Rocket_Fodder's page

Organized Play Member. 12 posts (35 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.


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Initial reaction- I'm not terribly fond of the art extending outside of the token ring in regards to managing spacing and movement (like the one pic of the dragon) but I'd like to hear how it plays out in use which might turn me around on it.


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Laughing in Exalted dice pools.


Still waiting for my order to process T_T


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I'd like to see more connective tissue between PF and SF settings. If I relax my brain like I'm looking at a Magic-Eye painting I can accept the Gap but there's a bunch of stuff I'd like to see developed officially - stuff like:

Is the Whispering Way still around? How would they interact with Eox and necrotech?

Did Tar-Baphon and the Gallowspire nope off Golarion before it disappeared?

How did the population of the First World or other planes adapt (or not) to the technology?

How did the gods that are still around adjust? (maybe we'll see that in a Gods and Magic book)

Vampires' and werecreature's adaptations to space travel

Now that Aucturn and gods knows what else is a lot more accessible, what are Old One cults getting up to?

For that matter, where's my Madness Mystic Connection?


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Direct link since the website's still borked: Playtest


Same - this has been happening for some time on every browser I've got installed: Chrome (Version 86.0.4240.193 64-bit), Firefox (Version 82.0.2 (64-bit)), and UGH.... MS Edge (Version 86.0.622.63 (64-bit).

I can't get into blog posts or order history but I can see downloads and account settings.


Seems to still be happening. Having the same issue on multiple browsers.


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Pretty neat! I'd have to see a price tag first but this'd be a cool little way to canonize a character at the end of a campaign.


Good afternoon -

I'm hoping Paizo will consider additional shipping options for orders. My local post office has now misplaced multiple subscription orders over a hundred dollars and frankly, I want to have an option where they are completely removed from the process.

With my current order I can't even recover the tracking ID as the website keeps timing out so I don't have any information to take to the post office to get help.


Semi-related but I haven't been able to use the link in the order to track my order. The http://www.ups-mi.net/ website times out.


Styrofoam wrote:

Serovox doesn't have any used batteries for his explosive blasts. I figured I would give him a few so he could use that spell. For those of you who have run this, have you been giving him a bag of batteries, or do people mostly ignore that spell component?

Styrofoam

Completely ignored the component- didn't really get to use AoEs much with how the fight went down. The biggest scare for my players was the Wall of Force.

The Solarian rushed in when Serovox followed her right after in initiative order. Serovox separated the Solarian from the group with Wall of Force and went one-on-one in melee.

I used the Gatecrasher to harry the Mystic so she couldn't Dispel Magic for a few rounds. Thanks to the dice gods the party got an great scene of their Solarian getting her arm lopped off from Serovox's critical hit.


Heya! My girlfriend tried creating a Paizo account using her gmail account but never got the verification email so she's stuck in this limbo where she can't log in or try a password reset to get logged in. This has happened for both her gmail accounts.

Support has confirmed the accounts have been created but we're waiting on a follow up about not being able to log in and not getting verification emails.

I created my account using gmail and never had this issue. We're waiting to hear back from support but we wanted to check the forums and try and see if we could crowdsource a solution.

Thanks in advance if you have any ideas!

Full Name

Dakkragg Kellid

Race

| HP: 24/24 | AC: 18 (Tch: 12, Flt: 18) | Fort: +6, Ref: +2, Will: +1 | Init: +3 | Perc: +7 | Darkvision 60' |

Classes/Levels

Masterwork Greataxe +8 (1d12+7/x3)

Gender

Male CN Half-Orc Untouchable Bloodrager 2 | Orc Ferocity, Uncanny Dodge

Size

Medium 5'10" 201lbs

Age

28

Alignment

Chaotic Neutral

Deity

Nulgreth/Anger, Rage, Strength

Location

Echo Wood

Languages

Common, Orc

Strength 20
Dexterity 14
Constitution 17
Intelligence 10
Wisdom 12
Charisma 12

About Dakkragg Kellid

Dakkragg wandered into Thornkeep, feral and vicious, at a mere eight years old. His green skin - so dark as to be nearly black - and unkepmt black hair signified him as a junglekin, though without indication whether the clan that abandoned him resided in Echo Wood or elsewhere. No family, themselves refugees from the Mosswood Massacre, bothered to take him in, and the various vagabonds and adventurers filtering in and out of the town would often antagonize him. He learned quickly that kratocracy - might makes right - is the way of the world and understood that he was not yet strong enough to matter. With that revelation, as suddenly as he had wandered in, he left, disappearing back into the Echo Wood.

After leaving Thornkeep, Dakkragg embraced the primal energies of the wilderness, letting his rage fuel and protect him while fighting against the goblins, trolls, and other monstrosities residing in the Echo Wood. As he grew older, Dakkragg sought out the clan of his birth, returning to the location where he remembered them residing, and eventually chasing them into Numeria.

Dakkragg forced himself to be patient. He waited until his siblings and father wandered out of the protection of the clan site, and ambushed them. Hamstringing his father - the largest and strongest of the group - the surprise attack allowed Dakkragg to decapitate one of his siblings before the other two fully registered his presence. The fight after that was entirely one sided. With his kin dead or dying, Dakkragg walked back to his father and plunged his axe into his father's head, and taking his father's Masterwork Greataxe as a trophy.

A small hunting party of Kellid barbarians found Dakkragg alone, surrounded by the fresh corpses of four full-blooded orcs. Impressed by the feat from one who was easily half the size of any of the dead orcs, and younger besides, the hunters invited Dakkragg to follow them back to their tribehold. Kellid barbarians taught Dakkragg how to harness the primal energy within him at will and also how to protect himself from the arcane forces used by the Technic Mages of nearby Starfall. Dakkragg has taken the second name of Kellid as a tribute to the only people who have ever treated him as an equal.

Now Dakkragg has returned to the River Kingdoms, remembering the insult to his honor received in Thornkeep. If Power rules the Echo Wood, then Power is what he will obtain.

Basic Statblock:

Dakkragg Kellid
Male half-orc bloodrager (untouchable rager) 2 (Pathfinder RPG Advanced Class Guide 15, 85)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 18 (+6 armor, +2 Dex)
hp 24 (2d10+6)
Fort +6, Ref +2, Will +1
Defensive Abilities orc ferocity, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee gauntlet (from armor) +7 (1d3+5) or
masterwork greataxe +8 (1d12+7/×3) or
unarmed strike +7 (1d3+5 nonlethal)
Special Attacks bloodrage (11 rounds/day)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 17, Int 10, Wis 12, Cha 12
Base Atk +2; CMB +7; CMD 19
Feats Desperate Battler[ISWG]
Traits axe to grind, seeker
Skills Climb +5, Diplomacy +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +8, Perception +7, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +5; Swim +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ disruptive bloodrage, fast movement, orc blood, pride
Combat Gear rager's aid[ACG] (2); Other Gear chainmail, greataxe, backpack, bear trap[APG], bear trap[APG], bear trap[APG], belt pouch, blanket[APG], flint and steel, folding shovel[UE], hemp rope (50 ft.), medium treasure chest, pot, soap, torch (10), trail rations (5), waterskin, weapon cord[APG], 614 gp, 9 sp
--------------------
Special Abilities
--------------------
Bloodrage (11 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Desperate Battler Gain +1 morale bonus on melee attack and damage when alone
Disruptive Bloodrage (Su) At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with that granted by the Disruptive feat.Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Basic fighting solo:

--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 18 (+6 armor, +2 Dex)
hp 24 (2d10+6)
Fort +6, Ref +2, Will +1
Defensive Abilities orc ferocity, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee gauntlet (from armor) +8 (1d3+6) or
masterwork greataxe +9 (1d12+8/×3) or
unarmed strike +8 (1d3+6 nonlethal)
Special Attacks bloodrage (11 rounds/day)

Raging basic:

--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor, +2 Dex, -2 Raging)
hp 28 (2d10+10)
Fort +8, Ref +2, Will +3
Defensive Abilities orc ferocity, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee gauntlet (from armor) +7 (1d3+5) or
masterwork greataxe +10 (1d12+10/×3) or
unarmed strike +9 (1d3+7 nonlethal)
Special Attacks bloodrage (11 rounds/day)

Raging fighting solo:

--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor, +2 Dex, -2 Raging)
hp 28 (2d10+10)
Fort +8, Ref +2, Will +3
Defensive Abilities orc ferocity, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee gauntlet (from armor) +10 (1d3+8) or
masterwork greataxe +11 (1d12+11/×3) or
unarmed strike +10 (1d3+8 nonlethal)
Special Attacks bloodrage (11 rounds/day)