Male Human (American) Dungeon Master (Action Movie Director) 17
GM Screen:
Gob1: 1d20 - 1 ⇒ (2) - 1 = 1
Gob2: 1d20 - 1 ⇒ (9) - 1 = 8 Gob3: 1d20 - 1 ⇒ (10) - 1 = 9 Gob1 Shot: 1d20 + 2 ⇒ (6) + 2 = 8 Gob2 Shot: 1d20 + 2 ⇒ (20) + 2 = 22 Crit threat: 1d20 + 2 ⇒ (8) + 2 = 10 Gob2 Shot damage: 1d10 ⇒ 2 Alleria pulls her pistol out of its holster and lines it up on the barrel containing the goblin that just shot at her. Meanwhile, in the pit, three cackling goblins come out of the sewer pipe to throw bags of unmentionable contents at Gideon. The bags all fall shot of the oracle, splashing into the sludge around him. They draw knives and move in for the kill. Natasha nimbly crosses the plank into the next room just in time to see Basil run out to try to help Gideon. Basil, Str check to lift Gideon out of the pit. Round 2: The goblins pop out of their crates just in time for one to get clipped by Alleria's over excited shot. It returns the favor before dropping back into its cover. The other shoots the newcomer into the room in the brightly colored clothes. The one goblin's attack goes wide after getting shot back, but the other's flies true and barely manages not to deliver a killing blow right into Natasha's innards. Natasha take 2. It too drops back into its cover after loosing its bolt. No map yet, but these are goblins and I doubt you'll need it. The goblins are about 20 feet from the entrance into the room. Alleria, you're 15 feet away by the other door. The three sewer goblins are all within 5 feet of Gideon except one within melee range.
Male Human (American) Dungeon Master (Action Movie Director) 17
Despite the rope, Gideon falls into the sludge below. Fort save, or Filth Fever. Though it softens the fall, the soup is disgusting. Gideon hears the sounds of manic, high-pitched laughter coming from the sewer pipe in the wall. At almost this same moment, two goblins burst from inside the crates before Alleria armed with over-sized crossbows. The slam the heavy weapons down on the crates' lids to brace before firing. GM Screen:
G:1d20 + 1 ⇒ (9) + 1 = 10
B:1d20 + 1 ⇒ (6) + 1 = 7 A:1d20 + 3 ⇒ (18) + 3 = 21 N:1d20 + 1 ⇒ (16) + 1 = 17 Sewer Gobs1d20 + 6 ⇒ (13) + 6 = 19 XBow Gobs:1d20 + 6 ⇒ (17) + 6 = 23 XBow Surp.Attack1 vs A:1d20 + 2 ⇒ (5) + 2 = 7 XBow Surp.Attack2 vs B:1d20 + 2 ⇒ (19) + 2 = 21 Confirm Crit:1d20 + 2 ⇒ (1) + 2 = 3 Damage:1d10 ⇒ 8 Initiative: Crossbow Goblins - 23 Alleria - 21 Sewer Goblins - 19 Natasha - 17 Gideon - 10 Basil - 7 The goblins loose their bolts before anyone knows what is happening. Alleria manages to dodge the surprise attack, but a bolt strikes home in Basil's thigh. Basil takes 8 damage. After their initial strike, they duck back into their cover to reload. Total cover.
Male Human (American) Dungeon Master (Action Movie Director) 17
Nimble as a cat you are. Alleria walks smoothly across the plank with an acrobat's grace. On the other side the floor of the room has fallen away, leaving a narrow, charred edge around the south and east walls. To the northwest, a ledge heaped with crates and barrels sits, while above the rafters of the attic lay bare to view.
Male Human (American) Dungeon Master (Action Movie Director) 17
I'm back everyone. With that, I know this campaigns been moving pretty slowly anyway, ad with Nirthuus not having posted in quite a while, I need to know if you guys are wanting to continue this campaign. Cool if you do, but you really won't be hurting my feelings if you don't.
Male Human (American) Dungeon Master (Action Movie Director) 17
As Basil puts his first foot onto the ladder's rung it snaps almost instantaneously, the pieces clattering down into the sludge. Everyone: DC 15 Perception:
The ladder is in terrible shape. It is unlikely to hold any weight whatsoever. However, you might be able to climb up the wooden planking on the walls. GM Screen: Yera Stealth: 1d20 + 2 ⇒ (10) + 2 = 12
Gideon Stealth: 1d20 - 4 ⇒ (15) - 4 = 11 Basil Stealth: 1d20 - 3 ⇒ (20) - 3 = 17 Alleria Stealth: 1d20 + 3 ⇒ (13) + 3 = 16 Goblins Perception: 1d20 - 1 ⇒ (10) - 1 = 9
Male Human (American) Dungeon Master (Action Movie Director) 17
In layman's terms, you've basically got three ways to go. There's a door on the other side of the room with a plank forming a "bridge from your position to the door. There's the sludge beneath you. And there's the ladder running from said sludge to a crawlspace above.
Male Human (American) Dungeon Master (Action Movie Director) 17
The entire floor of this 20'x15' chamber has collapsed into the pool of water five feet below. The earthen walls of this floored subcellar ooze with foul rivulets, and the smell is abominable. Two oozing sewer pipes protrude through the east wall of this pit just above the level of the sewage. Part of the ceiling above the entrance has collapsed, revealing an attic crawlspace above; a rickety ladder leads up from the water below into the crawlspace above. A door stands in the far wall across the sludge pit. A wooden plank balanced between both doors makes a precarious bridge between the two doors.
Male Human (American) Dungeon Master (Action Movie Director) 17
Basil:
First round you detect no evil within your view. "Look, there's bad stuff in there. We wouldn'a want fine upstandin' folks like yerselves gettin' hurt s'all," one of the men says. He flinches a little at the piercing stare Basil gives them all.
Male Human (American) Dungeon Master (Action Movie Director) 17
Yera:
Perception: 1d20 + 3 ⇒ (1) + 3 = 4 Basil:
Perception: 1d20 + 1 ⇒ (15) + 1 = 16 There are two entries into the building. There is the main entrance on the South wall, and there also appears to be a small shack leaning against the side of the building that might lead into it, probably a storage shed of some kind. Boarded windows cover openings into the shack. As you approach with the clear intent of entering the building, three shabby, but tough-looking varisian men exit from the shack, loudly demanding you to leave.
Male Human (American) Dungeon Master (Action Movie Director) 17
The peasant seems more than willing to accept your coin. He leads you to a building that has clearly seen better days. Its clipboard sides are dark with mildew and marred by scorch marks. In places fire has gutted portions of the roof's moss-covered tile shingles, but the building appears to be structurally intact. The building stands near the stark wall of the Seacleft, and scree from several decades of minor rockfalls has piled up along its southern face.
Male Human (American) Dungeon Master (Action Movie Director) 17
Fenster grins slyly. He looks over his shoulders to make sure he isn't being overheard and continues. "I been seein' her lurkin' about in a buildin' purdy close. She ain't hangin' out wif da udder Tower Girls. Fact, she seems ta be doin' real good ta stay invisible, as t'were." Fenster hops a little closer and taps the sallow cheeck under his non-clouded eye. "Nuthin' gets past me good peeper!"
Male Human (American) Dungeon Master (Action Movie Director) 17
Sorry guys for the delay. Prepping for a move and been sick for the last week. Had me knocked on my bum. I'll get a response up when I get home from work this evening. I'm really sorry to hear that Phil. I'll send a few words to the big man upstairs for ya.
Male Human (American) Dungeon Master (Action Movie Director) 17
Fenster cowers before Alleria's sudden outburst and dives behind his chest, peeping over the top. His eyes narrow. "Yer askin' sumfin danger's. An ole Fenster can't name a price cuz he dunno watchoo got to trade." Keep in mind this guy doesn't appear to be too terribly bright. Plus from what you've heard he's generally more interested in trinkets that catch his attention than in gold value. That being said he's not an appraiser.
Male Human (American) Dungeon Master (Action Movie Director) 17
GM Screen:
2d6 ⇒ (3, 5) = 8 It takes less than a minute for the grimy Fenster to come crawling out of his hovel to examine your gift. He doesn't acknowledge you, but moves strait to the plate and looks the gem over before sniffing it and, apparently satisfied with what he found, pocketing it. He grins and snorts up a dribble from his nose, then sits on his broken chest. "What yew want Fenster ta'do?"
Male Human (American) Dungeon Master (Action Movie Director) 17
You seek shelter in the Lodge just as the sun is rising above the buildings of Magnimar. Sheila is walking down the stairs as you enter with a cup of some warm beverage. she says nothing, but smiles at you as you all march wearily towards the back of the manor. Later that afternoon, feeling refreshed, you continue on your search. Fenster's abode is much the same as before.
Male Human (American) Dungeon Master (Action Movie Director) 17
"Well I had a bit of a tip," she says and hands Basil a small note. We have something you might want. If you do, come to the Puffy Pelican tavern, Dockside, to collect it. It is signed only with a symbol of a twisted serpent upon a silver shield. "Don't worry, Sheila hasn't seen it," she says with a sly grin. "And I've had my own fair share of unfortunate 'accidents' adventuring. So, unless you all feel like telling this little part of your tale, no one'll be hearing a word of it from me. After all," she says elbowing Gideon in the rib, "maybe one day you'll be in a position to return the favor." She puts a finger to her lip, looking pensive. "As to your captor, I have no idea. That note was on Heidmarch Manor's door this morning. That's all I know."
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