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Just a suggestion. Make the prerequisite for Improved Initiative Wisdom 13 or higher. A character’s initiative score is already a Dexterity check, so the character’s physical ability to simply react quickly to a situation is already accounted for. Wisdom by it’s definition is ‘situational awareness’ so the +4 bonus to initiative could be attributed to that.
Thoughts.
While there is no doubt that the term ‘Dungeon Master’ is wizards IP, how about ‘DM’. In the SRD under AbilitiesandConditions: SRD wrote: Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying. Does not the phrase ‘any other action the DM deems strenuous’ make the term ‘DM’ open content.
Drei-Conità
Alignment: LN Capital: Tropili (pop. 50,000, 80% human, 10% elf, 5% dwarf)
Ruler: Seva Reliwyn, Braith of the Paragons of Justice, Defender of Drei Conita
Description:
DM Secrets:
The lost kingdom is Darkcore, a dimly lit dimension that is coterminous to both the Material Plane and the Underworld. Darkcore is not, as generally believed, a vast subterranean cave and tunnel system below the Dragon Fang mountain range. Rather, Darkcore acts as a buffer between the Material Plane and the Underworld, the Land of the Dead.
Temples of Sabirda are in fact Cabals of Desolation, however most worshippers are unaware, with the upper hierarchy of the church controlling the knowledge that Sabirda is Lilith, the First Evil. Like all façade sects, Temples of Sabirda, indoctrinate new members over time, only revealing the temple’s true calling to those the leadership feels would accept the truth. Those individuals, unfortunate enough to be a devout member of a façade sect, and seen as incorruptible, are used as tools or sometimes sacrifices, by the Cabal.
Created by the mages of the Long-dagger Thieves Guild, these hooded cloaks always appear to be of exceptional quality, although without extravagant ornamentation and always dark grey in color. If not worn, or worn with the hood down, this cloak is simply a high quality, if somewhat plain cloak. Even divination spells such as detect magic often mistake these items as mundane (50% chance).
Faint divination; CL 5th; Craft Wondrous Item, invisibility, see invisibility, creator must be a rogue; Price 12,500 gp; Weight 1 lb. |