M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Swift bites again. bite with flanking and bless: 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20 damage: 1d6 + 1 ⇒ (6) + 1 = 7 trip attempt: 1d20 + 3 ⇒ (14) + 3 = 17 "take that foul beast!" cold iron long sword + flanking, bless, prone: 1d20 + 3 + 2 + 1 + 4 ⇒ (19) + 3 + 2 + 1 + 4 = 29 damage: 1d6 + 2 ⇒ (3) + 2 = 5 confirm: 1d20 + 3 + 2 + 1 + 4 ⇒ (8) + 3 + 2 + 1 + 4 = 18 potential extra damage: 1d6 + 2 ⇒ (2) + 2 = 4
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Swift returns the favor and bites monster b. bite: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 Daverion follows up with a sword slice- Cold Iron Longsword: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 Damage: 1d6 + 2 ⇒ (6) + 2 = 8 "If you can, get to that new one- it might be able to summon again!" Remember +1 to attack and saves vs. fear from bless!
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Swift carries us in behind the one in melee with Durivig. cold iron long sword + flank +bless: 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17
wolf bite +bless+flank: 1d20 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13 damage: 1d6 + 1 ⇒ (2) + 1 = 3
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
I lead the group back the way I came, to the house where the things were, hoping they've not spilled out into the village in the meantime.
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
"There were many more of those things- I killed one or two, but they could overrun the whole town I fear if we do not return to slay them!"
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Daverion thinks to himself, trying to calculate his chances of success against these creatures, trying to consider how far away his companions were, but what mischief could these creatures work if he fled? Cold Iron Longsword Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (1) + 3 = 4
Hoping that would be enough, he turns and moves away towards the direction Swift ran in. If that hit didn't kill, I'll provoke the att opp. Healing Judgment brings me up to 12/13.
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Sensing Swift is about to flee, I use a move action to dismount. I use my swift action switch Judgment to Healing. Then I attack the next creature. Cold Iron Longsword: 1d20 + 3 ⇒ (18) + 3 = 21
Healing Judgement gives me fast healing 1, so I go back up to 11/13
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
As a swift action I activate my judgment, choosing Destruction for +1 damage. also, I forgot, my long sword is cold iron if that matters I don't know what type DR Then I attack again. cold iron longsword: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
bite: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20
I have Swift the Wolf five feet step back to just past the doorway, trying to limit how many of them can get to us to attack at a time.
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Daverian AoO: 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26
wolf bite AoO: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
assuming the +4 for attacking a prone creature Will save: 1d20 + 6 ⇒ (7) + 6 = 13
I will name him Swift; will edit it into the profile when I get to my laptop instead of phone.
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Universal Monster Rules trip wrote: A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return. The text says "if it hits with the specified attack" not referencing if the attack does damage or not.
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Yeah, I must have missed during my early character building when I switched to add the point of Int; will be adding Knowledge Arcana Knowledge Religion: 1d20 + 7 ⇒ (14) + 7 = 21 Assuming I can have the wolf 5 foot step up we will both attack. Longsword attack: 1d20 + 3 ⇒ (20) + 3 = 23
Longsword Confirm: 1d20 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 + 3 ⇒ (13) + 3 = 16
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
i cast light on my gauntlet and use that as my light source. perception: 1d20 + 3 ⇒ (11) + 3 = 14 survival: 1d20 + 8 ⇒ (19) + 8 = 27 I urge my wolf to continue through the hole in the fence and into the open door of the house, drawing my sword as I go. handle animal: 1d20 + 4 ⇒ (10) + 4 = 14
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
"aye." I quickly follow the tracks to the house to check that everything is OK there, then have my wolf run to catch up as the others start following the tracks the other way.
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
"Eh, these split off here- one trail leads towards her house, the other off somewhere else- let's check her house first, eh?" Unless anyone has strong feeling otherwise, I follow them towards the house first. I have been leading my wolf up to now, but mount at this point as we continue.
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
"I do not believe it could have been a wolf! Wolves are friendly creatures of the forest, not rabid beasts! My pet wolf and I clearly must join this hunt to ensure the good name of wolfkind is not unfairly impugned!"
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Daverion rises and walks over to inspect the scene. "Was this beast or man what did this? Either way, shall we gather a hunting party to track the culprit down?"
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
"I can assure you the wolf won't eat anyone! He's a gentle beast. . . unless I tell him not to be, of course. But I'll keep him away from Brenda. Good to meet yee."
M HP 13/13 Init +6 AC 17 Touch 11 FF 16 CMD 13 Perception +3 Fort +4 Ref +2 Will +6 Mount: HP 24/24 AC 14 CMD 13 (+4 vs trip) Fort +5 Ref +5 Will +2 Inquisitor 2
Daverion leaves his wolf mount outside, better not to try to stable the beast, he thinks, and enters. He swaggers over to the par, hopping atop a stool and ordering a wine, or barring that, a mead. "Hrm, I've not been this far north before! So much to see, so much to do! Greeting, greetings all! My name is Daverion Nacklo, of the Great Forest. Who has a tale to tell me tonight?" Knowledge Nature: 1d20 + 7 ⇒ (14) + 7 = 21 Greygland has not created a profile. |