Falcon’s Hollow…Goose and Gander Brickasnurd Hildrinsocks
Bhoors remembers that if he hurries the blacksmith promised to work late and have those silver arrowheads ready.... Over in one corner a discussion is going on about playing knivsies with the new folks...
Falcon’s Hollow…the Sitting Duck Serilia makes a good impression!!! Brickasnurd Hildrinsocks
Falcon’s Hollow…the Sitting Duck Farid, Bhoors, Roo, Serilia, and Auxavier decide they had confused Sitting Duck with Goose n gander!!!! Brickasnurd Hildrinsocks
Falcon’s Hollow…the Sitting Duck Farid, Bhoors, Roo, Serilia, and Auxavier arrive at the Sitting Duck to talk to Yangrit about the pelts and heads….. The hides and heads make for a strange sight as you all enter A couple of tough lumberjacks nod at the pelts you are carrying... ”So how can I help you?”
Falcon’s Hollow….those who wish remain at the tavern…other walk over to the Sitting Duck Farid, Bhoors and Auxavier get up to head over to the Sitting Duck to talk to Yangrit about the pelts and heads….. If everyone goes they will hold your table for dinner and your rooms for the evening The Sitting Duck smells as it always does a combination of Ale, smoke and sweat over-powers all other smells. Yangrit
.......... Falcon’s Hollow - Asilane’s House ..........
Spoiler:
You find your sisters resting comfortably with full glasses of water at their bedsides, along with some fruits, cheese, and meat for when they awake from rest.
They look tired as they sleep but the fever is broken and they are resting. You could meet up with the others at the Tavern Falcon’s Hollow – The Gudlinck House…….
Spoiler:
Your parents are over-joyed at your return and you reassure them repeatedly that you will never do anything so rash again….they also inquire if there is anything else they need to know about….
After some smothering attention you can either go to bed or go to the tavern to get the full details of the guys adventure …. Falcon’s Hollow….the Temple to identify things and then the tavern to talk about the events of the past few days...
Loot and summary Role-play can begin
KenderKin here. I wanted to help you get this going. Are you selecting the participating DM's?
I suggest you set up the Campaign with all the threads for the sake of discussion/planning. The Campaign info tab is very useful for any pbp game!
EldonG wrote:
Good question? KenderKin here. It might be benificial to set this up as a recruitment thread and the original OP can figure it all out here and move actual content to the game-play thread and use the discussion thread for when issues arise. I have done rotating DM play by posts before and everyone should have an alias that matches a DM This is my rotating DM alias.
Ahz moves up on the orcs and fire bolts one of them! The creature takes some damage but is still standing.... The orcs fire again!
Attack @ Caydee 1d20 + 3 ⇒ (12) + 3 = 15
Attack @ Azh 1d20 + 3 ⇒ (3) + 3 = 6
You are up!
Caydee misses one orc, but Fubar manages to smite one of them quickly shirting the tide of battle back towards more equal footing much depends upon Ahz now. Perception DC 13
Spoiler:
A heavy chest is sitting on the ground near the orcs DC 14 Spoiler:
They appear to be ladden with goods as much as they can carry Azh is up!
Ulkrith
Spoiler:
APG and UM is fine! Azhateran is sleep walking and fails his initivtive check! The Orc party barks orders back and forth to each other,
Spoiler:
Each archer is assigned to each of you, Caydee, Fubar, Azh, and fubar again! That is which attack is at whom!
shortbows are leveled at you and they fire! Attack 1d20 + 3 ⇒ (20) + 3 = 23 Damage 1d8 + 1 ⇒ (8) + 1 = 9 Caydee Attack 1d20 + 3 ⇒ (19) + 3 = 22 Damage 1d8 + 1 ⇒ (3) + 1 = 4 Fubar Attack 1d20 + 3 ⇒ (20) + 3 = 23 Damage 1d8 + 1 ⇒ (7) + 1 = 8 Azhateran Attack 1d20 + 3 ⇒ (16) + 3 = 19 Damage 1d8 + 1 ⇒ (4) + 1 = 5 Fubar Rolls to confirm criticals! 1d20 + 3 ⇒ (14) + 3 = 17
Caydee takes 9
You are up!
Preferences noted..... The morning light makes little look different.... The men you rescued are unloading and storing the junk from the wagon, their wives and children are also there. A light snow starts, and a wall cloud hangs back towards the mountains. The journey is fairly uneventful.... Is everyone ready?
I assume that means we are going forward with: Azhateran
After a day or two in town, with the townsfolk constantly asking you if you think the Orcs are on the march towards town, you eventually find people more and more edgy...... "How many Orcs is they?" "Are tha gonna attack tha town?" Spoiler: I suspect it will take a bit to get through the module, who is next on the agenda to DM? I can always cut a dungeon crawl short, it is simple enough to end a dungeon at a blank wall.... ;)
As you work your way around town and pick up from local sources. It seems there was once a dwarven stronghold not far from Camlin, it fell silent generations ago, everyone figuring that the reclusive dwarves simply moved further away from the city. The general population is not at all happy as the two men have spread tales of their capture and described the well armed and armored orcs to the townsfolk..... Several eyes have turned upon you to do something about this threat! Spoiler: I am thinking I can keep up the DMing through the dwarven stronghold but someone else will need some ideas for afterwords.....
The men accept the payment as offered by Azh and Fubar only then packing themselves and their ugly yellow dogs into a wagon and heading out of town. It seems lord high and mighty fell on some rough times over the adventure with the metal man. Karrg attempts to stand off to the side of you and the townsfolk seem releved the men are leaving but distant from the yeti.
".....We err owed bout 250 gold an we will not take a copper less!" Sense motive DC 16
Spoiler:
The man and his fellows were recruited from the South and are tired of the winter, though they are not leaving without some pay.... DC 22
Spoiler:
The man's hesitation indicates a lack of bids... The two men you returned are grateful and their families come out to thank you personally, you each obtain a potion of cure moderate wounds.
"Whoer you?" asks the first man who notices your approach.... "We were a bunch o merc hired by Lord Rector Hiraam Covaut..."
"He said hed pay us well tah help brings this thing here, an then he says complications an we ave went unpaid fer our troubles, so were selling this heap o junk tah tha highest bidder."
The trip back to town is uneventful, with a few snow flurries here and there once you arrive and give a full report, you find that there seems to be some tension, as several disgruntled men are camped around a large wagon with a tarp atop it. A score of men have made camp and lit camp fires right in town. They look very determined. They are armed with spears, swords and shortbows.
The small cave to the right….. A row of rough hewn sapling trunks forms a crude but servicable cage across the mouth of this small cave. A door locked with an iron padlock secures the room. Inside you see two filthy prisoners dressed in tattered rags, crowding close to the door. ”Thank Yondalla!” the first one cries out, ”We are rescued!” adds the second. The men are dirty and obviously malnourished!
WIth a heavy snap the wooden bar behind the door gives, Fubar falls heavily forward..... A 20 foot long hallway goes and opens into a larger cavern that has several side passages... This chamber is a natural cave with carefully snoothed walls and floor. Wet stone gleams, and you can discern at least four exits leading off into darkness. Red coals glow in the darkness of the far right-handed passageway, and a crude wooden cage bars the closer right-handed passageway. The room is littered with orcish sleeping furs, loot and rubbish.
Come on over! I am going to keep this thing going for a bit so everyone can settle in, looks like a dungeon crawl for a bit good news is I can end a dungeon or keep it going for as long as needed... HF
Spoiler: Might hold on the reigns a little longer than usual... to get people settled in.... What say you?
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