Zetesofos wrote:
Considering Sorcs as less variable blasters, I could see them instead getting sort of 'supped up' cantrips, with less spells or less refresh. So, those low level magic missiles or firebolts are more deadly from a sorc, but they simply don't have access to other spells (or as many). Perhaps they get a wonderous item (like the bloodstone) that takes up a slot (so they can't slot a spellbook), and that increases damage/effect of cantrips and/or removes their component cost (which would fit with eschew components.
As for the keywords, from what I'm understanding is that they will be on a) the player via feats, an ability, and an item. So, what I imagine is whenever a player attempts to preform an action, the game checks the following:
player feats -- ability cast -- item
So, you may have the following setup
Feat (pyromancer) -- Fireball -- Staff of Flame
now, each of those has the keyword fire. One of them looks for the keyword, and assigns bonuses for each source that has it.
Does that sound right?
As I understand it the game would check for how many keywords that would apply to the attack (in this case Fireball) and adds a bonus for each keyword that applies (+5 for "fire" plus any others that could apply: power, radius (seeing it's an AoE spell), etc).
I'm not sure about the feat (i don't think they have talked about feats yet, but I could be mistaken).