Vesk

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291 posts. Alias of Jimbles the Mediocre.


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Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Okay, I gotta say - "Touch of Autocannibalism" is the most terrifying ability name I've ever heard.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

"Don't be touchin' people, stubby!" Damon runs between the draeliks and his allies, throwing up a protective wall of fire.

Attunement: photon 2. Move action: blazing orbit, circling around all three draeliks if possible (two mobile ones if not). 4d6 F damage and burn 1d6 to anyone who crosses the boundary. Damon has concealment and KAC 36 / EAC 36 against any attacks made during this movement. Standard action: shoot as many targets as possible with one blast, prioritizing mobile targets first.

Attack w/ Microfusion Rifle vs. EAC (- wisp ally): 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Attack w/ Microfusion Rifle vs. EAC (- wisp ally): 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Attack w/ Microfusion Rifle vs. EAC (- wisp ally): 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Microfusion Rifle Damage (E&F) (+ photon): 1d8 + 11 + 2 ⇒ (3) + 11 + 2 = 16


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

"Maybe I shoulda waited for you to cut more fingers off!" Damon quips as he explodes into a whirling dervish of plasma.

Attunement: photon 1. Move action: blazing orbit, circling around all three draeliks if possible. 4d6 F damage and burn 1d6 to anyone who crosses the boundary. Damon has concealment and KAC 36 / EAC 36 against any attacks made during this movement. Swift action: summon called microfusion rifle. Standard action: shoot as many targets as possible with one blast.

Attack w/ Microfusion Rifle vs. EAC: 1d20 + 13 ⇒ (8) + 13 = 21
Attack w/ Microfusion Rifle vs. EAC: 1d20 + 13 ⇒ (20) + 13 = 33
Attack w/ Microfusion Rifle vs. EAC: 1d20 + 13 ⇒ (12) + 13 = 25
Microfusion Rifle Damage (E&F) (+ photon): 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Microfusion Rifle Critical Damage (E&F) (+ photon): 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Crit effect: immobilized as per the anchoring fusion. Target cannot move from its location under its own power for 1d4 ⇒ 4 rounds.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon growls, stepping between the draelik and Shabad. "I don't care if you wanna turn yourself into a mincemeat sandwich, but the only way anyone's tastin' our flesh is when I'm punchin' their damn teeth out. Now get outta here before I make you regret some life choices."

Intimidate check (+ sidereal influence): 1d20 + 18 + 1d6 ⇒ (2) + 18 + (5) = 25


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

As the verthanis fall, Damon creeps even closer to the strix. "Sweating yet? It looks like you're running out of time!"

Attunement: graviton full. Move action: fly within 10 feet of the strix at the same altitude. Standard action: time dilation zenith revelation - strix must succeed at a DC 19 Fortitude save or be under the effects of slow for 11 rounds.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Growling under his breath, Damon flails wildly, trying to strike the strix out of the sky.

Attunement: graviton 2. Move action: fly within 10 feet of the strix at the same altitude. Standard action: attack.

Attack vs. Strix w/ Shadow Chain: 1d20 + 13 ⇒ (5) + 13 = 18
Shadow Chain Damage (C): 9d4 + 13 ⇒ (1, 3, 3, 2, 2, 2, 3, 2, 2) + 13 = 33


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

A little slow to the party, Damon leaps into the air, buoyed by his armor's mystical forcepack. "I gave you a chance," the vesk growls, "but I'm kinda glad you didn't take it." Unspooling his shadow chain, he whips the cold metal in a deadly arc!

Attunement: graviton 1. Move action: fly within 10 feet of the strix at the same altitude. Standard action: attack.

Attack vs. Strix w/ Shadow Chain: 1d20 + 13 ⇒ (8) + 13 = 21
Shadow Chain Damage (C): 9d4 + 13 ⇒ (1, 1, 2, 1, 1, 2, 4, 1, 4) + 13 = 30


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
Dr. Shabad Freebairn wrote:
"We have no wish to harm you but if you stand in our way, we will use force,"

"She's right, ya know," Damon interjects, gesturing to Doc. "We ain't here to rip you to pieces, but that is the sorta mood we're in, t' be honest. If you've got a way off this rock, go take it."

The old vesk unspools his shadow chain, allowing the super-chilled links of spiked metal to fall to the organic floor, causing it to crack and bleed. "I get that you might be anticipatin' a bit of pain, but consider this - you leave now and you've got the rest of your weird little lives to stab yourselves with rusty tweezers. You stay, and the last thing you ever feel will be this." Damon clenches a fist, and angry red plasma erupts all across the vesk's armor.

Intimidate check (+ sidereal influence): 1d20 + 18 + 1d6 ⇒ (5) + 18 + (3) = 26


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
DM Brainiac wrote:
You can attempt a Diplomacy or Intimidate check to avoid combat here...

Oh look, that's my cue.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
DM Brainiac wrote:
"Halt! None are allowed to pass!" she declares.

"Aight. I'll stay over here, then." Damon cools his heels for a moment, surprised by the lack of immediate violence. Projecting a sense of nonchalance incongruous with their macabre surroundings, he leaves an opening for the strix to continue talking.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

I can think of all sorts of fun things Damon could do with a mk3 ability boost (solarians are so MAD), but none of them benefit the group as much as applying it to Stef's Dex, so that's my vote.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

"Hmph. Gross." Damon blandly passes his opinion on the overt aesthetic before suiting up for battle.

"I'm tired of creepy people telling me what's best for me. Let's go blow this place to the Abyss."


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
Recorva wrote:
What arc would you like for me to aim towards the opponents this round? Front or one of the sides?

We have weapons in all those arcs, so I would orient our strongest shields towards the enemy.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Gunnery check to Shoot @ Forward Arc w/ Buster Cannon: 1d20 + 15 ⇒ (10) + 15 = 25
Buster Cannon Damage: 6d8 ⇒ (3, 1, 3, 3, 6, 1) = 17

Targeting their front arc w/ our front arc in the flyby. If the front arc loses all SP, the damage is split between the port and starboard shields. If it hits at all, the DC to divert power to shields increases by 5.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

"Doc! Get me some info on the enemy guns - I want to make them regret every shot."

Stef, you should take the remaining +3 bonus for the big gun.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

First off - don't forget that, since we're at least 8th level, that we all gain 1 temporary RP at the beginning of starship combat. If you don't use it by the end of the encounter, it goes away.

Damon growls as the klaxons go off, making his way to the new gunner station. Running his hands over the mystical crystals embedded in the targeting controls, he says, "Let's see what these damned pain-lovers cooked up for us!" Summoning his solar mote, Damon wraps his hands around the angry red star and plunges it directly into the center of the console. The ship shudders, and a burst of red plasma erupts on the outside of the hull, tethered to an empty weapon mount in the forward arc.

Damon projects the energy forward with a roar, and a beam of plasma streaks towards the Tormentor, bending towards the enemy ship's shielding.

Okay! Damon is going to use the new Solar Manifestation TIM (slide 4) to summon a heavy buster cannon in the empty heavy weapon mount in the forward arc. He'll then take the Shoot action to, well, shoot his new toy.

Heavy Buster Cannon:
Type direct-fire; Range medium; Damage 6d8; Special buster

Buster: A weapon with this special property fires blasts of disruptive energy that devastate shields but have difficulty penetrating physical armor. A buster weapon deals the indicated damage to a starship’s shields. If the shields in the quadrant are reduced to 0, split any remaining damage between the two adjacent quadrants’ shields. If the targeted quadrant’s shields and the shields of any adjacent quadrants are reduced to 0, halve any remaining damage before applying it to the starship’s Hull Points.

During a starship’s next engineering phase after being hit by a buster weapon (whether or not its shields were depleted), the DC of Engineering checks to divert power to the starship’s shields increases by 5.

Gunnery check to Shoot @ Forward Arc w/ Buster Cannon (+ ICM bonus): 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29
Buster Cannon Damage: 6d8 ⇒ (5, 8, 3, 3, 4, 4) = 27


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
DM Brainiac wrote:
Father Gloom speaks softly. “I’m grateful for your help, and I’m sure you have suffered somewhat on this journey. I understand you are afraid of the corruption within you—sleeping in some, raging in others—but there are ways to master this power without giving into it. If you wish, I can perform a ritual and grant you the Midnight Lord’s blessing to allow you to overcome some of the drawbacks of the shadow living inside of you. Beware, though, this will not cure your corruption—it might even tempt you closer to allowing the shadow to swallow your soul. In addition, the ritual requires you to endure the smallest taste of pain—merely a gift to take with you as a reminder of your time here with us."

Damon eyes the kayal priest warily, but eventually he shrugs, muttering, "I ain't afraid o' pain," before accompanying Gloom to the dark chapel.

Fortitude save vs. DC 18: 1d20 + 10 ⇒ (4) + 10 = 14
Sad trombone.

The old vesk returns in a foul mood, surrounded by tempestuous solar winds and massaging his left forearm.

Looks like I'm a bit behind - I'll try to get caught up with the starship combat today.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
Stefani Mills wrote:
Stefani still wants a bar. ;)

We added a bar last time! You're not getting two bars!

So, I've updated the starship handout, but it's late, so there's probably a few typos. I boosted the AC and shields and added a new toy for everyone. Doc gets an ECM that allows her to teleport the ship short distances. The rest of us Training Interface Modules, which grant unique starship combat abilities to crew members based on their class abilities. Recorva can spend RP to take crew actions with RAIN. Stefani gets some bonuses to her damage rolls. Damon can materialize an extra weapon of his choice (within limitations) made out of solar energy.

Check out the slides and let me know what you think.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
DM Brainiac wrote:
The next encounter is going to be a starship combat so I'll need those updated stats before we can proceed!

I can get on that tonight! Does anybody have any special requests? I was planning to poke around a bit in the Starship Operations Manual and find a fun thing or two to spice it up a bit.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon grits his teeth against the pain, but he holds the line to focus the robots on him.

Attunement: photon 2. Standard action: attack w/ microfusion rifle against all three 'bots.

Attack vs. Yellow (EAC): 1d20 + 13 ⇒ (11) + 13 = 24
Attack vs. Red (EAC): 1d20 + 13 ⇒ (7) + 13 = 20
Attack vs. Orange (EAC): 1d20 + 13 ⇒ (10) + 13 = 23
Microfusion Rifle Damage (E&F) (+ photon): 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon grins as the robots flock in so closely. "Like fish in a bucket!"

Attunement: photon 1. Standard action: attack w/ microfusion rifle against all three 'bots.

Attack vs. Yellow (EAC): 1d20 + 13 ⇒ (10) + 13 = 23
Attack vs. Red (EAC): 1d20 + 13 ⇒ (3) + 13 = 16
Attack vs. Orange (EAC): 1d20 + 13 ⇒ (5) + 13 = 18
Microfusion Rifle Damage (E&F) (+ photon): 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Fortitude save: 1d20 + 10 ⇒ (7) + 10 = 17: save vs. DC 18.
Damage (B): 1d10 + 6 ⇒ (3) + 6 = 9: reduced to 0 after DR.

Damon feels the pressure on his lungs, but the stubborn vesk ignores the pain. As solar energy begins to accumulate around Damon, he moves at a viciously supernatural speed.

Attunement: fully photon. Move action: move into melee w/ Red. Standard action: solar acceleration zenith revelation - full attack vs. Red.

Full Attack vs. Red (EAC) w/ Shadow Chain: 1d20 + 13 - 3 ⇒ (8) + 13 - 3 = 18
Shadow Chain Damage (C) (+ photon): 9d4 + 13 + 2 ⇒ (3, 2, 3, 4, 4, 3, 4, 3, 1) + 13 + 2 = 42

Full Attack vs. Red (EAC) w/ Shadow Chain: 1d20 + 13 - 3 ⇒ (18) + 13 - 3 = 28
Shadow Chain Damage (C) (+ photon): 9d4 + 13 + 2 ⇒ (1, 1, 2, 4, 4, 4, 1, 1, 1) + 13 + 2 = 34

Everyone is hasted for 1 minute.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Fortitude save: 1d20 + 10 ⇒ (15) + 10 = 25: save vs. DC 18.

Still resisting the supernaturally-thin air, Damon focuses some of his energy on summoning his solar armor before taking another slash at the nearest undead.

Attunement: photon 2. Move action: activate solar armor. Standard action: attack white.

Attack vs. White (EAC) w/ Shadow Chain: 1d20 + 13 ⇒ (2) + 13 = 15
Shadow Chain Damage (C) (+ photon): 9d4 + 13 + 2 ⇒ (1, 4, 2, 2, 1, 1, 3, 1, 2) + 13 + 2 = 32


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Fortitude save: 1d20 + 10 ⇒ (8) + 10 = 18: save vs. Dc 18.

Damon feels the atmosphere escaping from his body, but with a surge of adrenaline he manages to gasp another breath of sweet, sweet air. Without preamble, he slings his shadow chain around at the closest undead.

Attunement: photon 1. Move action: draw weapon (shadow chain). Standard action: attack white.

Attack vs. White (EAC) w/ Shadow Chain: 1d20 + 13 ⇒ (13) + 13 = 26
Shadow Chain Damage (C) (+ photon): 9d4 + 13 + 2 ⇒ (1, 3, 4, 1, 3, 3, 1, 3, 2) + 13 + 2 = 36


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
Dr. Shabad Freebairn wrote:
"Just let me keep next to you and let me try to pacify it with my spell. But a wink's as good as a nod to a disabled security camera, so if it can be defeated with brute force, don't wait for me. But for the purposes of making as little noise as possible, lets approach it together and see if I can do my magic on it before we get all Bang Bang Whoosh Whoosh."

"Alright, then, we rush it together. Quietly. One... Two... Go!" Damon pads quickly and quietly across the trash-littered floor towards the fumbling robot, keeping roughly 10 feet ahead of Doc to head off any unseen hazards. He has his new shadow chain drawn, but holds his attack to give the android a chance to work her magic.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon peeks out the hatch, assessing the room. "We've got a room full of trash, a psycho 'bot, and a big door. Doc, you got a plan? I might be able to get around this thing unnoticed - I could scout ahead or try to lure it away."

GM, will we be getting a map for this space? Damon might need it for sneaky purposes.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
Stefani Mills wrote:
"I dated a closet-Kuthonite for a short time," Stefani says in a quiet aside to Damonkayo. "I didn't realize that all the rods that pierced his ... well ... he did them all himself without anesthetic. He wanted me to add one for him." She shudders. "Creepy as f~~! if you ask me. I broke it off with him right after that."

"You broke it off?" Damon asks quizzically, slightly mishearing the human, "Like a twig? Following directions ain't your strongpoint, eh? I guess you still achieved the goal, though." The vesk doesn't seem perturbed in the slightest.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
Dr. Shabad Freebairn wrote:
She looks back at her comrades to see if anyone objects.

Damon shrugs, seemingly unperturbed by the kayal's masochistic appearance. "My MO right now is to shoot everyone in our way and not waste ammo on anyone else. If the good Father Gloom wishes to pull his people out of our line of fire, I'd say that's a smart decision. If his goals align with ours and he wants to dedicate their resources to help us win..."

Damon shrugs again. "No one's ever stabbed me in the name of the Midnight Lord. How bad can it be?"


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon grunts as the remaining kayals flee into the eternal twilight, a look of disappointment on his face. With a shrug, he goes about picking over the corpses and stowing any unclaimed valuables into his null-space chamber.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon hisses as the knife finds a weak spot in his armor. "Not afraid of fire? How about some ice!" Dropping his rifle, the vesk draws the shadow giant's chain and cracks it at the kayal, bits of frost forming and flittering in all directions.

Attunement: photon 2. Move action: draw weapon. Standard action: attack nearest enemy.

Attack w/ Shadow Chains vs. EAC: 1d20 + 13 ⇒ (19) + 13 = 32
Shadow Chains Damage (C) (+ photon): 9d4 + 13 + 2 ⇒ (2, 2, 2, 3, 4, 2, 1, 3, 4) + 13 + 2 = 38

Damon's current AC is 30 EAC / 30 KAC.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon runs at and then around the largest grouping of kayals, separating them from the group with a wall of fire. With a barked command, his microfusion rifle appears in his hands and he bathes the intruders in plasma.

Not sure where everybody is or how many targets I can affect without a map, so use however many rolls you feel are appropriate, GM.

Attunement: photon 1. Move action: blazing orbit (4d6 F damage and burn 1d6 to anyone who crosses the wall; Damon has EAC 34 / KAC 34 and concealment against AoOs). Swift action: activate called fusion. Standard action: shoot 'em with the microfusion rifle.

Attack w/ Microfusion Rifle vs. EAC: 1d20 + 13 ⇒ (17) + 13 = 30
Attack w/ Microfusion Rifle vs. EAC: 1d20 + 13 ⇒ (11) + 13 = 24
Attack w/ Microfusion Rifle vs. EAC: 1d20 + 13 ⇒ (2) + 13 = 15
Attack w/ Microfusion Rifle vs. EAC: 1d20 + 13 ⇒ (2) + 13 = 15
Microfusion Rifle Damage (E&F) (+ photon): 1d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Perception check: 1d20 + 9 ⇒ (17) + 9 = 26

Damon squints. "I can't see a damn thing."


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

It looks like we're selling the superior iridishell, and Doc's share of that would be 1,056.

Damon will hold off on shopping for now - he's saving up for a really big gun.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Um that is some very high-level loot! Shabad/Recorva, y'all get first dibs on the knife. Stef, I know you normally go for light armor, but that iridishell might still be better than what you're wearing. If you don't want the shadow chains or the void rifle, Damon will grab them both.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon continues to blast the aggressor, throwing clever tactics to the wind.

Attunement: photon (2). Full Action: full attack w/ disintegrator rifle.

Full Attack vs. Giant (EAC) w/ Disintegrator Rifle: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29
Disintegrator Rifle Damage (A) (+ photon): 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19

Full Attack vs. Giant (EAC) w/ Disintegrator Rifle: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
Disintegrator Rifle Damage (A) (+ photon): 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon switches tactics, trying to lay down as much fire as possible.

Attunement: photon (1). Full Action: full attack w/ disintegrator rifle.

Full Attack vs. Giant (EAC) w/ Disintegrator Rifle: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16
Disintegrator Rifle Damage (A) (+ photon): 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

Full Attack vs. Giant (EAC) w/ Disintegrator Rifle: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
Disintegrator Rifle Damage (A) (+ photon): 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon snarls as he's struck by half of a duplex, but the solarian focuses on the giant, sending out a powerful ripple of gravitons with a wordless roar.

Attunement: graviton 3. Standard action: time dilation zenith revelation. Giant must succeed at a DC 19 Fortitude save or be slowed for 11 rounds.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

"Is that the best you can do? Here, let me help you out, you sad sack of fat!" Damon hovers towards the giant until he's directly over the creature's head. Drawing his disintegrator rifle, he pops a shot off. "What are you, blind? Come on!"

Attunement: graviton 2 (forgot to mention this last turn). Move action: move to a point 30 feet above the giant. Standard action: fight defensively.

Attack vs. Giant (EAC) w/ Disintegrator Rifle (- fighting defensively): 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Disintegrator Rifle Damage (A): 1d20 + 11 ⇒ (17) + 11 = 28

With defensive bonus, AC is now EAC 34 / KAC 34.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon will put off shopping until this brute is taken care of.

Hearing the commotion, Damon runs outside to see the cruel giant attacking the community. With a roar of his own, the old vesk activates his solar armor before leaping into the air, allowing the forcepack to carry him high above the ground. "Hey, you stinking coward! If you want some pain, come pick on someone with teeth!"

Move action: activate solar armor. Move action: fly 40 feet up and 20 feet out from the front of the building.

Do we have a map for this encounter?


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Does anyone have a list of loot and such? I checked my notes and it seems I haven't updated the contents of my wallet since Book 1. Obviously I can go back and read the posts, it'll just take some time.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
Damonkayo wrote:
Severe storms in my area have knocked out power, possibly for days. I won't be posting until things get back to normal.

My power came back on late last night. We're all safe; the only losses were an old elm tree and the contents of my refrigerator. I may not be able to catch up on posting until the weekend.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Severe storms in my area have knocked out power, possibly for days. I won't be posting until things get back to normal.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
Dr. Shabad Freebairn wrote:
At the moment, Damon still has the mind mail, but I expect he'll want to take the graphene exosuit, so watch this space.

The mind mail is free to a good home! So is the jetpack, but for some reason I don't think Recorva cares about that too much.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Well, if Stefani is going for the White Carbon, then Damon will go for the experimental graphene suit (really banking on your curse-breaking skills, Doc).

It has 4 upgrade slots, so I'll keep the forcepack, filtered rebreather, infrared sensors, and the targeting computer. The jetpack and the thermal capacitor of no longer of use to me.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Diplomacy check (+ sidereal influence): 1d20 + 9 + 1d6 ⇒ (7) + 9 + (6) = 22

Whew, level 11 coming in clutch out of the gate. I took a minute to meditate on photon skills on the walk here, btw.

"Look, pal. You don't want us here, we don't wanna be here. We don't have any beef with you, so the quicker you let us through the quicker you can forget we ever existed."


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon squints at the gloomy sky, idly fidgeting with his rifle.

"Hmph."


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Solarian 11

Max SP: 110 (↑10)
Max HP: 78 (↑7)

DR: 11/- (↑1)

BAB: +11 (↑1)
Revelations: supernova 12d6 (↑1d6)

Skills: Acrobatics +18 (↑1), Bluff +11 (↑1), Diplomacy +9 (↑1), Intimidate +18 (↑1), Stealth +18 (↑1)

Feat: Mobility

Other: sidereal influence (+ Bluff, Diplomacy)

---------------

Pretty quiet level, all things considered. Never thought that I would end up the party face, but here we are!


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18
DM Brainiac wrote:
Let me know if anybody wants to put on the armor!

"Doc? What the hell is this thing? Damon runs a hand down the outside of the armor, tapping the woven graphene surface.

Damon just got a fancy new suit of armor, but he's... curious.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Damon slumps on the ground, scrubbing his eyes his the heels of his hands.

"It's done. Let's grab a breather and then we can nuke this place."

Down for a 10-minute rest. I'm not interested in any of the loot, but somebody should take Kaeon's armor and that force field.


Male Vesk Solarian 11 | SP 110/110 : HP 78/78 : RP 7/9 | EAC 30 32 : KAC 30 32| DR 11/- : ER acid 5, cold 10, sonic 10 | F +10 : R +7 : W +7 | Init +4 : Perc +9 (low-light, darkvision) : Speed 40, fly 60
Attacks & Abilities:
unarmed +13 (2d6+18 B) : chains +13 (9d4+13 C crit bind) : void rifle +15 (2d10+11 C crit suffocate; 40/40) : microfusion rifle +13 (1d8+11 E&F; crit irradiate or anchor; 40/40) : forcepack (98/100) : SJ (3/3)
Stats & Skills:
S 14, D 18, C 16, I 12, W 11, C 18; Acrobatics +18, Athletics +8, Bluff +11, Diplomacy +9, Intimidate +18, Mysticism +6, Perception +9, Physical Science +4, Sense Motive +4, Sleight of Hand +10, Stealth +18

Out of quips for the moment, Damon will lash out of one of the vethani women (the one who isn't slowed) with knee and tail.

Gaining a point of photon attunement and full attacking.

Full Attack w/ Unarmed Strike: 1d20 + 12 - 3 ⇒ (7) + 12 - 3 = 16
Full Attack Damage (B) (+ photon): 2d6 + 17 + 2 ⇒ (3, 6) + 17 + 2 = 28

Full Attack w/ Unarmed Strike: 1d20 + 12 - 3 ⇒ (16) + 12 - 3 = 25
Full Attack Damage (B) (+ photon): 2d6 + 17 + 2 ⇒ (4, 3) + 17 + 2 = 26

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