Cirieo Thessaddin

Daivid the Giant Slayer's page

10 posts. Organized Play character for Frozen Frost.


RSS

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Daivid joins them and searches the backstage for clues.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Daivid reloads and shoots Green Air Scamp.
Reload weapon
◆ Reload weapon
◆◆ Honed Strike (concentrate, relentless): You center yourself and calm your breathing, then strike. Make a Strike with your bloodseeking blade signature tool. You gain a +2 circumstance bonus to your attack roll and ignore the target’s concealed condition (if any).
Halfling Sling Staff (halfling, propulsive, uncommon) + Honed Strike: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 vs Green Air Scamp (ignores Concealed)
Damage: 1d10 ⇒ 6 bludgeoning damage + Bloody Fuller
Bloody Fuller: ignore B resistance 2 and then additional 1d6 ⇒ 4 fire damage

Quickened by the defeated Blue enemy, he keeps moving around.
◆ Stride

↺ On the Hunt (slayer): Trigger You see your quarry be critically hit, or any creature within 60 feet be reduced to 0 Hit Points. You throw yourself into battle, redoubling your efforts. You gain the quickened condition until the end of your next turn, and you can use the extra action only to Step, Stride, or use an action with the relentless trait.

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

DC 17 Reflex: 1d20 + 7 ⇒ (11) + 7 = 18 vs 6 slashing Success, half damage
DC 17 Reflex: 1d20 + 7 ⇒ (13) + 7 = 20 vs 11 slashing Success, half damage

Daivid is surprised by sudden appearance of scamps from the trapdoor. Nonetheless, he focuses on assessing and attacking the Purple Scamp beside him.
◆ Bloodscent (relentess, slayer): With a glance, you can judge how close your target is to falling. You Recall Knowledge about a single creature you can see. If you succeed, for the next minute you know all conditions that creature has and an approximate percentage of its remaining Hit Points. You can use this ability as a free action if the creature you target is your quarry or is taking persistent bleed damage.
~ Recall Knowledge with Monster Lore +6

◆◆ Honed Strike (concentrate, relentless): You center yourself and calm your breathing, then strike. Make a Strike with your bloodseeking blade signature tool. You gain a +2 circumstance bonus to your attack roll and ignore the target’s concealed condition (if any).
Halfling Sling Staff (halfling, propulsive, uncommon) + Honed Strike: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d10 ⇒ 1 bludgeoning damage + Bloody Fuller
Bloody Fuller: ignore B resistance 2 and then additional 1d6 ⇒ 4 fire damage

↺ On the Hunt (slayer): Trigger You see your quarry be critically hit, or any creature within 60 feet be reduced to 0 Hit Points. You throw yourself into battle, redoubling your efforts. You gain the quickened condition until the end of your next turn, and you can use the extra action only to Step, Stride, or use an action with the relentless trait.

Daivid wears dueling pin: all attacks and spells gain the effects of the merciful rune or Nonlethal Spell feat, as appropriate.

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Daivid readies his weapon and assesses one of the hostilities that he can see if there is one.
◆ Bloodscent (relentess, slayer): With a glance, you can judge how close your target is to falling. You Recall Knowledge about a single creature you can see. If you succeed, for the next minute you know all conditions that creature has and an approximate percentage of its remaining Hit Points. You can use this ability as a free action if the creature you target is your quarry or is taking persistent bleed damage.
~ Recall Knowledge with Monster Lore +6

Initiative: Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Daivid nods and promptly follows the priest.

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Daivid patches up other wounds Riddle has not covered yet.
Medicine: 1d20 + 4 ⇒ (16) + 4 = 20

Once done, "Now, answer his question." he tells the sprite.

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

I'm sorry for not posting, I miss this game to post update.

Daivid loads his sling staff and shoots Green after moving into a corner
◆ Load Weapon
◆ Stride
◆ Strike
Halfling Sling Staff (halfling, propulsive, uncommon): 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d10 ⇒ 9 bludgeoning damage

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Hearing information from J, Daivid uses this as his clues for his quarry, if the damage is caused by a creature. He also takes one of the pins and wears it.

Mark Quarry (concentrate, exploration, slayer): You designate a single creature, spending 10 minutes listening to rumors about it, researching it in a library, or taking note of its tracks. After you finish gathering details, the GM tells you whether the creature’s level is equal to or higher than yours. If it is, you can mark that creature as your quarry, preparing your tools to hunt it. You gain a +2 circumstance bonus to Survival checks when you Track your quarry and to Monster Lore and Society checks to Recall Knowledge about your quarry. You also gain additional benefits based on your slayer’s arsenal. You can have only one creature designated as your quarry at a time, and the designation lasts until you use Mark Quarry again or until your level exceeds your quarry’s. If you already had a creature designated as your quarry when you used Mark Quarry, the first creature can’t be your quarry again for 24 hours.

GM, I want to know if I can mark (if it is a creature based on the information he learned from J so far) as quarry.

He then proceeds to investigate the vandalized artworks.
Society: 1d20 + 6 ⇒ (16) + 6 = 22

He also goes into assessing the marks left on the paintings.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Do we need to roll the six checks each at once?

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

A youthful halfling scrambles upon his arrival, relieved he is not too late for the briefing. He inhales deep and then exhales before introducing himself.

"Hello, I'm Daivid." he says.

Society: 1d20 + 6 ⇒ (4) + 6 = 10

Horizon Hunters

[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Hi, GM! Frozen Frost here. I will be playing as this character for the game. He is a Slayer that I want to try out.

I have three glyphs to share.