No, Irori is the monastic, or "Monk" god if you will. And of course The Monk class is based on a more Asian flavor combatant. Do all Tieflings have natural weapons in the RAW? I am not familiar with them or skin-walkers. I might be a little too much in the 3.5 frame of mind. I thought Tieflings had a level adjustment for all their special abilities... Not seeing that in a quick search.
I agree as long as you are taking a -5 modifier on every additional attack after the "primary" attack from your character class. I still feel that you are pushing the boundary between "monster, or natural weaponry" and character level progression. My point is that these are not "free" "bonus" attacks. I can make a 1st level Commoner with Improved Unarmed Strike who can attack with Fist,Fist, Kick,Kick and an Irish Headbutt as a finale on the round, but he won't be very successful. I think (as always) it comes down to the individual DM and campaign (less Medieval and more Asian flair means more people kung-fu-ing about).
Lune wrote:
Monsters advance in size/HD. A few (maybe more than a few) can take levels in "classes". Choose what type of creature you want to play. It seems the more we blur the lines here, the more problems there will be. Monsters attack as monsters, with their "natural" or "instinctual" weapons. PC's taking classes attack with weapons (natural or manufactured) that they train with i.e. get better as they gain levels through training/improvement. Trying to gain an extra attack per round by sprouting an extra limb, or having a clawed hand, 4 arms like Wolverine, or headbutting etc. is not what the intent of the rules was/should be. If you want your chracter to be attacking as a "monster" advance them in their "natural" progression of hit dice/size. I completely agree with what Kchaka posted. A character gets a number of attacks per round based on advancement in levels, "monsters" get a number of attacks per round based on their physical bodies/instinct. Any attempt to blend these two seperate progressions is aberrant.
Just a Guess wrote:
No difference on the "how to damage/kill it front. Which I realize is the question at hand... However, a cheap and commonly available method to prevent a swarm from touching you is of course Protection from Evil spell. A summoned swarm (unless of "Good" alignment) will not be able to touch your character. Perfect to escape.
Farming is not like an automated assembly line. There are many differences in soil, water, temperature, pests etc. that need to be adapted to /modified as you farm. There are many automaton uses for undead. Well-pumper, bellows-blower, grinding wheel pusher...the "energy slave" mentioned above. However, the profession "Farmer" is not that simple.
I know it would not be RAW, but adding the Fiendish template (RAW says you can't add to undead) to our undead farmer would grant a 3 INT. Also implied is the ability to speak/understand I assume.....Infernal. This addition, or one similar, would allow a passable farming/laboring creature for all those evil overlords out there to order around to their hearts content. An above post mentioned Infernal contracts. Perhaps this "Template" could be tied in with Infernal power(s)?
If I recall correctly, there is a 3.X Dungeon Magazine module called Totentanz wherein there were a lot of undead being created. They sort of continued doing in undeath what they did previously in life. Farmers plowing and harvesting. Shopkeepers haggling silently with their rotted tongues etc. I don't think that it was ever fully explained(rules wise) exactly how this worked. Obviously this was done for creepy effect not economics. However, could this not be a sort of example of how to solve some of these issues. Perhaps there is some sort of template (e.g. Celestial, etc.) that could be added to undead oxen, commoners or whatnot that would have them continue on as though they had not died. Perhaps this is the sort of thing that has happened in Geb?
Wow. Having read this entire thread I can actually say I am shocked at the lengths both sides of this argument are going to to defend their "turf". Both sides are like "cargo cult" members building elaborate landing strips for the fruit of their argument to land on... And oh the sadness when the plane never lands. There is only human (and even stranger : Corporate) nature at work here. And any analysis by rabid fan-base or long suffering authors is probably time better spent reading or writing books. There is a rather large world of books (finished and unfinished....) and life experience outside these petty arguments. Enjoy!
Those who forget the past are doomed to repeat it... I have seen too many beloved campaign settings and print publications destroyed to make way for new hyperspace- roleplaying- bypasses to participate in "new editions for new editions sake" shenanigans. Remember the "fun police" , and the whole "everybody can get together and play on-line now if only you all buy this subscription to nothing"?? Pathfinder for me.
I placed this order Nov. 23. And noticed my bank had the transaction "pending" a few days ago. The funds never came out of my account and are no longer "pending". Should I be concerned about that sequence of events and the long processing time on your end? I know it has not been 15 business days yet, but you guys usually get an order rolling pretty fast....Please advise. Thanks Sign in to create or edit a product review. |