Crowe

Damon Surtova's page

18 posts. Alias of Lucendar.


Race

Human

Classes/Levels

Fighter 16 HP 212/212 | AC 31, T 19, FF 24 | CMD 41(49) | F +23 R +24 W +19| Init +12|Perc +27|Intim +22|Speed 20ft|Reliable Strike 3/3|Deadly Critical 2/2

Gender

M

Age

35

About Damon Surtova

Male human fighter (weapon master) 16 (Pathfinder RPG Advanced Player's Guide 109)
LN Medium humanoid (human)
Init +12; Senses darkvision 60 ft.; Perception +27
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Defense
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AC 31, touch 19, flat-footed 24 (+10 armor, +2 deflection, +6 Dex, +1 dodge, +2 natural)
hp 212 (16d10+112)
Fort +23, Ref +24, Will +19; +4 vs. effects that cause you to lose your grip on weapons, +4 bonus vs. effects targetting a Aldori dueling sword held by you
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee +3 holy adamantine impervious aldori dueling sword +33/+23/+18/+13 (1d8+43/17-20 plus 2d6 vs. evil)
MW Composite Longbow (Str +6) +23/+18/+13/+8 1d8+6
Special Attacks deadly critical, reliable strike, weapon training
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Statistics
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Str 22, Dex 22, Con 22, Int 13, Wis 20, Cha 12
Base Atk +16; CMB +17; CMD 41 (49 vs. disarm, 49 vs. sunder)
Feats Advanced Weapon Training, Advanced Weapon Training, Cornugon Smash, Critical Focus, Dodge, Exotic Weapon Proficiency (aldori dueling sword), Furious Focus[APG], Greater Weapon Focus (aldori dueling sword), Greater Weapon Specialization (aldori dueling sword), Improved Critical (aldori dueling sword), Improved Initiative, Hurtful, Iron Will, Power Attack, Staggering Critical, Weapon Finesse, Weapon Focus (aldori dueling sword), Weapon Specialization (aldori dueling sword)
Traits fate's favored, seeker
Skills Acrobatics +11 (+2 to jump), Appraise +3, Bluff +3, Climb +10, Diplomacy +3, Disguise +3, Escape Artist +7, Fly +6, Handle Animal +10, Heal +5, Intimidate +22, Knowledge (dungeoneering) +10, Knowledge (nobility) +12, Linguistics +10, Perception +27, Profession (Soldier) +20, Ride +10, Sense Motive +7, Stealth +7, Survival +13, Swim +10
Languages Abyssal, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Orc
SQ weapon guard
Combat Gear
Boots of speed 12,000 gp
Armor of the Celestial Host 47,250
+3 Holy Adamantine Impervious Aldori Dueling Sword 56,020
MW Composite Longbow (Str +6) 1000
[i]Amulet of Natural Armor +2
8000
*Crafted Belt of physical perfection +4, 40,000
Coak of resistance +5 25,000
Gloves of dueling 15,000
Goggles of night 12,000
Ring of evasion 25,000
Ring of protection +2 8000
Stone of good luck (luckstone) 20,000
Elixir of Spirit Sight (x2) 2000
Handy Haversack 2000
Cracked Opalescent White Pyramid ioun stone 1500
Standard Wayfinder 500
Headband of Inspired Wisdom +4 16,000
Flying ointment 2250
Bracelet of Second Chances (7 beads) 15,750
Total gold spent: 309,270
Remaining: 5,730
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Special Abilities
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Advanced Weapon Training You are specially trained to use your weapon skills in new ways.

Prerequisites: Fighter level 5th, weapon training class feature.

Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.

Prerequisites: Fighter level 5th, weapon training class feature.

Benefit: Select one advanced weapon training option, applying it to one fighter weapon group.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Critical Focus +4 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Critical: Aldori dueling sword (2/day) (Ex) Increase the critical damage multiplier of your chosen weapon
Dreadful Carnage If you reduce an enemy to 0 or fewer HP, you can make an intimidate check to demoralize all enemies within 30' as a free action.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fighter's Reflexes (Aldori dueling sword) (Ex) While not denied Dex bonus to AC, add training bonus to Reflex saves.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hurtful When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Reliable Strike: Aldori dueling sword (3/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Staggering Critical (DC 26) Critical hit staggers target
Trained Grace (Aldori dueling sword) (Ex) When using Weapon Finesse, double training bonus on damage rolls.
Weapon Guard +4: Aldori dueling sword (Ex) +4 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +6: Aldori dueling sword (Ex) +6 to hit and damage with your chosen weapon.