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1,189 posts. Alias of Pete who?.


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Got some friends coming over for an evening of PF2e. Any one-shots or PFS2e adventures you could highly recommend? Looks atm., there will be only 3 of them, so I would need to adjust it slightly (or use one with easier combats). They have played through the Beginner Box though, but nothing else.


@Mikaela, new sheet uploaded.


Certs in this folder
Please let me know if they are any mistakes.


1d20 ⇒ 15


This concludes the adventure, I will send out certs shortly.
You managed the first, but not the second success condition. To manage that you would have to take the cart with the bodies with you to the college, otherwise impossible. Sorry. And even the first was a very close call......


Rushing out, the group manages just, but only just to outrun the zombie horde. Without any other difficulty they manage to return to the pathfinder lodge.

As you arrive back at the Vodavani Lodge, you see Venture-Captain Evni Zongnoss casting healing spells on and fussing over a few Pathfinders whom she and her team extracted during their mission into the Gravelands. She greets you, and listens solemnly to your debriefing of the slain Pathfinders you encountered, and eagerly welcomes any discoveries they uncovered. She asks that you return any belongings of the Pathfinders they found so they could be delivered to the fallen’s families— notably the Pathfinders’ wayfinders.
The documents and texts you return are all of great use to the Society, but the statue in particular amazes Evni, to the point that she wonders out loud the effort required to transport such a thing across the Gravelands. Evni also offers to either return Larraz back home to Katapesh or to look for more peaceful locations to reassign him. Larraz politely declines the invitation for further adventures, at least for now, wishing only to return home to his family and take a long break.


The zombie horde is arriving shortly, the trip back took 10 min quite long just to get the cart, you manage to load the statue and then the zombie horde is at the gates, and they are not normal sized, not large, not even huge - they are gargantuan!
If you go and collect bodies, this very likely will proof fatal.


You have: Census records, the sword you retrieved, the tomes with the religious text and the statue, anything else?


For Tok'Tok, can you please add your PFS number here (or by PM) and a dayjob roll, then I could son wrap it up.
Just need to know what, besides the statue, you are taking back to the lodge and rush to collect.


How do you intend to get the statue home? And what else are you taking home?


If your PFS number is not in your profile please add it here.


Johann manages to repair the statue. As he repairs the statue, you can see the undead horde rapidly approaching......
Anything else the group wants to do or collect to take home?


With the fight over, you are basically at the end of the module, just need to collect same things and then head back.
Can you please give me your dayjob rolls here, or let me know if you are field commissioned and roll craft checks.


With this both skeletons finally collapse

End of combat

Larraz looks around to check everyone is okay, then he looks at the statue, "anyone able to repair it?"


The skeletons move back and attack Eovar.
Attack: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Larraz casts disrupt undead
Fort save: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9

Group is up

Map


Map
Better to see, they are outside.


Might be the case, but ditzie is back, so I updated the map as it should roughly be, please send corrections
and yes you are clkose to the finish line.


Map

as ditzie seems to be back


With the necromancer moving away, both skeletons follow Eovar ending up next to him and raise their shields.

Larraz tries to heal Keemul 1d20 + 6 ⇒ (14) + 6 = 20 giving him 2d8 ⇒ (2, 2) = 4 hp back.
Whole group is up.


Eovar has to double move before being able to reach the necromancer, passing a skeleton which swings at him.
1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 4 ⇒ (8) + 4 = 12
He then manages to take the necromancer down.

Tok'tok attacks a skeleton then?


The skeleton does not seem to be too bothered by the fire as both move to attack Mikaela.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Then raise their shields.

The necromancer screams, and runs.....

Larraz moves and heals Keemul
Medicine: 1d20 + 6 ⇒ (4) + 6 = 10
or not

Group is up, and Keemul is only wounded 2, not dying, and


The necromancer just laughs at your feeble attempts.
Then the skeletons again try to bring Keemul down.

Attack: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

The other skeleton moves and attacks Tok'Tok.
Attack: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Then the necromancer takes his time to cast harm.
Fort save or take Damage: 1d8 ⇒ 8
for Keemul, Mikaela.

Whole group is up.


The zombie goes down, only one attack by Keemul hits and gets partially blocked by the skeleton's shield.

Eovar hits the skeleton once.
Tok'Tok, Johann and Mikaela still to go.
The necromancer still stands


Larraz casts another heal 1d8 ⇒ 5

if Keemul failed his Fort save he heals only 2 hp

Fort save Skeleton 1: 1d20 + 10 ⇒ (9) + 10 = 19
Fort save Skeleton 2: 1d20 + 10 ⇒ (16) + 10 = 26

The whole group can go.


The first skeleton swings at Keemul

Attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
then raises it's shield,

the second one moves up to get into a flanking position to attack Keemul
Attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

then raises it's shield

And a Fort save from Keemul DC 20 for Damage: 1d6 ⇒ 5 or half on success


And the zombie is no longer.

Tok'Tok to go


One zombie shuffles forward and attacks Keemul

Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Larraz casts heal with 30 ft radius, everyone regains 8hp

Fort save Zombie: 1d20 + 6 ⇒ (3) + 6 = 9
Fort save Skeleton 1: 1d20 + 6 ⇒ (20) + 6 = 26
Fort save Skeleton 2: 1d20 + 6 ⇒ (2) + 6 = 8

Tok'Tok and Keemul are up


Hornietell estill has her actions


@Johann: you are right, have ahero point for your honesty

Keemul, Will save please.

Hornietelle, as we do not have a map, he would move up, hit once then raise his shield, so only the first attack hits.

Sorry, happens when the site with your map goes down


The spell doees not seem to be really effective.
Ref save 1: 1d20 + 10 ⇒ (2) + 10 = 12
Ref save 2: 1d20 + 10 ⇒ (15) + 10 = 25

Then the first skeleton swings at Keemul
Attack: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

the other at Hornietelle
Attack: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

both raise their shield

Johann, Eovar, Hornietelle are up.


Will give Tok'Tok until my afternoon (in 8h) when I am back from work, otherwise move us along.


Swinging wildly in the air Keemul manages to bring the zombie down.

Tok'Tok still to go.


The zombie shuffles forward to attack Keemul.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
if the attack hits Keemul is grabbed.

Larraz casts another disrupt at the zombie and raises his shield.
Fort save Zombie: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Keemul and Tok'Tok are up.


Same here....

Screenshot of the Map

If you move just say where, no idea what happened, theatre of the mind...….


As the statue is already broken, no more rolls required, Johann can take one more action if he wants to.


Mikaela and Johann still to go


Tok'Tok drops the statue 2d6 ⇒ (2, 6) = 8 then succesfully attacks the necromancer. And cracks appear in the statue, broken.

Map


Keemul brings one zombie down and then the skeletons move forward

Attack vs. Hornietelle: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Attack vs. Keemul: 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 1d8 + 4 ⇒ (4) + 4 = 8

and Keemul needs to attempt a Will save

Map

ooc: moved you on and adjusted for Tok'Tok's missing action


"Absolutely," he responds, "the lodge will be more than pleased to get the statue."

With Larraz's help you have no problem carrying the statue down (so it is: Larraz, Mikaela, Johann, Tok'Tok)
As you round the corner at the end of the staircase a tall figure clad in dark robes and wearing a black scarf around his neck, with seemingly permanent sneer plastered across his face greets you, "welcome, it is time you join my army of the undead."

Initiatives:
Eovar 1d20 + 4 ⇒ (7) + 4 = 11
Hornietelle 1d20 + 6 ⇒ (4) + 6 = 10
Johann 1d20 + 6 ⇒ (5) + 6 = 11
Keemul 1d20 + 3 ⇒ (19) + 3 = 22
Mikaela 1d20 + 4 ⇒ (9) + 4 = 13
Tok'Tok 1d20 + 3 ⇒ (19) + 3 = 22
Larraz 1d20 + 8 ⇒ (16) + 8 = 24

Ralthiss 1d20 + 10 ⇒ (8) + 10 = 18
Skeletons 1d20 + 8 ⇒ (11) + 8 = 19
Zombies 1d20 ⇒ 2

Map

Larraz tries to put the statue down carefully Athletics: 1d20 + 5 ⇒ (15) + 5 = 20 then casts Disrupt Undead at Zombie 1 Damage: 2d6 ⇒ (4, 2) = 6
Fort save Zombie: 1d20 + 6 ⇒ (13) + 6 = 19

Tok'Tok and Keemul are up

ooc: all carrying the statue need to make an athletics check to put the statue down (1 action) or you can drop it for free (maybe with consequences)


Eovar can also tell you that this statue is a representation of Jingh, an iophanite angel and emissary of Iomedae.

Searching the upper area the group finds a drawer filled with dusty jewelry worth 8 sp and a dirty vial of holy water in one of the small chests.
Nothing more can be found on the upper floor.


You can use your browser's zoom function


Does not matter anymore, you dispatched them all.

The Cs were always there, on the map in the file.


With this you manage to take down the last centipede.

Combat over

Looking around the room you find the statue Lazaar mentioned in the southeastern corner of the room. The large stone statue depicts a chariot wheel wreathed in flame.

DC12 Religion:
this statue is meaningful in the faith of Iomedae

The statue is quite heavy and and unwieldy, it would need multiple people to carry (16 bulk)

Otherwise there is nothing of importance in the room.


And two more centipedes go odwn.

Map


The centipede, seeing a nice juicy gnome in their area, move hungrily forwards.

Attack vs. Tok'tok:
Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Attack: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Attack: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Attack: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Attack: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Attack: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Attack vs. Johann
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Attack: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Keemul then steps forward and takes the centipede out which has been attacking Johann.

Two DC14 Fort saves from Tok'tok or take
Fort save 1 Poison damage: 1d6 ⇒ 2
Fort save 2 Poison damage: 1d6 ⇒ 1

Map

Group is up


And another centipede gone....

Map


With that, centipede 4 is dead.

Map


As Tok'Tok moves in the whole ceiling above him collapses crushing down and with it, lots of big long worms which have lots of legs......, which immediately start to attack him.

Ceiling damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7 DC16 Reflex save for half, on critical success 0 damage

Initiatives:
Centipedes 1d20 + 6 ⇒ (1) + 6 = 7

Eovar 1d20 + 4 ⇒ (6) + 4 = 10
Hornietelle 1d20 + 6 ⇒ (9) + 6 = 15
Johann 1d20 + 6 ⇒ (15) + 6 = 21
Keemul 1d20 + 3 ⇒ (4) + 3 = 7
Mikaela 1d20 + 4 ⇒ (10) + 4 = 14
Tok'Tok 1d20 + 3 ⇒ (10) + 3 = 13

Map


Looking around Hornietelle finds an antique copy of The Acts of Iomedae, the religious text of the faith. This aging and beautifully illustrated tome is in very good condition.

Larraz points to the double doors which have been knocked off its hinges and shattered, "I found a statue in there, would be worth taking back."
Peeking inside you see a broken four-post bed stands against the eastern wall. A circular table and an accompanying chair occupy a nook in the southwest. A large statue depicting a marble chariot wheel sporting flames of gold occupies the northeast corner.

Map


As she searches Mikaela finds a channel protection amulet and a wayfinder.

Searching around the group finds nothing more of importance and and heads to the upper floor.

This room is lined with bookshelves and sitting mats. Two smaller rooms branch from the main hallway, serving as private study nooks.

Map

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