Incorrect you sent me one single rather nasty PM telling me not to talk to you ever again because you did not sign on to teach the game even though you were fine with taking on a newbie which usually requires one to teach them the game.
This has been duely noted and due to the content of that rather nasty PM I have blocked you from sending me further such PMs as you are quite capable of doing yourself, not that I have nor am I even really interested in communicating other than to correct your abuse or lies as you have proven my point that you are a rather nasty individual. Should Paizo or the forum moderators contact me I will be sure to share with them all the screen captures of your abusive actions.
Also again had you not chosen to continue to use my Avatar Alias in the game, which why you would choose to do such a thing and think it was okay is beyond me, I would not have said anything and things would have just been fine but again I understand you have to continue with your nastiness as that is part of who you are.
So I suggest you stop badgering me about your problems and I will leave things alone as long as you stay within what is allowable for you to do and using my Alias in your game is not cospesetic and I am glad that since my cease and desist declaration you have stopped using it but I will continue to monitor it and should it occur again this time, per your request, I will give you no warnings just bundle all the information up and report you to Paizo and forum moderators.
Further the individuals in your group have nothing to do with you, if we choose to communicate you have no say so over that although I am sure, obvious by your statement, that you do feel you control that.
You should not be using my Alias in this game any longer I am not at Lonely Island because I am not in this game per your childish decision. Remove me or I will report your abuse. In the mean time if you plan to continue being a jerk, I can reciprocate, I will simply publically post all the cards at all the locations and if you change them I will just post them again. So as I have state cease and desist or face the consequences of your abusive nature.
Card 1 at Lonely Island : Blessing of Abadar
Card 2 at Lonely Island : Alchemical Glue
Card 3 at Lonely Island : Hammerhead Shark
Card 4 at Lonely Island : Rapier
Card 5 at Lonely Island : Whip
Card 6 at Lonely Island : Cloth Armor
Card 7 at Lonely Island : Hydraulic Push
Card 8 at Lonely Island : Illusory Wall
Card 9 at Lonely Island : Barroom Brawl
Card 10 at Lonely Island : Ambush
Card 1 at Shark Island-2 : Reefclaw
Card 2 at Shark Island-2 : Rat Swarm
Card 3 at Shark Island-2 : Throwing Axe
Card 4 at Shark Island-2 : Hammerhead Shark
Card 5 at Shark Island-2 : Bilge Spider Swarm
Card 6 at Shark Island-2 : Blessing of the Gods
Card 7 at Shark Island-2 : Mercenary
Card 8 at Shark Island-2 : Chain Shirt
Card 9 at Shark Island-2 : Magic Leather Armor
Card 10 at Shark Island-2 : Bunyip
Card 1 at Shark Island-3 : Crocodile
Card 2 at Shark Island-3 : Vine Choker
Card 3 at Shark Island-3 : Dire Rat
Card 4 at Shark Island-3 : Marine
Card 5 at Shark Island-3 : Cutlass
Card 6 at Shark Island-3 : Sea Drake
Card 7 at Shark Island-3 : Chain Mail
Card 8 at Shark Island-3 : Magic Buckler
Card 9 at Shark Island-3 : Blessing of the Gods
Card 10 at Shark Island-3 : Hammerhead Shark
Card 1 at Shark Island-3 : Chain Shirt
Card 2 at Shark Island-3 : Bloodbug
Card 3 at Shark Island-3 : Adaro Barbarian
Card 4 at Shark Island-3 : Musket
Card 5 at Shark Island-3 : Skeleton
Card 6 at Shark Island-3 : Blessing of the Gods
Card 7 at Shark Island-3 : Tiger Shark
Card 8 at Shark Island-3 : Buckler
Card 9 at Shark Island-3 : Merfolk
Card 10 at Shark Island-3 : Sea Hag
You do know its not nice to continue using someones Alias when you have kicked them from your game but then why would I expect you to be nice or considerate -- Cease and desist or I will lodge a formal complaint of your abuse.
I will assume since you kicked me from the Discord server that I am no longer playing this game.
Just to inform you I was reading the guidelines you intially instructed me to read which were:
Pathfinder Adventure Card Game Core Set Rulebook
The only other set of guidelines I have were:
Pathfinder Adventure Card Game Base Set Rulebook
So when you said I am reading the wrong guidelines I have no clue what set of guidelines you are thus referring to. Further yes you are being rather unkind for some unkown reason and have been pretty much ever since you said: "I didn't sign up to teach the game."
Which by the way was not the impression I had when I joined the game. As in experience when accept a newbie to a game you do your best to make sure they have an enjoyable experience so that they continue playing the game. You seem to have a different thought pattern to that. Which was fine, but it is not my fault that the guidelines are not well written and thus various extrapolations and interpretations must be added that only come from having played the game.
If I have not been kicked from the game, I am fine with returning but please do not feel you have to answer any of the questions I might post as I would hate bother you and from what I could tell the others were fine with helping me get better understanding of the game.
I will assume since you kicked me from the Discord server and have removed my character that I am no longer playing this game.
Just to inform you I was reading the guidelines you intially instructed me to read which were:
Pathfinder Adventure Card Game Core Set Rulebook
The only other set of guidelines I have were:
Pathfinder Adventure Card Game Base Set Rulebook
So when you said I am reading the wrong guidelines I have no clue what set of guidelines you are thus referring to. Further yes you were being rather unkind for some unkown reason and have been pretty much ever since you said: "I didn't sign up to teach the game."
Which by the way was not the impression I had when I joined the game. As in my experience when one accepts a newbie to a game they do their best to make sure they have an enjoyable experience so that they continue playing the game. You seem to have a different thought pattern to that. Which was fine, but it is not my fault that the guidelines are not well written and thus various extrapolations and interpretations must be added that only come from having played the game.
If I have not completely been kicked from the game, I am fine with returning but please do not feel you have to personally answer any of the questions I might post as I would hate to bother you (as seems to be the case for some reason) and from what I could tell the others were fine with helping me get a better understanding of the game.
Okay since I have never done this step are the cards that TColMaster has listed the ones are potentially drawing from? I ask because there are Armor and Item cards in there as well.
Turn - Hour: Blessing of the Gods Hour Rules: None SOT: Location Power Fortitude 7:1d6 + 3 ⇒ (3) + 3 = 6
Failed
-- Bury Card - Eye Patch
Give Card: None Move: No Move Location Powers: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card. Explore: Use Personal Power
Instead of your first exploration on a turn, you may reveal a card with the Divine trait to choose a character at your location. Shuffle 1d4+1 random cards from their discard pile into their deck, then discard the card you revealed
-- Reveal Find Traps (Divine Trait)
Shuffle Celeste/Matsu_Kurisu Discards:1d4 + 1 ⇒ (2) + 1 = 3 Divine 8 to Recharge Find Traps:1d10 + 2 ⇒ (9) + 2 = 11
Kyra ends their turn.
Kyra attempts to recover all cards in their Recovery pile.
Kyra resets their hand.
Discard: None
Draw: Longsword(Core), Blessing of the Spellbound-3(Core)
----- Summary ----- Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): Celeste/Matsu_Kurisu
Shuffle 3 Random Cards from your Discard Pile back into your hand
"
Displayed:Pirate Shade Haunt,
Deck: 6 Discard: 6 Buried: 1
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chain Mail (Core), Cure (Core)
Recharged: Magical Child, Fire Snake (Core), Pearl of Wisdom, Find Traps,
Discard Pile: Blessing of the Gods-2, Blessing of the Spellbound-2 (Core), Confusion, Blessing of the Gods-1, Blessing of the Spellbound-1 (Core), Blessing of the Gods-3, Buried Pile: Eye Patch,
Favored Card: Blessing Hand Size: 5
Proficiencies: Light Armors, Heavy Armors, ☐ Weapons POWERS:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 (☐ 4) and you may add the Magic (☐ and Fire) trait to it.
Turn - Hour: Blessing of Gozreh Hour Rules: None SOT: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card. Fortitude check 6:1d6 + 3 ⇒ (6) + 3 = 9
-- Succeeded
Give Card: None Move: No Move Location Powers: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card. Explore: Tidepool Dragon Pearl of Wisdom Wisdom 6:1d10 ⇒ 10
-- Difficulty was 7
-- Succeeded Acquired Tidepool Dragon
Kyra ends their turn.
Kyra attempts to recover all cards in their Recovery pile.
Kyra resets their hand. Discard: None
Draw: None
----- Summary ----- Acquired: Tidepool Dragon Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed:Pirate Shade Haunt,
Deck: 7 Discard: 6 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound-3 (Core), Cure (Core), Longsword (Core), Chain Mail (Core)
Recharged: Magical Child, Fire Snake (Core), Pearl of Wisdom,
Discard Pile: Blessing of the Gods-2, Blessing of the Spellbound-2 (Core), Confusion, Blessing of the Gods-1, Blessing of the Spellbound-1 (Core), Blessing of the Gods-3, Buried Pile:
Favored Card: Blessing Hand Size: 5
Proficiencies: Light Armors, Heavy Armors, ☐ Weapons POWERS:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 (☐ 4) and you may add the Magic (☐ and Fire) trait to it.
Displayed:Pirate Shade Haunt,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chain Mail (Core), Blessing of the Spellbound-3 (Core), Cure (Core), Longsword (Core)
Recharged: Magical Child, Fire Snake (Core),
Discard Pile: Blessing of the Gods-2, Blessing of the Spellbound-2 (Core), Confusion, Blessing of the Gods-1, Blessing of the Spellbound-1 (Core), Blessing of the Gods-3, Buried Pile:
Favored Card: Blessing Hand Size: 5
Proficiencies: Light Armors, Heavy Armors, ☐ Weapons POWERS:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 (☐ 4) and you may add the Magic (☐ and Fire) trait to it.
Turn - Hour: Blessing of the Gods Hour Rules: None SOT: None Give Card: None Move: No Move Location Powers: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck. Explore: Barroom Brawl Scimitar(Core) Melee 5:1d10 + 2 + 1d6 ⇒ (10) + 2 + (2) = 14 Defeated
-- Discard Blessing of the Gods-3 to Explore
Pirate Shade Haunt
-- Display Pirate Shade Haunt
Kyra ends their turn.
Kyra attempts to recover all cards in their Recovery pile.
Kyra resets their hand.
Discard: None
Draw: Magic Half-Plate
--- Summary --- Acquired: None Banished: Barroom Brawl Examined: None Random Card(s) Used: None Displayed: Pirate Shade Haunt Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed:Pirate Shade Haunt,
Deck: 7 Discard: 6 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Longsword (Core), Blessing of the Spellbound-3 (Core), Chain Mail (Core), Find Traps, Cure (Core)
Recharged: Magical Child, Fire Snake (Core),
Discard Pile: Blessing of the Gods-2, Blessing of the Spellbound-2 (Core), Confusion, Blessing of the Gods-1, Blessing of the Spellbound-1 (Core), Blessing of the Gods-3, Buried Pile:
Favored Card: Blessing Hand Size: 5
Proficiencies: Light Armors, Heavy Armors, ☐ Weapons POWERS:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 (☐ 4) and you may add the Magic (☐ and Fire) trait to it.
Out of Turn Updates: Discard: Blessing of the Gods-1
Turn - Hour: Blessing of the Gods Hour Rules: None SOT: None Give Card: None Move: No Move/ooc]
Location Powers: [ooc]At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck. Explore: Chain Mail Constitution 3:1d6 + 3 ⇒ (4) + 3 = 7
-- Acquired Chain Mail
--- Discard Blessing of the Spellbound-1(Core) to Explore
Eye Patch Fire Snake - Change Diplomacy to Divine Divine 6:1d10 + 2 ⇒ (4) + 2 = 6
-- Acquired Eye Patch
Kyra ends their turn.
Kyra attempts to recover all cards in their Recovery pile. Fire Snake Divine 8:1d10 + 2 ⇒ (10) + 2 = 12
-- Recovered Fire Snake placed in Recharge
Kyra resets their hand.
Discard: None
Draw: Blessings of the Gods-3
[u]Summary[/u]
Acquired: Chain Mail, Eye Patch Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
"
Displayed: Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magic Half-Plate, Longsword (Core), Find Traps, Cure (Core), Blessing of the Spellbound-3 (Core), Chain Mail (Core)
Recharged: Magical Child, Fire Snake (Core),
Discard Pile: Blessing of the Gods-2, Blessing of the Spellbound-2 (Core), Confusion, Blessing of the Gods-1, Blessing of the Spellbound-1 (Core), Buried Pile:
Favored Card: Blessing Hand Size: 5
Proficiencies: Light Armors, Heavy Armors, ☐ Weapons POWERS:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 (☐ 4) and you may add the Magic (☐ and Fire) trait to it.
Wow I just read these locations are most locations like this I mean most of the locations you cannot even get Boons from.
Also how did the Closing sequence thing work with 2 characters there does that apply to both characters or does it only apply to the one that triggers the Closing sequence?
Displayed: Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES: Available Support: Blessings are available for use.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound-3 (Core), Cure (Core), Find Traps, Longsword (Core), Blessing of the Gods-3, Magic Half-Plate, Pearl of Wisdom, Fire Snake (Core), Blessing of the Gods-1, Chain Mail (Core)
Recharged: Discard Pile: Buried Pile:
Favored Card: Blessing Hand Size: 5
Proficiencies: Light Armors, Heavy Armors, ☐ Weapons POWERS:
For your check to defeat a bane that has the Demon or Undead trait, you may recharge a spell (☐ or blessing) to use your Divine skill + 1d8 and add the Attack, Divine, and Magic traits.
When you use the above power or play a blessing that does not have the Corrupted trait on another character’s (☐ or your) check to defeat, a character at your location may shuffle 1 random card from his discard pile into his deck after the check.