Skeleton

Daren Nightborn's page

2 posts. No reviews. No lists. No wishlists.


RSS


Clark Peterson wrote:


OK.... if you really want to hear...

My comments were short and sweet. This was a pure reject all the way:

"Ah, the random power item! Always a classic! But not a hallmark of superstar design, which we commented on multiple times last year as well. And as a result, a reject from me."

It was agreed and nuked right away.

While I didnt say this in the judges forum, I will say now:

Giving out random buffs is just not a hallmark of good design. One of the few real holdovers is the wand of wonder and it is a bit anachronistic and maybe survives because it is the sort of throw back item that represents...

The funny thing is I am not an old school player I didn’t start until 3.0. I just really love random things. I was shooting for an Item that would almost always give you a damage buff but you didn’t really know what kind. I did see though that random was not a fav of the judges but alas it was too late. It’s a shame to because I really think I did my homework on the villain.

Anyway Clark thank you for taking your time you are a monster on the forums and put in so much time and effort really driving this community just from what I have seen in the past few weeks. I hope this gets you some form of monetary incentive… LOL


Ok, Clark let me have it. Please don’t sugarcoat the critic I got thick skin... Well no I don't but I want to learn and since I have to type any replies we don't have to worry about how PC it will be.
Thanks!

Scabbard of Random Empowerment
Aura Moderate transmutation; CL 9th
Slot —; Price 22,000 gp; Weight 1 lb.

Description
This scabbard has a metal exterior that is heavily decorated. The images and symbols depict both elements of chance as well as the powers the scabbard can bestow. The scabbard will resize to fit any knife, axe, dagger, sword, or similar weapon up to and including a greatsword. Up to three times per day on command, the scabbard randomly imbues a special ability on the weapon it holds. Activation also triggers any command word of the ability if needed. Touching the scabbard allows the wielder to know what ability is currently imbued. The ability lasts for 15 minutes or until willed to end. Only one ability can be sustained by the scabbard at a time. Identically abilities tempory or otherwise do not stack. This Item will not function for weapons with an effective Weapon Bonus of +10.

d% Temporary Special Ability
01–05 Bane (rolled randomly)
06–16 Flaming
17–27 Frost
38–48 Shock
49–59 Ghost touch
60–73 Merciful
74–84 Throwing
85–95 Thundering
96–100 Vicious
Requirements Craft Wondrous Item, Greater Magic Weapon; Cost 11,000 gp