Owlbear

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Organized Play Member. 277 posts (278 including aliases). 1 review. 1 list. No wishlists. 1 Organized Play character. 1 alias.




Both of my GMs just moved their games over to another system, and I am not running anything myself right now, so I can't justify the expense. Please cancel my subs for now?


This is fantastic.


I'm currently looking at 25 points to build this character with. Wanting the character to play like a non-combatant wise man/Shinto monk. The campaign world is a pretty cold place, not ever getting warmer than the northern US Midwest. I want to focus on spellcasting above all else, think buffing for the most part, maybe a small bit of offense. Super religious and spiritual, but specifically to the spirits, not to an organized religion.

Current build:
Str 7
Dex 14
Con 10
Wis 19
Int 11
Cha 16

I am willing to take the charisma down but not lower than a 14, as I would like to be a face character as well. Diplomacy maxed out always. Leaning towards Heavens do thw main spirit.

Any build ideas/advice you wanna toss my way? I'm a bit lost on feats and Shaman powers.


At Gen Con this past weekend, Paizo announced the summer 2014 hardcover, Occult Adventures! The main focus of the book, according to the panel, was bringing psychic magic and 6 new classes that utilize it to the PFRPG. Other than that we know this book will have a bestiary section of some kind. The confirmed classes so far (text from the Know Direction website):

"The Kineticist will be a raw manipulator of psychic forces (Telekinetic, Pyrokinetic, etc) and will not be a caster / magic user.
Spiritualist is another. Has a spirit that they communicate with and can manifest through the world. Ectoplasmic is an ability.
The Mystic was mentioned by name, but no details were given."

Link

I'm presently most excited about that Kineticist! I can't wait to see what it can do when the playtest for the classes drops in a few months.

Speculate away!


For an upcoming game, I am playing a Gillman Tactician Fighter, but I don't think I wanna just stick With Fighter if I can pick up some cool stuff with a dip.

Gillmen in this game have access to a water carrying "scarf" so I don't have to worry about water immersion in this campaign.

My build right now (25pt):
Str 17
Dex 12
Con 14
Int 14
Wis 12
Cha 10

This campaign is extremely low magic, only classes with 4th level casting or fewer were allowed in, and a masterwork weapon is a rarity. Any suggestions about a 1 or 2 level dip would be very welcome.


I'm personally working on consolidating the list even further than PF already did for my home game. Some of the changes:

Acrobatics, climb, fly, swim, and the endurance parts of survival become Athletics. Athletics will be modified by your strength, dex, or con, depending on the situation.
Disable device, disguise, escape artist, sleight of hand, and stealth rolled into Skullduggery.
The creation of a skill called Monster Lore. In my homebrew there are adventurer's guilds with libraries of bestiaries.

Any and all suggestions are welcome!


The 5th level party I gm is about to set off for Korvosa from Sandpoint, but decided to hire a ship to take them there by sea, rather than go by land, where I had four sessions worth prepared. I am not complaining, I'm just struggling against a time constraint to get some things planned.

The party will be sailing on a merchant vessel, and I have determined they will take 1d4+6 days to get there so... 10 days.

Things I have considered:
Pirates attacking
Stopping for fresh water on an island that is owned by an orc witch with a shocker lizard familiar (plus a family of shocker lizards)
Some form of gladiator contest (no clue how to make this work)
A mutiny (this would let me utilize Korvosa's water defenses and would set off the party's appearance in Korvosa with a bang).

Any thoughts or advice on how to make any of these work would be appreciated, as would any encounter ideas of your own!

Thanks!


So my roommate wants to run Tomb of Horrors. Here's the kick: we each are building 7 level 9 PCs with standard WBL, basically as one dies the next one will appear. All Paizo is legal. If we finish the dungeon then the GM will take us all out to dinner and I'm sick of my college's caf food.

I want to have one PC from each of the CRB races except for half-elves (and maybe even half-orcs), and I want each PC to be of a different class. The 1 or 2 extra races can be virtually anything. If you have build ideas feel free to share them.

Suggest away!


I'm going to be playing a dragon-blooded sorcerer in an upcoming Pathfinder game with a home-brewed setting. As part of the setting lore, dragons and humans once lived in perfect harmony. The humans screwed that up so the dragons up and left, and now there are no dragons on the continent upon which the game is starting. Dragons are now considered a myth and a children's tale.

My character grew up in a rich home in a lawful good, paladin-loving country. He had a nurse who told him stories of the dragons, which fascinated him. After his dragon powers started manifesting he was convinced dragons once walked the earth; he became angry that nobody would believe him and left home. He is bound and determined to find a way to bring ALL the dragons back to his home continent.

I need to decide whether I want to play a straight sorcerer, or go dragon disciple. I have never played either (never even played a wizard), and if I went dragon disciple I have no idea what I would want from it. We are in a four person party with a druid who plans on staying in the back casting spells while he sends his lion into melee, a dervish dancer bard, a fourth person who is currently up in the air, and myself. We are starting at level two, and are restricted to just the CRB (if I go DD then I can start taking Bestiary feats once I start taking DD levels) and the racial favored class bonuses, as this is the GM's first ever time GMing.

My stat array is as follows:
16 STR, 14 DEX, 16 CON, 16 INT, 13 WIS, 17 CHA
The GM is planning on being tough and had us use a very favorable rolling method. I have not yet used my racial bonus, as I do not have a race picked yet, though I am leaning human for the extra feat.

If I go DD I will be taking a level in fighter as one of my first two levels. I have also been given 1,500gp to buy anything in the CRB. GM has stated he will not require tracking rations.

Any and all help will be appreciated!


One of the players in my home game has recently been entrusted with the care of a purple dragon egg that she helped rescue from a Quasit. Basically I'm asking for ideas of where I can go from here.

***If you are one of my players Stop reading now!***

Any help with the following questions would be greatly appreciated!

How much longer might this egg gestate?
What would be the power level of a baby purple dragon?
Suggestions for building a purple dragon?
What might the dragon's progression be once hatched?
What might its breath weapon be?
Who might want to do what with it?
How would the people of Sandpoint react if word got out of its existence?
Do you have any other comments or suggestions?

The dragon is currently being carried by the wozard in a specially made dragon egg incubator cooked up by a local alchemist.

Also of note::
This egg is the proginey of the "immense blue dragon" that flew into Avistan in 4710. While I have not read through any of the APs for info on this dragon, I don't plan on bringing any AP events into play. I do own RotRL but haven't read it. The dragon had the egg with a red dragon.


My mother is playing her take on Ezren in a game I'm running that we started in the Beginner Box. During a discussion of birth pains vs. *ahem* "male" pain between my brother and sister my brother said, "You could hit me in the crotch any time! I can't just say 'Birth!' and you feel birth pains!" That inspired my mother thusly:

Ezren's Birth

School Evocation; Level Sorcerer/Wizard 1
Casting Time Instantaneous
Components V, S
Range 25 feet + 5 ft per spell level caster knows
Target One humanoid, monstrous humanoid, animal or magical beast
Duration See text
Saving Throw See text

This spell can be cast to make a ranged touch attack. If the attack hits then the target is staggered for a number of rounds equal to the highest spell level known of the caster. The subject is then given a Will saving throw to resist falling prone.

Any and all comments are appreciated!


Hello out there! This Daturday I am playing in my first PFS game and I'm pretty excited, but I'm also a greenhorn. I want to play an Ulfen Cleric of Magdh, but I'd be willing to play a Paladin or Fighter. My big thing is that I want a) to be a melee scythe user, and b) to be a healer. I know fighter doesn't fit for healer, and I'm not sure if I could be effective at both that and melee, but I wanna try.

The character's backstory is that he was raised in Whistletown in Varisia, and as a boy became friends with an old gnome by the name of Staerriffokkolliis, who held to the worship of Magdh. His great-grandmother was a cleric of Aroden, and when her god died she went crazy (long before he was born). Having heard that Magdh can see the future, my character has devoted himself to Magdh's worship to try and make sense of what happened to his great-grandmother.

I'm very overwhelmed by all the possibilities right now so any and all help would be appreciated!