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219 posts. Alias of Locke1520 (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


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Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

Aliases don't work? huh. Testing.

**Nope. I had no idea it covered aliases as well as primary accounts**


Game Master

Thanks for the heads up! Have a good weekend.


Game Master

Blake:
Detect magic reveals nothing unexpected. As Lysa pointed out yesterday the statue does glow faintly with evocation magic and it is unlikely enough power to cause significant harm. Other than that there are no magical auras to detect. Studying the statue for a moment you decide the purpose of the evocation magic is to obliterate any dust or cobwebs that should settle on the statue.


Game Master

I'm still here...Sorry, its been a tough couple weeks and the last few days I've been loosing a fight to a sinus headache that has made it hard to be online. For the moment I'll assume everyone is back and still reading I'll PM anyone who doesn't check back in.

Back into the darkened catacombs you retrace your steps to the complex's door and into formerly trapped entry hall and then into the room with the statue of the enraged woman where things last went awry. The room as before teems with insect life but none of it appears hostile or overly dangerous. What is odd and immediately obvious is that the smaller corpse is missing. The larger one-the one that concealed the swarm of spiders seems to be where you left it but the smaller more recent corpse is missing.

Reminder there is a door to the north a passage to the east and another to the south. (maps here)

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

1 person marked this as a favorite.

Congrats Mike! Very well done. Looking forward to this.


Game Master

I'm assuming everyone is ready to depart the ruins for the day.

You head back out through the caves, retracing the way you came in. before long you can smell clean salt air and blink as you reenter the bright sunlight outside.

The ground is marked by dozens of small puddles evidence of a recent midday shower.


Game Master

Spellcraft was the right choice for determining the qualities...the appraise check was for something else.

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

James, Mike, Steve and Tom...Wow! There's a lot to like in these final submissions. I just finished my first read through and skimmed the judges responses and wanted to say well...Wow. Very nicely done.

I need to read through the entries again and read the judge's comments in full before I make up my mind and vote.

You guys didn't make this easy and I thank you for it. Good luck everyone.


Game Master

With the spiders scattered across the room the corpse should be free of vermin and likely safe enough to search.


Game Master

Roll Call?


Game Master

Assuming Nornan continues to hold: Blake makes a dash out of the room and up the stairs shedding spiders as he goes. The mass of spiders shrinks as most of the vermin scurry into cracks and up walls out of sight. Within a few moments the swarm will have completely dispersed.


Game Master
Nornan wrote:
Didnt know how strict you were about when speaking is ok in combat...

As long as you are not getting carried away I'm good with speaking in combat.


Game Master

Initiative Recap:
(including effects of held actions)

Spider Swarm
Nornan
Blake
Brinda (Held last round)
Clarence
Lysa (Held last round)


Game Master

Nornan brushes a few of the spiders off Blake as the swarm bites and stings again even as the swarm begins to slowly disperse.

Swarm 1d6 - 1 ⇒ (6) - 1 = 5 Blake Fort Save1d20 + 3 ⇒ (9) + 3 = 12 Blake is no longer nauseated, he may act normally this round and move to escape the swarm. Blake Fort Save 1d20 + 3 ⇒ (4) + 3 = 7 Poison 1d2 ⇒ 2 Strength Damage


Game Master

Healing affects neither the STR dmg nor the nauseated condition.


Game Master

Divine power courses though Blake and heal the hundreds of oozing bites but the spiders still swarm all over him.

Sorry I've been spring cleaning and haven't been online in a couple of days...

Lysa I'm assuming you were holding your action for an answer to your question so now that Clarence has healed Blake you may take your action or you can hold and we'll restart inititative. (**Edit** anyone else holding an action may also act now if they want.)


Game Master

Lysa looks like you're up.


Game Master

Nornan swipes ineffectively at the spiders crawling on Blake a few few get scattered but for everyone Nornan swats away two more seem to crawl into the cleared space.

Nornan:
One of the little beasts crawls ups you arm and you fight off a twinge of primal revulsion. Knowledge: nature 1d20 + 6 ⇒ (15) + 6 = 21

As you brush it off you realize you recognize the type of spider these are. Often called corpse trappers, they nest in groups inside corpses to attack scavengers. Normally they don't attack anything larger than a coyote unless provoked such as by disturbing the nest....

Normally the best tactic when in this situation is to soak yourself in water to wash off the bugs or stand perfectly still and wait them out. Unfortunately this is a larger nest than you've ever heard of (usually they don't have a human sized corpse to nest in.) It's obvious that with the larger swarm unless action is taken to protect Blake waiting will probably kill him and the only nearby source of water is apparently trapped.


Game Master

Nornan you can swing your axe at Blake but it will do pretty much what you might expect in this situation...hurt Blake and have little to no effect on the swarm.

energy attacks and area of effect are the key in such a case unfortunately Blake is in the same square as the swarm so those actions will have likely detrimental effects for Blake as well.


Game Master

Clarence:
Your search for traps is interrupted by the commotion behind you but I won't make you reroll that result...I'll just resolve it when the combat is over (unless you proceed with checking the door as your action.)


Game Master

swarm damage1d6 ⇒ 5 Blake Fort save 1d20 + 3 ⇒ (6) + 3 = 9 Blake Fort save 1d20 + 3 ⇒ (19) + 3 = 22. Blake now you are nausiated but take no additional STR Damage.


Game Master

Initiative:

spider swarm: 1d20 + 3 ⇒ (15) + 3 = 18
Lysa: 1d20 + 1 ⇒ (10) + 1 = 11
Clarence: 1d20 ⇒ 4
Blake: 1d20 + 4 ⇒ (3) + 4 = 7
Nornan: 1d20 + 2 ⇒ (11) + 2 = 13
Brinda: 1d20 + 4 ⇒ (2) + 4 = 6


Game Master

Blake issues his warning as he stoops over the second corpse. Reaching into the rag like clothes a couple of small spiders crawl up Blake's arm then suddenly the rags shudder and a wave of green-black arachnids swarms out of the corpse and up Blake's arm and legs.

surprise round swarm damage 1d6 ⇒ 2 Blake Fort save 1d20 + 3 ⇒ (9) + 3 = 12 Blake Fort save 1d20 + 3 ⇒ (7) + 3 = 10 Poison Damage1d2 ⇒ 1 STR. Blake you are not nauseated but you do take both the swarm dmg and the poison damage.

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

I had a long day yesterday and am only just now getting to make my first pass through and I must say over all this looks round looks very promising!

And Jacob's right the map turnovers are out of the ballpark.


Game Master

Blake:
You have a hard time discerning much of interest. You're not even a hundred percent sure you can identify what kind of humanoid it was.


Game Master

I have to go to work...I'll address the rest of the questions tonight when I get home.

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

I am really looking forward to this round and I'd like join Sean and thank the round 4 guest judges!

My dice are ready for for the big reveals!

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

I'm with Chris on this! I just read your posts and whoo, I need a drink for you. Glad you got it all sorted out.

Good luck Top 8!


Game Master

Clarence:
The figure makes no appearance in any of the texts that you can directly recall but several facts can be inferred from the clues revealed in statue itself.

  • The statue is life sized maybe a little larger than life and the subject is not helmed or masked like those found in the entry way.
  • The precision artistry involved in this sculpture is incredible--other than being red marble one could almost expect her to step off the platform.
  • Also the expression on the subject's face is jarring and unexpected. Not something many would commission.
  • There is no identifying plaque nor any sign that there ever was one.
  • The statue is prominently placed near the entrance to this ancient facility.

    Those elements seem to point to the fact that this was a person of incredible importance and so well known a plaque was unnecessary.

    There is a strange hubris to this: To be so confident of your fame and future legacy that you don't need your name to be inscribed in the stone is quite unusual. In modern times and even in many Thassilonian ruins the customary signs of vanity (including plaques identifying the subjects of sculptures and other art) are quite common. It's absence hints at an almost deification of the subject. So perhaps she is an ancient deity or more likely a powerful ruler. The latter seems supported by the book and the ranseur which are carried almost as badges of an earthly office.

    Given the runes of wrath at the door and on the armored statues in the front entry, the angry burning expression on the statue's face and years of experience and study it may be safe to assume that this is a statue of one of the legendary Runelords: The kings and queens of old Thassilon which would make this the Runelord (Runelady?) of Bakrakhan the domain of wrath.


  • Game Master
    Clarence Azaren wrote:
    Haha, looks like Nornan just single-handedly defeated the second centipede! Should I even bother with an action?

    I know. I knew this was an easy encounter but I figured these two would put up a little better a fight. Damn my treacherous dice...lol. So it looks like we're back to narrative form for the moment.


    Game Master

    Nornan circles the statue quickly moving past Brinda to position himself near Blake (K8). Nornan's axe crunches through hard carapace. Ichor oozing from the grievious wound, the centepede emits a hissing scream as it writhes wildly. The centipede's body and legs clatter against
    the hard stone for a few moments as it dies.

    The fight only took a matter of seconds but now you can catch your breath and take a closer look at your surroundings.

    Can everyone see the map? I included icons for the two corpses and reduced the size of the centipedes so that the layout of the room is clearer.

    The walls of this chamber are pocked with holes and cracks and stony debris and dirt litters the floor. The red marble statue is of a strikingly beautiful woman except that her features are contorted in an expression of inhuman fury. She is dressed in flowing robes, and her long hair is held back by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with the seven pointed star. In her right hand she holds a glittering steel and ivory ranseur. The fluttering cobwebs that hang from the ceiling dance about the statue's head but never seem to settle there.

    The small humanoid corpse leaning against the central statue it appears to have brownish red scales and a pronounced snout but the local insect life has devoured most of the flesh from this body. A small leather pouch can be seen tied to the remnants of a cord belt at the creature's waist and tucked somewhat under it.

    The other corpse still appears to be little more than a skeleton but the rag-like clothes that cover the body still writhe disturbingly.

    Lysa:
    Detect magic reveals that indeed the statue glows faintly with evocation magic it is unlikely enough to cause significant harm.

    The small corpse radiates no magic but on closer inspection it appears to be some sort of small brown scaled lizard man with an almost canine like facial structure.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Tom Phillips wrote:
    Encounter submitted and map emailed. Whew. ;-)

    Looking forward to seeing it on Tuesday.


    Game Master

    Brinda moves forward and the centipede seems unable to strike her even as she lashes out with her scarf. The blades sink into the vulnerable space between carapace plates causing the creature to whip away dripping ichor.

    First centipede AoO as Blake leaves M7 heading to L7 Bite: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d6 - 1 ⇒ (6) - 1 = 5 + poison 1d3 ⇒ 1 Dex dmg
    Blake Fort Save 1d20 + 5 ⇒ (3) + 5 = 8

    Blake rushes forward and the enraged centipede lashes out with it's mandibles before the magus can attack but the clacking maw misses Blake's face by scant inches. The Magus lands a devastating counter blow heartbeats later severing the red head from the rest of it's body.

    Second centipede Moves to K7; Bite: 1d20 + 2 ⇒ (2) + 2 = 4 Damage: 1d6 - 1 ⇒ (6) - 1 = 5 + poison 1d3 ⇒ 3 Dex dmg
    Blake Fort Save 1d20 + 5 ⇒ (8) + 5 = 13

    The second creature closes on Blake and lashes out with it's venom dripping mandibles but to no avail as Blake neatly sidesteps the attack.


    Game Master

    Yes!

    Everyone feel free to post your action when ever you get the chance don't wait for the person with the lead init. once all of the actions are in I'll put the round together in a summary post and we'll roll around again.


    Game Master

    Everyone quiets, listening for the noise Nornan drew their attention to. After several heartbeats everyone hears it: Arrhythmical clicking and hissing eerily close. Peering into the cobweb cloaked darkness reveals very little from here.

    I have placed everyone on the map in an impromptu marching order and have done a very basic room reveal (*linked*). If there is a significant problem with this marching order let me know.

    You all proceed carefully down the short stairwell above you dozens of fist sized hairy spiders skitter down the walls and along the ceiling scuttling away from the light. At the bottom of the stairs you peek into an oddly shaped room.In the center of the room is a red marble statue of a woman in flowing robes. Crawling and curling about this statue is a four or five foot long green centipede with bright yellow legs and a head nearly as deep a red as the stone of the statue(L8). Scuttling along the ground near a doorway at the northern end of the chamber (J7) is a second nearly identical centipede.

    Sprawled on the floor are two corpses. A small one slumps against the statue's pedestal (M8) and the second, human sized and little more than a skeleton in shuddering rags, lays at the mouth of the hallway to the south (N7).

    The centipedes hiss and wriggle towards the party on clicking legs.

    Initiative:
  • giant centipedes: 1d20 + 2 ⇒ (15) + 2 = 17
  • Lysa: 1d20 + 1 ⇒ (13) + 1 = 14
  • Clarence: 1d20 ⇒ 14
  • Blake: 1d20 + 4 ⇒ (15) + 4 = 19
  • Nornan: 1d20 + 2 ⇒ (13) + 2 = 15
  • Brinda: 1d20 + 4 ⇒ (17) + 4 = 21
  • Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Chris Shaeffer wrote:
    Indubitably! Eric for honorary monster judge!

    Eric if you have the time you can critique mine as well.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Good luck guys. Sounds like this will be a tight round. I'm looking forward to seeing what sorts of terrors we've all unleashed on Golarion.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Neil I hope you're feeling better.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Chris Shaeffer wrote:

    Dammit Jacob, I'm ending this once and for all!

    ** spoiler omitted **
    Now that that's over with...
    Let me just say, I scared myself half to death looking at the universal monster rules last night, because it tells you to put a certain ability in one place, while I had put it in another. So I was freaking out until I looked into it further and realized that the UMR were wrong in this case. Tears of joy. :'D

    When the voting closes I'd love to know which monster rule that is.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    1 person marked this as a favorite.
    Will Cooper wrote:
    beach and bbq,

    Grrr...Its too cold here for that. Add to that the dusting snow and I'm officially jealous.

    Id be angrier but I've got a date tonight. Father Daughter dance at my daughter's elementary school. I can't believe she's in third grade already.

    Enjoy the beach.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Bob Drouin wrote:

    I might have an extra space in my special attack. Heh.

    oh, well, here's hoping! My Submission is IN.

    ==Bob Drouin

    You know some one's gonna call you out on that space now...visible or not, just to be funny.


    Game Master

    Nornan:
    Nornan wrote:
    Another perception? I'm not sure when to do new rolls for anything.

    Sorry that was just me getting artsy...If you want to make another Perception check I won't stop you but I wasn't actually calling for one.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Man I thought the submit button last round was scary...

    Got mine in this morning according to the Paizo counter I had 0 words to spare. Whew that's tight.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Jacob Trier wrote:
    I think we need to get a separate guild-hall thread set up for wives, girlfriends and other supporters. My wife can certainly relate to what you are saying, mamaursula. I know that one of her main motivations for cheering me on in this round is that a Top 8 placement ensures that I won't get to do this again next year.

    FIFY

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Dire squirrels are bad news. Good luck with that.

    *Edit unless that's your congo (or conga) rat that's trapped in your attic. If so that's probably our fault...sorry.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Conga rats? If we're talking like Rizzo from the Muppets I could be okay with this.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Russell Vaneekhoven wrote:
    Congo rats to everyone!

    And congo rats for you too.

    Wait do we really want rats from the congo? ;P

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    Chris that is a crazy gonzo story! Thanks for sharing.

    Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

    I think I've got most of my monster finished. I need to let it sit and come back to it make sure it's text portion is better organized and doesn't read like a first draft(like my last entry).


    Game Master

    Thanks Nornan.

    Spoiler:
    Looks like my first choice for a monster for this round treads too close to forbidden territory for my taste. So you guys may be the first who'll get to face off against that idea. It's a kinda nasty CR4 so it'll be a little while before I inflict it on you guys.

    Race

    HP 22/22, AC 18 (w Dermal Plating raised), Fort* +5, Ref* +7, Will** +10, Perc* +8,

    Classes/Levels

    Stealth* +7 | Speed 25 ft. | Exploration Activity Search | Active Conditions | Tracker | ◆◇↺

    Gender

    Male Urbanite Human Healing Mystic 2 | Doctor |

    About Leopold "The Doctor" Fix

    HP 22/22, AC 18 (w Dermal Plating raised), Fort* +5, Ref* +7, Will** +10, Perc* +8,

    Stealth* +7 | Speed 25 ft. | Exploration Activity Search | Active Conditions | Tracker | ◆◇↺

    Male Urbanite Human Healing Mystic 2 | Doctor |

    ----------

    BOTTING INSTRUCTIONS:
    DAILY PREPARATIONS
    Form Mystic Bond with allies for 10 minutes.

    Active Conditions: ---
    Vitality Network: 14/14 HP

    [] Focus Spells: Infusion
    [][][][] Spells (Rank 1): Heal, Wisp Ally, Spirit Link, Summon Undead
    Cantrips: Stabilize, Analyze Target, Guidance, Prestidigation, Scan Environment

    Worn Weapons: Tactical Pulsecaster Pistol, Commercial Zero Knife
    Worn Armor: Second Skin Armor Upgrade (0/0): ---
    Augmentations (0/4): Dermal Plating () [fr Adapted Augmentations], Prosthetic Limb (), Autorecognition Lens (), Hearing Aid ()
    Worn Items: Medkit, Sunshades, Comm Unit w Data Chip
    Stowed Items (in Briefcase): Hygiene Kit

    ---

    EXPLORATION
    Default Exploration Activity: Search

    Saving Throws
    [dice=Fortitude (T)]1d20+5[/dice]
    [dice=Reflex (T)]1d20+7[/dice]
    [dice=Will (E)]1d20+10[/dice]
    [dice=Perception (T)]1d20+8[/dice]

    Skills
    [dice=Acrobatics (T)]1d20+7[/dice]
    [dice=Arcana (U)]1d20+1[/dice]
    [dice=Athletics (U)]1d20+0[/dice]
    [dice=Crafting (T)]1d20+5[/dice]
    [dice=Computers (U)]1d20+1[/dice]
    [dice=Deception (U)]1d20+0[/dice]
    [dice=Diplomacy (U)]1d20+0[/dice]
    [dice=Intimidation (U)]1d20+0[/dice]
    [dice=Medicine (T)]1d20+8[/dice] - Battle Medicine
    [dice=Nature (T)]1d20+8[/dice]
    [dice=Occultism (U)]1d20+1[/dice]
    [dice=Performance (U)]1d20+0[/dice]
    [dice=Piloting (T)]1d20+7[/dice]
    [dice=Religion (U)]1d20+4[/dice]
    [dice=Society (T)]1d20+5[/dice]
    [dice=Stealth (T)]1d20+7[/dice]
    [dice=Survival (U)]1d20+4[/dice]
    [dice=Thievery (U)]1d20+3[/dice]
    [dice=Life Science Lore (T)]1d20+5[/dice]
    [dice=Eye of Absalom Station Lore (T)]1d20+5[/dice] - Urbanite Human
    ◆ Recall Knowledge (list of skills with modifiers)

    ---

    ENCOUNTER

    Offense
    ◆ Strike
    [dice=Commercial Zero Knife, Agile, Powered]1d20+7[/dice]
    [dice=Damage]1d4[/dice] cold damage

    ◆ Strike
    [dice=Tactical Pulsecaster Pistol]1d20+8[/dice]
    [dice=Damage]1d6[/dice] non-lethal electricity damage

    Defense
    ◆ Raise a Shield (fr Dermal Plating), +1 circumstance bonus to AC
    ↺ Shield Block, Hardness 5

    Support
    ◆◆ Spirit Link (Rank 1), target regains 2 HP while Fix loses same HP each turn until full

    ◆ Infusion (Rank 1), [dice]1d6[/dice] HP to bonded target, then immune for 10 min
    ◆◆ Infusion (Rank 1), [dice]1d6+6[/dice] HP to bonded target, then immune for 10 min
    ◆◆◆ Infusion (Rank 1), [dice]1d6[/dice] HP to all bonded targets in 30-ft emanation, then immune for 10 min

    ◆ Transfer Vitality, x HP to target
    Healing Connection: [dice=Medicine to Counteract Affliction/Condition]1d20+8[/dice] vs Blinded, Clumsy, Dazzled, Deafened, Enfeebled, Sickened
    Current Vitality Network: 14-x/14 HP (+4 HP per round)

    ◆ Battle Medicine
    [dice=Battle Medicine]1d20+8[/dice]
    [dice=Trained Healing]2d8[/dice] HP to target

    ◆ Heal (Rank 1), [dice]1d8[/dice] HP to living target, or DC 17 basic Fortitude save vs undead target
    ◆◆ Heal (Rank 1), [dice]1d8+8[/dice] HP to living target, or DC 17 basic Fortitude save vs undead target
    ◆◆◆ Heal (Rank 1), [dice]1d8[/dice] HP to living targets in 30-ft emanation, or DC 17 basic Fortitude save vs undead targets in 30-ft emanation

    ◆◆ Stabilize, target loses Dying condition, remains Unconcious

    ◆ Guidance, +1 status bonus to attack roll, skill check, Perception check, or saving throw, then immune for 1 hour.

    ↺ Bond Boost – Trigger: bonded ally within 20 ft about to roll saving throw. Ally gains +1 status bonus to the triggering saving throw (success vs vitality or void effect becomes critical success instead)

    Out of Combat
    ◆◆ Analyze Target, +1 status bonus to Treat Wounds
    [dice=Medicine to Treat Wounds]1d20+8+1[/dice]
    [dice=Trained Healing]2d8 or 4d8[/dice] HP to target

    Others
    ◆ Prestidigation
    > Cook - Cool, warm, or flavor 1 pound of nonliving material.
    > Lift - Slowly lift an unattended object of light Bulk or less 1 foot off the ground.
    > Make - Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or locus or cost for a spell.
    > Tidy - Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object at 1 minute per Bulk.

    Scan Environment

    ---

    DOWNTIME
    Downtime: [dice=DC 14 Life Science Lore to Earn Income (T)]1d20+5[/dice]

    ---

    ----------

    Leopold Fix is not a man who believes in coincidence: only in cause, effect, and the calculations that connect them. As the Director of the Silverline Institute in the Eye of Absalom Station, he built a reputation as one of the most formidable minds in cybernetics and biotechnology, reshaping the fragile limitations of the organic body into something stronger, sharper, and infinitely more efficient.

    His current augmentations are not vanity, but proof. Each component represents a lesson learned, a flaw corrected. The prosthetic arm, in particular, stands as a silent question none dare ask, the result of an accident that no record describes and which Fix never acknowledges. To colleagues, he is brilliant but unbearable: calculated to the point of coldness, confident to the edge of arrogance. To subordinates, he is The Doctor — a title that carries both respect and unease. When he speaks, his tone is precise, dissecting ideas as though they were living specimens.

    Yet something changed.

    Amid the equations and surgical tables, Fix encountered something that refused to be quantified: the spark that animates life itself. It began as a theory, a persistent pattern he could not explain through science alone. Then came the dreams — circuitry entwined with light, flesh humming with unseen energy. And when one of his patients, clinically beyond saving, rose from the table whole and breathing under his hands, Fix understood: there are systems even he cannot model.

    Now he calls that force “mysticism,” though he speaks the word like it’s a clinical diagnosis rather than faith. His healing is deliberate, measured, and unsettlingly effective. Where others pray, he calculates. Where others channel divine will, he channels intent.

    The Starfinder Society caught his interest not through idealism but data. To Fix, exploration is research: a chance to observe alien physiologies, test metaphysical patterns, and perhaps locate the source of the force he once dismissed as superstition. His alliance with them is pragmatic, not passionate. But beneath his cold logic lies curiosity, that rarest flaw of a perfect mind.

    “Miracles,” he once said, adjusting minutely the shades over his eye, “are merely phenomena we haven’t measured yet.”

    And so The Doctor continues his work — part surgeon, part scientist, part mystic — seeking not salvation, but understanding.

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    SFS INFORMATION:
    SFS Org Play #: 2403787-2703

    Chronicles & Boons
    Level 1
    001 S01-04 The Great Absalom Relay (GM)
    002 S01-03 Disaster at Dreamlink Labs (GM)
    003 S01-02 Mystery of the Frozen Moon

    Level 2

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    CHARACTER INFORMATION
    Character Name: Leopold “The Doctor” Fix

    Ancestry: Human
    Heritage: Urbanite Human
    Ethnicity: ---
    Home World: Absalom Station
    Languages: Common
    Background: Doctor
    Class: Mystic
    Sub-Class: Healing
    Level: 2

    Age: 25
    Size: Medium
    Reach: 5 ft
    Organization Membership: ---
    Deities & Philosophies: ---
    Phanteons: ---
    Edicts & Anathemas: ---

    STATS & SKILLS (* indicates Proficiency Level)
    STR +0, DEX +3, CON +1, INT +1, WIS +4, CHA +0
    HP 22
    AC 18 w Second Skin
    Fortitude* +5
    Reflex* +7
    Will** +10
    Perception* +8

    Acrobatics* +7
    Arcana +1
    Athletics +0
    Computers* +5
    Crafting +1
    Deception +0
    Diplomacy +0
    Intimidation +0
    Medicine* +8 – Battle Medicine
    Nature* +8
    Occultism +1
    Performance +0
    Piloting* +7
    Religion +4
    Society* +5
    Stealth* +7
    Survival +4
    Thievery +3
    Life Science Lore* +5
    Eye of Absalom Station Lore* +5

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    OFFENSE & DEFENSE
    Melee Commercial Zero Knife +7 (agile, finesse, power, tech, versatile P) Damage 1d4 P/cold damage
    Ranged Tactical Pulsecaster Pistol +8 (nonlethal, tech) Damage 1d6 E damage
    Armor Second Skin (comfort, flexible, tech) AC Bonus 1 Dex Cap 4 Strength +0 Upgrades (0/0) ---
    Augmentations (0/4) Commercial Dermal Plating (fr Adapted Augmentations), Hearing Aid (), Prosthetic Limb (), Autorecognition Lens ()
    Shield Raise a Shield from Dermal Plating AC Bonus (when raised) 1
    Others ↺ Shield Block Hardness 5 HP(BT) 0(0)

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    SPELLS (^ denotes Signature Spells)
    Tradition Divine
    Spell DC 18
    Spell Attack +8

    Focus Spells []
    Infusion

    Spells (Rank 1) [][][][]
    Heal (mystic spell)
    Wisp Ally
    Spirit Link
    Summon Undead

    Cantrips (Rank 1)
    Stabilize (mystic cantrip)
    Analyze Target
    Guidance
    Prestidigitation
    Scan Environment

    Spell Repertoire:
    Tradition: Divine

    Known Cantrips: Stabilize, Analyze Target, Guidance, Prestidigitation, Scan Environment
    Known Spells
    > Rank 1: Heal, Wisp Ally, Summon Undead, Spirit Link

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    GEARS & ITEMS
    Worn Weapons: Commercial Zero Knife, Tactical Pulsecaster Pistol
    Worn Armor: Second Skin
    Upgrades (0/0): ---
    Worn Shields: Shield fr Dermal Plating
    Augmentations (0/4): Dermal Plating () [fr Adapted Augmentations], Prosthetic Limb (), Autorecognition Lens (), Hearing Aid ()
    Invested Items (0/10): ---
    Worn Items: Medkit, Sunshades, Comm Unit w Data Chip
    Stowed Items (in Briefcase): Hygiene Kit
    Others: ---
    Current Bulk: 2.0 (Encumbered >6.0, Maximum 11.0)
    Wealth: 95 CR, 0 UPB

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    FEATS & ABILITIES
    Level 1
    Ancestry Feature ---
    Heritage Feature Urbanite Human – You have grown up in a big city and are accustomed to the press and pull of the largest crowds, the electric buzz and tangle of streets, or the dense nature of vertical living on a station or megaplex. You ignore difficult terrain from crowds and lesser cover from crowds. You become trained in a Lore skill for one specific city of your choice.
    Ancestry Feat Adapted Augmentations – You embrace ultimate adaptation by integrating cutting-edge augmentations into your body. Choose one common augmentation with an item level of 1 or less. You begin with this augmentation already installed in your body (you don't need to pay the credits to purchase this starting augmentation). This augmentation doesn't count toward your implant limit.

    Background Feature ---
    Background Skill Feat Battle Medicine (general, healing, manipulate, skill) – Prerequisites trained in Medicine. Requirements You’re holding or wearing a medkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.

    Class Feature Connection – All mystics have a supernatural connection with a cosmic force that grants magical powers. The exact nature of your connection can vary widely—you might worship a god or pantheon, embody a metaphysical concept, become a conduit for nature's wrath, or something else. Even mystics who share the same connection might interpret the source of their powers differently. At 1st level, choose your connection. Your chosen connection determines the type of spells you cast and the spell tradition you choose spells from, your additional trained skill, the epiphanies you learn, and a harmony that usually grants creatures a special benefit when you heal them with your vitality network. > Healing – You're connected to the fount of vitality and void energy that flows through all living things on every planet. You weave these energies into spells that heal your allies and harm your enemies. > Tradition Divine; Connection Skill Medicine; Connection Spells cantrip: stabilize; 1st: heal; 2nd: false vitality; 3rd: entropy strike; 4th: genetic regeneration; 5th: breath of life; 6th: vampiric exsanguination; 7th: execute; 8th: moment of renewal; 9th: massacre > Harmony (Healing Connection) – When you Transfer Vitality, attempt to counteract one affliction affecting the target, or attempt to counteract one effect of your choice imposing one of the following conditions on the target: blinded, clumsy, dazzled, deafened, enfeebled, sickened. > Perfect Harmony (Healing Connection) – Add doomed, drained, paralyzed, and stunned to the list of conditions you can counteract with your harmony. In addition, if you didn't counteract the effect, but you would've if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.
    Class Feature Initial Epiphany – You discover the basic truth of your connection. You learn your chosen connection's initial epiphany spell. Epiphany spells are a type of focus spell. > Epiphany Spells initial: infusion; advanced: vitality nova; greater: vital rebirth
    Class Feature Mystic Bond – You form a bond between yourself and others, most typically your closest companions. Forming bonds is different for every mystic but always involves using a 10-minute activity related to the mystic's connection that requires you to be adjacent to the creature with whom you wish to bond. You can maintain a bond with up to 10 other willing creatures, and the bond lasts until you or the bonded creature are no longer willing to be part of the bond. You are always considered part of your own bond and don't count toward the 10-creature limit. You always know the general distance and direction toward other bonded creatures, their Hit Point totals, and if they're conscious, unconscious, dying, or dead. This ability doesn't work across planes (including when in transit in the Drift), and some special magical or technological effects might interfere with your ability to detect your allies.
    Class Feature Vitality Network – Your soul supports a network of energy that connects and heals those in your bond. Your vitality network has a maximum capacity equal to 6 + 4 Hit Points per level. You gain the Transfer Vitality action that you can use to take Hit Points out of your network and into yourself or your allies as healing. Life-and-death situations help strengthen your bonds with your allies. At the start of each turn in combat, when you regain actions, your vitality network regains 4 Hit Points; if you're master in spell DC, it regains 6 Hit Points instead; if you're legendary, it regains 8 Hit Points. When you Refocus, your vitality network regains all its Hit Points. > ◆ Transfer Vitality (concentrate, healing, mystic) – You can transfer up to 10 Hit Points (minimum 1) from your vitality network into yourself or a bonded creature you can sense within 60 feet. This works on creatures with void healing as though this action had the void trait. The amount you can transfer increases by 10 at 5th, 10th, 15th and 20th level.

    Level 2
    Class Feat ↺ Bond Boost – Trigger A bonded ally within 20 feet is about to roll a saving throw. You channel a surge of energy through your bond, shielding your ally’s body and mind. Your ally gains a +1 status bonus to the triggering saving throw. If they roll a success on the saving throw against a vitality or void effect, they get a critical success instead.
    General Feat Skill Training - Prerequisites Intelligence +1. You become trained in the skill of your choice. Special You can select this feat multiple times, choosing a new skill to become trained in each time. > Piloting

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