HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius is angry when the magical darkness consumes the area. A better cleric could possibly dispel the shadows. But he wasn't that sort of holy man.
He moved by memory to the door, and when he was just outside the darkness he opened a sack of metal ball bearings and spilled it on the floor.
The ball bearings will cover a 10-by-10 square. It's a DC 10 DEX saving throw to move through it without falling prone, unless you're moving at half speed. I can't see the map, since I can't use my home PC for now. Although, I expect to have power relatively soon. So I'll trust the GM to move my token as he sees fit, based on my descriptions.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
I much prefer that the DM rolls for initiative and even saves. It speeds things up a lot.
Oh, X The Halfling, unless it really bugs you I'm going to write out your character's name as "Ecks". You know the same way that Star Wars novels write out "Artoo" or "Threepio". It just feels a little more natural to me and reminds me I'm referring to a person.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
DM, I'm not sure if I'm hidden to the rest of the humanoids or not. I'll roll as if I am, and you can take the rolls that apply and ignore the rest.
Darius grimaces and fires a bolt from his hand crossbow at one of the humanoids, with only the slightest pang of guilt. The cloaked fellows had been ordered to kill him, and he could only assume that they would comply. And while he may have been a fan of danger, he was generally averse to dying.
Targeting the nearest goon.
Crossbow w/ADV: 1d20 + 5 ⇒ (13) + 5 = 18 <--
Crossbow w/ADV: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Sneak Attack: 1d6 ⇒ 6
Darius then tries to blend into the shadows. Cunning action to Hide.
DEX (stealth): 1d20 + 7 ⇒ (14) + 7 = 21

HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"Yes, ma'am," the cleric answers cockily. "Name's Darius by the way. Pleased to meet your acquaintance. Now lets go make some money."
He then turned to Jack.
"Hope you don't take this the wrong way, but you seem a sneaky sort. And not that I'm not confident in your abilities, but how's about making the shadows work a bit more in our favor, eh?"
Darius places a hand to the holy symbol around his neck, and a living shadow leaps to his fingertips. He presses the hand to Jack and the shadows seem to deepen, while sound muffles just a bit.
Just gave Jack the Blessing of the Trickster. He has advantage on Stealth checks for the next hour, or until I grant the blessing to someone else.
"And now you know how elves move so quietly in the woods. We cheat."
Darius keeps his crossbow in hand while he stalks up the stairs.
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
Passive Perception is 15.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
DEX Save: 1d20 + 5 ⇒ (14) + 5 = 19
"Whoa!"
Darius dives to the side.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"Deal!" Darius calls back as he draws his hand crossbow. He keeps the flitting creature in his sights as he does exactly as the cloaked man instructed. He pours on the speed, his coat flapping in the wind, to keep up.
Using Cunning Action to Dash. That gives me a 70 foot movement because Wood Elves are ridiculous. I'll make a perception check in case it's needed.
WIS (perception): 1d20 + 5 ⇒ (16) + 5 = 21
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"Do you need that thing dead or slowed?" he asked the man wearing the dark cloak. "Pretty sure I can hit it with a bolt."
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius was a wood elf who looked scrawny even by his own people's flimsy norm. His hair was cut short, in a tidy but utilitarian manner. And he wore an overcoat that was all the rage in Whitestone. It was both fashionable and useful, since it hid his tools of a more larcenous nature. But his amulet to Selûne, the Moonweaver, was in obvious display. Overall, he resembled more an unassuming merchant than any kind of adventurer, and that was how he liked it.
He walked along breezily, ready to start a new job. His coin purse was starting to get a little light, and his Clasp contact promised him that Ziago had something profitable in store for him. And so he wasn't worried.
Nor was he particularly prepared to see something zip flying past him at an impressive speed. "Don't see that every day."
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
It's been fun, guys. Good gaming to you all.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius disinterestedly watches an arrow sail far from him. "Let's just let them come to us."
Longbow vs. nearest Hobgoblin w/ DIS: 1d20 + 6 ⇒ (3) + 6 = 9
Longbow vs. nearest Hobgoblin w/ DIS: 1d20 + 6 ⇒ (1) + 6 = 7 <--
31 arrows left.
"Wow, I have really needed the practice," he says offhandedly to the the others.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius moves up a bit, and then fires another arrow. The shot goes off to the right, and Darius growls.
longbow vs. nearest hobgoblin: 1d20 + 6 ⇒ (2) + 6 = 8
"Damn wind kicked in."
Moving up 30 feet only. 32 arrows left.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"Oops," Darius said with a smirk.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Well, that's a good sign.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
That makes my shot with Disadvantage, but still doable. I would still potentially get sneak attack, but no crit. Hope they have an AC less than 18.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Sorry, Mondays suck at my job.
Darius gets off his carriage, and draws his bow. He takes a moment and sights his shot.
I'm assuming this is advantage. If not, ignore the second roll.
longbow vs. nearest hobgoblin w/ ADV: 1d20 + 5 ⇒ (13) + 5 = 18
longbow vs. nearest hobgoblin w/ ADV: 1d20 + 5 ⇒ (20) + 5 = 25 <--
Oh, please let that be with advantage. I'll do the damage on two lines.
Damage w/ sneak attack: 1d8 + 3 + 2d6 ⇒ (4) + 3 + (2, 5) = 14
Extra Critical: 1d8 + 2d6 ⇒ (4) + (5, 5) = 14
So 28 damage if the crit applies.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
I'm good with moving forward.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius wracks his brain to see if he had read anything associated with green skin conditions.
Investigation: 1d20 + 6 ⇒ (7) + 6 = 13
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Well, if we're going for different folks then Darius and his insatiable curiosity will work with Green Imsa. How could he not?
Darius takes his place in the caravan and keeps an eye out for danger.
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Should we all be guarding a single client. Or should we spread out?
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius prepares his carriage and horses, a proud look on his face. He'd always wanted a carriage. He'd ridden enough horses to know he wasn't a particular fan of the experience. And he certainly didn't relish the saddle sores he knew his companions would get. And so he made a point to offer each of them a chance to ride in his carriage should they need a chance to relieve their aching bones for a bit.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Thanks for the help, Emy.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius does his best to show off his athleticism, but is oddly distracted, by a distinctive passing bird, which he knows is considered an ill omen among Tymora worshippers. Of course, that was just superstitious nonsense--
STR (athletics): 1d20 + 3 ⇒ (1) + 3 = 4
Darius nearly knocks himself unconscious when he dropped a box he was lifting on his head.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Nope. I'm good personally.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius tells Zatqualmie, quietly, "We'll go with you tonight to see what we can dig up."
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
I don't have any crafting to be done, personally. Only thing I'm proficient in are thieves' tools. So unless someone wants to start a crime spree... :-)
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
No problem, Erl. We can bring you into the fold slowly with an air of suspicion. ;-)
Darius eyed the moon elf - no wait, Eladrin - there was a difference, stronger connection to the Feywild. Regardless he gave the fellow a onceover. He noted the sword and crystal pendant, both lying within easy reach.
"Actually, we're looking for work ourselves. We were heading to Blackgate to see if we could find something fun, challenging and that hopefully paid decently. You're welcome to accompany us," he said jovially.
When the Eladrin turned his head, he signaled to Ragar to keep an eye on their new tag-along - just in case.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"He is hiring only the best, of course," Darius responded with playful bravado.
Zat, have you told the others about Talis? We would be willing to help, I'm sure.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius spends the next few days enjoying the luxuries afforded to an adventurer who is reckless with their money. In other words, he plays his part.
Aside from this, he makes a point to keep an eye out for the cultists. Everyday, he travels with at least one of the others to the Blackgate.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
I'm operating under the assumption that this is the conclusion of our first day here. If I'm wrong, GM, please let me know.
"We'll head there first thing in the morning and put some feelers out for when the cult arrives. For now, I don't think a single evening of revelry will kill us."
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"The best in the city, or so I've been assured. I prefer their wines myself. Please, take a seat. I hope your order was more accomadating than my own city contact. Granted, unless someone leveled a crossbow on you it would have to be."
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Here is a preliminary discussion thread for the S&S game.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius frowns as he looks around.
"I forget. Was Mistress Emyrelda going to join us for dinner? Or was she dining in with her order?"
"Well, regardless, here's to fame, fortune, and good health," Darius toasted with his drink.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Really tempting, Zat, but I know for a fact that the first book of S&S is RP heavy in the beginning, and so I want to see how that works out for me first before I commit to another game. I love your approach though and am probably going to steal it.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Oh, just to gauge the temperature I'm thinking of opening a 5E Skulls and Shackles game soon. Would anyone here be interested?
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Erlmander - It would probably be best if you recognized one of the PCs from your past. It'll make introductions much faster. Pick a PC and say hello. I think everyone but Emy is at the Inn now.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Ragar "Two-Fisted" Coughlin wrote: So, Darius, any luck making friends or influencing enemies? We need to get ourselves hired on, eh? When do we head outside the walls to Blackgate to find Ackyn Selebon? Darius looked despondent as he said, "Well I caught up with a an old acquaintance of my father's who apparently doesn't remember him fondly. It turns out he recently stole something from him. I really wish I could pretend to be shocked, but I'm not. Not even a little bit."
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Lifestyle seems to be more in line with living somewhere. But I'll happily pay the 8gp for the Wealthy Inn. Current gold 499.96 gp.
Darius lives the high life while not too subtly trying to track down someone in Baldur's Gate who had magical items to sell.
uh, Charisma check, I guess?
Charisma: 1d20 - 1 ⇒ (1) - 1 = 0
Oh, come on!

HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"Ah, Bauldur's Gate," Darius said to the others in a faux wistful tone. "I truly hate this place with a burning passion that knows no end. I should kill the cultists just for making me come back here."
Darius took a deep steadying breath.
"Okay, here's the plan as I see it. We are in need of a cover and we need to be outfitted for our next endeavor. So why not kill two birds with one stone. So we shall act as," Darius said with a put-upon sigh before continuing.
"As adventurers. Any discrepancies, half-truths, and secrets we keep, will merely come off as a bunch of ignorant sellswords looking to make a fortune in some blood-stained ruin, and not as a bunch of would-be spies attempting to thwart a conspiracy by an evil cult of dragon worshippers."
"So simply put. We should spread the wealth a bit. Personally, I was thinking of going to the Helm and Cloak. It caters to a more well-to-do crowd. There we should be able to get the word out that we are interested in purchasing magical supplies. We might also attract some thieves, but let's not be modest. I pity whatever cutpurse is dumb enough to mess with us."
I want to stay at a wealthy inn. That costs 8sp a night. At 10 days, that's 8 gp total. Essentially, I want to try to get our group set up with magic weapons if it's at all possible. And I think spending some coin is the way to do it.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Yeah, sorry. Was a little unsure how to proceed there myself, too.
Darius thanks the Frume and Erlanthur for their suggestions.
"Although, I'm not sure how much good that will do. My longbow was bought in Greenest. Decently made, but not particularly distinctive. As for my rapier and daggers, I doubt that would distinguish me either. But perhaps some hair coloring might be in order. I've always thought I'd look dashing with black hair."
"Beyond that, whatever arrangements for a ship you can make, do so quickly. We can't spare a moment."
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
I got to admit, that's pretty cool, DM. But I think I'll decline. The archetype seems built around a rogue with high Wisdom - which I don't have. And I'm pretty comfortable with Darius as he is.
I do like it a lot though.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Hey, DM, could you send me a link of the UA you were mentioning. I can't find it. Unsurprisingly, the d&d mobile website continues to be the most unhelpful design ever.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
I wouldn't say no to a wizard, or sorcerer, but I'm honestly okay with other options. I don't necessarily care about filling out gaps. Sometimes those gaps and weaknesses can be a lot of fun.
Let's try to recruit from folks we know. Does anyone have someone in mind?
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"We understand. Is there anything in particular you would like to know? I assume you want to know their leadership, and aims. But is there anything else?"
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Oh, hey, I was just wondering something. I'm cool to go ahead with 4 players, but should we consider maybe getting a 5th? D&D 5e can be brutal, and I would not say no to an extra set of hands. We're even at a part where recruiting additional help makes story sense.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Ragar, don't forget that one of the potions I bought is for you.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
"I assume this sailing vessel can accommodate our mounts then? Well, no matter. I can pay extra if it's required. If we beat the Cult to Baldur's Gate, do you have any contacts there who could help us?"
Sorry for the delay. But I'm good to go. Current money at 507.96 gp.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Sorry, getting off a rough week.
Darius grimaces at the additional intrigue of the two groups interested in the cult's actions. But he supposes they mean well enough.
"Well, as I said before, I have a personal stake in this. So, yes, I am committed."
Darius consulted his notes.
"We found a note referring to Naerytar. Specifically it said something about 'everything being freighted north' to there. Can you tell us anything about this place?"
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Darius had a business-like manner as he said, "I have a personal stake in seeing the Cult brought low, so I will continue in this endeavor. However, perhaps it would be for the best, Masters Frume and Erlanthur, if you explained your own parts in this. Just who are you? And who do you represent? I have no real tolerance for mysterious benefactors. They are always more trouble than they are worth."
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Emy, here are the D&D Basic Rules. The player's rules has the gear you can purchase. The DMG does have items in it, but it'll be up to the DM on whether or not those things drop.
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None
Total Gold before Shopping: 763.36 gp
Sold
• donkey (4 gp)
• cart (7.5 gp)
Bought
• draft horse (50 gp)
• carriage (100 gp)
• rations (0.5 gp x 20 days = 10 gp)
• chest (5gp)
• rope, hempen (1 gp)
• horse feed (0.05 gp x 18 days = 0.9 gp)
• healing potions (50 gp x3 = 150 gp)
Total Spent: 305.4 gp
Total Left: 457.96 gp
Any chance someone sells magical gear in town? Will we need a check for that? I'm not expecting a magical Kwik-E Mart, but maybe a local wizard with some scrolls or a magic doodad or two?
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