Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru nods approval to his brother's feat to remove him from his trap. "Don't worry about me brother get Gird out. Thank you Vianella. We must find what has set this obstacle." perception: 1d20 + 4 ⇒ (3) + 4 = 7
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield kn nature: 1d20 + 7 ⇒ (15) + 7 = 22 Thinking back to my time in the woods, what do I remember of these creatures? diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17 "What is it you want from us you? Come out and talk to us."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "I have more alcohol but it doesn't last forever."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru joins in the mini celebration with Gird and comments, [b] "There are just somethings in life better left alone. Give 'em what they want and be done with it." [b] Afterwards he can't stop laughing at his brothers mess.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Grumbling at the thought of losing his spirits Dagru gets down from his horse. He then goes into his horse's saddlebags. "I keep some ale here for the evenings. Hopefully this will bring them out." Dagru takes it over to the rock where the rations are and lay it beside them.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "Who has been messing with my gear? This drink tastes like monkey piss!" He angrily sits atop his mount trying to think of a time when anyone could have done this. [dice=perception)1d20 + 4 [/dice] Then he starts looking about for others.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "No worries Rockne, does any of us know anything about getting rich? Probably not; but, we can hire a guy?" Dagru starts laughing at the halfling and looks to his brother for support. "One challenge at a time my little friend. We can handle whatever comes our way."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "Today is a GREAT day! Durnim your earned your place among our team."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "Good find. What did you gather Vianella? Anything nice? Anything you might want me to look over for more info." Dagru continues riding close behind Vianella. "I knew I should have got in there. Ah well the next one is mine."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "We have sat too long in the arms of safety, we must explore." Dagru lets his guard down and prepares to ride.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "Durnim you look a might heavy for that poor horse. I can see him thank you for getting off. haha" Dagru stays put with bow drawn but paying close attention to the surroundings. perception: 1d20 + 4 ⇒ (12) + 4 = 16 He also looks about the natural surrounds to see anything out of the ordinary. know nature: 1d20 + 7 ⇒ (4) + 7 = 11
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Oleg, I think Rockne has a point. Your not going to get goods here until people know the route is free and clear of threats. Also they need some reason to come."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "Speaking of weapons and armor, Oleg! Where are you?" Dagru grabs a drink and steps away from the table. He looks about for his brother and starts mumbling something about the hammer when he sees Oleg. As he begins walking toward him he asks, "What goods have you received while we were away? You must have something interesting besides the typical items you carried earlier. Durnim, hey Durnim. You say your a good smith well what can you tell me of Oleg's goods."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru listens to the others speak but is more interested in the smell of the stew filling the air. He devours his meal followed by pints of the mead. "Oh how I love a feast! " He stands after his confirmation for the feast then comes over near Vianella as she talks with the new faces. "Good to meet ya..." He nods to each of the men Jhod, Father, and then the Dwarf. He then stays focused on the Father curious of his answer. But before he gives it chimes in, "You would never know it but me and this little lady here have a lot in common father. Abadar calls to us both but for much different reasons mind you. Guess that is another story." He gives a bit of a chuckle before telling a long drawn out story about the crazy man in the woods. Of course embellishing his bravery and prowess in dealing with the man.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru notices the man withdraw but is use to such reactions. "Hello fellow, what might be your name. Yes we speak your language and do not bite. At least most of the time." diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11 perception: 1d20 + 4 ⇒ (17) + 4 = 21 Looking about for another the man may be carrying or that will identify his origin. Dagru lets out a laugh as he finishes his sentence and looks for spirits and food to talk more with the older man. "I sure am hungry. We all are as it has been a long trip. Svetlana I know you have got to have some drink here that we can share with our new friend." Dagru comes over toward the old man looking for a seat.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "Rockne, you have a good point. Let's go turn these gold radishes in now before something happens to them."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Sweet! Shall we post are changes here? New class and Archetype: I select Zen Archer Monk hit points: 1d8 ⇒ 7 Bonus Feat: Precise Shot New skills: Know (history)
Improved skills:
updating profile now
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "Rockne, you are right! We celebrate tonight as we are due a reward for these simple weeds." Dagru goes back to his horse with the radishes ready to head back to the trading post.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield I totally forgot to respond to this after reading it twice. I think a druid would be a good choice or pure arcane. My upgrades will be in monk (zen archer) allowing me to shoot my alchemist weapons further and with more deadly force. Another hobgoblin would be great :)
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru takes the fruit from Grautak and looks it over. nature: 1d20 + 7 ⇒ (14) + 7 = 21 "Maybe our crazy little fellow could use some of this if I can't. Let's save some of it." alchemy: 1d20 + 7 ⇒ (4) + 7 = 11 Dagru comes to look over the bodies. He can't stop thinking that these guys really are barren. Why would a group like this camp here? the radishes? the berries? lair nearby? hmmm "So done with this lot and they have nothing. We should look around the area for more of them?" Trying to discern exactly what we have found and whether or not there is a use for them either for myself or our previous mad-hatter.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru moves forward and tosses a bomb between the two kobolds near his brother. "BURN! BURN! You little &*FG%'s bomb: 1d20 + 4 ⇒ (14) + 4 = 18 Targeting purple box in square marked on map. AC 5 to hit square. Damage 4 .... DC 13 Reflex to save for 1/2. Blue and Orange Kobolds
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru moves forward and tosses a bomb between the two kobolds near his brother. "BURN! BURN! You little &*FG%'s Targeting purple box in square marked on map. AC 5 to hit square. Damage 4 .... DC 13 Reflex to save for 1/2.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru sees the kobolds and moves along the bushes 30' before concocting and drinking shock shield. This spell creates an invisible shield similar to but not as strong as the shield spell. This shield hovers in front of you and negates magic missile attacks directed at you. The disk provides a +2 shield bonus to AC. This bonus applies against incorporeal touch attacks.
This prepares him for the true surprise.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru nods, dismounts and moves out with bow in hand to encounter- surprise from flanks whatever is making the noise.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru endures another day riding with only the spoils of his hip flask to enhance his mood. "Seems it's been awhile since we saw anything. I wonder if we will ever find... shhhh." Dagru pulls his bow to hand while listening to see if he can identify what is making the sounds he is hearing. knowledge nature: 1d20 + 7 ⇒ (17) + 7 = 24
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield YES! I knew it would pay. So brother where are we headed?" Dagru moves over to look closer at the map.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru gathers the things and tosses them up unpleased at the lack of materials given the time to accomplish the task. "What a giant waste, the blasted hole left nothing worth our time. Help me up." Once up Dagru cleans off the web and filth from below with a rag of clothing left from the body. He then replies to the group, "So what is next?"
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Ready as ever Dagru secures the rope around him and heads down with the help of the others. On the way down looking for signs of anything unusual, any writing, or worthy (valuable) items to pick up. perception: 1d20 + 3 ⇒ (16) + 3 = 19 I have my dagger out and using darkvision to see ahead.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru was very pleased with the results of his brew. So much so it gave him the confidence to go down the hole. This might be crazy but I can do it. I wonder if I should through some more fire down there. "Fine I'll go down if you hold Gird and Grautak. Let me take a look first. perception: 1d20 + 3 ⇒ (5) + 3 = 8 Dagru thinks back to remember things he has heard about trapdoor spiders and their lairs. know nature: 1d20 + 7 ⇒ (8) + 7 = 15
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru having previously drank true strike creation quickly concocts a bomb and tosses it into the spider nest. bomb/True strike: 1d20 + 4 + 20 ⇒ (17) + 4 + 20 = 41 damage: 1d6 + 3 ⇒ (5) + 3 = 8 fire "This will get you!"
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield I assume we are waiting on Grautak, and Vianella to advance the round.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru hops down from his horse and works up his True Strike concoction drinking for new insight into his future actions. "I HATE SPIDERS!"
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield I understand the crazy.. haha "Sorry to hear about the pinky, wish I could help you with your brother. Where is he? No matter. As for your goods they look great as usual cousin. Ah what do you want for them?" Before he can answer Dagru adds, "You say you need fangberries, maybe I can get you some. You give me something in advance for the trouble and we can trade for even more when I get back. What do you say?"
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru moves into the room looking about and conversing with the man politely. Small talk with tea. After viewing the items available and trying to assess value or familiarity, especially with the line of goods along the far wall Dagru responds to the mans original question. "Yes. Yes. I would like to see what new goods you have available. Anything you think I must have? If so what do they all do?" Appraise: 1d20 + 3 ⇒ (10) + 3 = 13 craft alchemy: 1d20 + 7 ⇒ (10) + 7 = 17 diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7 if needed
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru pretends to be the cousin and runs to the front. " BANDITS! Where are they? Here I come!" Dagru rushes to the front of the home. Once in sight of the others he begins yelling at them to leave. He yells in goblin, goblin:
"Grautak take them outside please I got this!" After he turns back to the man to calm him, "Cousin it is ok. I hired these men to help me. They were rude to intrude into your home and I made them leave. I will punish them if you like."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru thought long and hard as the man rubbed his plant while talking to him. Is this guy for real? I've seen crazy, well I guess I best play along. Hopefully the others are already inside. "Ah tea. Now how could I ever resist your tea." Dagru gets down from his horse with total ease. He ties his horse off as if making himself at home. Then he continues, "The family's fine. How's business?" know nature: 1d20 + 7 ⇒ (9) + 7 = 16 sense motive: 1d20 - 1 ⇒ (1) - 1 = 0 untrained Can I tell what type of vegetation he is talking to or if it is really plants? Also does he really seem to believe what he is saying?
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru watches the man while also checking the area for signs of others as he rides in closer. perception: 1d20 + 3 ⇒ (4) + 3 = 7 If he sees no other he confronts the man. "Good day, I am a traveler new to this area. Are you here all alone?" diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20 Attempt to improve his reaction to my visit
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Grautak wrote:
Confirmed a SLOW ride to the rear with bow out in case of a surprise.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru riding along with his brother talking about the good ole days when they both served the Numerian Hammer. Gold, women, laughter... "Ah, wish we would find something more exciting than trees and grass brother. These days are long and my flask grows short of Ale." Just noticing the smoke he perks up. "Look ahead brother, the smoke. Looks like our excitement may be ahead of us."
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "As you please Lady V, cut counted." Finishing business with Oleg and straighting/coordinating information with Gird, loot quartermaster, on the deal he goes to check on his mules and make sure they are well fed. Also the quiet is a great place to take a swig of Ale as a celebratory drink for the day. Stinking brevoy men better leave my drink alone. Speaking to the mules as he drinks, "Might stay the night but gone tomorrow. Best you two stay here awhile longer. Old Oleg taking care of ya I see. You kick them others if need to. I'll be back." Dagru heads back to find out the plan ahead.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Vianella Orlovsky wrote:
Sycamore tree
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield We had the lead into the rabbit hole as well with the tree, right?
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield "I'd have to say that is a mighty fine days work. Do you have anything I might be interested in or should I wait a bit until you get better stocked? I'd bet it won't be long with us cuttin a trail about." Dagru spits in his hand and shakes on the deal. Once complete he heads out to tell the others.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru ignores the half elf and lowers his bow as his brother motions to him. He then heads in to see Oleg and Svetlana about dealing the excess equipment and loot they brought back from the wilds. As he walks by Grautak and Gird he says in irritation, "Bah" Once inside with Oleg, " What is all this equipment worth to you my friend? It should be valuable in restocking your shelves and supplying these Brevoy guards." diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Dagru draws his bow and protects Grautak in case of retalization.
Hobgoblin Alchemist (Grenadier) 1/ Monk (Zen Archer) 1| HP: 15/15 | AC: 16 (FF: 13, Touch: 13) | CMD: 13, CMB +0 | Fort: +4, Ref: +7, Will: +1| Init: +3 | Per: +4
Daily:
Omen 1/1; Bombs 4/4; Perfect Strike 1/1; Extracts: 1st—True Strike, shock shield Grautak wrote:
I hate when that happens, people leaving in groups. bah Hope it gets better soon.
|