Davor Firetusk's page

1,062 posts. Organized Play character for Jason Belter.


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Unfortunately this is one of the instances were you would not be able to play. I would try and contact the organizers and see if they are able to offer a low level scenario. This often depends on people being willing to GM and overall numbers.

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While there some interesting ideas in there, none really directly relates to the core limitations of trying to make sure you hit those 2 level bands with a high level character ready to go. So currently there are only 14 total scenarios at level 7-10 and six at level 9-12 and one 11-14. Those are both all too high level to fill slots with pregens, so the tables are more likely to fall through, and because of that in part that get offered less often, so if one is being a team player and helping GM or being flexible and shifting to help fill other tables it gets easier to miss those opportunities.

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Aiming to have a character every couple of levels was good advice going back to PF1, but that really only applies to regular players. For sporadic players it is less feasible and even for myself keeping a stable of characters ready for a bunch of 2 level bands is tricky especially at higher levels where there are fewer games and a single table falling through can mess up a carefully crafted plan. Keep in mind for some of the larger conventions you are signing up for tables months before hand.

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Unfortunately none of us will remember the witty banter then..

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Excitement. Hype.

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You do also get to Reforge every 10 minutes, so niche options become more valuable when you can switch between them, and when combined with your attunement choices you can cover a lot of damage types.

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So 1e weapon Solarion also would not have had to spend nearly as much on weapons as other characters (yes the weapon crystals cost something but never as much as the churn of weapons upgrades on my other characters), I haven't seen enough of how that scales in SFS 2 to see if there is a similar hidden benefit to factor in.

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Congrats to all the GMs! For those interested in Gamehole Con we still have a good chunk of space across not only Pathfinder 2e, but also Pathfinder 1e and Starfinder 1e. And if you act now there are still a couple of Starfinder 2e games that haven't sold out https://www.gameholecon.com/

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I would guess a couple of things. First they used to refer to having to shift to creating Pathfinder and the monthly subscriptions as keeping the lights on. So there is probably a cash flow element and one that was repeatedly tested by supply chain challenges the last few years. And the other is being able to test the waters with hardcover only releases with Starfinder. I'm excited for this change as well since the hardcovers are going to be a better value.

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I also highly support this. From a slightly different perspective there overall there is a lot of Org Play content (looks at my Gamehole Con schedule were we have over 40 tables of legacy campaign scenarios and adventures running) without sanctioning that's a big negative compared to 10+ APs and at least a dozen modules I'd still love to play or GM.

On the positive side I remember when Starfinder's popularity was big enough to drive them going to 2 scenarios per month and monthly AP releases, so there is precedence for pivoting when there is demand.

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While we have added many locations around the state (WI) in the last year plus we would be happy to add anyone to the team who feels like they have a good place in mind. Find us at https://direbadgerlodge.com/

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How long did the scenario take?

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Cool

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Very much agree that this was one of the best short fictions and I'd love to read more. I don't think Pakelia needs to be an iconic, and might even be more interesting if not tethered to that type of role.

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You are able to play the playtest versions as soon as you would like including for Organized Play.

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11-14 for the last 2 parts of Scoured Stars

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At Starfinder 1e launch there were definitely comments around melee being too strong and not fitting the ranged meta. The play reality though was that the possibility of higher melee damage was a carrot to try and build something that had a chance of standing up to your enemies. With the high to hit bonuses getting up to close enemies had real consequences and fast in most cases.
I can only imagine there are similar dangers here of boldly going up and getting smacked hard when all your friends would much rather pew-pew from far away.

I'm also a big fan of cross compatibility meaning it's the same basic design, but you can just time shift a barbarian into the future and suddenly they can wield their magic sword and be as effective as modern technology.

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Thank you

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Do you anticipate this being a similar play length as other 32 page adventures?

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TriOmegaZero wrote:

Huzzah!

Not having any luck with the reset password form though.

I was able to message Lau and get it fixed but that is at least 3 of us who ran into an issue with the password reset, so for anyone else be persistent because the updated version really is great.

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I do miss awesome setting boxed sets..

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In person PaizoCon options galore!

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Happy 5th star Colin

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And for Paizo Con the Specials are fully repeatable!

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Join us Feb 28th through Mar 2nd in central Wisconsin. We will have scenarios and bounties for Starfinder and Pathfinder 2e. Some classic Pathfinder 1e scenarios and on Sunday of the convention we will be running the all time classic multi table special Siege of the Diamond City! This is a chance to find and connect with lodges that have been popping up in the area.

https://www.evercon.org/thisYear/home

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I'd say take a look at the Starfinder rules as well since they would be reasonably compatible with a pathfinder 1e games https://www.aonsrd.com/Rules.aspx?ID=1973

And I just got my copy so I haven't looked through it but Mechageddon is an entire AP as mech pilots that you might be able to adapt to your needs. To Defy the Dragon is also a Mech focused module for Starfinder.

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For organized play events we create one event with 1 event code for the year for a location and report each game separately as a different session.

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I forgot 7-03 Aucturn Asunder and the Bounty Aucturn Dilemma could be a useful jumping off point for some homebrew horror.

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Signal of Screams is horror themed. 1-04 Cries from the Drift has a very strong vibe. 3-13 Silence at Outpost 634 has a lighter touch depending on how the GM presents it. 3-02 Subterranean Safari is both a horror and a comedy. 5-15 Beta Test takes a very sinister turn so it has good horror potential as well

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So half a thought here, but I wonder if it would be possible to design a module or two that were flexible enough to act as bridges between 3 part APs? Maybe just a way to see if it is possible to narrow the range between the indirect and standalone options.

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It's happening tomorrow, still time to travel and pick-up a badge, about 80% of Org play tickets are full but that still leaves plenty of chances to play PF1e, Starfinder, or PF2e.

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I haven't even gotten around to building two characters yet with the same class, so definitely on so many options, and pretty easy to port on years of older material at this point

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A very awesome play through on this yesterday. I ran longer but that only enhanced the fun.

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6-99 True Dragons of Absalom could definitely be run that way.

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I guess being free of the OGL means someone can write an adventure where you kill a vampire besides Strahd for the first time in almost 40 years so that is a plus.

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Any idea when this might be ready?

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That is definitely some of the best art I've seen for awhile.

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For those familiar with Babylon 5, the early Vorlons are possibly a template for the good mediator but also very alien and offputting to many species.

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Plug for Gamehole Con in Madison which has really grown in size for all kinds of gaming and guests. Oct 17th-20th this year. We have over 100 Org play tables scheduled for 1e, 2e, Starfinder and Playtest. Big enough to easily need a convention center, but were parking is still pretty simple. Also congrats to all the honorees this year especially Darrel for making every Starfinder table he is a part of an absolute blast.

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Sorry for sure Strange Aeons has been a slog especially the first 2 books which are really good. If it already feels sloggy you might well want to lean into Return because as is usually the case the middle books have the most potential to actually feel like a slog. I do think the books are all pretty good, but I do always look for ways here and there to remove XP filler encounters.

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10-22 and 10-23 Passing the Torch each is playable at 12-13, 15-16 or 17-18 tiers great scenarios

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Are we going to be able to transfer profiles?

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After 2 high level AP volumes I got a lot more comfortable and faster. When I do prep I pull up mostly likely to be used spells, feats or items on Nethys and have them ready to go that way. I've not really done much for modifications and generally been able to have a reasonable amount of challenge. That said prepping Rise of the Runelords the first time was a big time investment, but paid off with about a 5 hour combat that was a good 6 or 7 rounds. My second Hell's Rebels was a dud because no caught that the zen archer was misusing and ability.

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Bump this map seems like it would be a good candidate for the classics line, it is used in at least 7 different scenarios and is very difficult to find on the secondary market.

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Hilary has authored multiple scenarios and at least 1 AP volume I can think of plus other credits in source books.

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3.0 Ravenloft that aims to play the horror straight is really fun without falling into the just torture the players angle that was mostly 2e Ravenloft.

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Variation on the above theme, but it is the system I know well enough at this point to convert other edition products to it with confidence. Especially at the higher levels trying to convert 3.5/PF stuff to another system has a huge upfront time cost to learn another system well enough.

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Perhaps trying to help them locate other in person games or conventions near them? People can sometimes assume there are no games close by for any number of reasons.

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Not sure where you are located, but there are some locations in the Wisconsin/ Illinois are with active PF1e in person events, and a number of conventions through the MN, WI, IL area that often have PF1e events.

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Unusual environments can also be a good way to burn some resources. Underwater for instance would use up a bunch of spells for Water Breathing and Freedom of Movement. Through in a dispel magic type trap for some fun...

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