I am new to Pathfinder 2e, and I have been mostly checking the core material to see if it is worth switching to.
Something that has striken me is how strictly defined is the expected behaviour of Champions... when you layer the need to keep your alignment, to follow your Cause, Tenets, Edicts and avoid the Anathemas, it feels like a straightjacket...
Am I right, or am I overreacting?
Besides that, which deity do you think would allow most freedom to your typical LG adventurer who wanders around taking quests and bounties to kill evil creatures...?
Erastil seem okay if you plan to stay at your home village, being a decent person and protecting your neighbors, but he will probably get pissed if you leave to pursue adventure, wealth and fame...
Torag is similar to Erastil, with more focus on killing the enemies of your people.
Iomedae seem to expect her followers to be more "knightly" than other paladins, accepting duels and such. She also expects them to be temperate, which is kinda vague... where is the limit? are you expected to fast? can you wear flashy clothes? drink wine? own a fancy manse...?
Sanserae seems quite easy to follow at first glance... protecting your allies and healing the sick is something a decent person would want to do anyways... but she also demands that you destroy evil AND forgive repentant creatures... that may be hard to balance...
Irori demands that you perfect yourself, which is kind of a given to most PCs (they are becoming stronger all the time...), but you also have to help others perfect themselves, which can be a bother (am I required to take disciples...?), and you have to maintain self-control, which is kind a vague... where is the line? how ascetic are you expected to be?
Apsu seems easy to follow for a regular PC... you are expected to "Seek and destroy evil, travel the world, help others fend for themselves" and avoid to "Fail to pursue a foe who has betrayed your mercy, attack a creature without certainty of wrongdoing..."
Most LG PCs would do all of that anyways... but Apsu probably accepts few non-dragons as Champions...
Kurgess seems okay, but he is a bit too focused on athletic competition...
Horus and Ra seem to focus mostly on leaders.
Anubis seems to focus mostly on fighting undead.
Osiris seems to focus on agriculture and burials.
Thoth focus on knowledge and research.
Wadjet, much like Erastil and Torag, seems focused on the protection of your community, which may be hard for a traveling paladin...
Isis looks great... heal the sick? use magic to help the needy? don't be an a*$*@$$? Yeah, can do that...
Ma'at don't look too hard either... be honest and destroy monsters... the first part wouldn't be too hard, and PCs do the second for a living anyways...
Trudd seems easy to follow for your average PC... Using your power to help others weaker than yourself? That's basically the job description of a LG adventurer! However, Trudd is a dwarven god, and I don't know if he accepts non-dwarves...
Shizuru's dogma is kind of a mixed bag: protect nature, protect lovers, train everyday, be honourable... sort of like following the dogma of four different deities simultaneously...
Tsukiyou focuses mostly on helping the suffering ones... not a hard thing to do, but he probably expects his followers to spend a lot of time doing it...
I feel like Apsu, Isis, Ma'at and Trudd are probably the easiest to follow, but Apsu and Trudd are racial a gods (are they restricted...?).