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10 posts. Alias of jwtelesio.


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Bit of confusion I've seen at a table and online, but can you use Vital Strike with Overwatch style? Implications seem to be that you can, but people are saying that since it lets you "Ready two attacks" and not specifically "Attack Actions" you can't use Vital Strike with it.


1. No, It's based on the caster level of the class that has the spell learned.

2. No, you have 20 HD of Cleric Animate Dead and 28 HD of Wizard Animate Dead.

3. They're separate pools.

4. Mystic Theurge would advance both Wizard and Cleric caster levels so the HD pool would increase for both. It'll take awhile to use that combo and you won't be great at much else but it's quite the army.

5. You count your Agent of the Grave levels twice for all Animate Dead spell HD control limits. It sounds great but you lose alot of casting power if you're running Wizard x Cleric.

5b. Your spell casting does not increase at all for taking the first level of Agent of the Grave. So a Wizard 3, Cleric 3, Agent 1 casts like a Wizard 3, Cleric 3. Every level in Agent after 1 you need to choose a class that qualifies for Agent to increase that class's Caster Level.

6. You use the Wand's caster level and treat it as if the user cast the spell at that caster level. A little weird yes, but it's so horribly expensive that i don't think it'll ever see play.

7. Creatures with spell like abilities have an associated Caster Level. Devourer has a Caster Level 18. If it's a Supernatural Ability it would be based on HD.

8. It's not restricted to Oracle, so it'd apply to all castings of Animate Dead.

9. It never specifies it's Cruoromancer only, and the infusion only limits it to necromancy school spells not class specific ones so it's valid too.

10. It means that you add 1/4 to your caster level for the purposes of necromancy spells you cast. So a level 4 Dhampir wizard casts necromancy spells as a level 5 Wizard. Since Animate HD and Control HD are tied to Caster Level you'd count as a 5th level caster.

To Explain the Wand pricing a little bit. You need to decide the max amount of HD each casting of the wand can animate before you make it. Then multiply that by 50. You always use up 100% of the amount you can animate per cast even if you animate 1 body.

So an Animate Dead wand would cost 11250 gold for a caster level 5 wand, then add 25 gold per HD to animate which would be 10. So 250 gold per charge. That's an extra 12500. That's 23750 gold for a minimum level wand of Animate Dead.


Still looking for another person. Second session is this Thursday at 5 PM Pacific. First session was mostly exposition.


I was looking for 1-2 so yeah there is still an extra slot. That's a very interesting choice.


You'd be missing the intro to it, but probably not too much. We've already had to wait a couple weeks to start so i'd like to start this week. Depends on how fast the group plays.


KK, Well let me get your skype details so i can invite you to the chat. then i'll give you the roll 20 invite for the game and other details about it.


Sounds good. Are you familiar with the setting?


All good choices.... I like Paladins, heheheheheheh.


Roll20 campaign with Skype.

So far we have a Wizard, Fighter, and one undecided that plans on making a monster hunter of sorts.

We're also using the Mistfinder conversion of Ravenloft. So that stuffs on the table.

For races I'm allowing any Paizo race. heavy Maybe on anything else. (Doesn't mean go crazy with the 30+ point races though.)


Longtime player, not so long time DM looking for 1-2 folks interesting in a Ravenloft Setting campaign.

Game will be on Thursdays, time is still up for debate. Had a full group but two people ended up not being able to make it so it'll actually start this Thursday.

20 Point buy, Max starting gold, Level 1.

Not the longest history of DMing, especially outside of people i know so i'm a little green. Let me know if there is anything you want to know.