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6 posts. Alias of Diskordant.


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Just real quick, we will use wealth by level.

HP will be max for first average from there out. So at level 2 a rogue would have 12 + con mod, but at 3 he has 17 + con mod(basically 4/level +1 every odd level)

Also I have been receiving your emails and the character selection looks great. I'll probably go through the submitted characters and see where we stand, if any arches are full I'll cut off submissions for that arch. So you may want to get characters in soon.


Twilsemail: I have no plans for dungeon crawl in that arch at this time. I will say that the arch will need to explore the perils of the Emerald Sea.

Some of you may have noticed I didn't get anything new posted, and for that I apologize. Turns out I got a new job today and have less than a day to go from a graves schedule to a day schedule. This won't affect the game much once I get switched over, but it will slow the kick off down, maybe as much as a week. Please be patient, I am working on it.


Started the geography and timeline sections. Also added in spoiler tags. Hopefully I'll get through geography today before I head to bed. Still to go are culture/government and a short primer specific to each arch. Should be done with all that by this weekend and then I'll be making the groups, planning on a first post for each game on or about Tuesday.


Wow run a few errands and get some sleep and it gets crazy up in here.
Okay let's see we have:
Tower - 5
ES - 4-5
DW - 7-8
And a few unspecified.

Looks like the general consensus is 20 point buy, we will go with that unless someone has strong objections.

Harakani: I don't choose sides for the PCs, if you wanna be in the tower that's fine, however the high seat(who is currently nameless) needs no bodyguard, and considers anyone who isn't a Wizard(which remember includes all full casters) to be, well only human(or elf or dwarf or what have you) which is only a short step up from any other beast of burden.

Twilsemail: I will have more about the world up in my profile tonight. I have the general world defined in my head, I just need to fill in details like names and what not. Also I intentionally paint in broad strokes and fill in details as we go. That gives more control to the players, and admittedly less work for me.

As for clerics favored weapon, I will allow 1 free martial weapon proficiency.

Krass: I like the sound of the concept, except that you'd have to be an elf, or maybe an old dwarf or something as the waters froze 120 years ago.

Harakani 2: I'm okay with multiple character submissions, just one per arc though.

Have to admit after my last game having such little response I wasn't expecting so much interest. I must have better hooks this time around.

I will put together more of world info tonight. For simplicity sake I would like character submissions be emailed to me with the intended arch(s) and name in the subject line. This will allow me to better sort through it all. I don't need full character sheet, just race/class and background and what 'role' they will fill.

Cause I like my spam fried on a plate:
eonedge77 at gmail period com


Unspecified - 2
Tower -3
Death Wind - 1
Emerald Sea - 0

Well I guess that counts as interest. Above is the running total for interest in the campaign. I'm actually a bit surprised that the Tower is getting so much interest, and none for the Emerald Sea, but its still early.

Arazni - I don't see any issue with using head slot for your bonded item... In fact it seems odd that you can't have a witch's hat per raw.

Suny - Don't worry about not getting switched over fast enough, I'm still doing a bit of world building so I won't be ready to actually start for a week minimum. Besides that seems about how long it takes to get characters together anyways.
As to your questions: 1) yes that book is fine, you just need to post the crunch of anything you use as I don't own it, and 2) errata is a case by case thing for me. For the most part I agree with errata that clarifys, not errata that limits. It's my job(as DM) to limit stuff not errata. The Adv Races Guide is allowed for swapping out racials for your race, or archetypes, and favored class bonuses. No races built from scratch however.

I will put world notes in my profile, which I will start as soon as I'm done here.

For character generation:
I'm not too worried about how to put together stats. I'll put it to a vote. I vote 15 point buy.

Traits, you get two, you don't need to use the trait fluff in your background.

Spell casters need to know that I am working out how magic works precisely, but know that within a few days there will be a mechanic that allows you to prepare/know spells from any other spell list of the same max spell level as yours. You will cast them 1 level higher and there will always be a risk of losing the casting, as well as a magical backlash. I'm still working that out though.

Also all full progression spell casters(clerics, Druids, wizards, etc.) are called 'Wizard'. All magic types are studied at The Tower, Wizards(the class) are known as Warlocks.

Clerics do not specify a deity, there are a few gods but their power has leaked into the world at large and clerics can use it without worship. See more about this in the magic and religion section of world notes once I get it up.

As for backgrounds, the more detailed the better. I do need to know the following:
Parents(if you know them) and their professions
Any living relatives that are 1st cousin or closer( or further if your character cares about them)
A brief and possibly vague description of what got you to level 3. Always more is better, but "I spent two years as a caravan guard, and six months as a highered tough at a tavern." Is fine.
Why are you in town, especially important for Emerald Sea characters as Tempo is very sparsely populated, less important for Magic City people as almost half the urban population lives in Magic City.

Any other questions just let me know. I got about 20 minutes to get some world info up.


Hello guys. My schedule has eliminated my ability to play a table top game, however I have lots of downtime and a shiny new iPhone 5(yes I'm bragging a little) so I thought I would give the pbp boards a run again. I had started a campaign about a year ago and it ran for about a month before I had to bail on it. I am ready to try again though, and since this is the only way I will get some RP time in, at least for the foreseeable future, I think I can stick with it.

The other thing about playing a pbp game is I can have groups or even individuals in completely separate parts of the game world without neglecting other players. I'm sure I'm not the first to realize this but I am excited about the gaming possibilities. This of coarse makes this an ambitious project with 3 different simultaneous story arches that are all tied together into a single plot.

So what I'm looking for is 6 to 18 characters(I may allow people to have more than one character if there is not enough interest in the game, but each player can only have a single character in each arch). And possibly 1-2 assistant DMs to help me administer things in the threads.

Here is the "back of the book blurb" for the campaign as a whole:

Unknown forces have isolated The Shaw from the rest of the world. The mountains blocking the peninsula off from the rest of the continent are malevolent and prone to isolated earthquakes and landslides, as if they were trying swat flies off their backs. The seas surrounding The Shaw on the remaining three sides was turned to a green crystalline substance, harder than adamantium, with frozen waves sharper than a razor. In the north, where the once prosperous port city of Tempo was located, now lies a city empty of all but a handful of people. Within the city walls there are whispers of a rumor that could hold the key to the Emerald Seas. The Magic City, once nothing more than an isolated Wizards school, is now the most populous city in The Shaw, as people flock to the protection of the mages. There is unrest amongst the Wizards in their tower, and blood, fire, and magic have been unleashed within. A powerful and ambitious young wizard has taken the seat of power, and he seeks to rule The Shaw in an iron magical fist. To the south east, out from the only tunnel through the Underdark that still allows access between The Shaw and the outside world, a black wind rose. The wind blew through a small hamlet and left in its wake zombies, skeletons and worse.

There are three arcs, The Tower in the Magic City, The Emerald Sea, and The Death Wind. Each arc will have 2-6 characters starting at level 3. Most anything in the PRD is available. I don't do well with visual arts so combat will be handled through text, unless I have an assistant DM who is willing to handle maps. For that reason I will restrict master summoner and brood master, as well as any character that is centered around having 4+ combatants, but eidolon focused summoner, and regular pet characters like the druid are okay. I will try to get some important pictures up, like a general map of The Shaw, at some point.

My GM style is a very loose. I have very little planned and usually run reactionary to the characters, so in a sense the campaign will be sandboxy, but I have specific 'scenes' that your characters will be guided to(or that will just happen to them). Also sometimes I put things in that happen. Like once characters were in a fight with some easy mooks, and there was no real challenge, but that's when the building next to them exploded(a plot hook).I see PCs as agents of fate, kinda like Ta'veren from Wheel of Time. So things happen around them, and to them. I won't kill a character from something like this, but you could find yourself in a desperate situation because of it.

Alright so I think that's enough to see if there is any interest. Post if you're interested in playing or assisting. If I get enough interest I will post more details about the world and character generation specifics.