Crowe

Damon Surtova's page

18 posts. Alias of Lucendar.


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M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Damon sits down for the supper, kind of lost as what he was supposed to do other than bring the muscle to the party. The moon?! His mind was still grasping with that concept. What lives there? He sat pensively.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Damon looks a little disappointed that Tel didn't let him slice that woman in 8 parts....but alas, it's her issue. He comforts her shoulder, "You are never alone, you've saved my life too many times to count in our adventures together. I've got your back." He quickly finishes a piece of duck and gulps down some ale, wiping his hands on his tunic. "Okay, ready to go!", he says with a sheepish grin.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Damon grips the hilt of his sword as he looks seriously at the stranger. "You threaten one of my friends, you threaten me. You might not like what happens if you do that."

No ranks in the skill.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

"No problem, Tel. Will follow your lead then. Let us know when we leave."


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Damon puts his hand on the cleric’s shoulder. ”Of course dear, no need to even ask. I’m here to help. Just one obvious question: how do we get to the moon? Must be some powerful magic involved I’d wager.”


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

"I agree, Taz, that was just rude. Plenty of fish in the sea, don't dwell on it." Have to stick up for the bro code. :)


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Damon chuckles to Laara, "Ah, Taz, always so discreet."


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Hey Laara! You always appearing from the shadows, never will get used to that. Damon looks at the serving girl, I'll have the duck then. I always trust your opinion in battle and elsewhere. Always so wise. The family is well, I can't complain about the single ladies in court. The Captain of the Guard title has some benefits. He arches his eyebrows with a smile. But seriously, I need some action. Always fearful that my martial skills will erode if I don't keep them honed. Any idea what's up on the agenda? Dragon hunting? Demon hunting? Killing that pig-headed demon was fun...good times. Join a war effort against a Githyanki lich? Anything to keep me from filling out more paperwork! Damon's boisterous laugh fills the room.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Damon walks into the inn, his dueling sword at his side. His arcane silver chainmail, worn under his clothes, is not noticeable. He looks around and smiles. He was so glad to leave his administrative duties as Captain of the Guard behind and focus on the flow of combat, the challenge of facing an enemy on the field, the excitement of discovering the weakness in an opponent's guard....how he missed that feeling! The feeling that reminded him that he was alive. Nothing matched it...not love, physical pleasure, nothing. He smiled at the innkeeper and found himself a table and ordered an ale. He was not as paranoid as his fellow adventurers. He wanted danger, he thirsted for it.

As he waited for his fellows, his fingers tapped the table in rhythm, his eyes scanning the crowd for any dangers.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Shopping and character are complete.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Oooh, Worldwound, sounds fun. That works!


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Damon adventures to get over the monotony of helping run a kingdom. His whole adventuring career was the Kingmaker Campaign, so he's familiar with the Stolen Lands, River Kingdoms, the First World, etc.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

I can't fit it yet, maybe if we level up.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2
Tazwell Bladenkurst wrote:

I assume that Damon really wants to be in combat making full attacks.

There are a couple (3?) of us that can cast Dimension Door. I assume you would want us to move you at the start of combats? That'll mean delaying until our initiative at the start of combat if you roll higher.

The bad news is that Tazwell doesn't have Inspire Courage.

The good news (for a couple of party members at least) is that Dweomercraft is a +3 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. Again, if I can start the performance before you roll spell resistance, then I'll buff your roll.

Of course, love full-attacks. However, when he cannot do so, I changed out Dreadful Carnage for Cornugon Smash, which means that he can move, hit once with power attack, make free intimidate check to demoralize, and get swift attack on same target due to Hurtful feat. So with right rolls, 2 attacks even on standard action. And I can soften up target's saves with -2 for the spell casters.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Okay for my "gift", this is my proposal. Damon had a Belt of Perfection +2 and Telye will surprise him by upgrading it to a Belt +4! Belt +2 costs 16000 and to upgrade it to +4 is an additional 48K, which Telye can do for 24K. That way the belt costs Damon a total of 40K and he saves 24K!


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Ooh, just saw about one half price item. Hmm....let me think.


M Human Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Here is Damon. Up to 284,520 gp spent - still looking around.
Damon is fine with knowing Tazwel through the nation-state and adventuring together. Damon is always looking for some new challenge.
Definitely interested in Outflank - I crit on 17-20. :)


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Here is my submission: Human Brawler with Mutagenic and Shield Champion Archetypes. Big WWF fan growing up, so I remember seeing Ultimate Warrior pummel Andre the Giant and it always reminded me of a crazed barbarian fighting a Hill Giant, so that's where this concept came from. :) I know it's another martial concept and there is tough competition, but had to go with my gut. Good luck all!

Character background:

To say Jon Graves has had a tough life is an understatement. First, as a native of Trunau, a place where you never surrender and prefer death to capture, the fact that he was short for his age was not a good thing. He was bullied a lot and given the fact that he was quiet, naturally he was called derisively "Mouse" by the other young boys in the village. Word spread among the adults, especially his parents, who found the nickname endearing. The love of his parents was all that kept young Mouse sane and able to endure the torment. That is, until the age of 10, when orcs raided the caravan where he and his parents were traveling and slew his parents in front of his eyes. How Jon wished he had been 12 and undergone the Hopeknife ceremony so he cold take his own life and spare himself the suffering that was to come! He was 10, however, and the orcs enjoyed tormenting the young child and instead took him along with some young girls prisoners back to their camp. There, he was beaten, mocked, enslaved, and scarred for life with acid smeared on his face by the orc leader, Greytusk, a sadistic bastard who did so, when Mouse tripped and spilled his drink. Permanently disfigured, Jon begged for an end to his sad existence, but for three months, nothing came of his prayers. Until Halgra of the Blackened Blades led an assault on the orc camp and rescued Jon and the children and brought them back to Trunau.
However, Jon Graves died in that orc camp; only Mouse was left. For weeks after, Mouse was placed under suicide watch as he contemplated killing himself many different ways. Finally, Halgra, who came to care for the young child, inspired and counseled the young child to grow from the experience; to seek vengeance when available against the orcs; and to protect the atrocities that occurred to him from ever happening to any other child in Trunau. Mouse found hope and salvation in those words: he would never let the orcs hurt his village and the only family he had left ever again. He started running and exercising, certain that he would never be weak or a victim ever again. He may be Mouse but he was going to the strongest Mouse ever!
At age 12, he underwent the Hopeknife ceremony and was given his own knife, which he still carries to this day. He tried to become an inspiration to the village, to persevere and strive forward. His dedication impressed a traveling human monk by the name of Juriel, who upon hearing his tale of woe in the tavern one night, decided to teach the young and motivated youth to fight with his fists, head, and legs. Even after the monk's departure, Mouse continued his training regimen and coupled with the onset of puberty, toned his body and especially his strength to its maximum potential. Upon turning 16, Muse joined the town militia, where he became proficient with the shield and adapted it as his weapon of choice, in addition to his unarmed attacks. He saved enough gold and had Sara Morninghawk add spikes to his shield.
However, it was not enough for Mouse and he began inquiring discretely about town of means to enhance his strength beyond its limits through herbs, magic, natural and unnatural means.
Then one morning about 6 months ago, Mouse found on the doorstep of his home a dusty tome on alchemy outlining various alchemical means of enhancing his strength. He read that book night and day until he perfected as well as he could his craft. His skill is still unpredictable and at times, his mutagen backfires but Mouse will endure the circumstances as long as he can defend his village to his utmost ability. Mouse hopes one day he is strong enough to take the battle to the orcs.
Appearance: Mouse is a short human, only 5'7" and bald and quite muscular. He bears the constant reminders of his disfigurement on his face anytime he looks in the mirror and he tends to wear his hooded cloak up to avoid stares. He also has permanent lash marks on his back, which have scarred over, also thanks to the orcs.
Personality: Mouse is very protective of his village and the people he cares about. He cannot allow anyone to suffer as he did and he is extremely protective about children and will charge in recklessly even at cost of his own life. Despite all the horrible things that have happened to him, Mouse tries to be an inspiration for his people.
Combat: Believing in a strong defense, Mouse focuses on shield and punch technique, saving his dagger for slashing damage, if needed. He carries vials of acid, ironically, should he encounter any orcs, especially Greytusk, so he can return the favor. When he needs the best defense, he uses his mutagen.
Friend: Though he is known about town and has become a cautionary tale, Mouse's most trusted friend is Halgra, without whom he would be dead by now. He seeks her advice on occasion. If she is not viable choice, then Sara Morninghawk.
Unknown friend: To this day, Mouse has no idea who left the alchemical tome on his doorstep and turned him on to this field. He is very curious to know who greatly aided him in such a way.
Known Enemy: The orc leader, Greytusk, who wielded a greataxe adorned with skulls and had him smeared with acid escaped death the night of Halgra's raid on the camp, as he was away. Mouse has sworn vengeance on him.
Unknown enemy: Greytusk's commander - Mouse is not sure if it is an ogre or a giant.
Posting ability: I run 2 campaigns on this site and play in 3 others, so I can post multiple times per day.