Half-Orc

Darrag Oathsbane's page

Organized Play Member. 39 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



Grand Lodge

I'm currently running a fun/gag campaign where the players are playing various monsters. Their goal is to create the best dungeon ever and lure lots of adventurers to their deaths. To the dismay of the local monsters, new dungeons began cropping up across the country. The new dungeons were created by the Archmage of the mages guild in a vain attempt to outperform his rival.

The dungeons are large towers that spring out of the ground near population centers. The dungeons have one hundred stories of preprogramed mini dungeons which must be cleared in order to rise to the top. However, the rule of the game is to have fun. Im looking for inventive ideas for short one to five room dungeons that show off silly gimicks. the first floor was catacomb themed and sported around 15 zombies and skeletons. the party was worried at first, but found the undead had an aggro range of 20ft. to simulate a rpg.

Im looking for similar ideas. Anything goes. Ive considered doing a level which is a small cave guarded by a ferocious rabbit. the more nerd humor the better.

Excited to see what yall come up with!

(The party is level 6 atm)

Grand Lodge

I'm currently running a campaign where the PC's play as monstrous races. One of said PC's is playing a shadow. Having the ability to unlimited cohorts feels like it would cause problems rather quickly, so im looking or ideas to balance it.

For starters, I could require the Shadow to follow the same rules as a necromancer and have the spawn roll to break free at will. That or put a limit on the number of shadows the PC can keep in sway.

I do not want to remove the ability entirely, as the point of the game is to have fun, but I need to balance it.

Any suggestions would be welcome.

Grand Lodge

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Mimics are one of my favorite monsters and as a gm, I always try to fit them in at some point within a campaign. However, when transitioning to pathfinder, I've been struggling to find a satisfactory item a mimic could disguise itself as. Also, what kind of technological or magical advancements may mimics have undergone? What I'm specifically looking for is creative disguises that allow mimics to ambush their prey effectively, maintain a level of safety, and keep close enough to food to stay well fed.

A few ideas I have come across:

Toilet Mimic: Ambush people when they're generally alone, and if the target is not alone, just process the waste as normal.

Cargo Container: Similar to the classic "Treasure Chest" Mimic, but feels less effective as Cargo Containers are rather common. The only place this would be effective is in a low population environment which brings scarcity of food into play.

Tall Gun Safe Mimic: Instills that level of allure similar to the Treasure chest Mimic, but suffering the same problem as the cargo container.

Potential Advancements for the Mimic include developing the ability to create an electric current and simulate digital devices.

Grand Lodge

Im playing a homebrew campaign and looking at options to add more utility in combat.

My stats are 4th Level Investigator

10 Str
16 Dex
12 Con
18 Int
13 Wis +1 at lvl 4
10 Cha

Feats:
Weapon finesse
Weapon Focus Falchion
Agile Manuvers

Im looking at utilizing Slashing Grace, and maybe Implementing Kirin style feat path. What would be the best way to get past the feat taxes, and still maintain the Investigator feel.
I would like to either use a Sword cane, Unarmed strikes, or any weapon tied to orcish weapon familiarty.

Most of the build is aimed at support/skill monkey. Just hopeing to assist more in combat.

All feats can still be changed before the next session due to it being the first round.

Any other ideas are welcome.