,) in the #1 example, Valeros does not provoke when he steps adjacent to the goblin. Now suppose the same example were acted out, but with all squares being difficult terrain. According to my GM, the #1 example of movement provokes an attack of opportunity. - The best explanation about this is that the terrain demands your attention, forcing you to drop your guard, thus opening the defenses for an attack. Does anyone else play this way? Do you have a good explanation for why or why not? Can you cite which you feel back up your position? - Thank you for any help you can offer.