Town Map
There is nothing of interest in the room itself, besides the secret door that is located behind the statue at the top of the room. Rurik does indeed wake up a few moments after the cube is killed. map
Town Map
I got an update for him, he is going to be busy for the next week or two. On my end I should have either just passed his turn or made a robot move a week ago, but have also been busy with end of semester activities and assignments. Sorry! Robot Roosevelt:
but misses Roosevelt is out of spells, so he'll toss and acid splash, but it does nothing to the cube.
Town Map
The cube turns is jelly mass towards Malthu and swings at the half orc. tohit: 1d20 + 2 ⇒ (14) + 2 = 16
Malthu Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29 But he is able to resist its effects.
Town Map
Toorg smasg another chunch off of the cube, but you all her a slight sizzling as the tree takes acid damage: 1d6 ⇒ 6. 6 acid damage from touching the cube. Toorg Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20 and saves from the paralysis. Rurik is paralyzed so he can only take mental actions. So Fenn what do you do?
Town Map
DM:
1d4 ⇒ 3 The cube moves up to Rurik and seems to morph shape to stretch itself upward and slam into the dwarf hit: 1d20 + 2 ⇒ (19) + 2 = 21
Rurik Fort Save: 1d20 + 6 ⇒ (6) + 6 = 12
Town Map
Apologies, thought i would have more time over the holiday to post. But no the floating objects are not magical. As Malthu throws in the wooden torch a slight splunk is heard and then the torch begins to breakdown. The metal crowbar also produces a splunk but is unharmed. Suddenly the objects move towards you Malthu. You all now notice the jelly like creature surrounding the objects you saw floating. initRormar: 1d20 + 2 ⇒ (12) + 2 = 14
Turn order
Town Map
The objects are just common stone and metal objects you would find in a croft/reliquary. There is nothing magical about them or in this room. Rormar as you enter the room and look around you pick up on something weird about the wall behind the statue. It maybe a doorway as well, a secret one.
Town Map
I'm going to assume you guys wanted the door i labeled 4. The walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. A lightly colored stone statue depicting a burning chariot wheel occupies the northwest corner of the room. Two iron doors on the eastern wall allow egress from the room. DC 17 religion:
This is a statue of Jingh a celestial emissary of Iomadae GM:
ror percept: 1d20 + 11 ⇒ (14) + 11 = 25 rurik percept: 1d20 + 5 ⇒ (13) + 5 = 18 As you enter the room roll a perception check.
Town Map
Rules are shady on it. One section of rules states that you can move through an ally's sqaure. Another section describes it as you may squeeze through a square occupied by an ally. When squeezing movement costs are doubled. Overall I find it logical that passing a partially occupied square even if it is an ally.
Town Map
Yet another example of my mind rolling a natural 1. Toorg is misplaced on the latest map. He is stuck in a bear trap in the 1st square of the hall leading to daktani. Go ME! real map, without Malthu's turn. Since Rurik killed it before the turn he posted went off. Also there are doors down the hallway above Roosevelt.
Town Map
My brain has failed me several times in this combat. I apologize. Rurik's hammer obliterates the head of the troll. It slumps to the ground gurgling and excreting a copious amount of fluids: blood, bile, and some strange watery liquid. Daktani
Rormar is up.
Town Map
Indeed, Forgot you posted earlier Fenn. Daktani Stands provoking an AoO from Fenn. Takes a 5ft step away and then runs down the hallway upwards from you Fenn. The troll turns to Malthu lets out a horrible bellow and then swings at Malthu to hit: 1d20 + 6 ⇒ (20) + 6 = 26
no confirmation :( sad DM. so he was very angry, but Malthu is too strong. damage: 1d6 + 2 ⇒ (1) + 2 = 3
Fenn you get an Attack of Opportunity. In future, do you guys want to roll those or me?
Town Map
Toorg Perception: 1d20 + 1 ⇒ (8) + 1 = 9
hit: 1d20 + 10 ⇒ (14) + 10 = 24
Toorg takes 12 damage as the trap digs into his leg. Ghaer bellows in response to the acid burning his skin. Ghaer continues attacking Fenn. to hit: 1d20 + 4 ⇒ (9) + 4 = 13
Fenn dips out of the way of both attack laughing at the slow stupid troll. Daktani
Town Map
GhaerWillsave: 1d20 + 1 ⇒ (18) + 1 = 19 Daktani 5 ft steps diagonally to be behind Ghaer and one above Fenn. He then flees the room. Rolling acrobatics to avoid AoO from Fenn as he exists to the right.
Ghaer in the mean time
In giant he continues"I save you for later, me want more preeety colors." and moves to Fenn Swinging twice at the gnome.
|