Jhofre Vascari

Daniil's page

154 posts. Alias of Chobo.


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Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Enjoy your trip. I think up a question.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniel watches and waits as he listens to the hobgoblins words.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil anxiously watches the exchange from the concealment of the brush.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

All, I am going on a quick camping trip with the family and will be back Sunday evening.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil takes his customary place in the rear, watching their back trail and Edran, as they march toward Gristledown.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

No worries I've been swamped too.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Talking with Themselves - Daniil and Elyas

[b]"Good point! We best be careful," Daniel agrees with Elyas.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil nods his head in agreement at Father Shamus' advise, Best we keep our eyes open. I don't think this is an accident. He pulls Elyas aside, "Lets keep spreading the rumor about the rangers."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Before Daniil starts spreading the rumor they agreed upon he hears the commotion on the other side of the camp and tries to find out what is going on.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Sorry long day at work will post tomorrow.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"We could wait a bit and then let it slip that we found the rangers," Daniil continues as he paces. He stops looks at Elyas and offers, "and we could say that they are planning a raid to destroy the bridge the hobgoblins are building." With the first genuine smile he has had for days he adds, "If this diverts the hobgolin's attention we could conduct a raid on Pheandar and rescue any prisoners."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"I knew there was something off about the man." He paces as he thinks for a few moments, "Might be best if we feed him some false information and draw the Hobgoblins away."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil spends time around the camp tending to his gear and talking to Father Shamus.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

I will be on the road traveling over the next 24 hours please bot me as necessary.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"Moving deeper into the forest makes the most sense," Daniil argues. "Once we have the civilians safe then we can start scouting from a position of relative safety."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Upon hearing that Reuben and Cyne have not yet returned Danill is concerned. "We wait one day and no more for Reuben and Cyne to return then we move." He refuses to speculate about the hobgoblins plans.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil loads up his pack with the supplies plundered from the hobgoblins. He considers building something to drag the supplies with but rejects the idea as it will leave a clear trail for someone to follow.

When the group is ready to leave he takes a spot in the rear and try's to cover their trail.

Survival: 1d20 + 7 ⇒ (5) + 7 = 12 attempting to cover the group's tracks

can carry 25lbs and still be at light load. 150lbs is his limit


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"Alright, supplies first," Daniil concedes.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil eventually fell asleep despite Ian's hushed conversations. In the morning he recomendd, "Lets go back and talk this over with Father Shamus and the rest of the refugees."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Thanks for the heads up.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"Might have been a trap left here by the Rangers for the hobgoblins," Daniil shared. He approached the outpost trying to find a way in.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil launched another arrow at the still standing Ettercap.

Longow @Ettercap /deadly aim/Fatigued: 1d20 + 5 - 1 - 1 ⇒ (19) + 5 - 1 - 1 = 22
Damage: 1d8 + 2 + 2 - 1 ⇒ (6) + 2 + 2 - 1 = 9


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"Beware the ground is covered in quicksand," Daniil yelled as he released an arrow at the Spideheaded creature.

Longbow @ Ettercap/deadly aim/: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil slinks over to bush drawing an arrow as his companions approached the lodge.

Stealth (fatigue): 1d20 ⇒ 6


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"Best be cautious we don't know what we might find," Daniil cautioned.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Exhausted Daniil is grateful when Falcon motions the group to stop. With his hands on his knees he tried to hear the sounds the early morning forest was making over his own labored breathing.

Aid another Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"Push on," Daniil responded wearily. "Solace leading is a good idea and we can put up some light if we encounter some gobo's."

DC 12 Con: 1d20 + 1 ⇒ (8) + 1 = 9


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Updated loot & skill/saves spreadsheet.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

I'll take 20 arrows.

I guess it make sense to leave a cache we want to travel light and move fast," Daniil agreed.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil helped gather the recovered food and gear. ”Best be moving on,” he advised.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil rushes toward the fray and launched another arrow at the dire wolf.

Longbow @ Wolf/deadly aim/divine favor/point blank shot: 1d20 + 5 - 1 + 2 + 1 ⇒ (19) + 5 - 1 + 2 + 1 = 26
damage: 1d8 + 2 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 2 + 1 = 12

Will target green if wolf is down


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Just to be clear my attack is at the wolf not the blue hobgoblin. Sorry :(


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Using the trees as cove Daniil crept toward the encampment. Again he calls down dead-eye's blessing upon his actions as draws his bow and released it with a load thwang sending an arrow toward the giant wolf.

Fervor to cast divine favor as a swift action.

Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Longbow @ Blue/deadly aim/divine favor: 1d20 + 5 - 1 + 2 ⇒ (18) + 5 - 1 + 2 = 24
Damage/deadly aim divine favor: 1d8 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10

Effects: Divine favor 9 rounds, Seize the initiative


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil listens to his comrades suggestions and offered, ”I’ll stay back and try to cover those sneaking in with my bow.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"Perhaps if we set a trap along their path to the bridge," Daniil offered. He stepped back and started counting his arrows, Thirty-seven left, they wont last forever.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

No worries, enjoy!


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil nodded his head in agreement, "Better safe then sorry."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Sounds good.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Makes sense, will do.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil gets into a rhythm and launched another arrow across the river.

Composite Longbow @ Green: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Attack info::

Attack +6 = +3dex, +1bab, +1 weapon focus, +2 divine favor, -1 deadly aim (+1 if within 30ft)
Damage +6 = +2str, +2deadly aim, +2 divine favor, (+1 if within 30ft)

Composite Longbow +2 st dmg - 1d8 / crit ×3 / range 110 ft. / weight 3 lbs. / type P
Feats for ranged attacks - Point Blank Shot, Deadly aim, Weapon focus


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

No worries, it was my fault. I still had level 1 in his header.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

bab+1


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil rushed forward calling upon Erastil to guide his shot as he launched another arrow at his foe.

Longbow @Yellow: 1d20 + 6 ⇒ (14) + 6 = 20deadly aim, divine favor
damage: 1d8 + 6 ⇒ (1) + 6 = 7 deadly aim, divine favor

Uses fervor to cast divine favor as a swift action.
Divine favor 9 rounds remaining


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil hustled forward and let an arrow fly at one of the hobgoblins across the river.

Attack, Yellow: 1d20 + 4 ⇒ (12) + 4 = 16 Deadly aim
Damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Deadly Aim


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil notched an arrow as he crept up between the trees on the road.

Stealth: 1d20 + 2 ⇒ (1) + 2 = 3

Nice


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil promised Father Shamus and Kel he would do his best to return safely.

------

"Tis a good Idea," Daniil agreed. He looked around at his companions, "Anyone else what to volunteer to be the cheese in our little trap."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

^^ correct


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Daniil considered the options for a moment and crossed his arms as he advised, "I think we should move deeper into the forest. Yes it will be harder for Lirosa, Taidel, Reuben, and Cyne to find us but it will also be harder for our enemies."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image
Alezandu Pavlenco wrote:


Abruptly, he turns and strides over to the party, interrupting their conversation. "Do you people have any idea what's going on in Phaendar or what the hobgoblins have done with the captives?"

Startled at the interruption Daniil took a moment before he responded softly, "I suppose they are either dead or enslaved. Dead if they are lucky."


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

"We've lost many friends already I'd rather be a little distrustful then see more dead," Daniil countered to Elyas.


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Brick Discontinued

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Legends of Golarion and Hyperbolic Reviews

3/5

I've struggled some with this review. I erred on the conservative side with a 3-star rating, but I really thought this set was more of a 3.5. A number of the 1-star reviews are, in my opinion, hyperbolic. It's like they were written by Comic Book Guy, "worst miniatures ever." I think this is a combination of a quality slip with some of the common miniatures, high (possibly unrealistic) expectations, and peoples' need to vent their frustration about their disappointment.

The rares are awesome and uncommons are very nice, for the most part. I like the sculpts and the paint jobs. Some, and only some, of the commons definitely have problems. The sculpts are fine, but the paint jobs aren't. I think the Knight of Ozem and Hellknights stuck out as particularly poor quality paint jobs.

My other major complaint about the set is that I didn't get a complete set. Instead, my case had a pair of duplicate bricks. I missed out on Queen Ileosa, the Sandpoint Devil, and Djinn (and Janni, for that matter) which was highly disappointing (I've bought a case of each set that's been released and I've always gotten full sets until now).

The good news is that I now have enough kobolds (for this week's Dragon's Demand game) and orcs. I also added enough goblins that I probably won't need any more.

TL;TD: Overall set is good, but there are a few problems with some common figures.


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A Map Folio I can use

4/5

As a long-time subscriber, I have all the map folios. The is the first one that I've been able to use. The folios have struggled to find their place, but this one hits the spot for me. The player-friendly map of Varisia is usable for multiple campaigns (and has a "here there be dragons" feel without the spoilers). The map of Magnimar is usable across multiple campaigns and Sean#4 of PFS. The map of Kaer Maga is also useful when combined with several other products.

I still don't like the slipcovers that hold the maps. They would benefit greatly from the inclusion of pockets to help keep the maps in place.


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Solid Introduction to PFRPG

5/5

I ran this for my group when we made the transition to PFRPG. We had previously run 3.5e Savage Tide and Star Wars SE Dawn of Defiance.

I ran this (along with the 2 follow-on adventures) as a "monster races" campaign with 6 players. It's a classic "go to the dungeon and bring back a mcguffin" style of adventure, although it does a good job of wrapping a plausible story around this idea and presenting it in a way that doesn't feel artificial. Just enough of the backstory is revealed to the PCs for them to have an idea of what's going on, without giving too much away.

The encounters made sense in the storie's framework. The challenges were a good mix of middling to challenging. There were a number of useful call-out boxes to explain rule differences for those coming to PFRPG from 3.5.

All said, it's a solid introductory adventure and introduction to PF the game and the setting.


Scans with small faults

5/5

I waffled on whther to give this 4 or 5 stars. The scans are pretty good though, so I went with 5. The pages are straight, but some of the pages have slight shadowing along with sides. Also, the art tends to "bleed through" and can faintly be seen on subsequent pages. Again the text is selectable and searchable (at least using Acrobat Reader).

Aside from that, it's very nostalgic to be able to see and download these PDF's. It's fun to go back and look over these rules again after 20 years.


Good Scan...

5/5

Gaming content aside, my rating is for the quality of the scan. The pages are straight and the text is actually searchable (not something you get with most scans). The text isn't black, but is easily readable and maps are in good condition as well.

Since my group is currently playing the Savage Tide Adventure Path, I found it interesting that the purchase includes module x1 The Isles of Dread (I don't include the original Blue Box including that, but it was over 20 years ago).

Enjoy!


A Fun Read...

5/5

I bought my Red Box in 1985 and it was my introduction to gaming. I had recently gotten a urge to revisit D&D Basic with the possibility of running my current group through a short campaign. Fortunately, Paizo has the PDF so I don't have to try and hunt down a copy on Ebay of something.

The scans are pretty good. The pages are straight and the text is easily readable. Not only is it readable, but the PDF is searchable as well (which is a handy feature). The only issue I've noticed with the scan is that some text/images from the other side of the page can occasionally be seen.