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Darven Kinock's page
490 posts. Organized Play character for Z...D....
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Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"You won't spend the time to rescue others, but to go shopping or to drink?" Darven says, letting his frustration show. "You want to lead on to the assault then let's not waste time. We should strike in the morning."
With that, Darven begins to strip off his breast plate and settle in for a night's rest.
Darven has been leveled. The player does not mind if we spend the time to go shopping. Darven will follow along begrudgingly though.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"I do not know. Going in hard and heavy may be the fastest way to the boneyard." Darven says rubbing the back of his head, "and I am not in a hurry to go back there."
"I say we locate the council, free them, and use their resources to mount an attack. They will owe us that much"
Darven votes B
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"I am sorry you think we intended to bring them along." Darven says placing his sword back into the scabbard. "Our eyes may have adjusted to the darkness, but seeing those who are naturally invisible, is still quite a task"
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
NOMIANNA! IF THESE ARE YOURS, CALL THEM OFF! Darven shout has he draws his sword and strikes in the square where the hit came from.
Power Attack
+1 longsword: 1d20 + 17 - 3 ⇒ (4) + 17 - 3 = 18
Concealment, lo miss: 1d100 ⇒ 85
damage: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven reaches into his belt pouch and pulls out the required gold and hands it to the man. He then boards the vessel with out saying a word.
Once on the jetty, Darven takes point and heads into the cavern.
"Nomianna..." Darven calls out. "We mean no harm. We seeks answers to in an investigation of sorts."
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"I say we visit the fey. Information and a chance to recuperate and prepare for the next leg of the adventure."
I think we should head out now and hope we do not fall further behind the Reborn

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
GM Tealk wrote: Before i push you in a direction, i would love to hear some suggestions. Also, your ranger is missing in action (no posts in quite some time. I have reached out to him in discord, and in pm. I can see he is still GM-ing games, but not participating in any himself as a player. Not sure what is up, but are people happy for me to post that we are looking for another player? Up to you guys. Regardless, post rate will possibly slow down over this week, due to Christmas and things going on. I appreciate people are busy right now. Agree with our Boisterous Cleric. When real life slams you, it easier to post as a GM than a player.
He should have at least replied to you stating one way or another. I'd say we can put out feelers for a replacement. It may be tough since we are part way through a module.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"Should we go back to town and try to track them down that way." Darven suggests with a shrug. "I can go back and look for tracks, but never tracked this type of quarry"
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Guessing it is 3d6 of damage for each hit. So both my shield and sword (each of +2 worth of enhancement bonuses) have hardness 14. The sword has 25 total hp and the shield has 40
So the sword take 2 damage total. So that's fine. The shield takes none.
Darven moves into flank and takes a swing.
power attack + flank
1d20 + 17 - 3 + 2 ⇒ (19) + 17 - 3 + 2 = 351d8 + 9 + 6 ⇒ (5) + 9 + 6 = 20
Crit threat
1d20 + 17 - 3 + 2 ⇒ (9) + 17 - 3 + 2 = 251d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Will roll the damage for striking it
sword damage: 3d6 ⇒ (3, 5, 5) = 13
Sword is fine
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Will saves. Fighter's favorites
will vs fear #1: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 Will improved iron will that one
will vs fear #1-reroll: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
will vs fear #2: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Nice
Darven will then make a full attack, forgoing extra power for accuracy.
longsword: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 301d8 + 9 ⇒ (7) + 9 = 16
longsword-iterative: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 221d8 + 9 ⇒ (7) + 9 = 16
shield bash: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 271d8 + 6 ⇒ (3) + 6 = 9
With shield slam, I get a free bull rush attempt, using the attack roll for the CMB check. I do have improved bull rush, so I think you add that for the bull rush attempt. So it will be a 29 vs its CMD. And I will choose to follow it.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven moves along the wall and readies when the column clears the corner.
readied power attack: 1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25
damage: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven follows the Halfling forward. Making sure to keep his shield and sword at the ready.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
What can I say...Darven is a beast...lol
"Agreed. While you can not be seen at the moment, why don't you move ahead and scout" Darven says.
Darven will leave his sword out for the time being.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
See a new enemy so close, Darven takes the opportunity and unleashes a trio of sword strikes.
primary: 1d20 + 17 + 2 + 1 - 3 ⇒ (19) + 17 + 2 + 1 - 3 = 361d8 + 8 + 6 + 2 ⇒ (7) + 8 + 6 + 2 = 23 That's a crit threat, but not sure if these guys can be critted, by your description at least
hasted: 1d20 + 17 + 2 + 1 - 3 ⇒ (9) + 17 + 2 + 1 - 3 = 261d8 + 8 + 6 + 2 ⇒ (2) + 8 + 6 + 2 = 18
itarive: 1d20 + 12 + 2 + 1 - 3 ⇒ (7) + 12 + 2 + 1 - 3 = 191d8 + 8 + 6 + 2 ⇒ (6) + 8 + 6 + 2 = 22
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
I can try to knock her out. Nothing to do non-lethal damage, so it may take a couple strikes to do it
Darven slams the hilt of his sword across the back of the head.
attack: 1d20 + 17 + 2 - 3 - 2 ⇒ (12) + 17 + 2 - 3 - 2 = 261d8 + 6 + 6 + 2 ⇒ (7) + 6 + 6 + 2 = 21
second if needed: 1d20 + 12 + 2 - 3 - 2 ⇒ (16) + 12 + 2 - 3 - 2 = 251d8 + 6 + 6 + 2 ⇒ (1) + 6 + 6 + 2 = 15
Or not. Yeah 36 NL in one round
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven sneers, "call off your guards"
Darven is not the type to attack foes who have surrendered
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven sees the figure right next to him and swings.
power attack: 1d20 + 17 + 2 - 3 ⇒ (6) + 17 + 2 - 3 = 221d8 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
iterative: 1d20 + 17 - 5 + 2 - 3 ⇒ (9) + 17 - 5 + 2 - 3 = 201d8 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
will: 1d20 + 9 ⇒ (15) + 9 = 24
Darven slashes at the snake looking thing.
1d20 + 17 + 2 - 3 ⇒ (9) + 17 + 2 - 3 = 251d8 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
1d20 + 17 + 2 - 5 - 3 ⇒ (2) + 17 + 2 - 5 - 3 = 131d8 + 6 + 6 + 2 ⇒ (3) + 6 + 6 + 2 = 17
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven pulls his crowbar from his satchel and presses it to the door jam.
str + crowbar: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
umm
He looks down, rubs his hands together and tries again.
str + crowbar: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Telos Downshot wrote: Darven Kinock wrote: ...F****...Um. By chance...does our bard of disable device? Lol, that's a nope. We might be headed out for a scroll of knock. Unless we want to try a brute-force approach, like Pietro's door-to-door sales pitch, or telos mobile weapons platform blast through the door. Darven would think it would be a waste time to go and get the scroll of knock and just breach...he does carry a crowbar for such occasions.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
...F****...Um. By chance...does our bard of disable device?
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Back door it is then. Darven will also take a casting
Darven waits for Will's inspection of the door before he opens it.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
If Telos can get us all, I'd say do that. Less noise then going through a door or window. If not. Just use the back door.
If we have a rogue, I'd suggest sending them in first to get a clear lay out of are we are about to enter.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"Your idea is tactically sound. Just do not expect us to be stealthy through out." Darven says grabbing his shield from his magical satchel.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven will stuff his shield, bow, arrows and extra shortsword in his sack.
He lifts the hood and ducks his head. He takes a piece of cloth to shroud his longsword.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
I'm okay with donating the money.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven continues his assault on the shadow hound.
power attack
attack #1, magic slashing damage: 1d20 + 17 - 6 ⇒ (15) + 17 - 6 = 261d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16
concealment, high hits: 1d100 ⇒ 76
attack #2, magic slashing damage: 1d20 + 12 - 3 ⇒ (2) + 12 - 3 = 111d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19
concealment, high hits: 1d100 ⇒ 65
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven begins to poke around, trying to find some sort of clue of who done it.
perception: 1d20 + 13 ⇒ (10) + 13 = 23
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"At least we weren't here when it was ransacked." Darven says shrugging his shoulders.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Sorry for the hiatus, work has been slaughtering me to where I dont have the mental capacity to do anything when I get home.
With that said Darven is updated. He upgraded his belt of giant strength to +4 and his cloak of resistance to +2.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
totally spaced this weekend and forgot to update Darven's profile. Will try to post something when I get home after work.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Same, need to know how much I can blow on nonsensical items...
profession soldier: 1d20 + 10 ⇒ (13) + 10 = 23
20 gp for dayjob
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
will vs paranoia: 1d20 + 7 ⇒ (19) + 7 = 26
Darven shakes of the spell and then tries his best to swing at incorporeal target.
+1 magic longsword: 1d20 + 15 ⇒ (14) + 15 = 291d8 + 8 ⇒ (3) + 8 = 11
+1 magic longsword, iterative: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 8 ⇒ (8) + 8 = 16
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven sneers and strikes again.
Power attack
+1 longsword: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 181d8 + 8 + 8 ⇒ (1) + 8 + 8 = 17
iterative: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 81d8 + 8 + 8 ⇒ (7) + 8 + 8 = 23
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven steps in front of will and swings at the death web.
Power attack
+1 longsword: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 141d8 + 8 + 8 ⇒ (5) + 8 + 8 = 21
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"Good tactic. Retreat" Darven yells raising his shield and retreating back. once back in the relative safety, he vomits into the corner.
fortitude: 1d20 + 9 ⇒ (1) + 9 = 10
fortitude: 1d20 + 9 ⇒ (16) + 9 = 25
Having profession soldier, he is a bit more tactfully sound than Roran was
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven does carry a crowbar on him.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
I think with a night's rest, Darven should be to a point where the ability damages no longer matter
And nothing to help with the hidden door
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"Have a feeling we will be seeing that thing again." Darven says trying to catch his breath.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven grimaces a bit from the pain of the last combat, he manages to growl a response, "The only thing you'll get is a quick death."
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven pulls a wand out himself and heals.
heals: 8d8 + 8 ⇒ (3, 5, 3, 6, 6, 8, 1, 7) + 8 = 47
1 charge left on that wand
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Sweet. Don't need to move
Power Attack
+1 longsword: 1d20 + 15 - 3 ⇒ (9) + 15 - 3 = 211d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Was not aware of the five foot step readied action strike...if the GM allows it I will do that. If not, I'll just go full defense and play tank.
Darven, clinging to life, readies a strike.
+1 longsword: 1d20 + 15 - 3 ⇒ (20) + 15 - 3 = 321d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16 Dammit, can not crit a ghost
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
"Damn hit and run tactics." Darven says.
Lances have reach, so readying an attack is pointless.
Darven raises his shield. Total defense
AC is 30, 19, 21
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Does anyone have restoration spells?
Darven looks in the room a bit apprehensively. He musters his courage and enters the room.
He begins looking for tracks.
search: 1d20 ⇒ 11 +12 for perception. +16 if survival
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven tries his best to avoid the flames. "Protection would be nice"
Turn 1
Darven sheaths his sword and pulls out a crowbar from his haversack.
Turn 2
He drives the crowbar into the ground and tries to pry the metal bars out.
strength: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
Darven will head in as well, towards the front, but within the light that Peitro is providing.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
round 3: 1d20 + 9 ⇒ (19) + 9 = 28 pass
round 4: 1d20 + 9 ⇒ (14) + 9 = 23 Pass
Two consecutive saves, cured.
"Damn, what were those things. I've been poisoned before, but that is some potent stuff" Darven says rubbing the back of his neck.
2 con damage. Not too bad. Only -1 to all con items and some HP dwindle.
Darven will pull out a wand and hand it off for some heals.
clw: 3d8 + 3 ⇒ (4, 8, 6) + 3 = 21
With the heals it looks like I am at "full health". 65/65 with the CON damage
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
round 3 fort save vs poison: 1d20 + 10 ⇒ (1) + 10 = 11 Ugh, no good
Darven withdrawals to put some space between him and this shadowy thing.
Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:
fort vs poison: 1d20 + 10 ⇒ (20) + 10 = 30
fort vs paralysis: 1d20 + 10 ⇒ (15) + 10 = 25
Am I back up for this turn?
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