Sian Daemodus

Daru Apsulon's page

100 posts. Organized Play character for Uktar.


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Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru will casually try and remain between Favian and Colson the entire trip...just in case. "Don't worry, Colson. Your heart was in the right place, and your actions led to us punching a big hole in a tyrannical sect. And I'm pretty sure we didn't start a war...."

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru will turn and address the crowd:
Listen, People of Galt. You have been led astray by false men such as this vile creature, who under the guise of Gray Gardeners, would have you murdering innocents. Turn aside from the violence and seek true justice, not the barbarous rage of the mob mentality!"

Diplomacy check: 1d20 + 17 ⇒ (12) + 17 = 29

Can anyone Aid Another, or does anybody have a relevant spell, e.g. Suppress Charms and Compulsions or Calm Emotions or dispel magic?

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

As soon as prison battle was over, Daru would've used Pearl of Power to get back Intensified Shocking Grasp, and placed the spell into her Spellstoring Weapon. When nearing square, she activates her Hair and her Flight Hex.

Using a swift action, Daru makes her Rapier keen and adds +1 to its enhancement. She attempts to casts Frigid Touch Defensively.
concentration DC19: 1d20 + 8 + 7 ⇒ (14) + 8 + 7 = 29
She then uses Spellstrike to hit the leader.
attack: 1d20 + 13 + 1 + 2 ⇒ (1) + 13 + 1 + 2 = 17
Portfolio re-roll on that attack (2-star GM)
attack: 1d20 + 13 + 1 + 2 + 2 ⇒ (13) + 13 + 1 + 2 + 2 = 31
magic adamantine piercing dmg: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Cold Damage: 4d6 ⇒ (5, 1, 4, 6) = 16
electrical damage: 8d6 ⇒ (2, 6, 1, 6, 3, 2, 5, 3) = 28
Target is also Staggered for 1 round

Active Conditions: Combat Reflexes, +1Keen (9/10), Prehensile Hair (34 rounds), Flight (35 rounds)

Parry & Riposte:
Parry: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
if Parry exceeds attack roll, Riposte: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
adamantine piercing dmg: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Also, if melee attack gets past parry, trigger Frigid Touch in Spellstoring armor
cold dmg: 4d6 ⇒ (6, 6, 3, 2) = 17 Attacker is staggered for 1 round

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

I'm not sure that helps against its Wail--I don't think that's negative energy damage (not if it works like the spell....) It does explain the melee attack being so nasty, and why they included the wand for that. Of course, if it made the SR check, the 2 outsiders would've been toast as well...or are they deaf?

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

DUUUDE! Did Nugats just say BANSHEE?!? Thank goodness it didn't wail. Way to finish that off, Pooka! Now that most of us were all drawn in nice and close, that could've been a whole lot of dead PCs... Yikes.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru mutters a few obscenities about gnomish mating habits, though she seems blissfully unaware that she is doing so as she girds herself for charging into battle. She taps into her arcane pool to make her attacks more accurate, then casts an Intensified Shocking Grasp and moves forward to deliver the attack on the wispy creature.

swift: Arcane Accuracy, standard: cast spell, move and make attack that comes with casting touch spell, using spellstrike to deliver through weapon
hasted keen accurate attack v Whispy: 1d20 + 13 + 1 + 1 + 6 ⇒ (9) + 13 + 1 + 1 + 6 = 30
magic adamantine piercing: 1d6 + 6 ⇒ (1) + 6 = 7
electric dmg: 8d8 ⇒ (3, 3, 2, 5, 8, 5, 2, 3) = 31
electric dmg from spellstored intensified shock grasp: 8d8 ⇒ (1, 3, 7, 2, 3, 2, 1, 1) = 20

Since it's incorporeal, all of that is half damage, i.e. 3 piercing dmg, 15 electric and 10 electric, for a total of 28 dmg

Parry & Riposte:
Parry: 1d20 + 13 + 1 + 1 ⇒ (14) + 13 + 1 + 1 = 29
Riposte, if Parry exceeds attack: 1d20 + 13 + 1 + 1 ⇒ (14) + 13 + 1 + 1 = 29
adamantine piercing dmg: 1d6 + 6 ⇒ (4) + 6 = 10
Parry again: 1d20 + 13 + 1 + 1 ⇒ (20) + 13 + 1 + 1 = 35
if first Parry failed, but second worked, then use Riposte on second Parry

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

WE did say use it on "all members of the party," which should include the furry friends..

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

With Death Ward up, would Favian have taken damage?

Know Religion on Wispy: 1d20 + 8 ⇒ (2) + 8 = 10

Muttering a quiet prayer to Apsu, Daru quickly dips into her arcane pool to make her rapier more deadly, then moves within range to use her Slumber Hex on Orange.
DC: 20 Will save or fall asleep for 7 rounds. Supernatural ability, so no SR check required.
Swift action to make rapier an additional +1 as well as Keen. Move action to get within range. Slumber Hex as standard action

Parry & Riposte, if attacked:
Parry: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22if Parry exceeds attack roll, Riposte attack: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29Keen Riposte confirm?: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21magic adamantine piercing dmg: 1d6 + 6 ⇒ (3) + 6 = 9additional crit dmg?: 1d6 + 6 ⇒ (5) + 6 = 11Spellstored Intensified Shocking Grasp: 8d6 ⇒ (6, 4, 4, 6, 4, 3, 2, 2) = 31

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

"Pardon me, ladies and gentlemen, but we need to do a role call. Would you please identify yourselves?" Daru pulls out her journal and reviews the list:
Senators Augustyn Naran and
Victoria Garvensi were cosponsors of the bill
Morvius Korkovin stands to profit as a banker
Sabrine Tularis sees it as a way to get inexpensive labor for her Lumber Consortium.
Halmont Warrith often works for Senator Garvensi and the Lumber Consortium, and Colson seems to have a personal grudge against him.

"Do any of you know where Colson Maldris might be? We need to secure him as well, so he can face the appropriate consequences for his actions.
Take ten Diplomacy=27

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

She helps Hania calm down the hysterical prisoner. can't fail Diplo check to Aid Another--add +2

Daru puts on one of the rings of protection, stashes one of the potions of cure moderate in a bandolier
She'll carry any spare cure mod potions, if nobody else grabs them.
After party members grab what they could put to good use, Daru suggests offering any spare gear to the prisoners, in particular the one's we're here to rescue.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Looks like everyone's on board. Let her rip, Favian. We'll be following right behind. Surrender/intimidate, try for nonlethal if that doesn't work...

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

SO it sounds like we're charging in and demanding surrender, ready to take down if they refuse. Diplo or Intimidate? Daru can help or lead with former, not so much with latter. Either approach is totally fine with her.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14
"Pooka has the right of it, we should go in at the ready and tell them to surrender or suffer the consequences, that their careless disregard for the sovereignty of other nations will not be allowed to stand. We'll of course spare anyone who actually surrenders, and can attempt nonlethal methods to subdue the rest. I have a hex that causes a creature to sleep, and have nonlethal spells to subdue. We can try not to kill. But I believe we do have a fight on our hands, and should not risk our lives and the mission to spare theirs."

I'd save the lance. You have other weapons, even if they are less effective...

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru will once again run through her buffs as the party readies to go through the locked gate.

Current active conditions:
Combat Reflexes
Death Ward (50-ish / 70 rounds)
Mirror Image (4 images & 50 rounds remaining)
Prehensile Hair (46 rds remaining)
Flight (47 rounds remaining)
Shield (8/10 rounds)
Long Arm (9/10 rounds)
+1 keen to rapier (10/10 rounds)

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru moves up to within 10' of the opening to the lounge and begins casting Vanish on each party member as they are ready to work their way across.
Stealth while casting: 1d20 + 5 ⇒ (17) + 5 = 22
Suggested order: Favian, Roland, Pooka&Luna, Nugats, Hania, then Daru.
Daru can cast on Pooka, delayed Nugats grabs wand and casts on Luna, delayed mounted Pooka can move at half speed and still get past openings. Hania gets first Vanish spell and moves past first opening. Daru hits herself goes past first opening and casts on Hania again, and Hania goes past second opening, all at double-move half speed. +20 stealth plus 1 DC for every 10' from perceiver will hopefully be enough... or we'll go into initiative. Daru burns 9 charges off her wand.

Current active conditions:
Combat Reflexes
Death Ward (50-55-ish / 70 rounds)
Mirror Image (4 images & 60 rounds remaining)(took off extra 8 rounds for planning/shuffling in addition to time to get across.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru motions the party to retreat toward the entrance. "I have this wand of Vanish. It lasts only 1 round, but that should be enough time for each of us to sneak past one at a time. Or we could try this door to the East...Unless someone has a way to quickly take out those bars and we could go through the windows?"

active conditions:
Combat Reflexes
Mirror Image (4 images & 74 rounds remaining)
Prehensile Hair (55 rds remaining)
Flight (56 rounds remaining)
Shield (7/10 rounds)
Long Arm (8/10 rounds)
+1 keen to rapier (8/10 rounds)

Where's the main entrance from the exterior, where outside guards are posted? And how high are the ceilings?

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

How high are the ceilings in this place (Daru will be at least 5' off the ground, higher if she can.)

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

If we're waiting on Hania, over on the discussion thread, she asked us to bot her. Suggested actions:
After using the wand of Death Ward on all members of the party, Hania casts Detect Evil and Scans the NE quandrant of the prison from inside the doorway.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Ghost Salt lasts until it is used--lasts until first attack with the weapon. In fact, if you purchase some and apply it to your ammo, have the GM note it on chronicle and you'll have them until used. (Don't know if that works for plot-element blanch, but that's how purchased ones work)

Also, you have 20 Ghost Salt arrows. And it sounds like Hania is going to use channel, so Pooka, why don't you apply one to your lance. Make it count! Definitely apply it before we even get to the prison.

Oh, Daru also has Combat Reflexes and Parry & Riposte. And currently has 10' of reach.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

When the party is ready to enter Daru casts Mirror Image, activates her flight hex and prehensile hair, then pops off a charge of long arm and shield from her wands. Rapier in hand and elixir of spirit sense in her hair, she floats in after the party, using a swift action to make her weapon +1 keen.
# of images: 1d4 + 2 ⇒ (2) + 2 = 4
What, me paranoid?
active conditions:
Mirror Image (4 images & 75 rounds remaining)
Prehensile Hair (56 rds remaining)
Flight (57 rounds remaining)
Shield (8/10 rounds)
Long Arm (9/10 rounds)
+1 keen to rapier (9/10 rounds0

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

"Yes, let's move quickly. Hania, why not use the Death Ward wand on each of us now, and we'll still have enough for at least another set of charges for the entire party later."
starts with 17 charges

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Don't sweat it, Nugats. You have plenty of tricks on your spell list that'll help. And let's face it, you, Daru and Pooka aren't the primaries here--we lead with our chin and we might get one-shot.

As for the Prison, are we trying to Sneak in or plow through hard? Might be better to sneak in and out if we can manage it, since we are in a hostile nation.

Either way, Hania, your Detect Evil might be a really good compass to help us find the bad guys, whether to try and avoid or zero in and eliminate quickly.
Detect Evil spell
60' Cone Emanation
"The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
Can use move action and maintain concentration, while our trapfinders move and actively perceive for traps...

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Death Ward is on the Paladin list. One charge will last 7 minutes

I'd say Ghost Salt for at least 10 arrows for Roland. Actually, I'd recommend 20, unless he already has some ammo with Ghost Salt? (since he's firing 4/round with rapid shot and haste)

If Hania is going for phylactery and channeling, then maybe the last dose for Pooka's lance. But if Hania goes for Smite evil, getting her full smite damage (doubled v evil undead on first hit) would probably be better.

Daru has a dose of Elixir of Spirit Sight, which makes her weapons and armor Ghost Touch for 1 minute. It's not cheap, but better than being dead. She'll plan on popping a Haste first round of the first two battles. (then she's outta Hastes...)

Daru also has a masterwork darkwood crossbow with 5 Ghost Salt Blanch bolts. She'll happily hand it over to Hania: Smite Evil will still add to the damage (only 1d8 base), in case the things go airborne/out of reach. (Yes, she used to have 10, and yes, that's why she's bought a very expensive Elixir for a level 8 PC...that was one hairy encounter. Not everyone made it out alive.)

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru puts her hobby in Craft-Alchemy to good use, expounding on the properties of Ghost Salt blanch. "Since it can effect 10 pieces of ammunition or just one blow from a melee weapon, it'd be best to use it for our range strikers first. Anyone besides Roland use a bow or sling? Also, does anyone else have a way of handling incorporeal undead, since our dear Pharasmins certainly seem to be implying we'll find such inside? Obviously we need to decide now and get it applied. I'm certainly willing to forgo a use for the sake of others putting it to better use."

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru will join Roland on their way to the predetermined rendezvous near the prison.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

My lvl 4 grippli druid was one-shot by Enervation spell....nothin' like range touch attack having a 1 in 4 chance o' killing ya. But between prestige, gp and a bit o' kindness from the party, he was raised to fight another day. (He is my -13...don't believe that had anything to do with it, but you never know.)

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

FYI: I live in Raleigh/Durham area of North Carolina, and Hurricane Florence is barreling our way. We're far enough inland, it shouldn't be dangerous, but power outage is a very real possibility...so if I go dark for a time, please just go ahead and bot Daru.

She has good diplomacy and likes to use it.

Slumber hex and frostbite against anyone who's possibly redeemable.

Since we're high tier, getting Mirror Image and Flight online early might be good idea for survivability, though if we need to kill quick, there's old-school magus, i.e.
Intensified shocking grasp spellstrike (along with intensified shocking grasp spellstoring weapon).

Frigid Touch spellstoring armor used if she's being full attacked by someone with multiple attacks. (i.e. make them staggered so that can't attack her a bunch of times...)

Parry & Riposte
Can use a wand of True strike as a wand wielder magus to try and tank, i.e. use true strike after she attacks, so her Parry attempt would have additional +20 (sacrifices a bunch of offense to do that, but tanking can be situationally amazing, especially against critter with one huge nasty attack per round)

Hopefully none of this will matter, but giving you a heads up early in case I'm offline at the end of the week.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
GM Phoenix Kyten wrote:

** spoiler omitted **

Lift the Keys - Daru and Roland

You manage to lift the keys without needing to result to using any hexes.

Is there anything else you would like to do?

Once clear of the tavern, Daru will examine the keys, including using Detect Magic.

Perception: 1d20 + 16 ⇒ (5) + 16 = 21
Spellcraft: 1d20 + 18 ⇒ (7) + 18 = 25

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

If Roland is game, Daru will slip into the tavern invisible while he slowly enters the tavern. Before they enter, she'll cast invisibility, then activate both her flight hex and prehensile hair and she'll fly at half speed to avoid making noise as she approaches. She'll have her wand of Vanish in her hair. If she manages to steal the keys, she can use her tail to stash them as a swift action, then will retreat at half speed and head out the door.
Stealth: 1d20 + 5 + 20 ⇒ (3) + 5 + 20 = 28
Sleight of Hand: 1d20 + 9 ⇒ (17) + 9 = 26
Derring-Do on Sleight of Hand: 1d6 ⇒ 3
Total result on Sleight of Hand=29
Either that, or try and use Slumber Hex on her, preferably when she was trying to be discreet in shedding her costume. I did the rolls as if we're going for the sneaky option. If Roland would rather jump her in an alley, that's fine. DC:20 Slumber, and we'll have 7 rounds to get her out of sight, and bound and gagged (maybe knock her out with nonlethal after she's bound). Again, Daru would rather try stealth, but if Roland prefers direct action, no worries.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

just re-read the bit from Eylara: "During the days there are arguments among the people around the prison, not sure what is causing it but it seems to be localized around there."
Perhaps a little Spellcraft/Knowledge Arcana might yield useful info, if there's some spell or SLA causing the strife, Favian & Nugats...Perhaps you could try Scope Out the Prison?

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

So, you wanna use your magicks to Scope Out the Prison?
Or join Favian checking on Gray Gardeners?

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru will try to Lift the Keys

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Maybe investigating the Gray Gardeners is following them around? Survival?

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

It'd help to have a sense of what skills might be relevant. Do we have any sense of what it might take to do these? We have spent time trying to find out about this stuff, you'd think we'd have at least an inkling what each might entail...

Scope Out the Prison -
Lift the Keys - ???
Steal a Disguise - ???
Investigate Known Gray Gardeners - ???
Contact the Pharasmins - Hania and Pooka?

Daru does have a rank in Sleight of hand (for a mod of +9). At high-tier, that smells of suicide, but she does have invisibility and mage hand as well. So perhaps she could Lift the Keys.

Again, Sleight of hand, etc, so could try and Steal a Disguise, but she's horrible with disguise, and would only do it if others wanted to use disguise. She certainly doesn't want to bother with it.

She has good diplo (+17) and kn-local (+11) if that's Investigate the Known Gray Gardeners. (i.e. asking around about them...)

Perception (+16), Invisibility, Flight Hex and Detect Magic for Scope Out the Prison

Obviously, she'd be good for Contact the Pharasmins, but others have that covered. (and Kn-Religion is not class skill)

Liberty's Edge

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Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Those are not "rats." Their proper name is Ysoki Frustratacus. Granted, they are a disease-bearing race, known to cause excessive swearing and high-blood pressure, but still, they are no mere rats...

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Excellent!
If there's an empty stool next to Eylara, Daru will sit down and nod to the barkeep, raising her voice a bit. "Some of the house wine, if you would be so kind, my good 'keep." She then turns and nods a greeting at Eylara, then speaking in a quiet voice (not whisper, just quiet conversational tone). "My name's Daru Apsulon, and I've only just arrived in town. An associate of mine--one who likes to Find Paths--suggested I seek out an establishment such as this that possessed a name with an Avian flare. He suggested that I might run into an old friend of his. Honestly, I was hoping to find him here, but I understand he's recently found himself in much less hospitable accommodations. Perhaps we could find a more private location to have a deeper discussion about such places?"
Diplomacy: 1d20 + 17 ⇒ (19) + 17 = 36

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Glad to be back online...I'm a bit confused: can we get intel from Eylara, or is this just a skill check to checkmark the plot box that you've interacted with Eylara, and we're handwaving it? Daru will speak with her, if she can. Take ten diplomacy is 27. She'll suggest to Eylara they find a more quiet place to catch up about old friends who like to find paths... If that's moot, or once that's complete, Daru would prefer to Talk to the Phrasmins (diplo+17). She could help scope out the prison (perception+16, can go invis & fly for short period of time). But she prefers talking...

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

O frabjous day! Callooh! Callay!'
Daru Apsulon reporting for duty

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Finding Eylara
Take Ten Diplomacy=27
Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13
Perception: 1d20 + 16 ⇒ (10) + 16 = 26

Daru is able to quickly suss out a likely dive: the Duck Dock. She leads Favian and Roland into the tavern. She looks about the place, making note of any female patrons, particularly any that openly carry arms. She slips up to the bar, trying to catch the eye of the barkeep.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru will spend much of the voyage at Nugats side, transcribing spells from his spellbook. Once they arrive, she thanks the crew of the boat before addressing her fellow Pathfinders.

"If indeed we are going to divide our forces, I would be honored to speak with Eylara on our behalf, with Roland & Favian by my side. Where shall we rendezvous?"

Daru will discuss with Armeline and the crew about whether the town has an active nightlife, i.e. how useful is it to go around after midnight looking to speak with citizens, whether there are any laws or local customs dealing with curfews. She will also ask if they know of any taverns that have a bird in its name. And last but not least, seek out a recommendation for a nice inn in town, and suggest that as a rendezvous point for the split party. And if things go bad and you can't reach the inn, retreat to our boat.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

BOOON!: 1d20 ⇒ 5
Or not...

Liberty's Edge

1 person marked this as a favorite.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Kn Nobility: 1d20 + 11 ⇒ (12) + 11 = 23
Daru expounds at length about everything she knows regarding the current situation.
. Galt has been in a state of constant violent social and political turmoil for over half a century, changing leaders and regimes in an ongoing chaos called the Red Revolution.
. The Gray Gardeners are the justices and executioners for the Galtan People’s Council, responsible for uncovering traitors, noble sympathizers, political enemies, and anyone insufficiently supportive of the latest revolutionary regime.
. Though Isarn is the seat of Galt’s governing body and therefore the nation’s capital, the Gray Gardeners as an organization are based out of the city of Litran some 100 miles upriver (or about 60 miles by land).
. The most famous Gray Gardener in Isarn is a woman known as Citizen Dread, who has an uncanny ability to work a crowd into a bloodthirsty fervor.
. Though most Gray Gardeners remain masked in public and use pseudonyms to hide their identity, a few recent rumors have mentioned a Gray Gardener without a mask: a blond man with a diamond earring and a deep scar on his chin.

Augustyn Naran and Victoria Garvensi are Andoren senators who have held office for far longer than term limits would normally allow.
. Senator Naran is an older Andoran politician who helped throw his nation’s support behind Lady Gloriana Morilla’s Army of Exploration during the Society’s fight against the demons of the Worldwound.
. Several years ago, Pathfinder agents acting at the direction of Major Colson Maldris arrested Halmont Warrith, but Warrith was released from prison shortly thereafter when a key witness in his trial suspiciously retracted his testimony.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru has not played 9-02 (I have played it with a different character)

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

"I do believe our stalwart friend Pooka has the right of it. The poor and helpless should be protected by the law, and if the law fails, then it's up to us to stop the injustice. Besides, all this infighting amongst the good folk of Andoran allows the Infernal bastards in Chelliax more room to maneuver." You detect a heap load of bitterness and anger when Daru mentions Chelliax, which she quickly attempts to move past out of embarrassment. "But debating the finer points of the law is for another time. The Society asks us to rescue these folks to prevent a war, and regardless of the justness of the law, we must act. Could we have detailed descriptions of each person? Even better, are there any personal details we could use to verify we have the correct prisoners when we make our attempt? And what can you tell us about the Grey Gardeners and the Final Blade?"

Take Ten spellcraft to ID potions=28
Kn-Local: 1d20 + 11 ⇒ (19) + 11 = 30
Sense Motive on Eliza, i.e. is she telling us everything, being honest, etc: 1d20 + 4 ⇒ (13) + 4 = 17

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru would like to pick up 500gp of Diamond Dust.

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

You see what is quite obviously a tiefling, though her gender is a little more difficult to discern, for she wears a heavy cloak and overlarge hat to try and cover her features. But her tail flails about when she's not paying attention to it, her cloven feet are ill-contained by her boots, and her scaly skin is quite obvious despite her horrible overuse of makeup. She's a bundle of nervous tics and whoops, and even an occasional muttered curse comes from her involuntarily. As you watch her shuffle into the room, looking for the most shadowed spot to sit, you notice her rather overlong ear hair seems to wave about as if it has a mind of its own. But then she doffs her cap and turns to the group, her eyes burning intently, and her diction is both careful and quite cultured.

"Greetings, my fellow pathfinders. My name is Daru Apsulon," she says, offering a deep bow. "It is an honor to serve with you all. My blade, my spells and my...ahem...other appendages are at your service." She pauses a moment to offer her hand to Luna for a good sniff before trying to pet her. Then she turns back to the group.

" I do feel the need to apologize in advance. When my focus is elsewhere, I have a tendency to whoop or click, or, much to my extreme consternation, occasionally mutter an horrific curse or two. How did my dear adopted mother put it? Oh yes, 'How in the name of Asmodeus do I get this little monster to shut up?' Ah, dear ol' mum. Thank goodness I was adopted..." With a shudder and a flourish she replaces her hat. "I assure you, the utterances are involuntary, and indeed, when I put my mind to it, I can be quite diplomatic. But, one's mind does wander...Please take no offense at these unfortunate mannerisms."

She sits down in the corner and digs around in her pack until she pulls out a well-worn pathfinder chronicle. As she quickly becomes engrossed in the volume, you notice her ear-hair elongate and start turning the pages for her. After a few pages, the whoops and chirps become more pronounced and you hear her mutter "FrickinZey, FrickinZey."

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

In anticipation of the opportunity to compare spellbooks , here's Daru's Spellbook:
(Scribing costs and potential spellcraft checks apply--though I suspect we can all autosucceed on the spellcraft)
(The curses are available to Hexcrafter Magi, but may not be available to y'all--certainly not our kensai, afaik.)

1st LEVEL:
BLURRED MOVEMENT:
BURNING HANDS:
CHILL TOUCH:
CORROSIVE TOUCH:
ENLARGE PERSON:
EXPEDITIOUS RETREAT:
FEATHER FALL:
FROSTBITE:
ILL OMEN (Curse-Hexcrafter):
INFERNAL HEALING
JUMP:
JURY-RIG:
MAGIC MISSILE:
MAGIC WEAPON:
MOUNT:
MONKEY FISH:
SHIELD:
SHOCKING GRASP:
SILENT IMAGE:
SNOWBALL:
THUNDERSTOMP
TRUE STRIKE:
VANISH:
WEAPONWAND:
COLOR SPRAY:
GREASE:

2nd LEVEL:
ACID ARROW:
ABLATIVE BARRIER:
BLADED DASH:
BLINDNESS/DEAFNESS (Curse):
FRIGID TOUCH:
INVISIBILITY
GLITTERDUST:
MIRROR IMAGE:
SCORCHING RAY:
STONE CALL:
WEB:
CURSE OF KEEPING (Curse):
MATHEMATICAL CURSE (Curse):

3rd LEVEL:
ACQUEOUS ORB:
BESTOW CURSE(Curse):
FIREBALL
FLY
HASTE
LIGHTNING BOLT

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Now level 8, thanks to Gen Con (already adjusted on signup sheet).

Player Name/Alias: Jim / Uktar
Character Name: Daru Apsulon
Character Level: 8 (Inspired Blade Swashbuckler 1/Hexcrafter Magus 7)
Normal or Slow?: Normal
PFS # / Character #: 100685-6
Faction: Liberty's Edge
Perception Modifier: +16
Initiative Modifier: +8 (+12 if using Heightened Awareness)
Favorite Color: Blue & Yellow, of course
Day Job Roll (if any): craft alchemy dayjob: 1d20 + 27 ⇒ (12) + 27 = 39

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Daru may be level 8 by the time we start...

Liberty's Edge

Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active

Player Name/Alias: Jim / Uktar
Character Name: Daru Apsulon
Character Level: 7 (Inspired Blade Swashbuckler 1/Hexcrafter Magus 6)
Normal or Slow?: Normal
PFS # / Character #: 100685-6
Faction: Liberty's Edge
Perception Modifier: +9
Initiative Modifier: +6 (+10 if using Heightened Awareness)
Favorite Color: Blue & Yellow, of course
Day Job Roll (if any): +18 Craft Alchemy (usually +23 with Crafter's Fortune)

Shenanigans: Parry & Riposte, Slumber hex, Prehensile Tail AND Prehensile Hair (ear-hair, of course--she comes by her 5 Charisma honestly...)

I'll try and update this profile soon...

Description:
It's hard to decide what's the most offputting when one first meets Daru Apsulon. The scaly skin, the cloven feet, the awkward tail that flops around as if it has a mind of its own, not to mention the clearly visible horns sprouting from her head, despite her rather amateurish attempts to disguise these. Then there's the weird chirps and whoops she seems to emit at odd moments, particularly when she's intently studying a book. But the piece de resistance is when you occasionally notice her ear-hair elongate and turn the page for her. And yet, when she turns to speak with you, her eyes burn with an intensity, and her cultured tones bely her very awkward and offputting appearance.