Iramine

DMPC Saedue's page

7 posts. Alias of bwatford.


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Saedue finishes studying the mummified cat and then moves over to inspect the tapestry, both for anything the others may have missed and also for value and if valuable what the best corse of action for getting it out of here.
Appraise: 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge History: 1d20 + 7 ⇒ (15) + 7 = 22


Saedue will move over to the most northern mummified cat and begin studying the creature, careful not to touch it. Trying to determine cause of death before mummification. Also would like to appraise them and see if it would be valuable to the Grand Mausoleum if brought to them.
Move to B2
Appraise: 1d20 + 7 ⇒ (10) + 7 = 17
Heal: 1d20 + 0 ⇒ (14) + 0 = 14


Patience, patience, its just not me, not now, not here.
Saedue impatiently steps forward to the door, grasp the handle and throws her tiny sholder into it, opening the doors.
Moves to A3
Takes 10 on strength check to open doors.


Saedue nudges Amal. "Go on up there. I think they need you." she says in a hurried tone.
She is kind of giddy since making the hypothesis about the carvings and is very very anxious to see more and it is quite apparent with her nudge of Amal.


Saedue continues her quiet conversation with Anset "Perhaps once we are clear of these next set of doors we may get a better look at the carvings on those as well. Looks like a different version of the same scarab shield wielding warrior as the last set of doors we just passed through only this time he is much older and riding a chariot." she pauses momentarily as if collecting her thoughts.

"Maybe the doors we just passed through was Akhentepi at the beginning of his military career, this hall now representing his battles and now the next set of doors present him as the commander on the chariot. Perhaps a progression from birth to the grave. But we did not see any childhood markings so maybe just his military career." she says as she continues to study the murals "Perhaps if we use the door images to pick out Akhentepi in each of the Murals we could learn more."


Saedue will move up behind the warriors, staying back about 10 feet and will help Anset study the Bas-Reliefs that run the length of the hall. Especially paying close attention to how the dart holes fit into the overall scene. Commenting to Anset "Obviously this is a scene from a great battle in Osirion history. But which one? There were so many. I also believe that this Akhentepi may have been some kind of military commander here in Wati. Judging by all these carvings, a wealthy one at that." She speaks in a soft quite tone.
In actuality Saedue is trying to cover her limited history knowledge with what is pretty obvious but sounds good to the untrained ears.
Moves to C2
Taking 20 on perception on each side of the hall to study the reliefs.

Knowledge History: 1d20 + 1 ⇒ (17) + 1 = 18


"You've already found one aspect of history here," Saedue says to Bjoern as he points out the trap. "I almost feel bad disabling it, as here we have encountered the legendary traps of ancient Osiron. Apparently Akhentepi was not simply boasting about such traps in his tomb, and this one looks very painful."

IN truth, it takes the alchemist a few moments and stupid blinks to figure where the trap actually is located. Stubborn as the offspring of a mule and an ox Saedue is, but observant she is not. She clenches her teeth, however, when she notices the holes where the darts would emerge from. Doubtless the poison has long since dissipated, but to be torn and marked and possibly killed is hardly an auspicious beginning. She looks to their skilled trap cleaners.

"Here is your time, Bjoern," she says while looking up, "I don't think Amal is ever going to come down here." now turning her attention to Bjoern "You said when we met, how you know your way around these dark corridors and dangerous traps. Let us see your work. I'm afraid I won't be of much help. I do suggest that you carry a light source in there with you and let us close these doors first, you know, just in case." she says as her small elfish voice trails off.

In reality, Saedue can do little. She knows nothing about such mechanisms. Not waiting for a response from Bjoern she moves over out of the way of the open doors.
Moves to F1