Dalviss Crenn

Dalviss Crenn NPC's page

5 posts. Alias of Ariarh Kane.


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Ayreth wrote:
"Friend Dalviss, is there anything that we should know before we leave?"

"The Nesher Brothers were in town when the supposed meteorite fell and crashed. They said they were going in search of the crash site. They were out in the hills for a few days, I believe. Some folk said they saw them return to their mines. But no one in town has seen the brothers since. The two men have disappeared."

Dalviss rubbed at his beard.

"The mines are located about 13 miles southwest of Dustpawn. The mine opening is at the base of the hill -- widened and braced with timbers. Above the entrance there is a painted sign announcing 'Nesher Mines'. You may want to take your horses and the mule. Have you enough ropes and lanterns?"

Dalviss drew a pouch from inside his long coat. He carefully took out the required coinage and handed each of you 25 gold pieces.

"Go see Jodysa at the General Store before you leave. Use the coin I gave you ... for any extra items you may need for your investigation of the mines."

Okay, so the 25gp each is a gift from Lefty and I (and Dalviss!) for all the good work you have done so far and for breaking 1000 postings in this game. Thank you from us. Keep up the good work!

We can bypass the rp with the gnome proprietoress of the General Store. Just let Lefty and I know what you will purchase with your coin over on the discussion thread. You can pool your funds for a more expensive purchase, if you'd like. Thanks.


Bartholomew Grayson wrote:
"...The moment Coat and the new guy return, let's head to the mines."

Dalviss' scratched at his white beard, his pale-blue eyes roaming the occupants around the table.

"Misters Antairis and Rallos have gone to Sahriah Fastleaf's house. I can give you directions to her place, if you'd like to go there. Just let me know..."


Ayreth wrote:
Aside to Dalviss, "Do not forget breakfast for the guest that arrived yesterday. I imagine she is quite famished."

Giving a perceptible nod, Dalviss stood up slowly, favouring his old wounded leg, and moved to the counter and had a quiet word to Nalan who a moment later disappeared back into the kitchen.

Returning to the table to finish breaking his own fast, Dalviss smiled at Ayreth before softly replying, "It is done, Mistress Ayreth. Thank you for the reminder. I had meant to undertake it earlier, but was sidetracked by this new fellow." He gently patted her hand with his older, lined one.


Dalviss' crinkled blue eyes were looking red and tired. Seeing you enter the hall, he lifted his hand (the one free of the coffee mug) and waved you over the table.

"Good morning, all! I hope you slept well last night. I can't say my sleep was all that restful. Still, not to worry ... Come, join us. I have someone I'd like to introduce to the party."

Dalviss' smiled -- it was friendly enough but the old adventurer seemed to have the jitters and would occasionally give a wild jolt but would settle down just as readily.

As he sat, Dalviss' peered around the hall and lowered his voice accordingly,

"Another has come in answer to my summons and happily your group grows by one. Let me introduce you to Linndell Rallos. He has much to catch up on even though you have only been in town a day longer than he. Yet, I'm certain you will welcome him and make your own introductions."

Dalviss, cradling the mug in his hand, lifted it and took another sip of his hot, black coffee. "Breakfast won't be long."

Cue music: Enter the new player. PCs feel free to interact.


Answering Paul:

Dalviss scratched his head.

"They walked into the Mineshaft with some bags between them. I noticed no horses stabled, so I supposed they came in on foot."

Dalviss' crinkled blue eyes peered at the adventurer before him.

"I have not followed them after dark. They leave the inn on foot and from here I have no idea where they travel to. Perhaps to the mines, perhaps elsewhere. I have not kept track of their movements for I had no reason to be suspicious of paying patrons. I run a business, and I was more concerned about what fell from the sky and my missing cook than four quiet strangers."

When questioning turned to the four prospectors, Dalviss chuckled, "Son, the prospectors said they were Druma and appeared human - men like you and me. I can't tell you anymore than that. They kept to themselves -- didn't bother me nor Nalan."

When the adventurer began asking about the stableboy, Dalviss' looked toward the bar and the sullen Nalan cleaning the bartop.

"Tommi? He's Nalan's kid and I've never questioned the boy's or the father's honesty. Nalan runs the stables, Tommi helps out."

Race

| Perception +14 | Speed 25ft | Drain bonded item 1/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min

Classes/Levels

| Spell DC 29 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Gender

LN male human civic wizard 10 | hp 98/98; Hero Points 1/3 | AC 27 (26 w/o mystic armor); F+18 R+19 W+17 (17/18/16 w/o mystic armor)

About Kennari Gleyminn

LN human (versatile heritage) scholar of the ancients civic wizard 10
LN, Medium, Human, Humanoid

STATISTICS
Perception +14T
Speed 25ft
Languages Azlanti, Common, Draconic, Elven, Fey, Kelish, Osiriani, Sakvroth, Utopian
STR +0, DEX +4, CON +3, INT +5, WIS +2, CHA +1

DEFENSE
AC 27 (26 w/o mystic armor)
Fort +18E, Ref +19E, Will +17E (17/18/16 w/o mystic armor)
Resistance negative 1 (pearly white aeon stone resonant power)
Slow healing 1hp per minute (pearly white aeon stone)

OFFENSE
Melee
...Staff +12 (two-hand 1d8); Damage 1d4B/1d8B
...Dagger +16 (agile, finesse, thrown 10ft, versaitle S); Damage 1d4P
...Fist +16 (agile, finesse, nonlethal, unarmed); Damage 1d4B

ARCANE SPELLCASTING
Spell attack +19E, Arcane DC 29 (Spell Penetration)
Arcane Bond Familiar
Arcane School Civic Wizardry
Arcane Thesis Experimental Spellshaping
Spellshaping Experimentations Reach Spell, Widen Spell*
Other Spellshaping Nonlethal Spell
Mercy (Invigorating Mercy)

Prepared Spells
...Cantrips (5th) electric arc, frostbite*, ignition, prestidigitation*, read aura, scatter scree, shield, telekinetic projectile (*from item)
...1st force barrage, helpful steps, hydraulic push, pummeling rubble
...2nd blazing bolt, blur x2, revealing light, water walk
...3rd fireballx2, lightning bolt, safe passage, slow
...4th creation, fly, mystic armor, resilient sphere
...5th control water (from reflection of water), dispel magic, howling blizzard, impaling spike, wall of stone

Daily Scroll Adept Scrolls
...3rd fireball
...2nd blazing bolt

Greater Staff of Elemental Power 5 charges
...1st breathe fire, pummeling rubble, thunderstrike
...2nd blazing bolt, resist energy
...3rd fireball, lightning bolt
...4th resist energy, wall of fire

Book of the Last (Spellbook):

...Cantrips caustic blast, detect magic, electric arc, ignition, needle darts, phase bolt, read aura, scatter scree, shield, telekinetic projectile, timber
...1st air bubble, dizzying colors, force barrage, gentle landing, helpful steps, hydraulic push, mending, mystic armor, pummeling rubble
...2nd blazing bolt, blur, dispel magic, revealing light, water walk
...3rd fireball, haste, lightning bolt, safe passage, slow
...4th creation, fly, mountain resilience, resilient sphere, unfettered movement
...5th banishment, blazing fissure, howling blizzard, impaling spike, wall of stone

Focus Spells 3 Focus Points
...5th earthworks, lay on hands, protector's sacrifice

INVESTIGATOR ACTIONS
↺Clue In, Pursue a Lead

FEATS
Ancestry Multitalented (Investigator Dedication), Natural Ambition, Sense Allies
Class Enhanced Familiar, Investigator Dedication (via Multitalented), Linked Focus, Nonlethal Spell, Scroll Adept, Spell Penetration
Free Archetype Blessed One Dedication, Blessed Sacrifice, Greater Mercy, Invigorating Mercy, Mercy
General Diehard, Pilgrim's Token, Untrained Improvisation
Skill Assurance (Medicine; 22), Assured Identification, Magical Crafting, Multilingual, Quick Identification, Student of the Canon

Magical crafting recipes:
jade cat, minor healing potion, savior spike, scroll

SKILLS
Acrobatics +16T
Arcana +23M
Aroden Lore +17T
Athletics +10U
Azlant Lore +17T
Crafting +22M
Deception +11U
Diplomacy +13T
Intimidation +11U
Medicine +14T
Nature +12U
Occultism +17T
Performance +11U
Religion +14T
Society +17T
Stealth +16T
Survival +12U
Thievery +16T

GEAR
Magic Items crafter's eyepiece, greater staff of elemental power, lesser healing potion, mage's hat, pearly white spindle aeon stone. reflection of water, wayfinder, winged sandals
Mundane Items backpack, bedroll, chalk x10, familiar satchel, flint and steel, rations (2 weeks), wooden religious symbol, repair kit, rope (50 ft), scroll case, soap, torch x5, waterskin, writing set, 1sp

Familiar Ratis
Azlanti
Spell Templates