[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
Daivid reloads and shoots Green Air Scamp.
Quickened by the defeated Blue enemy, he keeps moving around.
↺ On the Hunt (slayer): Trigger You see your quarry be critically hit, or any creature within 60 feet be reduced to 0 Hit Points. You throw yourself into battle, redoubling your efforts. You gain the quickened condition until the end of your next turn, and you can use the extra action only to Step, Stride, or use an action with the relentless trait.
[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
DC 17 Reflex: 1d20 + 7 ⇒ (11) + 7 = 18 vs 6 slashing Success, half damage
Daivid is surprised by sudden appearance of scamps from the trapdoor. Nonetheless, he focuses on assessing and attacking the Purple Scamp beside him.
◆◆ Honed Strike (concentrate, relentless): You center yourself and calm your breathing, then strike. Make a Strike with your bloodseeking blade signature tool. You gain a +2 circumstance bonus to your attack roll and ignore the target’s concealed condition (if any).
↺ On the Hunt (slayer): Trigger You see your quarry be critically hit, or any creature within 60 feet be reduced to 0 Hit Points. You throw yourself into battle, redoubling your efforts. You gain the quickened condition until the end of your next turn, and you can use the extra action only to Step, Stride, or use an action with the relentless trait. Daivid wears dueling pin: all attacks and spells gain the effects of the merciful rune or Nonlethal Spell feat, as appropriate.
[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
Daivid readies his weapon and assesses one of the hostilities that he can see if there is one.
Initiative: Perception: 1d20 + 6 ⇒ (4) + 6 = 10
[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
Daivid nods and promptly follows the priest.
[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
Daivid patches up other wounds Riddle has not covered yet.
Once done, "Now, answer his question." he tells the sprite.
[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
I'm sorry for not posting, I miss this game to post update. Daivid loads his sling staff and shoots Green after moving into a corner
[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
Hearing information from J, Daivid uses this as his clues for his quarry, if the damage is caused by a creature. He also takes one of the pins and wears it. Mark Quarry (concentrate, exploration, slayer): You designate a single creature, spending 10 minutes listening to rumors about it, researching it in a library, or taking note of its tracks. After you finish gathering details, the GM tells you whether the creature’s level is equal to or higher than yours. If it is, you can mark that creature as your quarry, preparing your tools to hunt it. You gain a +2 circumstance bonus to Survival checks when you Track your quarry and to Monster Lore and Society checks to Recall Knowledge about your quarry. You also gain additional benefits based on your slayer’s arsenal. You can have only one creature designated as your quarry at a time, and the designation lasts until you use Mark Quarry again or until your level exceeds your quarry’s. If you already had a creature designated as your quarry when you used Mark Quarry, the first creature can’t be your quarry again for 24 hours. GM, I want to know if I can mark (if it is a creature based on the information he learned from J so far) as quarry. He then proceeds to investigate the vandalized artworks.
He also goes into assessing the marks left on the paintings.
Do we need to roll the six checks each at once?
[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
A youthful halfling scrambles upon his arrival, relieved he is not too late for the briefing. He inhales deep and then exhales before introducing himself. "Hello, I'm Daivid." he says. Society: 1d20 + 6 ⇒ (4) + 6 = 10
[R] Male Gutsy Halfling Slayer 1 | Rancher (Shepherd) | HP 16/16, AC 17, Fort** +5, Ref* +7, Will** +6, Perc** +6 (Keen Eyes), Stl +4 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺
Hi, GM! Frozen Frost here. I will be playing as this character for the game. He is a Slayer that I want to try out. I have three glyphs to share. |
