Kobold Trapper

David Post Møller's page

**** Pathfinder Society GM. 6 posts (37 including aliases). No reviews. No lists. 2 wishlists. 32 Organized Play characters. 1 alias.


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Grand Lodge

Male Human Academic 4/Firefighter 3/Roleplayer 7/Actor 3

David Post Møller

Shrine of the sacred Tempest: 1d20 ⇒ 3
The Lions Justice: 1d20 ⇒ 9
Honors Echo, GM: 1d20 ⇒ 4
The Shores of Heaven, GM: 1d20 ⇒ 9
Honors Echo, GM: 1d20 ⇒ 11
Salvation of the sages: 1d20 ⇒ 20

Grand Lodge

I agree with Brother Sapo.

you have to do both checks to be able to do 2 things.

My question (as discussed on a danish pathfinder board) is this:

if i have Greater grappel, can i 5-foot step to bad guy, initiate a grappel (standard action) and then "maintain" as a move action in the first round, and there by pinning an opponent in the first round?

The thing i found this depending on, is tha fact that it does not say anywhere that a maintaining grappel roll have to be in the round after the initiation. In the Corebook page 200 it states that if you do not release the grappel, you must make a check each round to maintain it. But this is from the assumption that you need a standard action to maintain a grappel.

and if this is possible, do i get the +5 circumstance bonus for my maintain move action roll in round 1?

Grand Lodge 4/5

Im game, but have not yet typed in my char in a digital edition.

depending on us plying up or down i have a series of char.

#39192
David Post Møller AKA

- 1 Mishan Elf, alchemist, 4
- 2 Maleah Gnome, Oracle, 3
- 3 ?????, Assimar summoner 1
- 4 Kobra, assimar Barbarian 1

Grand Lodge

thx.

Grand Lodge

bump

Grand Lodge

So, im thinking on making a rogue with the cutpurse and scout subclass'.

There have been a lot of discussions about the cutpurse ability "Stab and grab", but there havent been a konklusion as of yet, that i can find.

http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue -archetypes/cutpurse wrote:

At 3rd level, as a full-round action, a cutpurse can make an attack and also make a Sleight of Hand check to steal something from the target of the attack. If the attack deals sneak attack damage, the rogue can use Sleight of Hand to take an Item from the creature during combat; otherwise this ability can only be used in a surprise round before the target has acted. If the attack is successful, the target takes a –5 penalty on the Perception check to notice the theft.

This ability replaces trap sense.

So, as a fullround action i can stab and steal if my attack deals sneak attack. This is possible to use in a suprise round. and the taget gets -5 perception to notice if my attack succedes.

When this takes a fullround action, is it then possible to combine the "attack"part with a charge, making it more of a charge and grab kind of thing?