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I did poke around a bit but couldn't find the answer;

How does the structure option work in practice?

The stuff it's listed for examples are all generally much much larger than the demiplane would be with a single casting.

Anyone have some insight?


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I'm having trouble finding something about this interaction; maybe you folks know.

If you take the magical exemplar trait (which lets you take more than one magical trait), can you take Magical Knack twice, but for two different classes?

Ex; could you take Magical Knack (Wizard) and Magical Knack (Cleric)?
Granted; this is expensive in terms of resources (multiple feats, 4+ traits, ect); but I couldn't find something either way that says you can or can't. Mostly because it assumes you can only have one per category and doesn't address the Exemplar interactions.

This is akin to weapon focus. Same feat, different non-stacking target.

What I have found pretty much all makes the assumption that you cannot have more than one trait in each category anyway, so in that case being able to take the same trait twice; abit differently; is a moot point.

But with the Exemplar trait, that changes without much in the way of saying what can and cannot be done with it.

Anyone actually know or can point me to something I missed?


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Hit on this idea while feeding pets and I already did a search on this and found a lot of mixed answers.

Please nicely correct anything I get RAW wrong in this question.

First off; False Focus lets you totally ignore any material item or requirements for them up to 100Gp assuming your focus costs at least that much.

That means, as I understand it, if some spell required a stack of 100 gold coins or a 100 go pile of diamond dust or any other component, you can ignore it.

A practical example would be Create Armaments. It should be able to make any weapon for free, up to 100 go of value, out of nothing since the material component was an equal value of diamond dust. Basically substituting energy from the focus for the matter.

I'm about 95% sure I have that part correct.

Now the messy part of the question; Fabricate.

My understanding of the spell is it turns a stack of raw materials into something else of equal material value to those base raw materials.
An example would be some wood and iron into a sword.

How does false focus work with that?
Can I take, for example, a generic 1 pound, 1 sp hunk of iron of sufficient mass and volume and use falsefocus to ignore 100 gp value requirement? To make a....say Superior Lock from that iron ingot. That's a 50 gp item to craft.

Edit: For that matter, do I even need the chuck of iron?

Some sort of consist answer would be nice. An official answer would be awesome.


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I've been looking through the books and I can't seem to find a rule about what happens to worn equipment if a character is immersed in lava.

The character is immune to fire so they don't take damage, but is everything they are wearing subject to the 20d6?