Valeros

Dalton Michaels's page

103 posts. Alias of Talomyr.


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9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton heads over to the fire escape, arriving just in time to see James miss the fire escape ladder completely and fall on his face.

Chuckling he says, "Those fancy Italian shoes don't do as well as the Air Jordans you used to wear as a street level guy."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

So...what happened to Dalton? I know he was dead last in initiative but was lumped in with Morgrym and Finn before.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton heads off after the others.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

As one of the three mentioned, solo time does not hurt the game at all. I might even go as far as saying the PbP format is better for a WoD than Pathfinder/D&D.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"If we're gonna get him, we got to get moving. The Quincy stop is only a block away, he gets on that and we'll never catch him...not to mention if that f&$%ing idiot kills Sheriff, it looks pretty bad for all of us." Dalton says, quickly stating the options.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Intelligence + Politics Diff 6: 2d10 + 2d10 ⇒ (8, 8) + (8, 10) = 34

Intelligence + Streetwise Diff 6: 2d10 + 2d10 ⇒ (4, 6) + (8, 2) = 20

Turning to James, Dalton says, "For once, we are in total agreement...f@+&..."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton thinks to himself, What in the f@!% have I gotten myself into?


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton follows.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"That's a weird looking necklace." Dalton comments, pointing out the piece of jewelry to his fellow accused.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7
Rick North wrote:


ok so 1 success and one botch so i guess no successes? or is that still a crit fail?

Just a garden variety failure, no botch.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Perception + Alertness Diff 8: 3d10 + 3d10 ⇒ (6, 10, 9) + (10, 1, 2) = 38 After subtracting for the "1", that's 2 successes


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton can hardly hold back his grin seeing Sheriff put in check, at least for the time being.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

BAPTISM OF FIRE - Saturday - January 3, 1993 - Sear's Tower

Security Room

Dalton raises an eyebrow following Kate's comment. How in the hell does she know that? he thinks to himself.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Security Room

"It was briefly before it went poof. Heard a pop when I tried to turn it on."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Security Room

"I'm afraid you'd lose that bet, Kate. I was a beat cop. The only thing I used a computer for was paperwork, and then only when I had no other alternative, but I suppose I can give it a try."

I forget if not having a dot in a knowledge prevents you from even attempting the role in 2nd ed like it does in V20. On the chance that it doesn't...

Not sure which one you would like here.
Intelligence?: 2d10 ⇒ (2, 1) = 3
OR
Wits?: 3d10 ⇒ (4, 5, 10) = 19

Well here's hoping it's Wits, otherwise it's botch time...


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"Definitely a pro hit. Poor bastard never saw it comin'." Dalton says, taking a bit closer look at the remnants of the paperwork on the desk.

Perception + Investigation?: 3d10 + 3d10 ⇒ (8, 6, 6) + (2, 1, 6) = 29


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Being careful not to contaminate the scene by touching anything, Dalton scans the room for anything - other than the dead body of course - of note.

Perception + Investigation: 3d10 + 3d10 ⇒ (2, 4, 7) + (3, 3, 6) = 25 Meh - 1 at 7 or 2 at 6...


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

As Kate distracts the sheriff, Dalton heads off to see what sort of trouble James is getting into.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Spending 5 XP on Fortitude 2. I have a bad feeling, I'm gonna be needing that fairly soon.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Intelligence + Occult Diff 6: 2d10 + 1d10 ⇒ (10, 1) + (4) = 15 Nope.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Perception: 3d10 ⇒ (6, 3, 5) = 14

Dalton silently listens to the line of questioning and Natasha's response, drawing upon his previous life's experience while doing so.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Intelligence: 2d10 ⇒ (4, 6) = 10

Looking at the paintings, Dalton could appreciate them for what they were, but otherwise thought little of, and knew even less about them.

His attention quickly diverts from the painting toward the conversation between Natasha and the Sheriff.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Remembering Lucian's advice should things get too bad, Dalton briefly considers bolting, but thinks better of it for the time being.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Self-Control Diff 7: 3d10 ⇒ (7, 5, 8) = 20 Success

Being hungry and not sure when he will next get the opportunity to feed, Dalton takes more than he normally would.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Feeling more than a bit hungry, Dalton too will partake of the offered blood dolls.

Dalton has no intention of killing or harming more than he has to. How many blood points can he get?


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"Understood." Dalton says, a bit relieved that at least someone says they believe the group's story.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"Can't say that I have." Dalton says. "Of course I'm not really sure exactly where we are at right now either. Maybe on this street a time or two back when I was a cop."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton simply nods in the affirmative to Neally's question.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"We arrived Friday night. From there we went about going through the process of trying to present ourselves to Prince Lodin." Dalton says.

"Frankly, that's what we're still trying to do, but if you say the Prince is no more, I suppose that's not going to happen."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton chuckles at James's comment. "Gotta agree with you on that one, James. I've seen better thought out plans by rookies planning their first sting operations...then again, didn't we get you in one of those before?"


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton looks up from the ground that he had been looking at while waiting. "Only thing that I've done is stop someone from getting shot. Didn't hang around for the police to question things."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Intelligence + Occult Diff 7: 3d10 ⇒ (7, 5, 5) = 17

Having had just about enough of this whole experience, Dalton recognizes the effects of the Presence discipline and focuses his will to ignore the worst of it.

Dalton takes a seat and waits for whatever is to come next.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton shakes his head and comments to James, "You would say that, wouldn't you." before entering and surveying the area and those present.

Perception + Alertness: 6d10 ⇒ (3, 6, 2, 1, 10, 4) = 26

Well with the 10 at least I know it's not a botch...


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton awakes, somewhat surprised to still be among the restless dead. "Anyone have any clue where we are at? I assume we're still in Chi-town."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Self Control: 3d10 ⇒ (1, 6, 2) = 9 Nighty night...


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

@James - That would have been 2 success if it weren't for the 2 1's you rolled too. Nighty night. ;)

Self Control: 3d10 ⇒ (8, 8, 2) = 18

The indignity of being treated like the sort of criminal he used to take in fuels Dalton with enough will to remain awake for the time being. He sits quietly, seemingly staring a hole into one of his captors.

Hearing Morgrym's commentary, the Gangrel readies himself for the worst.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

F&@$...guess it was a set up...either that or Lodin is as much of a prick as I've heard... Dalton thinks to himself, he drops to the ground.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton reluctantly nods in agreement. "Worse comes to worse, I suppose I can sink into the field until tomorrow night."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"I don't like this...this is starting to smell like a set up." Dalton complains as he continues to look around for any sign of anyone, Kindred or Kine.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Since we went through getting the stuff at Wal-Mart, I'd assume that's the route the rest of us would go. I'll let someone else do the talking, Dalton's not a very good liar.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton pulls up his hood and tries to make as an inconspicuous exit as 6'3", 240 pound man can, doing his best to avoid Sergeant Flannigan.

Dexterity + Stealth?: 3d10 + 1d10 ⇒ (1, 2, 4) + (8) = 15


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton gets to his feet and looks at the man he has just saved. "Go back inside and ask them to call the police." Looking down at his watch he adds, "Have them ask for Sergent Flannigan." Police Ties Merit

Taking a look back down at the gunman, he adds, "Might want EMS too."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton launches himself at the gunman, trying to drive him to the ground.

Tackle Diff 7? or is it 6?(Strength (Powerful)+ Brawl): 4d10 + 3d10 ⇒ (6, 9, 3, 10) + (10, 1, 6) = 45
Specialty 10's Again: 2d10 ⇒ (8, 1) = 9

After all of that, two successes. Four if it was Diff 6

Damage (Strength + 1 + Extra Successes): 6d10 ⇒ (7, 3, 6, 10, 6, 9) = 41 Ouch, 5 successes...guess he really was a top rated linebacker going into college.

Extra Damage Dice if Tackle was Diff 6: 2d10 ⇒ (4, 5) = 9


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Perception + Alertness Diff 6: 3d10 + 3d10 ⇒ (7, 9, 6) + (2, 2, 2) = 28 3 successes

Dalton's previous life experience takes over, seeing the weapon about to be drawn. He rushes the man drawing the weapon while telling the other, "Move!"

ST SIN - Do you want me to roll the tackle now, or wait?


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton weighs his options.

Not being particularly stealthy, perhaps going with Morgrym isn't the best option, still too much of a cop in him making the theft option provided by Rick even less appealing.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Midfield of Soldier Field? Yeah, real f#&~ing discreet... Dalton thinks to himself.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton quietly waits for the conversation to finish and see what the next step is.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"That's got it pretty well." Dalton says. "We arrived late last night and spent the non-daylight hours trying to get this far."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

With a head nod, Dalton introduces himself. "Dalton Michaels of the Gangrel, Childe of Lucian."


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"Alright, no sense in standing around out here much longer." Dalton says.

"Beside that, dead or not, it's f##&ing cold out here." the former cop says, walking toward the entrance.