Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru will turn and address the crowd:
Diplomacy check: 1d20 + 17 ⇒ (12) + 17 = 29 Can anyone Aid Another, or does anybody have a relevant spell, e.g. Suppress Charms and Compulsions or Calm Emotions or dispel magic?
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
As soon as prison battle was over, Daru would've used Pearl of Power to get back Intensified Shocking Grasp, and placed the spell into her Spellstoring Weapon. When nearing square, she activates her Hair and her Flight Hex. Using a swift action, Daru makes her Rapier keen and adds +1 to its enhancement. She attempts to casts Frigid Touch Defensively.
Active Conditions: Combat Reflexes, +1Keen (9/10), Prehensile Hair (34 rounds), Flight (35 rounds) Parry & Riposte: Parry: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
if Parry exceeds attack roll, Riposte: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 adamantine piercing dmg: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Also, if melee attack gets past parry, trigger Frigid Touch in Spellstoring armor cold dmg: 4d6 ⇒ (6, 6, 3, 2) = 17 Attacker is staggered for 1 round
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
I'm not sure that helps against its Wail--I don't think that's negative energy damage (not if it works like the spell....) It does explain the melee attack being so nasty, and why they included the wand for that. Of course, if it made the SR check, the 2 outsiders would've been toast as well...or are they deaf?
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
DUUUDE! Did Nugats just say BANSHEE?!? Thank goodness it didn't wail. Way to finish that off, Pooka! Now that most of us were all drawn in nice and close, that could've been a whole lot of dead PCs... Yikes.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru mutters a few obscenities about gnomish mating habits, though she seems blissfully unaware that she is doing so as she girds herself for charging into battle. She taps into her arcane pool to make her attacks more accurate, then casts an Intensified Shocking Grasp and moves forward to deliver the attack on the wispy creature. swift: Arcane Accuracy, standard: cast spell, move and make attack that comes with casting touch spell, using spellstrike to deliver through weapon
Since it's incorporeal, all of that is half damage, i.e. 3 piercing dmg, 15 electric and 10 electric, for a total of 28 dmg Parry & Riposte: Parry: 1d20 + 13 + 1 + 1 ⇒ (14) + 13 + 1 + 1 = 29
Riposte, if Parry exceeds attack: 1d20 + 13 + 1 + 1 ⇒ (14) + 13 + 1 + 1 = 29 adamantine piercing dmg: 1d6 + 6 ⇒ (4) + 6 = 10 Parry again: 1d20 + 13 + 1 + 1 ⇒ (20) + 13 + 1 + 1 = 35 if first Parry failed, but second worked, then use Riposte on second Parry
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
WE did say use it on "all members of the party," which should include the furry friends..
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
With Death Ward up, would Favian have taken damage? Know Religion on Wispy: 1d20 + 8 ⇒ (2) + 8 = 10 Muttering a quiet prayer to Apsu, Daru quickly dips into her arcane pool to make her rapier more deadly, then moves within range to use her Slumber Hex on Orange.
Parry & Riposte, if attacked: Parry: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22if Parry exceeds attack roll, Riposte attack: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29Keen Riposte confirm?: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21magic adamantine piercing dmg: 1d6 + 6 ⇒ (3) + 6 = 9additional crit dmg?: 1d6 + 6 ⇒ (5) + 6 = 11Spellstored Intensified Shocking Grasp: 8d6 ⇒ (6, 4, 4, 6, 4, 3, 2, 2) = 31
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
"Pardon me, ladies and gentlemen, but we need to do a role call. Would you please identify yourselves?" Daru pulls out her journal and reviews the list:
"Do any of you know where Colson Maldris might be? We need to secure him as well, so he can face the appropriate consequences for his actions.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
She helps Hania calm down the hysterical prisoner. can't fail Diplo check to Aid Another--add +2 Daru puts on one of the rings of protection, stashes one of the potions of cure moderate in a bandolier
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Looks like everyone's on board. Let her rip, Favian. We'll be following right behind. Surrender/intimidate, try for nonlethal if that doesn't work...
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
SO it sounds like we're charging in and demanding surrender, ready to take down if they refuse. Diplo or Intimidate? Daru can help or lead with former, not so much with latter. Either approach is totally fine with her.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14
I'd save the lance. You have other weapons, even if they are less effective...
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru will once again run through her buffs as the party readies to go through the locked gate.
Current active conditions: Combat Reflexes
Death Ward (50-ish / 70 rounds) Mirror Image (4 images & 50 rounds remaining) Prehensile Hair (46 rds remaining) Flight (47 rounds remaining) Shield (8/10 rounds) Long Arm (9/10 rounds) +1 keen to rapier (10/10 rounds)
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru moves up to within 10' of the opening to the lounge and begins casting Vanish on each party member as they are ready to work their way across.
Current active conditions: Combat Reflexes
Death Ward (50-55-ish / 70 rounds) Mirror Image (4 images & 60 rounds remaining)(took off extra 8 rounds for planning/shuffling in addition to time to get across.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru motions the party to retreat toward the entrance. "I have this wand of Vanish. It lasts only 1 round, but that should be enough time for each of us to sneak past one at a time. Or we could try this door to the East...Unless someone has a way to quickly take out those bars and we could go through the windows?"
active conditions:
Combat Reflexes
Mirror Image (4 images & 74 rounds remaining) Prehensile Hair (55 rds remaining) Flight (56 rounds remaining) Shield (7/10 rounds) Long Arm (8/10 rounds) +1 keen to rapier (8/10 rounds) Where's the main entrance from the exterior, where outside guards are posted? And how high are the ceilings?
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
How high are the ceilings in this place (Daru will be at least 5' off the ground, higher if she can.)
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
If we're waiting on Hania, over on the discussion thread, she asked us to bot her. Suggested actions:
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Ghost Salt lasts until it is used--lasts until first attack with the weapon. In fact, if you purchase some and apply it to your ammo, have the GM note it on chronicle and you'll have them until used. (Don't know if that works for plot-element blanch, but that's how purchased ones work) Also, you have 20 Ghost Salt arrows. And it sounds like Hania is going to use channel, so Pooka, why don't you apply one to your lance. Make it count! Definitely apply it before we even get to the prison. Oh, Daru also has Combat Reflexes and Parry & Riposte. And currently has 10' of reach.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
When the party is ready to enter Daru casts Mirror Image, activates her flight hex and prehensile hair, then pops off a charge of long arm and shield from her wands. Rapier in hand and elixir of spirit sense in her hair, she floats in after the party, using a swift action to make her weapon +1 keen.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
"Yes, let's move quickly. Hania, why not use the Death Ward wand on each of us now, and we'll still have enough for at least another set of charges for the entire party later."
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Don't sweat it, Nugats. You have plenty of tricks on your spell list that'll help. And let's face it, you, Daru and Pooka aren't the primaries here--we lead with our chin and we might get one-shot. As for the Prison, are we trying to Sneak in or plow through hard? Might be better to sneak in and out if we can manage it, since we are in a hostile nation. Either way, Hania, your Detect Evil might be a really good compass to help us find the bad guys, whether to try and avoid or zero in and eliminate quickly.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Death Ward is on the Paladin list. One charge will last 7 minutes I'd say Ghost Salt for at least 10 arrows for Roland. Actually, I'd recommend 20, unless he already has some ammo with Ghost Salt? (since he's firing 4/round with rapid shot and haste) If Hania is going for phylactery and channeling, then maybe the last dose for Pooka's lance. But if Hania goes for Smite evil, getting her full smite damage (doubled v evil undead on first hit) would probably be better. Daru has a dose of Elixir of Spirit Sight, which makes her weapons and armor Ghost Touch for 1 minute. It's not cheap, but better than being dead. She'll plan on popping a Haste first round of the first two battles. (then she's outta Hastes...) Daru also has a masterwork darkwood crossbow with 5 Ghost Salt Blanch bolts. She'll happily hand it over to Hania: Smite Evil will still add to the damage (only 1d8 base), in case the things go airborne/out of reach. (Yes, she used to have 10, and yes, that's why she's bought a very expensive Elixir for a level 8 PC...that was one hairy encounter. Not everyone made it out alive.)
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru puts her hobby in Craft-Alchemy to good use, expounding on the properties of Ghost Salt blanch. "Since it can effect 10 pieces of ammunition or just one blow from a melee weapon, it'd be best to use it for our range strikers first. Anyone besides Roland use a bow or sling? Also, does anyone else have a way of handling incorporeal undead, since our dear Pharasmins certainly seem to be implying we'll find such inside? Obviously we need to decide now and get it applied. I'm certainly willing to forgo a use for the sake of others putting it to better use."
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru will join Roland on their way to the predetermined rendezvous near the prison.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
My lvl 4 grippli druid was one-shot by Enervation spell....nothin' like range touch attack having a 1 in 4 chance o' killing ya. But between prestige, gp and a bit o' kindness from the party, he was raised to fight another day. (He is my -13...don't believe that had anything to do with it, but you never know.)
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
FYI: I live in Raleigh/Durham area of North Carolina, and Hurricane Florence is barreling our way. We're far enough inland, it shouldn't be dangerous, but power outage is a very real possibility...so if I go dark for a time, please just go ahead and bot Daru. She has good diplomacy and likes to use it. Slumber hex and frostbite against anyone who's possibly redeemable. Since we're high tier, getting Mirror Image and Flight online early might be good idea for survivability, though if we need to kill quick, there's old-school magus, i.e.
Frigid Touch spellstoring armor used if she's being full attacked by someone with multiple attacks. (i.e. make them staggered so that can't attack her a bunch of times...) Parry & Riposte
Hopefully none of this will matter, but giving you a heads up early in case I'm offline at the end of the week.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
GM Phoenix Kyten wrote:
Once clear of the tavern, Daru will examine the keys, including using Detect Magic. Perception: 1d20 + 16 ⇒ (5) + 16 = 21Spellcraft: 1d20 + 18 ⇒ (7) + 18 = 25
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
If Roland is game, Daru will slip into the tavern invisible while he slowly enters the tavern. Before they enter, she'll cast invisibility, then activate both her flight hex and prehensile hair and she'll fly at half speed to avoid making noise as she approaches. She'll have her wand of Vanish in her hair. If she manages to steal the keys, she can use her tail to stash them as a swift action, then will retreat at half speed and head out the door.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
just re-read the bit from Eylara: "During the days there are arguments among the people around the prison, not sure what is causing it but it seems to be localized around there."
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
So, you wanna use your magicks to Scope Out the Prison?
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru will try to Lift the Keys
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Maybe investigating the Gray Gardeners is following them around? Survival?
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
It'd help to have a sense of what skills might be relevant. Do we have any sense of what it might take to do these? We have spent time trying to find out about this stuff, you'd think we'd have at least an inkling what each might entail... Scope Out the Prison -
Daru does have a rank in Sleight of hand (for a mod of +9). At high-tier, that smells of suicide, but she does have invisibility and mage hand as well. So perhaps she could Lift the Keys. Again, Sleight of hand, etc, so could try and Steal a Disguise, but she's horrible with disguise, and would only do it if others wanted to use disguise. She certainly doesn't want to bother with it. She has good diplo (+17) and kn-local (+11) if that's Investigate the Known Gray Gardeners. (i.e. asking around about them...) Perception (+16), Invisibility, Flight Hex and Detect Magic for Scope Out the Prison Obviously, she'd be good for Contact the Pharasmins, but others have that covered. (and Kn-Religion is not class skill)
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Those are not "rats." Their proper name is Ysoki Frustratacus. Granted, they are a disease-bearing race, known to cause excessive swearing and high-blood pressure, but still, they are no mere rats...
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Excellent!
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Glad to be back online...I'm a bit confused: can we get intel from Eylara, or is this just a skill check to checkmark the plot box that you've interacted with Eylara, and we're handwaving it? Daru will speak with her, if she can. Take ten diplomacy is 27. She'll suggest to Eylara they find a more quiet place to catch up about old friends who like to find paths... If that's moot, or once that's complete, Daru would prefer to Talk to the Phrasmins (diplo+17). She could help scope out the prison (perception+16, can go invis & fly for short period of time). But she prefers talking...
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
O frabjous day! Callooh! Callay!'
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Finding Eylara
Daru is able to quickly suss out a likely dive: the Duck Dock. She leads Favian and Roland into the tavern. She looks about the place, making note of any female patrons, particularly any that openly carry arms. She slips up to the bar, trying to catch the eye of the barkeep.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru will spend much of the voyage at Nugats side, transcribing spells from his spellbook. Once they arrive, she thanks the crew of the boat before addressing her fellow Pathfinders. "If indeed we are going to divide our forces, I would be honored to speak with Eylara on our behalf, with Roland & Favian by my side. Where shall we rendezvous?" Daru will discuss with Armeline and the crew about whether the town has an active nightlife, i.e. how useful is it to go around after midnight looking to speak with citizens, whether there are any laws or local customs dealing with curfews. She will also ask if they know of any taverns that have a bird in its name. And last but not least, seek out a recommendation for a nice inn in town, and suggest that as a rendezvous point for the split party. And if things go bad and you can't reach the inn, retreat to our boat.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
BOOON!: 1d20 ⇒ 5
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Kn Nobility: 1d20 + 11 ⇒ (12) + 11 = 23
Augustyn Naran and Victoria Garvensi are Andoren senators who have held office for far longer than term limits would normally allow.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru has not played 9-02 (I have played it with a different character)
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
"I do believe our stalwart friend Pooka has the right of it. The poor and helpless should be protected by the law, and if the law fails, then it's up to us to stop the injustice. Besides, all this infighting amongst the good folk of Andoran allows the Infernal bastards in Chelliax more room to maneuver." You detect a heap load of bitterness and anger when Daru mentions Chelliax, which she quickly attempts to move past out of embarrassment. "But debating the finer points of the law is for another time. The Society asks us to rescue these folks to prevent a war, and regardless of the justness of the law, we must act. Could we have detailed descriptions of each person? Even better, are there any personal details we could use to verify we have the correct prisoners when we make our attempt? And what can you tell us about the Grey Gardeners and the Final Blade?" Take Ten spellcraft to ID potions=28
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru would like to pick up 500gp of Diamond Dust.
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
You see what is quite obviously a tiefling, though her gender is a little more difficult to discern, for she wears a heavy cloak and overlarge hat to try and cover her features. But her tail flails about when she's not paying attention to it, her cloven feet are ill-contained by her boots, and her scaly skin is quite obvious despite her horrible overuse of makeup. She's a bundle of nervous tics and whoops, and even an occasional muttered curse comes from her involuntarily. As you watch her shuffle into the room, looking for the most shadowed spot to sit, you notice her rather overlong ear hair seems to wave about as if it has a mind of its own. But then she doffs her cap and turns to the group, her eyes burning intently, and her diction is both careful and quite cultured. "Greetings, my fellow pathfinders. My name is Daru Apsulon," she says, offering a deep bow. "It is an honor to serve with you all. My blade, my spells and my...ahem...other appendages are at your service." She pauses a moment to offer her hand to Luna for a good sniff before trying to pet her. Then she turns back to the group. " I do feel the need to apologize in advance. When my focus is elsewhere, I have a tendency to whoop or click, or, much to my extreme consternation, occasionally mutter an horrific curse or two. How did my dear adopted mother put it? Oh yes, 'How in the name of Asmodeus do I get this little monster to shut up?' Ah, dear ol' mum. Thank goodness I was adopted..." With a shudder and a flourish she replaces her hat. "I assure you, the utterances are involuntary, and indeed, when I put my mind to it, I can be quite diplomatic. But, one's mind does wander...Please take no offense at these unfortunate mannerisms." She sits down in the corner and digs around in her pack until she pulls out a well-worn pathfinder chronicle. As she quickly becomes engrossed in the volume, you notice her ear-hair elongate and start turning the pages for her. After a few pages, the whoops and chirps become more pronounced and you hear her mutter "FrickinZey, FrickinZey."
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
In anticipation of the opportunity to compare spellbooks , here's Daru's Spellbook:
1st LEVEL:
BLURRED MOVEMENT:
BURNING HANDS: CHILL TOUCH: CORROSIVE TOUCH: ENLARGE PERSON: EXPEDITIOUS RETREAT: FEATHER FALL: FROSTBITE: ILL OMEN (Curse-Hexcrafter): INFERNAL HEALING JUMP: JURY-RIG: MAGIC MISSILE: MAGIC WEAPON: MOUNT: MONKEY FISH: SHIELD: SHOCKING GRASP: SILENT IMAGE: SNOWBALL: THUNDERSTOMP TRUE STRIKE: VANISH: WEAPONWAND: COLOR SPRAY: GREASE: 2nd LEVEL:
ACID ARROW:
ABLATIVE BARRIER: BLADED DASH: BLINDNESS/DEAFNESS (Curse): FRIGID TOUCH: INVISIBILITY GLITTERDUST: MIRROR IMAGE: SCORCHING RAY: STONE CALL: WEB: CURSE OF KEEPING (Curse): MATHEMATICAL CURSE (Curse): 3rd LEVEL: ACQUEOUS ORB:
BESTOW CURSE(Curse): FIREBALL FLY HASTE LIGHTNING BOLT
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Now level 8, thanks to Gen Con (already adjusted on signup sheet). Player Name/Alias: Jim / Uktar
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Daru may be level 8 by the time we start...
Female HP: 66/66 (| Current AC: 21/ 16 Tch/ 17 FF | Current CMB: +5 (+13 rapier/hair), CMD: 20 (hair=28 v grapple, trip) | F: +9, R: +11+1, W: +7 | Init: +8 | Perc: +16, SM: +4 Speed 30ft +10 charge, withdraw | Arcane Pool: 5/10 | Inspired Panache: 7/8 | Flight Hex 3/7 | Prehensile Hair 3/7 | Active Conditions: Combat Reflexes, +1Keen (9/10), Flying, Hair active
Player Name/Alias: Jim / Uktar
Shenanigans: Parry & Riposte, Slumber hex, Prehensile Tail AND Prehensile Hair (ear-hair, of course--she comes by her 5 Charisma honestly...) I'll try and update this profile soon... Description:
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