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RPG Superstar 2008 Top 32. Goblin Squad Member. 120 posts. No reviews. No lists. 1 wishlist.



RPG Superstar 2008 Top 32

Unrelated, why do I not have any subscriber tags?

RPG Superstar 2008 Top 32

Just a suggestion.

Make the prerequisite for Improved Initiative Wisdom 13 or higher.

A character’s initiative score is already a Dexterity check, so the character’s physical ability to simply react quickly to a situation is already accounted for. Wisdom by it’s definition is ‘situational awareness’ so the +4 bonus to initiative could be attributed to that.
Also, the feat does not in any other way make the character faster or more dexterous, so why would it be modifying something as simple as the character’s ability to physically react faster?

Thoughts.

RPG Superstar 2008 Top 32

While there is no doubt that the term ‘Dungeon Master’ is wizards IP, how about ‘DM’.

In the SRD under AbilitiesandConditions:

SRD wrote:
Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying.

Does not the phrase ‘any other action the DM deems strenuous’ make the term ‘DM’ open content.

RPG Superstar 2008 Top 32 aka Darrien

Drei-Conità
Land of Three Peoples

Alignment: LN

Capital: Tropili (pop. 50,000, 80% human, 10% elf, 5% dwarf)
Notable Settlements: Annwn (pop. 17,500, 95% elf), Shadowvale (pop. 22,000, 40% human, 30% dwarf, 25% elf), Stonehold (pop. 16,500, 95% dwarf)

Ruler: Seva Reliwyn, Braith of the Paragons of Justice, Defender of Drei Conita
Government: Democratic Dictatorship. A parliament of 13 is elected every 10 years, from within the membership of the Paragons of Justice, a human group devoted to the furthering of law. While the entire membership chooses this council, the parliament, from among its’ 13 members chooses the Braith, or leader of the Paragons of Justice. The Braith is always a female paladin, in keeping with tradition.

Description:
Hewed from the primeval forest, Ashaninka, Drei-Conità is regarded as the edge of civilization, at least to the human population. Attracted by a seemingly unoccupied land, human settlers expanded as far north as the Dragon Fang mountain range. This rapacious expansion by humanity, the drastic reduction of Ashaninka, and the plundering of the mountains, created hostilities between the pioneers, the elves of Annwn, and the dwarves of Stonehold.
Peace came to the races in the form of a Goddess.
Sabirda, Goddess of the Mountains, appeared to the dwarves of Stonehold, beneath the Dragon Fang mountain range, and revealed for them a lost kingdom of vast riches. She appeared to the elves of Annwn, deep within the forest Ashaninka, and directed rivers from the mountains and revitalized the woodland. To the humans, She founded the city of Shadowvale, at the base of the mountains, a place of peace and trade with dwarves and elves.
Temples dedicated to the Goddess of the Mountains, exist throughout Drei-Conità, as She is essentially credited with bringing the three main races together in peace and prosperity.

DM Secrets:
The current Braith, Seva Reliwyn (LG female human paladin 18), knows that forces of great evil have infiltrated and corrupted the organization but feels if she can maintain her tenuous hold on power, the corruption can and will be cut be cut out. Seva has been aggressively recruiting paladins, trying to shift the balance of the organization to Good, not just Lawful. This is proving difficult as many prospective paladin recruits share the zealot attitude of the growing hardliner movement.
Not only is Seva’s leadership being assaulted by the evil elements within the organization, a growing number of hardliners are questioning her effectiveness as Braith. The hardliners believe the organization is more than powerful enough to replace the established government and guard in other countries that are incapable of enforcing the rule of law.
Maladius Oly (LE male human fighter 20) is second in political power, but incapable of becoming Braith. Maladius is happy with the status quo and has built a financial empire on the slavery of monstrous races, using the Paragons of Justice to quell any resistance to legalized slavery as criminal or rebel organizations.

The lost kingdom is Darkcore, a dimly lit dimension that is coterminous to both the Material Plane and the Underworld. Darkcore is not, as generally believed, a vast subterranean cave and tunnel system below the Dragon Fang mountain range. Rather, Darkcore acts as a buffer between the Material Plane and the Underworld, the Land of the Dead.
Darkcore is a world of darkness, but far from lightless. While the natives of this plane all have darkvision, the dominant race, a depraved and evil subterranean offshoot of elf, cultivate luminous plants to provide a level of light similar to dusk. Between naturally occurring and cultivated luminous plant life, Darkcore is ironically brighter than the subterranean system it connects to. It otherwise appears similar to a vast system of caves connected with tunnels, though impossibly immense.

Temples of Sabirda are in fact Cabals of Desolation, however most worshippers are unaware, with the upper hierarchy of the church controlling the knowledge that Sabirda is Lilith, the First Evil. Like all façade sects, Temples of Sabirda, indoctrinate new members over time, only revealing the temple’s true calling to those the leadership feels would accept the truth. Those individuals, unfortunate enough to be a devout member of a façade sect, and seen as incorruptible, are used as tools or sometimes sacrifices, by the Cabal.
Naude (NE female Human half-fiend cleric 27) is the High Diviner of the Temple of Sabirda. She coordinates and rules over the high priests of each temple; around forty temples exist throughout Drei-Conità. Born a half-fiend, Lilith’s blessings over the last 120 years have most certainly altered Naude’s monstrous body. Not seen by anyone in decades, save the various high priests of the Temple of Sabirda; those that know of her existence can only speculate at her current appearance and power.
Player characters will no doubt come to the attention of the Cabal, for good or ill, as they progress in power.
Incorruptible characters that find themselves involved in a façade sect receive all the support and questing opportunities one would expect when dealing with a good or neutral church. Quests received from the Cabal, while highly lucrative, are usually more deadly than the character’s expectations and tax their abilities to the limit.
Additionally, these quests often appear to support the greater good in the short term but have evil consequences long term. The capture of a known bandit for trial and hanging seems to be a lawful quest, but if that bandit is stealing from the rich to give to the poor a force of good has been eradicated.
The assault and destruction of a façade sect is a completely scalable adventure based on the class, level, and number of worshippers. However, special consideration must be paid to the fact that most of the worshippers are innocent.

RPG Superstar 2008 Top 32 aka Darrien

Created by the mages of the Long-dagger Thieves Guild, these hooded cloaks always appear to be of exceptional quality, although without extravagant ornamentation and always dark grey in color. If not worn, or worn with the hood down, this cloak is simply a high quality, if somewhat plain cloak. Even divination spells such as detect magic often mistake these items as mundane (50% chance).
When worn with the oversized hood drawn up around the head, the character becomes shrouded in a shadowy gloom. All the character’s clothes and gear, including the Thieves Cowl, turn a dull black; the character’s facial features are completely obscured in dark shadow with only his or her eyes visible as glowing red lights within the hood.
While shrouded in the gloom, the wearer receives a +5 competence bonus on Hide checks and is able to see invisible creatures and objects. These effects are obvious to the wearer (or divination magic), however the gloom obscures the characters vision so all Spot checks suffer a -5 circumstance penalty

Faint divination; CL 5th; Craft Wondrous Item, invisibility, see invisibility, creator must be a rogue; Price 12,500 gp; Weight 1 lb.