Priest of Desna

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Goblin Squad Member

I like Civic Assets.

Goblin Squad Member

Zetesofos wrote:

Considering Sorcs as less variable blasters, I could see them instead getting sort of 'supped up' cantrips, with less spells or less refresh. So, those low level magic missiles or firebolts are more deadly from a sorc, but they simply don't have access to other spells (or as many). Perhaps they get a wonderous item (like the bloodstone) that takes up a slot (so they can't slot a spellbook), and that increases damage/effect of cantrips and/or removes their component cost (which would fit with eschew components.

As for the keywords, from what I'm understanding is that they will be on a) the player via feats, an ability, and an item. So, what I imagine is whenever a player attempts to preform an action, the game checks the following:

player feats -- ability cast -- item

So, you may have the following setup

Feat (pyromancer) -- Fireball -- Staff of Flame

now, each of those has the keyword fire. One of them looks for the keyword, and assigns bonuses for each source that has it.

Does that sound right?

As I understand it the game would check for how many keywords that would apply to the attack (in this case Fireball) and adds a bonus for each keyword that applies (+5 for "fire" plus any others that could apply: power, radius (seeing it's an AoE spell), etc).

I'm not sure about the feat (i don't think they have talked about feats yet, but I could be mistaken).

Goblin Squad Member

Keovar wrote:
DarkOne the Drow wrote:
The only way I can see where one could increase the quality of the end product of a step is to use more materials for that single higher quality product. Well that what happens in the real world mining and refining industry.
Right, a way to refine material again to increase quality at the cost of quantity. As iron-poor as Japan was, they worked to make the most of what they had and the result didn't come out like a goblin dogslicer.

Japan was iron poor in that they had little of it, but what they used for katanas was very pure (i.e. QL300 ish). Admittedly they used a lot to make one sword but it was good quality to start with. And they only used the best part of the refined material (where the oxidation of the material was precisely right).

In game terms they started with approx 100 pounds of QL300 iron ore and ended up with 15 pounds of QL300 iron and 45 pounds of QL280(+/-15) iron. This example is of course highly inaccurate in relation to reality, I haven't looked up the precise formula (or any at all). I doubt that the devs are going to give mixed quality refinement results, but still QL300 iron ore is necessary for QL300 Iron ingots.

As to using a lot of QL50 iron to make a tiny amount of QL100 iron, and eventually a microscopic amount of QL300 iron. If GW went that route QL300 wouldn't be rare anymore (after a sufficient amount of time). In the end it would cheapen what a QL300 product meant. QL300 products are supposed to be works of art, presumably unique as well, and incredibly difficult to produce. One could argue that given sufficient time they could become uncommon (instead of rare) but the time frame would be a LOT higher (like 20x higher) than allowing purification to raise quality.

I like the system GW has stated in their blog. It rewards every player involved for their investment and a weak link in the chain produces a weaker product.