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No posts. Organized Play character for Ictoo.




So my witch now has access to 7th level spells. I found Shadow Body, It seems like a very good spell to keep yourself alive.

What I'd like is some clarification on just want I get from the spell.

Your shadow body is incorporeal for most purposes, though you can't fly or pass through solid objects or creatures

So I take no damage from non magical and half from magical?

But I was grappled in my last game and was unsure how it would interact but I assumed said i can't pass through creatures I can be

Also the miss chance would fall to 0% against creatures with darkvision in darkness correct?

Am I missing anything else I can do with this spell?


Gameplay is open! We will start posting tomorrow!


Welcome to all those that made it. What i expect from you now.

I want to to go over your characters making sure everything is right and ready.

We won't be starting for another 1-2 days(to get everything sorted), as i also want you to talk amongst yourself introducing yourself. You all live in sandpoint and are here currently. Some of you have traits the match up so i'd like you to know bits about each other and i leave how much up to each of you.

I will be posting some rules on initiative tomorrow also i'd like to ask each of you what you think of the caravan rules/the caravan overall i have an idea on how to include you all in the mass combat that it will entail but i want to see what you lot think of it.


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For years the trade routes around Sandport were calm and mostly safe, even the old “goblin bounty" was discontinued. But now a group of goblins seems to have gotten their hands on firework and started to raid caravans again, disrupting trade and travel. Fearing that they'll spark a new wave of monster activity Sheriff Hemlock renewed the bounty, pledging 10 gold coins per goblins ear and an additional 500 for the eradication of this particular tribe. Determined to ensure the safety of the town and convinced the money best goes to you, you met up with some friends at the Rusty Dragon tavern to plan your foray into the marsh.

Hello! I'm starting up recruitment for a Jade Regent adventure path with Pathfinder. This will be my first time running a PbP but not my first time DM'ing. So lets get down to what you will need to make up your character.

Character Creation:

Point buy: 15 - stats no lower than 8 and no higher than 17 AFTER racial adjustments
Races: Core races only.
Classes: No Gunslingers, Summoners or paladin(and the complication that comes with them). Archetypes allowed but must be approved. I'd like a good reason for the Class/Archetype you pick.
Alignment: no evil
Traits: 2 - One campaign, one adventure.
HP: max 1st level, after half+1 or rolled.
Starting gold: 150gp
Source material: Paizo only, no 3PP
Posting frequency: One post per weekday minimum. But I know life gets in the way, so I will either take your go for you let you make it up.
Maps: I will be using the Jade Regent Interactive Maps, posted.
Initiative: To keep the flow of that game going i will be using a one team goes then the other. Broken up initiative can slow a game down I will make this all clear later on (Idea "borrowed" from JamZilla)
Number of Players: I'm going for 4-5 but that could change.

A good interesting back-story that gets me excited about your character and could be used in future plot will go a long way towards getting you a slot. I like the little things, get me excited to see how your character evolves. I don't need a novel, but a couple of paragraphs of back-story plus description as a minimum please.

After I've picked i may give you all a day or two to role play so you can introduce yourselves to each other before we start, you are meant to be friends or at least know of each other enough to group up.

Jade Regent Player's Guide


I've read the range of forums posts on this topic but i just wanted to ask how i can handle this, i don't want to be seen as taking something away from my player.

I'm running Rise of the Runelords, currently the party is made up of a Druid, Wizard, Ninja and the Paladin of Sarenrae. There have been a few none lawful good actions hes blurred the lines with always talking his way out of it (Along the lines of 'Thats not how i feel LG would act' and so on) with me not wanting to keep going because of it bogging down the play session.

So their now about level 9, in a biggish fight and he get's confused next round i roll and he attacks nearest creature, that being a 3 year old kid kills him in one cleaves him in two. Combat carries on they kill the monster and then they face what happened. The ninja and wizard instantly ask what happened why did he attack the kid while the wizard also talking about getting money to bring the kid back to life with the paladin has no remorse showing no sign of what he did just saying 'I had no control not my fault' I know the act of killing the kid while under confusion wouldn't make him fall but his complete no emotion over it all does not make me feel his action are in his LG alignment.

I've warned him now for a few sessions, but again i don't want to seem to be taking away power from players. I just wanted to ask what would you do what have you done in this situation?


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Does the Lore Keeper Knowledge domain power allow you to make a second knowledge check?

Say i enter a room see a monster roll my knowledge check and roll a 1 i find out nothing using my knowledge, but then move up and use a touch attack to gain a knowledge check using 15+my level+wisdom.

Or does this just come under one check per monster?


I've been running his RotR Anniversary edition for a few months now(we don't get to play every week) and during the fight with Nualia my PC's had problems fighting her because she got warned about them by Lyrie and the trap just outside observation deck two PC's died there but their Paladin(who's a constant pain) stood his ground and nearly killed both Nualia and Lyrie but they both got away.

So my question is what next? i really want to bring Nualia back like it says in the book i really like her as a villain? pushed in to it by the world she was born into. But i wanted to know what other people did with her if this came up for them, where did she go next? where will the PC's meet her next? Also wanted to see how you leveled her up?


Hello i'm currently planning on playing a druid tiefling in my next campaign. I've been looking at buying new miniatures also, does anyone know of any good sites that sell miniatures(I live in the UK, but don't mind buying from the US)

I'm not really looking for one's to paint, i don't have the skill for that.

So if you have any recommendations for sites i'd love to hear that or if you've seen a miniatures I've asked for please link it.


This might be a simple answer but i wanted to double check.

Beast Shape/Alter Self give you a size bonus to strength or dex, first level it's +2 is that to the score or the modifier?


Hello, i wanted to ask if anyone knew if this was worth it to cast Monstrous Physique III and pick something Diminutive for the dex boost with my magus, but i'm having trouble finding a diminutive monstrous humanoid (dont have access to all the books) that can hold a weapon and cast spells.

So could anyone give me an idea of what i could turn into?


First question i'd like to ask is about Acrana, i think i've read that you can't retrain them but i can't seem to find where it says that now. Can i retrain an acrana?

Also what's the rules on retraining feat?


How much acrobatics would it be to do a backflip/front flips? And what else could you do that's not In the rules with acrobatics?


Hello, i just have a quick question about how your dex bonus adds to your saves/skills and say to hit/damage when you have the feats weapon finesse and dervish dance.

If i use armor that gives me +2 dex bonus does that mean i can only ever add +2 dex to saves skills and hit/damage with the feats?

I couldn't really find a place that explained it or i just didn't look in the right place, so if anyone could clarify this.

PS can you use dervish dance when your on the floor? is there anything in the rules that says you can't?


Hello, I'll be starting king maker soon and just wanted some idea of what class people think would be good for the campaign.

I really have no idea what i want to be. Some advice from people who have played the campaign without giving anything away?


Hello, i've done some searching and cant really find what i'm looking for, and i'm not sure how to explain so i'll try and be simplify my question.

It's about the Magus Arcane Pool ability.

Currently i'm a level 5 magus - so this means i can enchant a weapon to a +2. Lets say i have a +1 sword already i can make it a +3 for the cost of one point, correct?

or i could make the +1 sword keen and an extra +1 to make it +2 keen all for just one point?

And then at 17th level i could make a +5 magic sword and give it keen(+1), flaming burst(+2) and then shocking burst(+2) all for just one point of my pool?

I also understand all this lasts only 10 rounds.

I'm basically asking does it always cost one point? and does it work the way I've laid out up top.

Thank you.

Full Name

Nguyen An

Race

Human

Classes/Levels

Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Gender

Male

Size

M

Age

20

Alignment

NG

Occupation

Soldier

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Nguyen An

Nguyen An
Male human (tian-dan) fighter (two-handed fighter) 4 (Pathfinder RPG Advanced Player's Guide 108)
NG Medium humanoid (human)
Init +6; Senses Perception +5
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +2 dexterity)
hp 36 (4d10+8)
Fort +7, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 nodachi +10 (1d10+9/18-20) or
. . shortsword +8 (1d6+4/19-20)
Special Attacks overhand chop, shattering strike
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +8 (+11 sunder); CMD 20 (23 vs. sunder)
Feats Cleave, Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (nodachi), Weapon Specialization (nodachi)
Traits armor expert, xa hoi soldier
Skills Climb +4, Handle Animal +4, Intimidate +6, Knowledge (dungeoneering) +5, Perception +5, Profession (soldier) +5, Ride +2, Survival +7
Languages Common, Draconic, Tien
Combat Gear potion of cure light wounds (2); Other Gear mwk tatami-do armor, +1 nodachi, shortsword, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, mess kit, hemp rope (50 ft.), trail rations (3), waterskin, 493 gp, 2 sp
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
--------------------
An was the son of a common farmer from Xa Hoi. A big and strapping lad, he was none the less quiet and gentle. Some saw him as simple, and taunted him because of it. One day at the local market, An watched as a gang of boys picked on one of the local shop owner's daughters. He quietly walked into the ring of boys and asked them to leave the girl alone. The gang, of course, attacked him instead. By the time the girl had run home and brought her father and the local watch with her, An had beaten 3 of the boys badly. He was taken into custody and in the court was offered the choice of death or joining the army. It was really no choice.
So for the next 5 years, An travelled about the kingdom with his unit, fighting everything from pirates on the coast, to bandits in the Kim Loai Hills. His size and strength singled him out for training with special weapons, namely the Nodachi, a Minkaian weapon used against cavalry and a powerful tool against heavily armed troops.
While his first 3 years in the army were mandated by a judge, An re-enlisted for a second 3 year tour. Honing his skills with the nodachi, An rose in rank to command his own squad of soldiers. His unit was to patrol the river delta looking for bandits. For almost his entire second term as a soldier, An and his squad were stuck in the fetid swamps and rice paddies. When the opportunity came for him to leave the military, he took it.
Using his back pay, AN purchased his arms and armor, along with gear he felt he might need in his new life as a guard and adventurer. He headed north to find his fortune, and worked as a caravan guard, bodyguard and bandit hunter through the lands of Dtnag Ma, Po Li and Quain. From here he moved onto the port city of Goka, where he now looks for work.