Sajan

Dakash Naan's page

69 posts. Alias of HedwickTheWorldly.


RSS

1 to 50 of 69 << first < prev | 1 | 2 | next > last >>

Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash pays no attention to the rambling empty threats of a dying beast. "No time for omens. Ameiko needs us. Now."

Without another word he sets off down the hallway, exploring the glass works.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Hey folks. I'm writing to all of my games to let you know that I'm going through some stuff right now. A dear friend of mine just passed away, and the past few days have been rather hectic, with friends and family visiting from out of town, a memorial service this afternoon, etc.

I'm not abandoning anyone, but I do appreciate your patience and understanding while I take a couple of days to get things sorted. I estimate I'll be back sometime before the end of this week.

Thank you.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash wastes no time - he'd been waiting for a reason to end this farce, after all - and crashes the end of his quarterstaff down upon the goblin's head, with violent intent.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash steps behind the captive goblin, brandishing his quarterstaff above his head. "Please. Let us kill this beast and be done with his poison words. We have to find Ameiko now."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash cannot bear the jeering and jibes from the goblin in his comrades' custody. "Quickly, end this and let us search for Ameiko. She should not be far. This Glassworks is a small place, and goblins are not clever."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash follows after Cale, Alek, Anjelica, and the goblin. His grip on his quarterstaff tightens, fingers turning white as he squeezes the walking stick, avoiding eye contact with the goblin at all costs.

"Do not mock the pain of others. It is an evil thing."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash's lip curls back in a sneer of disgust. "These creatures were evil. To do this to Lonjiku..."

He trails off, eyes wandering over the bloody echoes of cruelty, and picks his quarterstaff up off of the ground, leaning on it in the corner of the room, his face returning to its neutral, stony impassivity.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash allows himself a slight smile, the faint expression of emotion seeming exaggerated and unnatural on his otherwise impassive face. Without uttering a word, he swings his tonfa to catch the fleeing goblin in the knees and knock it down.

Trip v. CMD: 1d20 + 4 ⇒ (10) + 4 = 14


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

You're good, friend!


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash rushes forward from behind Alek, rolling into a tight somersault to brush past the goblins in his way. Upon standing, he wheels around to bring his tonfa to bear upon the goblin's small skull.

Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Welcome back, amigo! You're in two of my games, and I'm thrilled to have you in both. I hope the injury isn't too much trouble.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash shrinks again - it always made him lightheaded, to do that - and steps forward, swinging his club like a stickball player, directly at the skull of the goblin nearest to Alek.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
CONFIRM THAT SUCKA: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
BIG MONEY ALL WHAMMY: 1d6 + 4 ⇒ (3) + 4 = 7


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash steps through the door, calling upon his rage to fill and expand his body as he crashes his club down upon the Goblin's head.

OOC/Mechanics:

Swift Action: Enlarge (Growth Domain)
2-handed attack v. Goblin: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash leans his staff against the wall, retrieving his club from its loop on his belt. He shakes his head at Anjelica's suggestion. "We've found out what's going on. Now time for part two. Stop it." His voice is icy and calm, but his face is tightened into a determined stare.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash steps to the other side of Cale, staff at the ready, to investigate the corridor.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Perception Check: 1d20 + 8 ⇒ (20) + 8 = 28
Heal: 1d20 + 8 ⇒ (4) + 8 = 12

Dakash grunts, stooping down to examine the body. "Goblins. Goblins killed him."

He stands, scanning the room.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash grimaces at the sounds of rumbling and smoke. "Somehow, I think this is not what it seems. I hope that Ameiko is safe."

He steps toward the front door, standing to one side of it. He leans on his staff, as if using it as a walking stick, though his grip on the wood is firm.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash shakes his head, wincing at Ameiko's description of the late unpleasantness.

"I recall this, though I was too young for much of the news. Still, my mother told me of the affair when I was of age. I used to miss those pretty birds all over our town.."

After trailing off, the bald monk seems to drift, lost in thought.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash mutters to himself as he follows the strange tracks, noticing where they stop.

"The Chopper? This was before any of us, but he was a bad man. My mother used to tell me about him...why here? Why now? We should see Ameiko."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash picks up the potions of Aid, smirking. "We will provide justice, and we will check in frequently. Thank you, Sheriff, for letting us help."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

"Also, a dead goblin. His skull caved in, as if with a club. No slash marks. Was strange."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash sneers in disgust as he surveys the scene. He whispers a soft prayer, his eyes looking up to the sky as he entreats his divine benefactor for magic.

Casting Detect Magic

Empowered with enhanced sight, he begins to examine the carnage.

Heal on Goblin: 1d20 + 8 ⇒ (4) + 8 = 12
Heal on Altar: 1d20 + 8 ⇒ (3) + 8 = 11
Perception on Goblin: 1d20 + 8 ⇒ (5) + 8 = 13
Perception on Altar: 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (Nature) on Altar: 1d20 + 5 ⇒ (15) + 5 = 20

"It's a strange beast that would venture into the tomb of a dead man, but have claws capable of these marks. Most scavengers aren't this vicious. I wonder if the creature left tracks. Especially if it's carried off the body of this tomb's resident?"

After speaking, Dakash stands from the kneeling position he'd assumed while looking over the goblin's wounds, and looks for tracks in or out of the tomb.

Survival: 1d20 + 8 ⇒ (5) + 8 = 13


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

I live about 10 miles from totality, so I'll be heading up a bit to see it tomorrow, too.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash nods in agreement. "It is best to let the dead remain where they are. I am saddened to hear that their bones may have been disturbed. We will go."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash sighs, his spoon hovering over the fresh bowl of hot, perfectly-prepared porridge in his lap as the messenger arrives. "This is what I get for coming late, I suppose." He sets the spoon in the bowl, which he takes off of his lap and places on the table nearby.

Without another word, the stony-faced man lifts his quarterstaff from its home in the corner of the familiar establishment, and exits the building, heading toward the sheriff's office.

As the door swings open, he calls over his shoulder. "It won't do to keep the Sheriff waiting, so I will go now. Hopefully you will accompany me?" he says to nobody in particular.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash watches the crowd from a distance, eyeing the rooftops and alleys for any additional ambushes. After the night's festivities are done, he walks home, quarterstaff in hand, and sleeps.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash nods at the encouraging words of Ruaidhrigh, Zeldana and Cale. "Thank you. You're all right, and I only hope to repay you. Alek, I will accompany you and Zel."

He smiles back at Zeldana, a stiff, unfamiliar expression for his dour face, before walking to her side, ready to accompany the group.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash stands after another few seconds, sighing and dusting himself off. "I'm...sorry, everyone. I should have...kept fighting. Thank you all. And you, Cale." His voice is stilted and tense, and he hangs his head.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash grunts as he regains consciousness 0 hp and looks up to see what in the Nine Hells has happened in the intervening 12 seconds. "Cale...is it gone?"


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Whose actions are up now?


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

I'm inclined to say Anjelica is right. Otherwise I'd be ALL up on that with a bunch of my casters. Also, where is our GM?


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash wheezes on the ground, his charred skin regrowing quickly.
From -2 to -1. Thank you, Cale!


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

On-fire damage: 1d6 ⇒ 6

Reflex save (Shaken): 1d20 + 2 ⇒ (13) + 2 = 15

Dakash continues to flail on the ground, attempting to pat out the flames threatening his life.

As he manages to put out the flames, he falls unconscious.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash drops to the rooftop immediately, rolling and kicking at the fire, a brief, short shriek escaping his lips as he attempts to extinguish himself.

Reflex Save +2 for dropping: 1d20 + 6 ⇒ (4) + 6 = 10


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Climb: 1d20 + 3 ⇒ (12) + 3 = 15

Dakash attempts to scamper up the side of the building he's adjacent to, his club tucked under his arm as he steps and kicks up the wall. When he arrives, panting for breath, he pulls his club out from the crook of his arm and hurls it at the beast hovering above his colleagues.

Ranged attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Singed by fire, Dakash dashes to the nearest building he can find, in an effort to climb up onto the roofs and become a less enticing target.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash nods curtly, walking southward. "Come, all. We've work to do."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Sorry for the confusion - assume Dakash is with the party, and not just blithely charging in his own direction :D


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash blushes as he is shooed away by the sheriff. "Apologies, sir, I misunderstood. I will find your deputy, then."

With that he turns on his heel, sprinting towards the others to relay the news of their new mission.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash keeps up with the Sheriff, trotting behind him. "You've kept Sandpoint safe for this long. I'll trust and defer to your judgment."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash finishes treating the wounded man as the nearby priests heal the crowd. He stands, grabbing his abandoned quarterstaff/walking stick, and approaches the sheriff. "Where were your scouts posted? I will find them."


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash is going to triage the villagers, and determine who could best use his magical assistance (via stabilize and his single Cure Light Wounds, which he'll cast on whoever is most injured)

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash grumbles as he watches Alek swinging wildly at two more of the damnable creatures attacking his home. He rushes towards the one to Alek's left, leaping into the air and bringing the end of his club down upon the goblin's head with both hands.

Charging Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Do I get an AoO for the goblin leaving?


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash takes off toward the goblin standing on the edge of the market square. He's northeast if North=Up, and East if North=Left, since there was some confusion

As he approaches, Dakash realizes he can't quite close the distance to the little creature, so he calls upon his divine magic mid-stride, growing with each step and lashing out with the enormous club at the end of his enlarged arm.

Mechanics:

Move 30' towards goblin (I can get 10' away, not 5')
Swift action enlarge again
Attack
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

First round - if possible, I will 5' step directly down, to be adjacent to the goblin instead of diagonal. If I'm permitted a swift action, I will also enter Snapping Turtle Stance and drop my quarterstaff

Unarmed Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

If that kills the first goblin, I will 5' step into his square and use the swift action Enlarge ability granted by the growth domain, flurrying with unarmed strikes at the two goblins within my extended reach

Unarmed Attack 1: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Unarmed Attack 2 - at the second goblin if the first target is unconscious: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Reflex Save: 1d20 + 4 ⇒ (20) + 4 = 24

Dakash springs into action at the sound of chanting, shifting his body to move through the crowd and brandishing his walking stick at the nearest goblins, charging to intercept/protect any civilians in danger of being attacked.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

I just think Dakash is a hideous sort of man, and thinks everyone else is pretty, relative to him.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

The other possibility is a Jekyll/Hyde possessed persona thing. Where some terrible creature (the one that gave you your powers) gets to tap in and play.


Quick Stats:
Human UnMonk/Druid 1 | AC 17 T 16 FF 12 | CMD 16 | hp 13/13 | F +5 R +4 W +6 | Spd 30' | Init +2 | Perc +8, Heal +8, Sense Motive +10, Survival +8, Kn (Nature) +5 | SA: Enlarge 6/7
Spells:
1-CLW, Shillelagh, Enlarge (D), 0-Detect Magic, Create Water, Stabilize

Dakash motions with one hand at the bridge, looking at Cale, Nix, Rui and Zel. "We should follow Alek, and quickly. It's no fun in the back." He waits for someone to walk with him before leaving, and then departs with them, side-by-side.

1 to 50 of 69 << first < prev | 1 | 2 | next > last >>