Sveinn Blood-Eagle

Dartenelles Boatwright's page

33 posts. Organized Play character for Cfoot.


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Liberty's Edge

Human (Kellid) Witch 9.0

Thx for running it GM, and thx to all you guys, I had a blast for my first pbp.

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles will 5-foot step (I'll move him when I get to a computer). He will then use his misfortune hex (dc16 will save) as a standard action. ( i assume Dartenelles used his slumber hex on the first round which means he can't use it again on this enemy). Then he will cackle as a move action to extend the hex.

misfortune hex:

Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Liberty's Edge

Human (Kellid) Witch 9.0

Does M seem to be ready to perform a coup d grace? If so, slumber hex DC16 Will Save. If not, Misfortune hex DC 16 Will.

"Feel the wrath of Hanspur!"

Liberty's Edge

Human (Kellid) Witch 9.0

"We must come to their aid at once! No time for prisoners or the house."

I think we should all stick together and go down the tunnel.

Liberty's Edge

Human (Kellid) Witch 9.0

Round 7: Dartenelles will tie up the sleeping sabotuer.

Liberty's Edge

Human (Kellid) Witch 9.0

I will be traveling today, so I may not be able to post again. In round 7, unless someone is in need of healing, Dartenelles will tie up the sleeping saboteur

Liberty's Edge

Human (Kellid) Witch 9.0

With Terramor on guard facing the door, Dartenelles will stow his net as a move action and retrieve the silk rope out of Terramor's backpack as a second move action.

"Sorry lad, I find myself unprepared. I need to borrow this in order to fully subdue our prisoner. Hanspur's sleep is powerful but will not last forever."

Liberty's Edge

Human (Kellid) Witch 9.0

Before the smoke fills the room:

Dartenelles' polecat companion screetches as the saboteur falls.

"Pepper says that Hanspur wishes us to break the cowardice of slumber murder. Let us take the fallen one prisoner, if possible. We should tie him up.'

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles will get within sight of a saboteur, yet remain behind Terramor and Strat. He will use his slumber hex (DC 16 Will Save) on the foe.

"Feel the treacherous sleep of Hanspur who was murdered while he slept!"

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles wonders to himself if the bear traps will slow the intruders down. That train of though is broken as he remembers the other stairwell.

Chai Kai be mindful of the back stairwell! Make sure you are not come upon unawares!

Dartenelles double moves behind Sir Terramor in the stairwell drawing his net as he moves.

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles directs the swarm on the soldiers. (This is the swarms last round before the spell exspires.)

swarm: 1d6 ⇒ 2

Two DC 11 Fort saves needed. (Distraction & Poison)

"Behold the power of weak things that work together! The unit is greater than the individual."

If the soldiers don't move, Dartenelles doesn't need an action to command the swarm. If that is the case, he will use his standard action for his misfortune hex on one of the soldiers. (DC 16 Will Save) (Failure means the soldier must roll twice on all d20 rolls and take the worst.) Move action to Cackle and extend the Misfortune Hex duration by 1 round.

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles moves the spider swarm onto the remaining soldiers as a standard action.

swarm: 1d6 ⇒ 6

Two DC 11 Fort saves needed. (Distraction & Poison)

He puts the scroll away as a move action.

Liberty's Edge

Human (Kellid) Witch 9.0

If the soldiers are under the murder holes, then Dartenelles will pour oil on them as a standard action and drop the torch as a free action to set them on fire.

fire: 1d6 ⇒ 5

If they are still out 30-40 ft. He will read a casting of Vomit Swarm from his scroll and direct the spider swarm to stop on the soldiers.

Vomit Swarm:
Vomit Swarm
School conjuration (summoning); Level alchemist 2, witch 2

CASTING
Casting Time 1 standard action
Components S

EFFECT
Range personal
Effect one swarm of spiders
Duration 1 round/level

DESCRIPTION
You vomit forth a swarm of spiders that attacks all other creatures within its area. The swarm begins adjacent to you, but if no living creatures are within its area, it moves in one direction of your choosing at its normal speed.

You can move the swarm or change the swarm's direction by spending a standard action to concentrate on the swarm, otherwise it continues moving in its current direction. If your caster level is at least 7th, you can vomit forth a swarm of wasps instead. Finally, if your caster level is at least 13th, you can vomit forth a swarm of army ants.

spider swarm:

Spider Swarm CR 1
N Diminutive vermin (swarm)
Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4

DEFENSE
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 9 (2d8)
Fort +3, Ref +3, Will +0
Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage
Weaknesses swarm traits

OFFENSE
Speed 20 ft., climb 20 ft.
Melee swarm (1d6 plus poison and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11)

STATISTICS
Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +1; CMB —; CMD —
Skills Climb +11, Perception +4; Racial Modifiers +4 Perception; uses Dexterity for Climb checks

SPECIAL ABILITIES
Poison (Ex)
Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

swarm: 1d6 ⇒ 2

Two Fort saves needed by all soilders in a ten foot space. DC 11 for Distraction and DC 11 for Poison.

Sorry for the two courses of action. I'm confused where the soldiers are at exactly.

Liberty's Edge

Human (Kellid) Witch 9.0

As his one action in the surprise round, Dartenelles will draw a scroll of Vomit Swarm out. This scroll has multiple castings (x4) of this spell on it.

In round one, He will delay until after the three soldiers act. If they continue to advance, he will come back into the initiative order and act.

Liberty's Edge

Human (Kellid) Witch 9.0

I have a wand of bless, so let it fly, and I can give blessings later.

Liberty's Edge

Human (Kellid) Witch 9.0

I'll learn some combat tactics from Terramor b/c you never know, get my fire source sparked and head up to A5 and the murder holes.

Liberty's Edge

Human (Kellid) Witch 9.0

I'm not really a melee guy, but if there is time, give it a shot.

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles leans side to side and interjects, “With a fighting force so small perhaps we shouldn’t split the party. But on the other hand a knight, such as yourself, is never going to truly be happy unless he is daring and on horseback. So you must do what you feel you must"

(To the party) 'With that light that approaches, I believe those devils may intend to burn us out."

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles ponders over Tsuneo’s questions and then replies, “The Glyph of Open Road says it all. The Society’s symbol reveals its great appeal; The open road, what lies ahead, freedom. The Society brings together those who embrace the road and steers them to explore, cooperate, and report of what they experience along the way. I am but a pilgrim that has won over dissidents in Jalmeray, found brotherhood among the natives of northern lands, and put down an undead uprising in Kaer Maga. But those are just points along the river of life, yet I continue along the way like the noble eagle.

Faction mission stuff ahead, disregard if not appropriate now. Let me know if I need to make a roll of some kind.

“You know of this majestic bird? It soars in the heavens as a symbol of liberty, unfettered by the bonds of tyranny or oppression. I know your order reveres the mighty Karin. Perhaps there is a link between these two regal animals. Why do your people hold them so dear?”

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles will grab a candle or lamp from the wall and have Strat spark it when he gets back. He'll leave this near but not too near the whale oil upstairs.

He will investigate the ceiling of the great room to see what would have to be done to bring it down in a worst case scenario.

knowledge engineer: 1d20 + 5 ⇒ (3) + 5 = 8

He'll also re-up his Mage Armor after all the preparations are made. [48 charges remain]

For a smart guy, he has been rolling some sucky skill checks :)

Liberty's Edge

Human (Kellid) Witch 9.0

To Chai Kai: Thanks big guy. A hard blade can solve a lot of problems. I like your idea about meeting in the grand hall. If we have to retreat, we can also rig the ceiling to collapse since the master bedroom is above and has a weak floor.

Liberty's Edge

Human (Kellid) Witch 9.0

Dartenelles would like to drill/cut "murder holes" in A5 upstairs and move the whale oil from the lighthouse storage to that room. He will need an unlit touch there as well.He would like to hide the two bear traps underneath the 2 bay windows downstairs.And if any time is left work on the catapult .

craft boatwright: 1d20 + 11 ⇒ (16) + 11 = 27

If that doesn't translate to creating holes:
craft holes: 1d20 + 5 ⇒ (3) + 5 = 8

For the bear traps:
craft break away box over bear traps: 1d20 + 5 ⇒ (7) + 5 = 12

For the catapult:
knowledge engineering: 1d20 + 5 ⇒ (2) + 5 = 7

Feel free to use these item in another fashion if you have a better purpose for them.

Liberty's Edge

Human (Kellid) Witch 9.0

"The Elders say, ‘Calvary is indispensible in battle, but the first rule of the march is never follow directly behind the horses.’” Dartenelles grins with a wry smile. He then moves offset of Morningstar as he follows (if the path will allow it.)

Seeing the Blue Knight’s and Strat’s focus on safety over humor, Dartenelles loses the grin and subtly expends a charge from his wand of mage armor. (AC now 15 and FF 14 for the next hour.) (49 charges remaining)

perception: 1d20 + 3 ⇒ (18) + 3 = 21

I’m good with my spot in the order. Pepper, my polecat(skunk) familiar is on my shoulder.

Liberty's Edge

Human (Kellid) Witch 9.0

Swapping out more spells: Command in place of Ray of Enfeeblement, Daze instead of Guidance, profile reflects updates

Liberty's Edge

Human (Kellid) Witch 9.0

I'd like to buy a scroll of comp languages 25 gp and change out my comp lang spell to sleep. I'll be ready to go after that.

Liberty's Edge

Human (Kellid) Witch 9.0

"I'll put a good spit shine on my watch captain uni, buy a flask of whiskey, and I'll be ready for tea!"

Liberty's Edge

Human (Kellid) Witch 9.0

Forgive my ignorance, not too many button-ups at the wharf, but what is “appropriate attire” for such a ceremony?

Liberty's Edge

Human (Kellid) Witch 9.0

If it helps at all

Knowledge (history): 1d20 + 11 ⇒ (12) + 11 = 23

Liberty's Edge

Human (Kellid) Witch 9.0

Knowledge (local): 1d20 + 11 ⇒ (3) + 11 = 14

Liberty's Edge

Human (Kellid) Witch 9.0

An old man seated leans forward on his trident and begins to speak:

“The old folks used to say, ‘Fear any endeavor that requires a change of clothes.’, but I look forward to your fancy shindig tea party. In the meantime, what more can you tell us about the Way of the Kirin.”

Any knowledge check I can make of what I might remember that pertains to our mission?

Liberty's Edge

Human (Kellid) Witch 9.0

More the merrier, but I'm cool either way.

Liberty's Edge

Human (Kellid) Witch 9.0

My profile is done. Deane let me know if anything else is needed.

Liberty's Edge

Human (Kellid) Witch 9.0

Male Human (Kellid) Witch 3. Watch Captain of Hanspur's Wharf in Riverton. I'll get the profile up after work tonight.