Seelah

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Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Grand Lodge

My two cents. Not that this is a normal thing but my GM (foolishly I think) started us off into mythic power. Now we are fighting mostly demons/evil things so I have found a nice little use for the channel smite feat. Combine this with Alignment Channel, and Mythic Improved vital strike you have a world ending power (vs demons/evil outsiders). Last I checked if you used mythic improved vital strike it multiplied all damage by the dice of the original attack. So with a long sword this would be: 3d8 + 3*Str + 3*(channel at level 11... (6d6)) + (any other magic enhancements) * 3. with a minimum damage of at least 21 you can wreck some face.

In this context it would work really well vs a very very small nitch of monsters. In any other setting I wouldn't go for it.

Grand Lodge

So what you are saying is that I should add a completely fluff spell that doesn't really do what the enhancement does. :P Thanks for the help guys. I run this past my gm.

Grand Lodge

What about the item that I compared this created item to, the effortless lace. Doing a little calculation it would come to around 90,000 gp.

15 (caster level of the item) * 3 (level of the spell) * 2000 gp * 2 (slotless) /2 (1 day duration.) = 90,000 gp

Yet it is a puny 2500 gp last time I checked. I don't know why the cost is so radically different but there you go. Developers WHY?!?

Grand Lodge

I am creating a new wondrous item for my current campaign and I wanted a second opinion before bringing up pricing with my gm. I essentially wanted to make an Effortless Emblem, an armor version of effortless lace. I am essentially taking the Effortless Armor spell at 5th caster level possible and putting it into an emblem I can affix to my armor. This would allow full movement in any armor and a reduction of the armor check penalty by 2. Once it is affixed it cannot be removed so I would need to buy another if I decide to upgrade. I was thinking about pricing it around 4000gp. What do you all think?

Grand Lodge

I was looking through the magic items to determine if the feat craft wondrous items is worth it and I ran into an interesting thing. When comparing items using class related skills to the components it seems that the costs are drastically different. For example, the Sash of the War Champion. Using the book Ultimate Equipment directly I can reference that the sash would cost 4000 gp or 2000 gp if I constructed it. However, using the crafting rules found in the core rule book I found that becuase of the high CL (9th in this case) and the two spells (a lvl 1 and a lvl 2) the cost of the item to be around 37800 gp or 18900 gp if I crafted it. Now I am not complaining but can anyone explain this discrepancy please?

Grand Lodge

Now that Paizo released the small human kinetics for society play is it legal to create a small human of my own for the society?

Grand Lodge

I just stumbled on the Eldritch Heritage feat and I would like another opinion on the sorcerer bloodline powers. I am the party healer but I double as the DPS, mostly using the vital strike tree. I was on the edge with picking up either the Drakonic or the Celestial bloodline, but there are so many cool ideas out there. Could I get some help?

Grand Lodge

Reading through the common questions on the message boards and found that paladins lay on hands produces positive energy. Alignment Channel allows you to change the type of creatures that you can channel against so does this also change the types of creatures you can use lay on hands against? I am thinking about the ability to use two uses of lay on hands to produce one burst of channel energy. So would things that affect Channel affect lay on hands?

Grand Lodge

I was looking through the Magus's spell list and I ran across the spell Chain Lightning. Reading through it I thought to myself "If only I could use spell-strike with this." I realised I could with the Close Range Arcana. My main question was what happens to the enemies that are surrounding me after I hit the first target with this spell? The spell reads that it "strikes one object or creature initially, then arcs to other targets." Does this mean that when I hit someone with this spell using spell strike it creates a miniature lightning explosion on me, arcing out after the first ray(sword attack) hits?

Grand Lodge

I am creating a core character for PFS. Can I use advanced age to increase my int, wis, and cha while lowering my str, dex, and con?

Grand Lodge

I know that Channeling positive energy harms undead, but what does it do to evil outsiders? Because it is divine energy I would think that it would harm them but I can't actually find anything that says one way or the other.

Grand Lodge

I am slightly confused. When using the dervish dance feat it says that when I am wielding a scimitar with one hand. What happens with the other hand? Since the feat doesn't say that the other hand has to be free can I still do other things with that hand?

Grand Lodge

As the game progresses I was going to take Oath against fiends. This opens me up to charm spells but creates a no tp zone around my character. At 9th level It also allows me to split up my Divine bond.

Grand Lodge

I am playing an Angle blood Aasimar. High Str/Cha. We are now mythic if that makes any difference.

The build of my companion : Strider

Grand Lodge

My party is playing through the wrath of the righteous campaign, and it has come to the point where I have to choose which divine bond I would like to go with. Ether I can bond with my weapon (The Holy sword Radiance) or I can bond with a mount (I have named him Strider). I have thought about both options and run the numbers but I can't decide what to do. We just finished the Worldwound Incursion, and are heading into the Sword of Valor. Any help?

Grand Lodge

I was wondering what exactly Walker among evil protects me from. I was wondering if I should pick it in my wrath of the righteous campaign.

Walker Among Evil
Your purity always remains a blessing, even when you're surrounded by creatures that despise it.

Prerequisites: 5 or more Hit Dice, good alignment.

Benefit: You can alter the essence of your being to lessen the effects of spells designed to harm good creatures. When affected by spells and effects that behave differently according to alignment (such as unholy word or protection from good), you can choose whether you are considered good or neutral. This ability does not actually change your alignment or fool divinations, nor does it permit you to overcome alignment requirements for the use of magic items, class abilities, and so on.

Grand Lodge

Now the titan fighter arc type states that the player can use a two handed weapon one size category higher than him as a two handed weapon. Since the bastard sword is considered as a martial two handed weapon without the exotic weapon feat it would count as a two handed weapon. My question is, would a player using this arc type chooses to use a large bastard sword, and then take the weapon proficiency that would allow him to wiled the large sword one handed?

Grand Lodge

The sword is from the wrath of the righteous campaign arc.

Grand Lodge

Would it be possible to consecrate the legendary sword Radiance? It looks like it would be a simple matter of going to a priest but I don't know.

Grand Lodge

So how would four short swords work. If the monster took the feat two weapon fighting would he get all four attacks at a -2/-2/-2/-2?

Grand Lodge

When using the Angle Wings feat for the Aasimar does medium armor count as light armor when it is made out of Mithral?

Grand Lodge

I randomly came across the monster Kasatha. This brute is a four armed wild man. There is a possibility, if playing a Kasatha to wield two bows at one time, it is a ranger arc-type. Would it also be possible to fight with two two-handed swords? He would technically have two hands to each sword. Just an interesting monster idea for some crazy campaign I am working on.

Grand Lodge

According to the passage that I stated, directly from the core, each spell would grant the natural armor bonus before applying any other bonus. They each grant the natural armor unless the spell specifically says otherwise. The additions to natural armor after the fact are like the additions to an animal companion natural armor as it increases in level.

Grand Lodge

The Sword wrote:

Erm I think the spell gives you the listed natural armour of the spell only. Or that's certainly how we play it. I may be wrong, but I think you are reading too much into the spell. IIRC the monstrous phisique spells increase natural armour as well as most that change size.

To simplify things are you saying the spells grant the base creatures natural armour and then the natural armour bonus mentioned in the spell (if one is mentioned)???

Yes this is essentially what I am saying. The caster using the spell would get the natural armor bonus first, and then the one mentioned in the spell.

Grand Lodge

From a general cruising through the message boards I have gotten many different ideas when it comes to using the transmutation (polymorph) spell schools, especially when natural armor comes into affect. As it seemed to be an interesting topic I did a little research of my own and found some interesting things. I will be quoting directly from the core rule book via the Pathfinder Role Play Database found at http://www.d20pfsrd.com/ . If you want to look up these things yourself please do all the checking you want. Now, down to business. Under the Magic section under the Transmutation school there is the subschool Polymorph. It reads as follows. "A polymorph spell transforms your physical body to take on the shape of another creature. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, (this was a change during the reprinting of the core rule book. In the book the bonus was a +20) they do not grant you all the abilities and powers of the creature. (this is where it gets interesting) Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores (usually spelled out in the individual spell.) AND a bonus to your natural armor. IN ADDITION, each polymorph spell can grant you a number of OTHER benefits, including movement types, resistances, and senses. If the form you choose grants THESE benefits (referring to the previous sentence) or a greater benefit you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the listed benefit." The passage goes on to talk about base speed, swimming and burrowing. From the language used in this text it clearly states that a caster receives a bonus to natural armor BEFORE applying any other bonuses. This would apply to all spells belonging to the polymorph subschool. looking up several of these spells I found an interesting thing. None of them talk about natural armor, except for the higher level beast form spells which convert the caster into a magical beast giving them a +2 natural armor bonus on top of the bonus already received. None of the other spells explicitly say that the caster doesn't get the initial bonus, and as stated in the last part of the quote "if the form grants a lesser ability of the same type, you gain the listed benefit." Therefore all polymorph spells gain the natural armor of the desired animal before applying anything else. If this seems a little overpowered remember that the caster has to use up a piece of the animal to change into that animal. A caster using the "Form of the Dragon" must have a dragon scale of the type of dragon he wants to turn into. This scale is used up in the casting and cannot be used for another casting of the spell.