"There may never be peace between our sides, minions of Hell!" The angel retorts, "I shall consider it a privilege to lay my life down for my servants!"
1d4 ⇒ 2
The angel's face grows a birdlike countenance as it again turns to face Amala, uttering a screech to answer for the wound it has suffered! Amala takes Sonic damage: 1d6 ⇒ 5 and is Dazed for one round. (Fortitude save DC 13 for half and no Daze effect) Unfortunately the rest of you are unable to wound it further.
Round 6/7 Status:
Amala 11/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 7/16 hp
Octavonius 10/10 hp (Mage Armor)
=====
Loran -27/? hp (Unconscious, Stable)
Lacall ?/? hp (Surrendering)
Angel -14/? hp
_____________________
Cimri ?/? hp
Current Effects: ; Lacall: Shield of Faith; Bless in effect for your enemies.
Current MAP.
Everyone is up!
While Amala's shot glances off the angelic creature's skin, the angel focuses upon the tiefling lady and draws its bow and returns the favor!
Longbow: 1d20 + 9 ⇒ (11) + 9 = 20; damage: 1d6 ⇒ 2
Meanwhile the standing brother -seeing his twin barely alive - immediately casts a stabilizing his twin. once done he throws down his mace (although still clutching his holy symbol tightly). "Enough! We...I...surrender. We beg quarter!"
Round 5/6 Status:
Amala 16/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 7/16 hp
Octavonius 10/10 hp
=====
Loran -27/? hp (Unconscious, Stable)
Lacall ?/? hp (Surrendering)
Angel -7/? hp
_____________________
Cimri ?/? hp
Current Effects: ; Lacall: Shield of Faith; Bless in effect for your enemies.
Current MAP.
Everyone is up! Keep in mind the angel is still in combat with you.
Aurelius brings the blade of justice upon the beleaagured priest, and while Fellzir's bolt misses here Octavonius sends a bolt through Loran's throat! With an astonished look on his face he attempts to speak but only a gurgle of blood comes forth as he slumps to the ground...
Amala is up!

Amala's fury helps little with her accuracy, while Hallidan suffers the full effects of the angelic scream. Aurelius and Cimri both advance closer while Fellzir reloads - both of them taking advantage to strengthen themselves here as well. Octavonius's spell strikes true...
Loran Fort save DC 15: 1d20 + 4 ⇒ (16) + 4 = 20 Success - 1 point of STR damage.
...but Loran shrugs off the effects!
The brothers join up to take down the dazed tiefling, as well as the angelic helper as it again shifts forms here...
Mace: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14; damage: 1d6 + 2 ⇒ (6) + 2 = 8
Mace: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6; damage: 1d6 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11; damage: 1d4 ⇒ 1
...yet Hallidan's shiftiness saves him for now!
Round 4/5 Status:
Amala 18/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan] 7/16 hp (Dazed)
Octavonius 10/10 hp
=====
Loran -7/? hp
Lacall ?/? hp
Angel -7/? hp
_____________________
Cimri ?/? hp
Current Effects: Loran: -1 STR damage; Lacall: Shield of Faith; Bless in effect for your enemies.
Current MAP.
Everyone (except Hallidan) is up!
Amala Zorex wrote: Hi GM, I think you the DR component of smite: Regardless of the target, the smite attack automatically bypasses any damage reduction the creature might possess. I already took the Smite damage into account Amala. 5 Damage + 2 Smite = 7 damage total.

Amala's shot flies true, striking the angelic figure here though it does not flinch from the hellish blow. Fellzir has worse luck here as his bolt is deflected away! As Octavonius prepares for the battle, Hallidan's blade strikes true again, while Aurelius and Cimri rush to the scene
The brothers proceed to team up upon Hallidan...
Mace: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13; damage: 1d6 + 2 ⇒ (1) + 2 = 3
Mace: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16; damage: 1d6 + 2 ⇒ (2) + 2 = 4
but the rogue skillfully avoids the blows!
...while the angel's face and voice become more birdlike - as the beak opens wide an ear-piercing screech emits forth! Both tiefling gasp in pain as the heavenly voice assaults their senses! Both Hallidan and Amala take Sonic damage: 1d6 ⇒ 6 and are Dazed for one round. (Fortitude save DC 13 for half and no Daze effect)
Round 3/4 Status:
Amala 15/21 hp (save pending to get 3hp back and avoid being Dazed)
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 7/16 hp (save pending to get 3hp back and avoid being Dazed)
Octavonius 10/10 hp
=====
Loran -7/? hp
Lacall ?/? hp
Angel -7/? hp
_____________________
Cimri ?/? hp
Current Effects: Loran: None; Lacall: Shield of Faith; Bless in effect for your enemies.
Current MAP.
Everyone is up!
Still waiting on Hallidan's actions here. I will bot his actions this round if he does not post in the next 24 hours. PS: Cimri is currently keeping an eye on Caggan, but she will join Aurelius in the melee next round.
Aurelius Flavius wrote: Is the Prisoner still a prisoner? Yes Bolgart Caggan is still securely imprisoned.

Amala's shot at the angelic figure goes wide, while Fellzir moves to cut off their escape. Octavonius recognizes this as an angel known as a Kuribu which is called to this plane to serve the forced of Heaven. It has the ability to project various blessed aspects to aid it in its mission, and also while the protective aura it boasts is not as powerful as other angels, it is a capable foe.
Hallidan tries to target the warded brother but despite feeling like he overcame the compulsion to avoid attacking - he finds that he targeted the other twin and indeed he feels the strange unluck pass through his body - and strikes true! What happened is Hallidan failed the Will save to attack Loran but he managed to strike the other brother as he was not warded.
The brother's retaliate against the tiefling here...along with the angel as it shifts aspect to take a lionlike form - and it proceeds to bite Hallidan!
Mace: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8; damage: 1d6 + 2 ⇒ (4) + 2 = 6
Mace: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22; damage: 1d6 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11; damage: 1d4 ⇒ 3
Hallidan grunts in pain as one of the blows lands upon his arm!
Round 2/3 Status:
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 13/16 hp
Octavonius 10/10 hp
=====
Loran -0/? hp
Lacall ?/? hp
Angel ?/? hp
_____________________
Current Effects: Loran: None; Lacall: Shield of Faith; Bless in effect for your enemies.
Current MAP.
Everyone is up!

As Aurelius dashes off to check up on their prisoner, Hallidan moves to finish off the closest twin (his eyes easily recognizing the Iomedaen priests) - but before he can act...
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
his gaze is drawn forth as a clear, heavenly voice calls out from above you! As you all peer upwards you spy a halfling-sized, winged humanoid - its skin as smooth as polished marble - cries out "You shall NOT have my charges!" While it wields a bow and carries a quiver full of arrows on its back it does not fire at any of you, instead landing on the ground next to the startled brothers, as it intones a blessing upon them! As if to add insult to injury Hallidan feels a compulsion to avoid striking at the wounded brother!
Hallidan: I need a Will save DC 13 to attack Loran here.
The two brother's eyes alight at the sight of the angelic figure even as one calls upon their goddess to heal, whilst the other casts another defensive spell.
Channel: 1d6 ⇒ 6
Round 2 Status:
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 16/16 hp (Will save pending)
Octavonius 10/10 hp
=====
Loran -0/? hp
Lacall ?/? hp
Angel ?/? hp
_____________________
Current Effects: Loran: Sanctuary spell in effect; Lacall: Shield of Faith; Bless in effect for your enemies.
Current MAP.
Amala, Fellzir, and Octavonius are up!
No worries Guillaume.
Octavonius holds his spell ready as both Amala and Fellzir fire into the misty fog - with one bolt striking true, eliciting a cry of pain - while Hallidan moves into the fog.
Amala sees the boy she struck move deeper into the mist and soon loses sight of him - and for a few seconds you lose sight of them - but Hallidan sees the pair emerge on the other side as one of them pauses to send a wave of healing energy over themselves, whilst the other casts a spell!
Channel Energy: 1d6 ⇒ 1
Round 1 Status:
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 16/16 hp
Octavonius 10/10 hp
=====
Loran -6/? hp
Lacall ?/? hp
_____________________
Current Effects: Hallidan 1*, Loran (spell in effect)
Current MAP.
Aurelius is up!
Guillaume: I am having you sit out this encounter as I am not ready to have you return yet. Rest assured you will be back with a vengeance ;). I will post the combat round results this evening.
As you all prepare for whatever the mists conceal, Octavonius's words produce an immedaite effect, as the clanking and jinglings stops for a brief moment before a shadowy figure peers out from the vapory covering - a face you ryou see is covered in strips of a light colored fabric which covers most of his face but you believe you recognize him - you saw him standing next to his mother Tileavia Allamar!
"Sonova crap - we've been discovered! Run!"
Current Status:
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 16/16 hp
Octavonius 10/10 hp
=====
Loran ?/? hp
Lacall ?/? hp
_____________________
Current Effects: Hallidan 1*, Obscuring Mist (Currently Total Concealment)
Current MAP.
Amala, Fellzir, Hallidan and Octavonius are all up! Hallidan: Loren (or is it Lacall) still has total concealment so your action is not triggered.
Slide 11. You can click on the Current MAP link in the above post to get to it.
Actually I made a mistake: the spell is Obscuring Mist, not Fog Cloud.
The vapors are situated at the far end of the jail, behind the pillories, and despite a soft breeze do not dissipate. It doesn't take a genius to figure out that the mist is obscuring at least one person, perhaps more...
Current Status:
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 16/16 hp
Octavonius 10/10 hp
_____________________
Current Effects: Hallidan 1*
Current MAP.
Actions? The Obscuring Mist is located where the grey box is.
The spellcasters easily recognizze the fog as magical - a minor spell known as Fog Cloud; its sole purpose is used for concealment...well against sight, it does not obscure sounds.
Awaiting the other PC actions here.
Amala finishes off the punishment with a nasty blow that leaves an ugly red welt across the young girl's back. Jemmy breaks away from the stall once the lashes come to an end sobbing profusely....
Presuming you let the family go here without any further interaction here...
DAY 12
The events from a couple of days ago have a definite effect here as you notice the townsfolk giving you sidelong glances and unfriendly looks when they believe you are not looking here, but the punishment has seemingly prevented any further acts of vandalism to the Jail. Now you find it getting late as you busy yourselves with various tasks here.
Fellzir (and anyone else with him) as you leave the Jail to return to the Ash House you notice an odd sight - a misty vapor emerges from the ground off to the side of the Jail building. as you pause briefly you hear a clanging sound coming from within the vaprous cloud followed by a muffled voice...
Actions? Anyone who has Knowledge Arcana feel free to roll.
Aurelius: The lashes delivered reluctantly on a loved one are not quite the same as lashes delivered for mutiny charges...as you shall see...
Deciding to move along the punishment here you all gather at the store front in the marketplace where Huxlam leads you to the back storage area where Darlyne and Jemmy await...
Once the whip is broken out Huxlam proceeds with the lashing. Soon the girls cries of pain, along with sobbing pleas, echo forth from the market stall. Even though the blows struck are solid you can easily tell he is not delivering the full force of the lash to Jemmy...
Do you wish to interrupt the lashing, or let it proceed here?
Huxlam seems to visibly wilt under the tiefling's sharp rebuke, "Uhh well...it was just a minor act of vandalism - of course I will have her clean up the mess she created and uhhh...perhaps 10 lashes would be enough?"
Any thoughts of resisting the enraged paladin are chased away by the fervent zeal upon Amala's face, yet Aurelius's words do manage to ease the tensions...a little. Huxlam motions to Darlyne toward the back stall, "Go find Jemmy and bring her here." As she moves off Huxlam continues in a respectful tone, "I swear to you Miss...Amala that Jemmy will be suitably punished for this! Such disresspectful acts are nt what this town is made of, you have my word!"
Amala takes up the cause of tracking down who may have committed the vandalism. After canvassing the area and closely questioning the other shop owners that work around the nearby market turns up the fact the town grocery, which is named for its proprietors, Huxlam and Darlyne Kemmaino’s 12-year old daughter, Jemmy, helps out by carrying deliveries around town, but has a reputation as a troublemaker. Certainly the act of transporting the dung a long distance would be much more difficult to keep unnoticed...but the market is right across from the Jail...
Actions? Confront the Kemmanio's now or keep looking?
OK moving on here.
DAY 10
Over the next couple of days you quickly swing by the Castle Gatehouse at various times in between your other tasks and duties...but you find no traces of the mysterious fey returning to its lair. Thankfully the Gate shows no sign of being tampered with and it remains securely closed as per the Archbaron's edict.
You manage to enjoy the time, but when you arrive at the Sheriff's office early this morning you are greeted by a sizeable amount of what looks (and smells) like horse dung splattered against the window of the Longacre sheriff’s office. The dung looks fresh so this cannot have happened too long ago...
Actions?
Cimri stares at Hallidan, her eyes narrowing in mistrust...or possibly fear? "I dunno anything about this fey you fought but yeah I hear tales from other folk about fey they ran into...You say it was in the Gatehouse? " She shakes her head in disbelief, "Those worthless gatekeepers never mentioned any sort of spirit guarding that place! Still...anything is possible. You sure the Gate has been fixed? Last thing we need is Fex finding out about this - may lead to more unrest!"
Your return to the Sheriff's Office is without incident and soon you find yourselves greeted by Cimri, who has a bored look on her face as she motions to the jail cell where Caggan is still imprisoned. "That...animal has been on his best behavoir...and I don't like it." She grimaces, "Be nice if we could put 'im out of his misery but..." her voice trails off. "Mebbe he will save us the trouble and hang himself first." She then gets an evil gleeful note in her voice as she adds, "I take it the Gate has been secured? How did you punish those Gatekeepers? Hopefully they suffered for their disobedience!"
Fellzir, with Aureluis's help, manages to repair the Gate without too much difficulty and you are able to re-secure the Gate as the ArchBaron instructed. However the cleric has less luck in determining what curse Hallidan has been struck with... all he can determine is that it is indeed a fey curse of unluck, of some kind.
Inside the shattered remains of the chest that was shoved down upon you is a masterwork light crossbow and a bag of holding (smallest size) containing six flasks of alchemist’s fire and a thunderstone.
Actions? Your work at the Gatehouse is complete here. Updated the Loot List
After scouring the area you find no traces of the mysterious fey but are reasonable convinced the fey has indeed vacated the area. Octavonius determines the fey left its marks on the area...The ropes to the pulley mechanism controlling the gate have been cut, making the mechanism useless. The mage also determines the ropes appear to have been gnawed through by tiny teeth. Finally he notices a crack in the wall just wide enough for a Tiny creature to squeeze through...which is how it made its escape.
Actions? Return to the Jail or try to repair the Gatehouse?
Amala: You are correct, the last shot you fired did hit the fey and nearly killed it...which is why you can't find it now ;)
The rest of you hurry to catch sight of the elusive fey but sadly you lose sight of the tiny creature. Even Ohd is amazed at the ability of the thing to hide from his keen avian senses.
Dropping us out of combat since you lost sight of the creature.
Current Status:
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 14/16 hp
Octavonius 10/10 hp, Mage Armor
_____________________
Current Effects: Hallidan 1*
Like I stated before none of you can see the fey currently so I will need Perceptions checks from all who wish to attack/cast spells before it can be targeted.
Amala manages to shake off the aura of unluck, while Octavonius and Hallidan prepare for the action to shift downstairs. Hallidan again feels his aim thrown off, but Aurelius strides forward and manages to connect solidly with the fey! The fey creature stares wide eyed in shock as it bleeds...before it abruptly turns to flee... scampering to the back of the tower and shimmying down the outside!
Round 7 Status:
Amala 20/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 13/16 hp
Octavonius 10/10 hp, Mage Armor
======
Fey -17/?? hp
_____________________
Current Effects: Hallidan 1*
Current MAP.
Everyone is UP! At this time you can see the fey retreated to the tower outside and is climbing down the side. The only one who can see the fey is Ohd currently.
Hallidan thinks he has struck a solid blow against the fey creature, but as he shifts his body forward he stumbles slightly, causing his blow to go askew! Hallidan knows he is usually more sure-footed than THAT!
The fey turns its attention to Amala now, moving forward to strike...
Claw: 1d20 + 7 ⇒ (12) + 7 = 19; damage: 1d3 + 1 ⇒ (1) + 1 = 2
...and Amala takes a scratch here, but she also feels a strange coldness travel through her body as well! Amala: Will save please.
Round 6 Status:
Amala 19/21 hp (Will save pending)
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 12/16 hp
Octavonius 10/10 hp, Mage Armor
======
Fey-5/?? hp
_____________________
Current Effects: Hallidan 2*
Current MAP.
Everyone is UP!
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Aurelius manages to grab the edge of the floor with a prodigious show of strength! (You will be able to get to your feet next round). Fellzir waves off Octavonius ' offer of assistance, instead preparing to heal his comrades even as Amala struggles to hit her elusive target.
Hallidan feels strange...as if he can longer trust his own abilities here. It seems as if a malaise has infested his soul here!
Hallidan you do still have your actions here...he he.
Amala's rage get's the better of her as her shot flies wide, but Hallidan strikes a solid blow against the fey. Fellzir detects no additional auras other than those of the other party members, along with the bag. Octavonius peers upwards hoping to get a lucky spell off and Aurelius tries to command the fey again....
Will save DC 15: 1d20 + 6 ⇒ (13) + 6 = 19
...but it once again shakes off the compulsion and moves to strike at Hallidan again...
Claw: 1d20 + 7 ⇒ (6) + 7 = 13; damage: 1d3 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 7 ⇒ (10) + 7 = 17; damage: 1d3 + 1 ⇒ (3) + 1 = 4
...but Hallidan is struck by the sharp claws! Immediately he feels a chill travel all over his body! Will save please Hallidan.
Round 5 Status:
Amala 21/21 hp
Aurelius 16/17 hp
Fellzir 17/17 hp
Hallidan 11/16 hp (Will save pending)
Octavonius 10/10 hp, Mage Armor
======
-5/?? hp
_____________________
Current Effects: Morning time. (none)
Current MAP.
Everyone is UP!
Amala's shot flies wide, while Hallidan again strikes a glancing blow at the diminutive fey creature. Fellzir loses sight of the battle as Hallidan moves out of sight. Aurelius calls upon his dark power to compel the creature to approach even as Ohd wonders what sort of fey this could be...
Will save DC 15: 1d20 + 6 ⇒ (20) + 6 = 26
...but it easily shakes off the compulsion and moves to strike at Hallidan again...
Claw: 1d20 + 7 ⇒ (6) + 7 = 13; damage: 1d3 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 7 ⇒ (6) + 7 = 13; damage: 1d3 + 1 ⇒ (3) + 1 = 4
...but Hallidan manages to avoid the sharp claws!
Round 4 Status:
Amala 21/21 hp
Aurelius 15/17 hp
Fellzir 17/17 hp
Hallidan 14/16 hp
Octavonius 10/10 hp, Mage Armor
======
-2/?? hp
_____________________
Current Effects: Morning time. (none)
Current MAP.
Everyone is UP!
While the rest of you examine the area for a possible invisible opponent, Amala pulls herself up to her feet as Hallidan strides forth and thrusts at the back of the chair...whick draws a startled yelp! As Hallidan's blade draws contact with their opponent he sees this is...some sort of fey creature, barely a foot tall, and covered in sleek black fur, with vaguely feline features crouching behind the chair! The creature glares at the tiefling and steps forward to slash at Hallidan...
Claw: 1d20 + 7 ⇒ (3) + 7 = 10; damage: 1d3 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 7 ⇒ (4) + 7 = 11; damage: 1d3 + 1 ⇒ (3) + 1 = 4
...but Hallidan leaps away from the vicious claws!
Round 3 Status:
Amala 21/21 hp
Aurelius 15/17 hp
Fellzir 17/17 hp
Hallidan 13/16 hp
Octavonius 10/10 hp, Mage Armor
======
-1/?? hp
_____________________
Current Effects: Morning time. (none)
Current MAP.
Everyone is UP!

Amala manages to grab the edge of the floor yet struggles to pull herself up to join Hallidan...STR check DC 12 to pull yourself up Amala...who scans the area for ther unseen foe. While he does not see anyone he does notice the roof of the Castle Gate’s tower provides a nearly unobstructed view of all of Longacre. Aside from the view, a simple chair sits beneath a faded periwinkle canopy. Octavonius prepares for the worse as Fellzir's healing washes over the group and Aurelius adds his own form of support to the cause.
Amala suddenly feels her mind becoming clouded as she tries to pull herself up...Will Save DC 13 or be Dazed for 1 round. A dazed creature can take no actions, but has no penalty to AC. Hallidan knows a spell is being cast but cannot see where the spell is coming from!
Round 2 Status:
Amala 21/21 hp (Will Save Pending)
Aurelius 14/17 hp
Fellzir 17/17 hp
Hallidan 12/16 hp
Octavonius 10/10 hp, Mage Armor
======
??: ?? hp
_____________________
Current Effects: Morning time. (none)
Current MAP.
Everyone is UP!
Hallidan manages to clamber up to the second floor of the tower...yet his respite is brief as a ball of flame flies out from the shadows to strike the tiefling!
Ranged Touch vs. flat-footed AC 13: 1d20 + 5 ⇒ (15) + 5 = 20; Fire damage: 1d6 + 2 ⇒ (5) + 2 = 7 Hallidan takes 7 points of Fire damage
Even as he shields his face from the flames his keen eyesight scan the floor...yet even his keen eyes fail to pick up the source of the attack!
Round 1 Status:
Amala 21/21 hp
Aurelius 11/17 hp
Fellzir 17/17 hp
Hallidan 9/16 hp
Octavonius 10/10 hp
??: ?? hp
_____________________
Current Effects: Morning time. (none)
Current MAP.
Everyone is UP! Hallidan: you do not see any targets to attack here.
You arrange yourselves into a pyramid and the 9un)fortunate soul at the top realized the top of the floor can be reached...with difficulty....
Whoever is at the top needs to make an Acrobatics (or Dex) check DC 15, followed by a DC 12 STR check to pull yourself up.
Interestingly enough, Aurelius discovers a magical aura emanating from the spilled contents of the chest that crashed to the floor - coming from a small leather bag.
Despite the cacophony from the tiefling crashing to the floor, nothing reacts to the noise. Hallidan also sees nothing from his post outside the gate tower.
Actions?
As the rest of you take positions to engage whatever lurks above, Aurelius swiftly climbs up the ladder...however as he approaches the top the ladder suddenly breaks away and Aurelius desperately tries to grasp the top of the ledge before plummeting to the floor...
Aurelius: Reflex save DC 20 to avoid falling 20 ft. and taking 2d6 ⇒ (5, 1) = 6 falling damage. The rest of you can declare actions if you wish. Again, no enemy has revealed themselves.
As you prepare for whatever decides to show itself, your words echo through the drafty tower floor. Nothing responds to your words, and no one shows themselves.
Actions?
Hallidan juggles his blade between his arms as he proceeds to climb up the ladder but the blade does not impeed his progress...but as he gets about halfway up, a large chest suddenly drops from the open hatch...
Ranged touch vs. Flat-foot AC 13: 1d20 + 7 ⇒ (2) + 7 = 9;damage: 1d3 ⇒ 3 miss.
...narrowly missing the tiefling! The chest crashes to the ground and breaks apart with a loud crash!
Actions? Hallidan is about 10 feet away from the open hatch.
The door refuses to budge despite Aurelius's best efforts...only until he gets an additional hand does the door gives way with a loud clatter revealing the single room inside the tower’s base is drafty. The interior of the tower is completely open (except for several crates that have been stacked against the door) between the stone floor and the flat wooden roof 20 feet overhead, interrupted only by supporting crossbeams and a well-used ladder that ends at an open hatch leading to the second story.
Actions?
Aurelius proceeds to put his shoulder into the door...
Please give me a STR check. Anyone else feel free to assist Aurelius here, one other person can fit next to him.
Octavonius notices nothing out of the ordinary, while Amala hides her impatience at the menial task set upon them. Hallidan, working with Fellzir, is easily able to close the gate again and also slide the bar back into position. However Aureluis discovers the doorway leading into the gate tower has been barricaded from the inside, impeding his access to the interior.
Actions? Octavonius realizes since the Gate has been ordered closed there is no need for the gatekeepers to be stationed here.
Cimri nods in agreement, "I'll stay behind to make sure Caggan behaves himself," as she twirls her kukri in her hand.
The rest of you hurry over to the Castle Gate where indeed you can see the gate stands wide open, in direct violation of the Archbaron's directive. Oddly enough the gate area appears deserted, although a cursory glance shows the gate can be easily closed again. There is no sign of anyone here, and also no trace of the former Gatekeepers you faced down earlier though the house where they reside is in sight.
Current Status:
Amala 21/21 hp
Aurelius 17/17 hp
Fellzir 17/17 hp
Hallidan 16/16 hp
Octavonius 10/10 hp
_____________________
Current Effects: Morning time. (none)
Current MAP.
Actions?

Rohalendi's eyes widen as she learns of the existence of a lycanthrope in Longacre, muttering to herself "Caggan? Bolgart Caggan?? I had no clue he was such a creature..." before turning her attention back to you. "I must admit I know little of these cursed creatures yet I can pass on what little I know. The curse of lycanthropy is passed along from a bite or claw wound from a natural lycanthrope. I do believe those who were afflicted by such a curse are not able to pass it along...though my knowledge is limited indeed." She shakes her head sadly, "There is no way to determine whether you are indeed one until the night of the next full moon...which I believe just passed." She eyes the pouch of gold intently, "If you can return to my shop in a few weeks, closer to the full moon I...may be able to determine more."
Let me know if you wish to leave the gold with her now...or wait to pay her later.
TWO days later...
The next couple of days pass quietly as you maintain your watch upon Caggan. The 'man' seems quite behaved and does little to provoke the guards (and yourselves) as you keep a close eye upon him in his cell. As the next week begins here...early in the morning a faintly sulfurous cloud of wind wafts through the front door of the Jail...heading into the main office where Octavonius peruses his spellbook. The cloud then dissipates as a soft whisper of a voice echoes from the cloud: "The Longacre Castle Gate stands open this morning. Archbaron Fex wishes you to investigate and secure the gate. Punish those responsible for the violation."
Deciding to put this knowledge gained to good use you head off to see Rohalendi to see if the wounds from the lycanthrope Caggan have any lasting effects.
Arriving at the elderly lady's dwelling she nods in greeting to you, her eyes and tone carefully neutral, although you can see she is indeed under some strain. "Ahh the new...guards of Longacre. It is a pleasure to see you here. How may I be of service?"
So if I understand this correctly, you want to bribe her to help take care of your injuries and to keep her debt situation quiet? If so just let me know. I'll wait for Amala to chime in here before moving this along.
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