Squealy Nord

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324 posts. Alias of evar0.


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Town Map

No one notices anything except for the human child who is now squirming rapidly in the ties and practically screaming at you through the gag.


Town Map

The tunnel does not lead into town as Malthu hypotehsized instead it leads into a small chamber within you find a young blonde boy tied up and gagged, also roll perceptions please.

Map


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DM:
perception: 1d20 + 4 ⇒ (14) + 4 = 18

Rormar finds no traps on the door. I know Rormar is just starting a new job hopefully he comes back once he is settled in.


Town Map

There is nothing of interest in the room itself, besides the secret door that is located behind the statue at the top of the room.

Rurik does indeed wake up a few moments after the cube is killed.

map
Secret door is behind the statue at the top of the room, Fenn also spots it during his search of the room for valuables.


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Malthu does hit the cube splattering what little remained of it across the room.(only had an AC of 5 a ton of hp, but low AC)

You guys are out of combat and able to explore as you please.


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The cube does, sorry real life got busy for a few days(family/celebrations occurring).

DM:
hit: 1d20 + 2 ⇒ (2) + 2 = 4

The cube tries to slam Malthu, but instead of a slam it more of a slow wave giving Malthu all the time in the world to dodge out of the way.


Town Map

First one smacks into the cube. It semis to be struggling to hold its form together


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Hopefully. I messaged Rormar it's his go.


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He is paralyzed so it would take a restoration type spell


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I got an update for him, he is going to be busy for the next week or two. On my end I should have either just passed his turn or made a robot move a week ago, but have also been busy with end of semester activities and assignments. Sorry!

Robot Roosevelt:
Toorg slams at the cube again
attack: 1d20 + 3 ⇒ (5) + 3 = 8

but misses

Roosevelt is out of spells, so he'll toss and acid splash, but it does nothing to the cube.


Town Map

Sorry end of semester busy times. I'll try and keep updating

Turn order
Fenn
Rormar
Cube
Malthu
Roo
Rurik

Malthu sloughs off another chunk of the cube.

Roo is up.


Town Map

The cube turns is jelly mass towards Malthu and swings at the half orc.

tohit: 1d20 + 2 ⇒ (14) + 2 = 16
The ooze strikes Malthu across the face dealing.
damage: 2d6 ⇒ (1, 1) = 2
Malthu feels his face freeze up as the paralyzing agent enters his system

Malthu Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29 But he is able to resist its effects.


Town Map

Toorg smasg another chunch off of the cube, but you all her a slight sizzling as the tree takes acid damage: 1d6 ⇒ 6. 6 acid damage from touching the cube.

Toorg Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20 and saves from the paralysis.

Rurik is paralyzed so he can only take mental actions. So Fenn what do you do?


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Malthu your earthbreaker sloughs off a large chunk of the creature. The piece splats against the wall and stays there.


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dungeoneering Sorry, Fenn's roll lets him knows its a gelatinous cube, but not much beyond that, just that it is dangerous.


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DM:
1d4 ⇒ 3

The cube moves up to Rurik and seems to morph shape to stretch itself upward and slam into the dwarf

hit: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 2d6 ⇒ (3, 5) = 8 3 bludgeoning and 5 acid

Rurik Fort Save: 1d20 + 6 ⇒ (6) + 6 = 12
Rurik fails the fort save and is paralyzed for paralysis time: 3d6 ⇒ (1, 1, 2) = 4 rounds


Town Map

Apologies, thought i would have more time over the holiday to post.

But no the floating objects are not magical. As Malthu throws in the wooden torch a slight splunk is heard and then the torch begins to breakdown. The metal crowbar also produces a splunk but is unharmed. Suddenly the objects move towards you Malthu. You all now notice the jelly like creature surrounding the objects you saw floating.

initRormar: 1d20 + 2 ⇒ (12) + 2 = 14
initRurik: 1d20 + 1 ⇒ (5) + 1 = 6
initMalthu: 1d20 + 2 ⇒ (9) + 2 = 11
initFenn: 1d20 + 3 ⇒ (13) + 3 = 16
init Cube: 1d20 - 5 ⇒ (18) - 5 = 13
initRoosevelt: 1d20 + 2 ⇒ (4) + 2 = 6

Turn order
Fenn
Rormar
Cube
Malthu
Roo
Rurik


Town Map

The objects are just common stone and metal objects you would find in a croft/reliquary. There is nothing magical about them or in this room.

Rormar as you enter the room and look around you pick up on something weird about the wall behind the statue. It maybe a doorway as well, a secret one.


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Fenn you notice some common metal objects floating in the air in the middle of the room. Would Fenn pipe up before your compatriots walk near to objects?


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Should have also asked, where in the room you?


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I'm going to assume you guys wanted the door i labeled 4.

Updated map.

The walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. A lightly colored stone statue depicting a burning chariot wheel occupies the northwest corner of the room. Two iron doors on the eastern wall allow egress from the room.

DC 17 religion:
This is a statue of Jingh a celestial emissary of Iomadae

GM:

ror percept: 1d20 + 11 ⇒ (14) + 11 = 25
rurik percept: 1d20 + 5 ⇒ (13) + 5 = 18

As you enter the room roll a perception check.


Town Map

There are doors to the top of room you guys fought the troll in. A door beside the ladder you climbed down and the hall below where daktani went.

Options


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nothing magical about the remaining items.

The ring is worth 50 gp and the outfit is worth 75 gp.

Where do you guys want to explore?


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Going to bot Roosevelt. Toorg moves down the hall and down 1 space out of the way of the group. Roosevelt moves towards the hall but doesn't enter it.


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Fenn if you dash you make it up to another door. It is closed. You have 10 feet of movement left. What do?

MapFenn you are at the door of the newly filled in hallway.


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Sorry for the absence, life was busy the past few days. Fenn your last post was an accurate presumption. I assume you will move up to follow him? It's your go Roo, Fenn's stuff will happen first though


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That does indeed do it. Toorg is a free tree. Heh!


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That is accurate Fenn. It is Rormar's turn. SO he needs to roll disable device to get the bear trap off.


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Rules are shady on it. One section of rules states that you can move through an ally's sqaure. Another section describes it as you may squeeze through a square occupied by an ally. When squeezing movement costs are doubled. Overall I find it logical that passing a partially occupied square even if it is an ally.


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remember that moving through an ally's square is double movement. Daktani took a full movement up through the hallway he was standing in the crossroads of towards the top of the map. Malthu, no dice on getting an attack in the round the troll was killed.

Map


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Now Daktani does what i posted earlier he gets up provoking from Fenn, then if he doesn't fall unconscious 5ft step followed by moving down the hall. towards the top of the map.

Fenn Attack Of Opportunity: 1d20 + 2 ⇒ (6) + 2 = 8

Fenn misses and Daktani flees down the hallway.


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Roo his it with acid


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Yet another example of my mind rolling a natural 1. Toorg is misplaced on the latest map. He is stuck in a bear trap in the 1st square of the hall leading to daktani. Go ME!

real map, without Malthu's turn. Since Rurik killed it before the turn he posted went off. Also there are doors down the hallway above Roosevelt.


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My brain has failed me several times in this combat. I apologize.

Rurik's hammer obliterates the head of the troll. It slumps to the ground gurgling and excreting a copious amount of fluids: blood, bile, and some strange watery liquid.

Daktani
Ghaer
Fenn
Rurik
Rormar
Roosevelt
Malthu

Rormar is up.


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That's all that is expected.


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nope you are correct. He is still on the ground in front of you. you stab him in the chest and his breathing becomes very beleaguered.


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Indeed, Forgot you posted earlier Fenn.

Daktani Stands provoking an AoO from Fenn. Takes a 5ft step away and then runs down the hallway upwards from you Fenn.

The troll turns to Malthu lets out a horrible bellow and then swings at Malthu

to hit: 1d20 + 6 ⇒ (20) + 6 = 26
confirm: 1d20 + 6 ⇒ (3) + 6 = 9
to hit: 1d20 + 6 ⇒ (3) + 6 = 9

no confirmation :( sad DM. so he was very angry, but Malthu is too strong.

damage: 1d6 + 2 ⇒ (1) + 2 = 3
Malthu takes 3 damage as the claw slashes into your chest, but your armor takes the brunt of it.

Updated Map

Fenn you get an Attack of Opportunity. In future, do you guys want to roll those or me?


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HMMM no idea. I would assume so. And there is always a chance he gets a natty 20

The Troll is looking like it is on deaths door and as such very! angry.


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0_0 MALTHU MISSED :O


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No traps impede Fenn.
No damage done though.
Rurik is up.


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Toorg Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Toorg fails to notice the bear trap primed and armed in the 1st square of the hall. it snaps shut on his leg. escape DC's: Disable device 20, 22 escape artist, 26 strength.

hit: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12

Toorg takes 12 damage as the trap digs into his leg.

Ghaer bellows in response to the acid burning his skin.

Ghaer continues attacking Fenn.

to hit: 1d20 + 4 ⇒ (9) + 4 = 13
to hit: 1d20 + 4 ⇒ (10) + 4 = 14

Fenn dips out of the way of both attack laughing at the slow stupid troll.

Daktani
will save: 1d20 + 1 ⇒ (5) + 1 = 6
spends the round laughing.


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Yup waiting for Roosevelt's action.


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Has half-orc so he is a medium humanoid, subtypes human and orc. So no +4

Will Save: 1d20 + 1 ⇒ (1) + 1 = 2

No save. Daktani suddenly begins laughing uncontrollably.

Rurik is up.


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I did not you are correct the 2nd hit does miss


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New Map

Fenn is up


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GhaerWillsave: 1d20 + 1 ⇒ (18) + 1 = 19

Daktani 5 ft steps diagonally to be behind Ghaer and one above Fenn. He then flees the room. Rolling acrobatics to avoid AoO from Fenn as he exists to the right.
He looks to be in bad shape and tells the flood troll in Giant "take care of them."
Acrobatics1: 1d20 + 13 ⇒ (17) + 13 = 30
Acrobatics2: 1d20 + 13 ⇒ (12) + 13 = 25
just gonna guess that those both succeed at avoiding AoO.
He stops at the end hallway you can see. and pulls out a bag.

Ghaer in the mean time
says in giant "OOOOO PURTY COLORS"
But is unphased by the color spray beyond liking how pretty it looked.

In giant he continues"I save you for later, me want more preeety colors." and moves to Fenn

Swinging twice at the gnome.
tohit: 1d20 + 6 ⇒ (12) + 6 = 18
tohit: 1d20 + 6 ⇒ (17) + 6 = 23
Much like with Roosevelt earlier Fenn dodges the 1st attack, but is then slashed across his torso.
damage: 1d6 + 2 ⇒ (4) + 2 = 6


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So Malthu is up now.

New Initiaive order will be.
Daktani
Ghaer
Fenn
Rurik
Rormar
Roosevelt
Malthu


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So we make it down to Roosevelt's turn. Rurik on you next turn you will be able to get down the rest of the ladder with your move action.


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tohitAoO: 1d20 + 4 ⇒ (4) + 4 = 8
troll Will Save: 1d20 + 1 ⇒ (2) + 1 = 3

Daktani misses and the troll fails the save.


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before either Rurik's or Fenn's action and therefore if there is someone to make an attack of opportunity we need Malthu's round 1 action.