While there some interesting ideas in there, none really directly relates to the core limitations of trying to make sure you hit those 2 level bands with a high level character ready to go. So currently there are only 14 total scenarios at level 7-10 and six at level 9-12 and one 11-14. Those are both all too high level to fill slots with pregens, so the tables are more likely to fall through, and because of that in part that get offered less often, so if one is being a team player and helping GM or being flexible and shifting to help fill other tables it gets easier to miss those opportunities.
Aiming to have a character every couple of levels was good advice going back to PF1, but that really only applies to regular players. For sporadic players it is less feasible and even for myself keeping a stable of characters ready for a bunch of 2 level bands is tricky especially at higher levels where there are fewer games and a single table falling through can mess up a carefully crafted plan. Keep in mind for some of the larger conventions you are signing up for tables months before hand.
So 1e weapon Solarion also would not have had to spend nearly as much on weapons as other characters (yes the weapon crystals cost something but never as much as the churn of weapons upgrades on my other characters), I haven't seen enough of how that scales in SFS 2 to see if there is a similar hidden benefit to factor in.
I would guess a couple of things. First they used to refer to having to shift to creating Pathfinder and the monthly subscriptions as keeping the lights on. So there is probably a cash flow element and one that was repeatedly tested by supply chain challenges the last few years. And the other is being able to test the waters with hardcover only releases with Starfinder. I'm excited for this change as well since the hardcovers are going to be a better value.
I also highly support this. From a slightly different perspective there overall there is a lot of Org Play content (looks at my Gamehole Con schedule were we have over 40 tables of legacy campaign scenarios and adventures running) without sanctioning that's a big negative compared to 10+ APs and at least a dozen modules I'd still love to play or GM. On the positive side I remember when Starfinder's popularity was big enough to drive them going to 2 scenarios per month and monthly AP releases, so there is precedence for pivoting when there is demand.
At Starfinder 1e launch there were definitely comments around melee being too strong and not fitting the ranged meta. The play reality though was that the possibility of higher melee damage was a carrot to try and build something that had a chance of standing up to your enemies. With the high to hit bonuses getting up to close enemies had real consequences and fast in most cases.
I'm also a big fan of cross compatibility meaning it's the same basic design, but you can just time shift a barbarian into the future and suddenly they can wield their magic sword and be as effective as modern technology.
Join us Feb 28th through Mar 2nd in central Wisconsin. We will have scenarios and bounties for Starfinder and Pathfinder 2e. Some classic Pathfinder 1e scenarios and on Sunday of the convention we will be running the all time classic multi table special Siege of the Diamond City! This is a chance to find and connect with lodges that have been popping up in the area. https://www.evercon.org/thisYear/home
I'd say take a look at the Starfinder rules as well since they would be reasonably compatible with a pathfinder 1e games https://www.aonsrd.com/Rules.aspx?ID=1973 And I just got my copy so I haven't looked through it but Mechageddon is an entire AP as mech pilots that you might be able to adapt to your needs. To Defy the Dragon is also a Mech focused module for Starfinder.
Signal of Screams is horror themed. 1-04 Cries from the Drift has a very strong vibe. 3-13 Silence at Outpost 634 has a lighter touch depending on how the GM presents it. 3-02 Subterranean Safari is both a horror and a comedy. 5-15 Beta Test takes a very sinister turn so it has good horror potential as well
Plug for Gamehole Con in Madison which has really grown in size for all kinds of gaming and guests. Oct 17th-20th this year. We have over 100 Org play tables scheduled for 1e, 2e, Starfinder and Playtest. Big enough to easily need a convention center, but were parking is still pretty simple. Also congrats to all the honorees this year especially Darrel for making every Starfinder table he is a part of an absolute blast.
Sorry for sure Strange Aeons has been a slog especially the first 2 books which are really good. If it already feels sloggy you might well want to lean into Return because as is usually the case the middle books have the most potential to actually feel like a slog. I do think the books are all pretty good, but I do always look for ways here and there to remove XP filler encounters.
After 2 high level AP volumes I got a lot more comfortable and faster. When I do prep I pull up mostly likely to be used spells, feats or items on Nethys and have them ready to go that way. I've not really done much for modifications and generally been able to have a reasonable amount of challenge. That said prepping Rise of the Runelords the first time was a big time investment, but paid off with about a 5 hour combat that was a good 6 or 7 rounds. My second Hell's Rebels was a dud because no caught that the zen archer was misusing and ability.
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