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1,683 posts. Alias of nate lange (RPG Superstar 2012 Top 32).


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Marcus focuses his attention on the disturbance some three-hundred or so feet away...

Marcus:
Something is, in fact, not right! Even your keen sense have trouble making out much detail at this distance but you can see an abundance of blood, both on the creature the men are surrounding and on the men themselves...

Sal:
Whatever is going on over there, it's outside the reach of Kaede's magic right now...


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@Gabriel
Most of your crunch looks really good... You took weapon specialization at 5th level but warpriests only count as fighters of their level for the bonus combat feats they get from the class, not all feats; the good news is deadly aim which you took as a bonus feat doesn't require fighter levels so you can just swith those two. Also, I didn't grab a calculator and add every gold piece, but it looks like maybe you shorted yourself about 2,000 gold? Finally, this is pretty minor but the parenthesis after 4th level spells says 5/5 but the boxes/spells below correctly show 3/day.

An observation for you as well: You've spread out some of your skill points quite a bit... that's fine if its the way you want to go but with something like diplomacy there are enough other party memebers with really high bonuses that you're pretty unlikely to gain much benefit from putting any ranks there. You don't need to, but you can still rearrange your ranks if you decide you'd like to concentrate a little more on a smaller number of skills.


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@Yvegni- staff looks fine

@Gavin
Your crunch mostly looks ok... It looks like you applied your FCB to both hit points and skill points- there's a feat that lets you do that, but you don't have it. Under FCB you listed hp, so I think you just have 1/level too many skill points right now? Also, I think you shorted yourself one 1st level spell/day? Iirc, 28 Cha gives you 3 bonus 1st level spells. Finally, please show the breakdown for your saves (and put them in the right order, lol); it looks to me like they're all +1 too high right now, but there could be something I'm missing without the breakdown?


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@Jonuli
Your crunch looks pretty good... I think you may have shorted yourself 2 mythic points per day? Also, It would be very helpful if you could format your skills so that I can see the breakdown of your bonuses (not just helpful for me, it may be helpful for you if you need to figure out if a certain buffs stacks for you or things like that). My favorite format is the one Gabriel is using, but anything that separates the bonuses would be good. Other than that, it looks like you're applying your attunement bonus to your force armor... after looking over the rules for both of those things again, that looks like its within the rules. It doesn't list an action for attuning something so I'm going to rule it a standard action, and the rules do say that you can only change your attunement 1/day (so, if your force armor gets dispelled or you walk into an anti-magic field you can generate a new set as a swift action, per the ability, but it'll take you a standard action to attune the new set; and, if it happens a second time in the same day you'll have to go without your attunement bonus for the rest of the day).

@Yvegni- the second half of that might be of interest to you.


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@Yvegni
Most of your crunch looks good... I may have miscounted but it looks like you might have shorted yourself 1 skill point? Also, per this post, I'm not allowing anyone to start with half price gear, so you'll have to go over your purchases again. With 3 crafting feats your total starting gold will be 56,000 (the extra gold is to represent having crafted stuff in the past), but you have to pay full price for every purchase.

One observation- You'll be able to switch what you prepare on any given day, so this isn't a big deal, but Gavin is set up for a quite a bit of healing, so you might want to consider preparing a few more buff infusions instead of so many cures?


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You guys don't have enough handle animal to push your mounts, so they'll be traveling at normal horse overland speed (which is still noticeably faster than human speed, but seems slow when you have a real sense of urgency); however, despite the stress (for expedience sake) I'm going to let Sal take 10 on knowledge[geography] and survival...

"Yes, yes, of course..." Father Zantus mutters while paying more attention to Elizabeth than to the marked, "come back in one piece... well, one piece each, not one piece total..."

The minutes it takes to get the horses saddled and ready seem agonizingly long but the worried investigators are soon on their way. The road through the hills is uneventful and when they break from it to cut across the farmlands to the south everything is eerily quiet. It seems odd, even, that nobody at all appears to be out working in the fields, but maybe they're off helping with a difficult calving or something...

After crossing over the Lost Coast Road again when it curves back to the east, the marked pick their way along the edge of the Brinestump Marsh. Marcus spots a small party of Licktoad goblins watching them from a distance, but the small creatures think better of pestering the mounted longshanks. The spring hasn't been overly wet and they're able to stay pretty close to the Soggy River and ford it without going all the way down to the Lost Coast Road bridge.

Turning southwest, the investigators head across one of the last farms in the area, towards the path that leads across the Foxglove River and to the old Manor. As they near the low stone wall that marks the edge of the farm, they see to the south, not far from a barn, three men crouching around something; barely audible through the thudding of horse hooves, there is some kind of howl coming from the same area- possibly an animal in pain, or maybe a person calling out, its impossible to say...

Riding on or stopping to investigate?


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I think, since its not normally on the alchemist spell list it would have to be handled as spell research... I thought that was like 1,000g/spell level? I suppose I should look that up on order to allow for informed decisions...

Edit:

Rules wrote:
The research should cost at least 1,000 gp per spell level (or even more for particularly exotic spells) and require both the Spellcraft skill and a Knowledge skill appropriate to the researcher’s class.

For an alchemist I think we could replace one of those rolls with craft[alchemy], but frankly I don't think you (Yvegny) could fail any of those checks. So, if Indrana wants to pursue that route it would be a one time 1,000g investment.


map of Sandpoint | current map

Oh, sorry, I thought that was +12... in that case, I see your FCB but it looks like you're missing the bonus hp from your mythic tiers.

Sadly, no- bracers of armor are not available. Only the first option affected the archetype, but if none of the other options I offered appeals to you, you could pick up a wand of mage armor and ask someone to use it on you every hour while you're in situations you think could be dangerous? Or, maybe Yvegni could make you an infusion or two every day if you paid for the research to add it to his alchemist list?


map of Sandpoint | current map

@Indrana
I looked over your crunch and noticed a couple things:
- it looks like you're missing a trait (everyone should have 2)
- your inspire courage bonus is listed at +4 but it looks like it should be +3?
- I don't see a favored class bonus? I checked if this was related to the inspire courage bonus, but even with the pre-nerf +1/2 bonus you'd count as 16th level which is still +3...
- under path abilities you have legendary item listed but the descriptive text is from the still the blade ability. I don't see a legendary item so I'm assuming you're taking the latter?

This isn't an audit issue, just an observation... Your AC is noticeably worse than everyone else's. I know you have mirror image plus a few tricks for avoiding attacks (like the adoration granted power, and maybe still the blade), but I just wanted to make sure you'd thought about that. If you're not worried about it that's fine, but if you are there are a few options:
- right now it looks like the only ecclesiatheurge benefit you're really using is the bonded item? you could drop the archetype and shift your purchases to include a mithril breastplate or something like that.
- you could drop a level of bard to dip one level of scaled fist monk? You'd lose one 3rd and one 4th level spells/day, and 2 skill points, but you'd get a huge boost to your AC (and the ability to threaten adjacent squares) and you could use FCB to keep inspire courage at +3... I think the enlightened warrior trait is supposed to be for idyllkin (not musetouched) aasimar but I'd let you take it if you want to go this route.
- you could shift some of your purchases to pay for spell research to add nereid's grace or something similar to it to one of your spell lists?
- since you're using Shelyn's fighting style, we could homebrew a prestige class that included the devoted muse's 'artful defense' ability? by which I mean I would put together one with some input from you...

Let me know if any of those sound appealing to you.


map of Sandpoint | current map

For expedience sake, you can just look at this map.

The Lost Coast Road snakes south from Sandpoint and right before Foxglove River there a 'road' ("path" might be more accurate) that branches off to the west and heads out to the manner. "As the crow flies" is, in retrospect, too strong a phrase... you'll basically need to follow the road around the hills south of town (it'd definitely be slower trying to go through there), but after that you could head due south (through farmlands) to cut off that western curve and then skirt the edge of the marsh and cut across open fields to where the 'road' crosses the river.

On horseback its a couple hours to the manor by road, going off-road might save half an hour (max), although neither of those time estimates accounts for any potential complications...

Edit: also, we don't need to make a big thing out of it but since we seem settled on horses, maybe someone could throw up a gameplay post asking about taking the Cathedral's horses for the trip?


map of Sandpoint | current map

Gavin PMed me a more specific version of his question and I'm going to answer it here since every one of you can use scrolls... You can get scrolls of basically any spell you can afford. When calculating cost, make sure to remember that you have to add the price of any costly material components to the base cost, and (iirc) if you want to get one that requires a focus (like the mirror for the scrying spell) I'm pretty sure you have to have the appropriate focus when you use the scroll. I am alright with you picking up a couple of scrolls of spells that have been modified with metamagic feats, as long as you don't go overboard with it (and make sure to price them correctly).

@Jonuli- no problem, let me know when you're ready


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@Zache- Yeah, that's fine.

@Everyone- Sal's knowledge of the local geography is good enough to get you to the old Foxglove Estate, but how are you planning to go? On foot, ask to borrow horses from the Cathedral, hire a carriage? Follow the roads, or 'as the crow flies' (if you hire a carriage they'll only follow the roads)?


map of Sandpoint | current map

Kaede's words stop the wailing, but Elizabeth lays in her bed crying and does not respond to her fellow Shelynite's question.

"Don't worry," Sister Hera answers, sitting down on the edge of the bed, "she'll be well looked after while you're gone." The matronly priestess places one hand tenderly on the young acolyte's cheek and gently turns her head so she can drink the tincture prepared for her. After she gulps it down the older woman draws a chocolate cookie from her apron pocket and hands it to her as well. "Eat, it'll make you feel better."

Turning her attention to the marked, Sister Hera forces a small smile and warmly instructs, "If whoever did this wanted Tera dead, she would have been in that alley, or some empty building in town... You go and find her, but don't you be in such a hurry that you do anything rash, okay?"

edit: I got ninja'd, I think the post still works though- Sister Hera waits for Sal to finish before she starts talking


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Elizabeth's face goes white when Sal mentions Tera deciding to go to a meeting alone. She sits motionless and silent as tears begin to well up and roll down her cheeks. Its not until the Erastilian begins saying goodbye that she finally manages to speak. "Its my fault..." she mutters weakly.

Her composure completely breaks and she begins to sob. "Its all my fault... you're trying to spare me but it really is all my fault," she wails, "Tera didn't even know it was a meeting... I just told her I had a surprise for her... I lured her into a trap... whatever happens to her is all my fault, and she knows it... she'll never even want to see me again... and why should she?"

Her body heaves as she struggles to breath and talk and cry all at the same time, and she collapses back into the bed as she continues, "Oh gods... what if she doesn't make it back... what if she's murdered and its all my fault... by Abadar, you should have left me in that wood pile to die..."


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Under the bold and benevolent leadership of Aergoreth the Resplendent, the young nation of Xin Shalast has quickly grown in size and influence. Not only has it reshaped the Storval Plateau, and made Varisia a safer place but having a credible threat in the Kodar Mountains has caused the orcs of the Hold of Belkzen to rethink their relations with their neighbors. This growing influence for good comes at a cost though. As the god-king becomes increasingly occupied with the work of governing, his elite lieutenants, the mythic gemknights, find themselves tasked more and more often with the missions that grow and sustain the kingdom...


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Welcome chosen knights!

Please introduce yourselves as players. You don't need to divulge any personal information but let each other know about your experience with RPGs and PbP, maybe what parts of the game you enjoy the most? Please also introduce your characters: maybe give a 1-2 sentence overview of their role/build; 1-2 sentences on appearance/personality/goals/etc; and 1-2 sentences on their build and how you see them working in the party.

As far as I'm concerned, everything's still fluid with your builds right now. I'd definitely prefer nobody make any huge shifts, but as we sort of figure out how the party will work as a unit I am open to people changing archetypes/feats/whatever so that everything fits and works together. You are, of course, also perfectly welcome to leave everything as is with your character; I'm definitely not going to force anyone to switch anything! Off the top of my head, two examples of things to consider are: 1) Gavin and Indrana both have channeling phylactries- probably only one of you really needs that? 2) Jonuli, you seem to be favoring natural attacks but only get 9 rounds/day of that... if being a suli isn't crucial to your concept a pitborn tiefling has the exact same stat modifiers (with only one less resistance) and can replace their racial SLA with permanent claws?

Also, I'll open up the gameplay thread shortly with kind of a throw away post so that you can all dot and delete (if you post anything at all and then go back and delete the post the game will show up in your campaign tab, but please remember to go back and delete it until we actually start gameplay).


Thank you all for your interest and your patience. You certainly didn't make the decision making process easy! After much deliberation, the brave knights embarking on this quest are:

Gavin Soleques [JoeLudwick], the diamond knight
Gabriel, Sol Invictus [Jereru], the fire opal knight
Indrana [Drogeney], the pink beryl knight
Yvegni Pekar [BinkyBo], the amethyst knight
Jonuli Mudarch [trawets71], the yellow tourmaline knight*
* I changed it from yellow diamond because there's already a diamond; yellow (or canary) tourmaline is rare and valuable.

You five please check in to the discussion thread (which I should have set up first but didn't think to... it'll be available very soon).

Everyone else- sorry! Piecing together a reasonably balanced party without repeating color/stones was tough. If anyone fails to check in to the discussion thread within the next 48 hours or so I'll PM them and then may replace them, so it might not hurt to check in again later in the week. Also, as I mentioned before, if/when I run a second adventure there might be a change in which knight are sent so if you like your character you could hold on to a copy just in case...


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"I... uh, I was..." Elizabeth stammers rubbing her shoulder where the bite had been, "I brought Tera out to the alley. It was supposed to be a surprise. Aldern sent set me such a sweet note about how he'd missed Tera over the winter and wanted to see her again..."

The young acolyte hesitates, looking at Sal and Kaede, and then at Zache. She weighs her words for a moment then continues, "We all know she turned down his generous proposal, but she still seemed to enjoy his company, so when he wrote about surprising her with a moonlit carriage ride I wanted to help him... When she got back to the room last night I took her to the alley and the carriage was waiting just like he said it would be, only I didn't see Aldern... Tera climbed in and then someone knocked me over and slammed the door closed... I... I didn't see him... I just remember there was a smell... putrid... like the crypt when a body's been in a few days... I tried to cry out, to call for Aldern, or anyone, but as soon as I did he grabbed my throat... such strong, bony fingers... I couldn't scream, couldn't even breath... then, nothing..."

Suddenly she gasps and turns to her roommate's empty bed. Tears well up in her eyes and she implores, "where is she? O gods... O gods... is she alright? Why isn't she here right now?!?"


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Father Zantus is speaking with a rather well-dressed man whom Sal doesn't recognize when she arrives. After her announcement he hastily informs the man, "I'm terribly sorry but our business will have to wait."

He follows Sal back to Tera and Elizabeth's room, where he begins looking over the semi-conscious acolyte. "Blast... of all the times for Sister Amet'Ra to be gone... she was always so much better at this..." he grumbles while wracking his brain about how to proceed.

"Now, don't get yourself worked up, Abstalar," Sister Hera's mothering voice calls out as she enters the room, "the poor girl seems to have ghoul fever, which we've heard shouldn't be entirely surprising, given the recent troubles... I can treat that, but she's had an awfully rough night, left laying unconscious in a heap of wood without so much as a cloak to keep her warm, do you have a restoration spell prepared?"

"Yes, of course, Mother," the High Priest answers with a grin. Grasping his holy symbol with his right hand and placing his left hand on the acolyte's forehead, he says a quick prayer.

Elizabeth gasps and sits upright. She looks frantically around the room and seems to grow more confused by the presence of the marked and the two priests. "What... what happened?" she stammers.


*Recruitment is Officially Closed*
Thank you all for your interest! And, a special thank you to Jereru for playing keeper of the list. It’ll take me some time to really evaluate the over-twenty applications that came in, and work out an interesting (and reasonably balanced) party; I’m hoping to post decisions on Monday.


Just under 2 hours to go, post now or forever hold your peace.


A little bit more than 22 hours left...
I know that’s a weird time increment, I wanted to post at 24 hours but I had RL stuff going on.


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The townsfolk seem incredulous at the visiting watchman’s insistence that everything is alright, but his simple explanation is surprisingly effective at quelling their curiosity.

Kaede’s instinct tells her that Father Zantus could be a dozen different places but Sister Hera is almost certainly in one- so she rushes off to the kitchen. The matronly priestess is, in fact, in the kitchen, teaching a pair of acolytes how to clean and cut rutabagas. ”Biscuits!” she exclaims, sprinting to her feet, when she learns of Elizabeth’s condition, ”you two chop these any way you can, I’ll be back in a bit to check on you.” With a worried look, she grabs her long gray braid and the edge of her robe and lifts them to avoid tripping as she and Kaede hustle back to the entrance.

The two of them arrive back at the door shortly after the others arrive and Sister Hera immediately sets to work fussing over her. After a moment she announces, ”I can cure the fever, but I’ll need a few things from the kitchen... the rest I could nurse her through in a day or two, but I think Abstalar probably has a prayer ready that could fix it. Usually I’d ask Sister Amet’ra but with her gone I think the High Priest has been more prepared for some healing... Salomae, dear, could you run out to the stable and fetch Father Zantus? The rest of you can take poor Elizabeth to her room and I’ll meet you there shortly.


Important Reminder
Recruitment closes at 11:59pm GMT, on Friday; that’s just a few minutes more than 48 hours from now.


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Elizabeth groans and strains to open her eyes as Kaede's healing washes over her. The wound on her shoulder closes, and most of her bumps and bruises fade, but the combination of her fever and the wear of spending a cold night, under-dressed, in a wood pile seems to keep her from regaining her wits. Still, she is able to stand and, with Sal to lean on and steer her, she mostly walks back through the square and into the Cathedral.

The square is, however, fairly busy this morning and a number of people stop to stare at the wounded acolyte and her escorts.

Anyone care to make a statement (and/or excuse)? If not, who/where in the Cathedral are you headed for?


map of Sandpoint | current map

With all the affected calm they can muster, the investigators careful remove the wood from the top of the pile. Beneath it they find the missing acolyte, Elizabeth, still dressed in her ceremonial robes. For one terrifying moment the young woman lays motionless, then she takes a shallow breath. Her skin is quite warm to the touch and blood stains her robe where she’s been bit on the shoulder. After a brief examination it seems she could be in the early stages of ghoul fever...


map of Sandpoint | current map

nothing to see here:
2d20 ⇒ (8, 20) = 28

Kaede and Sal head out of the Cathedral and across the square where they find their friends, and the helper the sheriff assigned them, heading back towards them. As they fill one another in on what they learned, Sal spots something out of the corner of her eye... tucked away in a nearby alley, a stray cat is tugging on something. It seems so inconsequential that she almost overlooks it entirely, until she realizes that its muddy gray slipper. Once her attention is on it completely, she's able to make out what looks to be a woman's slippered foot just barely protruding from a stack of wood...


map of Sandpoint | current map

***Girls***
While Tera doesn’t come close to Brother Faustwick’s meticulousness, it’s still readily apparent which areas of the room are hers and which are the domain of her carefree, Shelynite roommate. Although you are far less familiar with Elizabeth’s belongings, and they aren’t very organized, it seems that all that’s missing is a single acolyte’s robe, the soft shoes she wears around the Cathedral, and her silver holy symbol; a pair of traveling boots and a heavy cloak are still in her wardrobe. Tera’s stuff is a different story; her usual Cathedral outfits are all in her wardrobe, but none of the gear she had with her yesterday (including her pack, her bow, the various wands you’ve discovered, etc) is anywhere to be found.


map of Sandpoint | current map

***Girls***
With Sal's help, Kaede gets into her armor well before the boys return.
Did you two want to do anything while they're gone, or just wait to meet back up? You didn't actually check through her stuff to see what was taken or left, did you still want to do that?

***Boys***
The officer on duty at the Barracks frowns at Ivan's comment. "I don't know how things work in Magnimar, sir, but out here many of us have a Varisian or two in our families..."

The guards at the southern gate are fairly busy with people coming in for market day and don't seem very happy about having to stop to answers questions. However, as Ivan outranks them, they begrudgingly cooperate. A bunch of Varisian wagons have entered the city this morning but none of them were driven by a lone, pudgy, balding Varisian man.


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"The guards didn't have any cause to search the wagon... and don't usually ask about passengers unless something seems fishy..." the officers offers, "so, it's possible they could have been in there?"


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"Well, uh, sir," the officer on duty at the Barracks replies, "we don't have a report from the day shift yet, obviously, but the report from last night says he was headed for Magnimar... finding him might not be real easy."

Did you want to head down to the gate to ask the current guards if he's returned, or take this info back to the Cathedral?


map of Sandpoint | current map

nothing important:
2d20 ⇒ (3, 12) = 15

Zache and Marcus hurry to the Barracks... or, rather, Marcus hurries to the Barracks while Zache tries to remain patient with his young companion's pace. Upon their arrival, they discover the Sheriff Hemlock has finally gone home for a few hours sleep.

The officer on duty informs them that there was only one person who left through the south gate after dark last night- an older Varisian guy on his wagon; he seemed like he was in a little bit of a hurry but he didn't give the guards any trouble so they didn't think anything of it. Nobody left through the north gate last night. There isn't a real gate at the Undercliff bridge, and the 'records' turned in from there are informal and sparce, but apparently "about half a dozen farmers headed back into the hinterlands" through there last night. None of the watchmen who are still around from last night has any memory of seeing Tera or Elizabeth.


Alright, it's an early night for me tonight. I think I've answered every question up to this point, but I was having site issues for most of the afternoon so I might have missed some... If you posted a question I haven't answered please post it again. I'll be back in the morning. (And, I might have time tomorrow to post more about Aergoreth and the nation for those who would like more information).


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Father Zantus gasps at Kaede's theory and, in an uncharacteristic display of emotion, Brother Faustwick's mouth turns down in a worried frown.

"If they left the city then the watchmen at one of the gates should have seen them," the Abadaran reasons, "The south gate, most likely, if they were headed to the Misgivings."

The High Priest nods and offers, "I can send someone over to the Barracks to ask Belor about it..."

"It might go faster if that person was a deputy," Brother Faustwick counters as he turns his gaze back to Deputy Kaede.


map of Sandpoint | current map

Kaede finds Father Zantus and Brother Faustwick in the hallway outside Tera and Elizabeth's room. When the High Priest sees her approaching he asks with earnest concern, "Is it true that none of you know where they've gone?"


Alright, I think I've answered every question that's been asked up to this post. If you asked something before this post that you haven't seen answered please ask again (possibly after double checking all the posts I made under my default alias).

I'm enjoying what I'm seeing so far- keep it up!


This is the official recruitment thread for a high powered game set in Golarion a few years after the events of Rise of the Runelords. Characters will be 11th level gestalt, with 3 mythic tiers. And each one should be built around a theme that connects somehow with a particular gemstone. The game will also use the automatic bonus progression rules from Pathfinder Unchained.

Please read the following spoilers before asking questions. I’m sure there are things I didn’t think to include but they should answer most of what you might be wondering.

Game Backstory:
(Warning: potential minor spoilers for Rise of the Runelords)
Aergoreth the Just was a baby-faced servant of Abadar with only a few small adventures under his belt when he arrived in Sandpoint. The charming and handsome paladin had a knack for inspiring people through his songs and his example, and when goblins attacked the swallowtail festival he rallied the townsfolk and drove them out. He stuck around the town afterwards and was instrumental in uncovering and thwarting several plots there. One of these plots led to the revelation of a corrupt Justice in Magnimar, and Aergoreth assembled and lead a team of inquisitors in bringing him to justice. The seemingly disparate events were united by a strange symbol which eventually led to the shocking discovery that one of the ancient Runelords of legend had awakened.

Aergoreth mustered a small army and fought against the Runelord’s minions. When it became apparent that the Runelord himself would have to be defeated, he traveled to Absalom to take the lesser test of the Starstone. He returned successful, having ascended to a semi-divine state, and lead his army to the forgotten city of Xin Shalast (in the Kodar Mountains, in the northeastern corner of Varisia) where he defeated the Runelord. He and his men purged the city of the evils that dwelt there and established it as the capital of a new nation.

A few years later, the kingdom of Xin Shalast covers most of the Storval Plateau and the giants (and other creatures) that dwelt there have fled or become mostly-compliant vassals. Aergoreth the Resplendent, as he has come to be known, rules as a benevolent god-king. He no longer serves the Master of the First Vault, but remains on good terms with his former liege. Since his ascension, his skin has turned to solid gold and his eyes are topaz. It was this appearance which inspired his naming of his chief lieutenants after gemstones. When first selected, these lieutenants are sent to the cathedral of the Ascendant Court in Absalom where they too must complete the lesser test of the Starstone; those who succeed return with a spark of divinity of their own and serve among the famed Gemknights of Xin Shalast.

tl;dr- One guy basically solo’d Rise of the Runelords and came out of it as a demi-god. The PCs are his quasi-divine, bad@ss lieutenants.


The Basics:
We’re going to go with a 25 point buy (standard pathfinder point buy sliding scale). I’d prefer no stats below 8 (even after racial modifiers) but you could go a little lower if its a significant part of your character, and done well (and let’s be honest- if you have a stat below 8 it’s going to be one of the first things people notice about you). Don’t forget: you’ll also get 2 extra stat points from leveling and +2 to one stat from mythic tiers.

For hit points: we’re going to use max at every level (enemies will be equally durable, which will help lessen the ‘rocket tag’ effect).

Everyone can pick two traits. Normal rules on one per category apply. No campaign traits are allowed.

Background skills will be used, but we won’t use the extra skills like artistry or lore.

Wealth will be standard for an automatic bonus progression game: 41,000 gold. If you’re not familiar with ABP that probably feels really low, but you don’t have to (and can’t) buy the normal ‘big 6’ items so you get to spend that all on cool/interesting stuff. ABP forces the characters to be a little more well-rounded with their equipment, which I know some people don’t really like but it helps prevent people from having glaring weaknesses that get them dead quickly (or from becoming one trick ponies). Anyone going for an unarmed or natural attack build can attune those as if using an amulet of mighty fists but that costs both sides of attuning 2 weapons (so you’d be at +1 @11th level).

Aergoreth (the god-king you serve) is lawful-good. The best alignment options for characters are LG, NG, and LN; I’ll consider CG, N, and LE applications but you should offer some explanation of how/why you came to serve a LG leader. (CN, CE, and NE are flat out prohibited)


Races:
You can play any of the core races. In Golarion humans are (by far) the dominant species, so I modify them slightly to make that more reasonable: humans get +2 to any one physical stat and +2 to any one mental stat instead of their usual stat boost (the dual talent racial variant is not available).

You can also play an aasimar of tiefling. If you do, you can choose any of the variants like angelkin or pitborn, but cannot roll on (or choose from) the big lists of variant powers.

You can play an ifrit, oread, sylph, or undine; and, their racial energy resistance is increased to 10 instead of 5.

You can also play any of the following rare races, but your background should definitely include what you’re doing serving as a ‘knight’ to a god-king on the Storval Plateau: kitsune, nagaji, samsaran, suli, or tengu.

If you have an idea that only works with a race not included you can ask and I might make an exception, but it’ll have to be pretty interesting idea. Feats and other options that bring in elements from excluded races (like the half-elf “drow magic” racial option, or the racial heritage feat) will most likely be fine but please run it by me.


Classes:
Any combination of official pathfinder classes should be fine, and I can’t think of any archetypes that I wouldn’t allow off the top of my head... except, of course, anything that requires an alignment that doesn’t fit in the game. I kind of prefer better rounded characters to ultra-specialized ones in a gestalt game but that’s not a binding rule at all. (Its tough to argue with the damage numbers a fighter/barbarian could put up, or the spell power available to a sorcerer/oracle, but those characters also usually have glaring weaknesses that someone will exploit at some point).

For classes that worship a god: you can worship Aergoreth but are not required to. He can grant spells up to 6th level (so possibly not a great long term option for clerics if we continue the game) and his domains are glory (heroism, legend), good, and law. Abadar is maybe the best alternative, but Iomedae, Torag, Apsu, Sarenrae, or Irori are all good fits, and really any LG, NG, or LN god is alright. You can pitch characters whose alignment fits the game but who worship gods one step further out (like a NG ranger/warpriest of Desna, or even a LN follower of Asmodeus) but your background needs to explain why you’re serving here.

I’m fairly flexible on unchained classes... if you’re going to play a rogue you should really use the unchained version (it’s just better). Monks you can use original or unchained as you prefer. Barbarians, I prefer the original version but if you really want to use an unchained one that’s ok. Summoners are probably balanced better as unchained, but in a mythic/gestalt game your eidolon is going to lag so either is probably fine.

I’m not banning occult classes but I will say that I’m less familiar with them than any other classes... if you play one and do something that doesn’t seem right to me you may have to look up the rules you’re using and link them for me. (Also, in the interest of full-disclosure, in the unlikely event that you and another player are tied for a slot and they’re only using classes I’m familiar with that might be the tie-breaker.)

We’re not using variant multiclassing at all. Regular multiclassing is fine but if you do please read the section on fractional bonuses carefully (and ask any questions that come up). Prestige classes are fine too, but if you try something abusive (like sorcerer/oracle up to 4th and then 7 levels of pally/mystic theurge) there’s a real good chance that you’re not going to make the cut.


fractional bonuses:
If you’re not multiclassing just close this spoiler and move on (it can be kind of confusing and doesn’t apply to you at all). If you are planning on multiclassing (including taking a prestige class) you need to make sure you understand this...

Basically, for everything that increases with level (like BAB, saves, caster level, etc) instead of gaining +1 at some levels and +0 at others you gain the same fractional (or decimal) bonus at every level of a given class... so, a cleric doesn’t gain +0 BAB at 1st and +1 at 2nd, they gain +.75 at first and +.75 at second. At every level you take whichever fractional bonus is better from your two classes, so a rogue/wizard adds +.75 BAB regardless of whether its their 4th level of rogue or 5th, a fighter/bard adds +.5 to every save whether its 5th level or 6th, etc.

This affects spell casting improvements as well... so a fighter/sorcerer 5 who picks up a level of fighter/dragon disciple gains +.75 caster level (which effectively does nothing since you always round down). If they instead took a level of dragon disciple/sorcerer they would gain +1 caster level (from sorcerer) and go up to 6th, however if they took a level of fighter/DD at 7th they would then gain the +.75 caster level at that point (and thus be at 6th either way).

Finally (and this is important), good saves increase by +.5 each level while bad saves increase by +.33 (technically 1/3 but I wanted to stick with decimals); any save that is good for any of your classes gains a +2 bonus on top of this progression, but you only get that bonus once not once per class that has that as a good save. So, a slayer/witch 1 who takes fighter/investigator for his 2nd level goes from +2 base saves to +3 instead of +4 (because the +.5 bonus increases to +1, but he doesn’t gain the extra +2 again).

Like I said, feel free to ask if/when questions come up.


Mythic Stuff:
I don’t think I have much to say here... pick one path; paizo stuff only... the dual path mythic feat is fine if you want it. Remember you can only take mythic feats in mythic feat slots, not with regular or bonus feats. You got tier 1 at 7th level, tier 2 at 9th, and tier 3 right after hitting 11th (in case any of that affects which feats you qualify for when you get them).

For most mythic stuff, we’re going to follow RAI instead of RAW (I’m looking at you mythic vital strike).


Gems:
The Gemknights, Aergoreth’s inner-circle, the elite champions of Xin Shalast, are each associated with a specific type of gem, and should have a theme connected to that gem. It’s up to each player to choose their gem and design a character/build that goes with it. I’m going to list a few gem options, along with some possible themes, but you can also request to associate with a gem not on the list (and can certainly develop a theme not in this list). However, please note: there are 3 tiers or levels of knights and the value of a gem roughly determines which tier it would belong to. We’re going to be playing the highest tier so please only suggest a gem if it’s sort of the most valuable option of its color (there is only one knight for each type of gem, and we’re not going to do a ruby knight and a garnet knight both in the top tier to allow two red themes; one knight per color, I guess).

Tier 1 gems (color; examples of potential themes)
Diamond (white; life/healing, light, purity, force)
Sapphire (blue; sky, water, cold, calming/subduing)
Ruby (red; fire, rage, courage, deserts)
Emerald (green; nature, plants, acid, vitality)
Amethyst (purple; shadows, illusion, penitence)
Black Pearl (black; you may need some imagination, I keep thinking of evil things like undead)

I know RL gets in the way sometimes but I’m really looking for people who can/will commit to trying to post 5-7 times per week (like, 4/5 weekdays and once over the weekend, or slightly more). And, I really enjoy the RP elements of the game; I expect there will be a fair amount of combat but I really appreciate when people include a little RP in combat posts (banter with allies or enemies, inner monologue on the combat or some distraction, interesting descriptions of actions, etc). I’m recruiting 3-5 characters for a self contained adventure that I’m guessing will take a few months in PbP, but if I and the players enjoy it I’ll likely work on a follow up adventure after that (and there could be cast changes in between).

To apply: I know fully developing a character at this level is a lot of work, especially for a game you might not get picked for, so I’m not going to ask for a fully completed character. I need enough background to get a feel for who your character is (and your writing style). I need your stats and a breakdown of which classes (and archetypes) you’re taking at every level. I need enough of your traits/feats/skills and selectable class features (like arcana/hexes/talents/etc) to really understand how your character will function (and be tied to your theme). I need pretty much all of your mythic stuff (that can be too much of a game changer to not know ahead of time). And, I need to know which gem you’re associated with (and why, unless it’s super obvious). You are more than welcome to give more than that (being more finished certainly isn’t going to hurt your chances) but that’s what I need to make decisions. Recruitment will run until 11:59pm GMT on January 11th, and I’ll try to have selections made by the end of that weekend.


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Zache pretty quickly learns that nobody has seen Tera or Elizabeth all morning. Neither of them were at morning prayer- Tera (like the rest of the marked) isn’t required to be, but Elizabeth is and was generally thought to be in line for a rebuke when she turned up. It seems many people assumed that Tera had gotten her roommate sucked into some of her ‘marked business’ and some of the brothers and sisters appear alarmed to learn that Zache and the others don’t know where the two are...


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Not without going back to the room and really hunting through her stuff. Also, in terms of skill checks, it is possible that you might be able to tell which way they headed with a tracking check but the DC for a worked stone floor that sees regular traffic is awfully high. Barring that, asking around might be your best bet?


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The door to Tera and Elizabeth's room is slightly ajar and swings halfway open when Sal knocks on it. Inside the room, Tera's bed is neatly made. Elizabeth's bed is made as well, though the trained tracker can tell that its been sat on since being made. There are no signs of a struggle, and there doesn't seem to be any indication of where either one might be...


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I'm pretty sure you posted this before we spoke... if not call me after noon tomorrow and we'll go over it


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so... after all that nobody wants anything? If anyone changes their mind, you can holy water and anti-plague pretty easily through the Cathedral; they also usually have some cure potions, maybe even remove disease... the Barracks has some simple adventuring gear like hemp ropes and grappling hooks... and there are other places in town you could buy stuff of you wanted anything like alchemical flasks or arcane potions/scrolls. We can handle that stuff in discussion, but once we leave town in gameplay it'll be too late to get anything else.

The Sheriff wanders off, leaving the marked milling about the street. Eventually they make their way back to the Cathedral and head to their separate rooms to turn in for the night.

In the morning they begin to gather together in the dining hall as they eat breakfast. It feels strange to not have Kaelaah eating with them, and equally strange for Tera to be late for breakfast... but before she arrives a man dressed in the uniform of the Magnimar citywatch is led in by an acolyte and directed to the table where most of the marked are seated...


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Stay sane everyone! I just finished my semester (82 credits down, 12 more to go and I'm finally done with grad school!), we're all done with shopping, and my wife did all the Christmas cards (like 2 weeks ago, because she always wants to get that all done early). I do have work tomorrow and Monday though, and a bunch of running around for family 'shindigs'. I'm hoping not to let the game stall at all, but obviously I'm expecting things to be a little slow this week. Remember to take a breath and enjoy the holiday!


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As the conversation turns to provisioning, Sheriff Hemlock gives a quick nod a begins to walk away. At the mention of 'ropes and tents' he calls back, "We've got ropes and basic equipment at the Barracks you can use, probably a couple old tents too, although you can walk out to the Misgivings and back in a day... I'll leave a note for the quartermaster if you want to stop by in the morning."

I don't mind handling purchases in discussion. Last call for anything else tonight... otherwise my next post will be tomorrow morning.


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Yay! Welcome back!


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"I don't know where he is right now," the Sheriff answers rather indifferently, "but I'll see him at mess in the morning and I'll send him over to the church after I brief him."

There's not really much open right now, but you're free to do what shopping you want in the morning before you head out. I don't recall the figure but remember, Sal and Tera brought back some coin from there little trip to Magnimar (while we were crawling along between books) so everyone should have some money if they want anything.


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”Lieutenant Dolkov,” Sheriff Hemlock answers.

”Ivan, I think he said... or maybe Igor... I don’t know. He arrived today and things have been kind of crazy.”

Any more questions/comments for the sheriff? If not, any more stops before turning in for the night?


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"Two?!?" the sheriff gasps.

"I hadn't even thought of that... I just assumed it would be one pack moving around..." he continues, looking truly crestfallen. "Listen, I can't afford to send many men down there, we're already spread thin trying to make sure nobody else gets murdered in the city, but there's an officer here from Magnimar... he didn't come for the murders, he came to see how things were going after last fall's 'incident' but obviously I couldn't keep what's going on a secret... I'll send him with you in the morning, in case you need help. And, if you get down there and it's too much for you, come back and we'll scrape together a few more men..."


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Sheriff Hemlock seems intensely uncomfortable when Tera begins crying. His discomfort, however, gives way to grave concern as he listens to their reports. By the time they finish all he can mutter in response is, "...sh!t..."

He lets out another exhausted sigh and explains, "Grump's a farmer in the Hinterlands south of here... down towards the old Foxglove place... my men grabbed him on the way into the city ranting and raving about scarecrows come to life... you smelled him... I figured it was the drink- he mighta stumbled through a cornfield, crashed into a scarecrow, and tore himself up trying to run off; or maybe he got mugged by a fellow in straw hat and burlap shirt... whatever it was, I thought we could get him cleaned up and get a better report from him in the morning. If there's a pack of ghouls down there, though, the truth could be a whole lot worse..."

The tall Shoanti pauses and looks around with a troubled expression. "...if they're on the hunt down there, it's already too late to stop them tonight... at least the city should be safe for the night though... There's nothing we can do right now. You should all try to get some sleep. I'll send a couple scouts down to see if they can find anything- I've got a pair of half-orcs who don't need any torches. Any chance you all might want to go follow up once the sun's up?"


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Sorry I didn't get a post up last night- I'm in a flat-out sprint to finish all my grad school papers before the end of the semester.

With full bellies, and Tera giving Marcus a little aid for his bad leg, the marked leave the Cathedral once more and head for the Barracks. Much to their surprise, halfway there they run into Sheriff Hemlock on Tower Street. He is accompanied by two watchmen who are escorting a muddied and bloodied older man whom Tera and Sal recognize as Maester Grump, a farmer from the Hinterlands south of the city. When the sheriff spots the marked his pace slows and he nods a greeting. "I'll stop here, take him over to the Cathedral and see if there's anything they can do for him," he instructs one of the watchmen.

As the three men walk past the marked, Maester Grump shrieks, "They even ate the dog!" A not-so-subtle smell of moonshine wafts off the wild-eyed man.

Sheriff Hemlock shakes his head. "When it rains, it pours, eh," he mutters. He lets out a hard sigh and gives his forehead a quick squeeze before straightening up and addressing the marked more directly. "Evening. I don't want to keep you from whatever you're on your way to, but have you found anything yet?"


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