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Area 23 - LOOT! Female Cleric - Masterwork Dagger
Shadovar Warrior -
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Draak Attack 1 - vs. Lashan 1d20 + 18 ⇒ (19) + 18 = 37 - Damage 2d8 + 11 ⇒ (5, 4) + 11 = 20
Critical? 1d20 + 18 ⇒ (20) + 18 = 38 Chart of DOOM! 1d100 ⇒ 20
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Draak Attack 1- vs. Lashan 1d20 + 18 ⇒ (12) + 18 = 30 - Damage 2d8 + 11 ⇒ (8, 2) + 11 = 21
Critical Failure? 1d20 + 13 ⇒ (13) + 13 = 26
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Draak Attack 1. vs. Lashan 1d20 + 18 ⇒ (10) + 18 = 28 - Damage 2d8 + 11 ⇒ (3, 8) + 11 = 22
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The men wear exotic plate armor of ancient design finished in glossy black and carry halberds. Both have wands holstered at their sides. She wears elaborate, exotic robes of crimson and purple trimmed with gold.
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Area 23 This room is appointed with rugs, tapestries, and furnishings that might have once been rich and beautiful, but everything in here is now old and decayed. Only a single dim candelabra by the door lights the room. The Yugoloth you faced twice prior is present and grinning. With him is a dark skinned human with strange shadow whisps moving about her. Flanking her are two male companions who have a similar appearance. "Back again eh?" asks the Nycaloth. The other three say nothing. Knowledge Nobility DC 20: These are Shadovar!
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Cauldor: Several columns stand in this room, each decorated with the images of winding serpents. A door exits the room on the opposite side, but between you and the door hovers a terrible sight—a great spherical creature with jutting eyestalks and a fang-filled mouth. Its flesh is dessicated and peeling. The thing slowly turns to fix its central eye on you, but the eye is a ruined mass of dark gore.
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Grulorg Cauldor: A narrow ledge clings to the side of the Grinding Gulf. Boulders in the abyss behind you grind and scrape together, filling the air with dust, grit, and a terrible echoing roar. From here a rough hewn passage cut into the living rock leads to a large double door of stone, inscribed with a symbol of three interlocking loops.
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Grulorg: Ten life-sized statues stand arranged in various poses in this room. All depict human males and females in noble dress, with serene or sad expressions. Stone doors stand in each wall; the one to the west is a large double door. The walls are fi nished with old, peeling plaster in blue, black, and burgundy. Two lanterns dimly illuminate the room.
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Caulder Bonov wrote: how many charges does the staff of night have? The Staff has 50 charges and is a unique item. It can be re-charged though you would need to take a Feat to do so or find someone who does know how to re-charge this item. Recharge Staff: Type: Item Creation
You have the ability to transfer your arcane power into your imbued staff, recharging it. Prerequisite: Caster level 12th, Craft Staff, ability to imbue a staff Benefit: You may, as a standard action, expend any of your prepared spells or unused spell slots to add charges to your imbued staff. For every five spell levels expended in this way, add one charge to your imbued staff. Cantrips cannot be expended in this way. Your imbued staff must be enchanted with spells that consume charges for this feat to have any effect. Your staff cannot exceed 50 charges through this ability. Special: If the imbued staff is ever destroyed, the ability to use this feat is lost until a new staff is imbued.
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Mithril Breastplate +1 Heavy Mace +1 Periapt of Wisdom +2 Brooch of Shielding (91 Remaining) 44 PP. 85 GP. Begin at Area 20 Next Game
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Staff of the Night The wielder of the staff is immune to the confusing gaze power of umber hulks. This is a continuous effect and requires no activation. In addition, the staff has the following powers, which can be activated as normal for a staff:
If the summoned umber hulk is slain, the staff crumbles to dust.
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Draak states that the Leaves of One Night was an ancient text revealing secrets about the goddess Shar. Dorn states that Augathra the Mad was a Netherese magic user, scholar, and seer. She received visions and wrote them down into a chronology that would become known as the Roll of Years.
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Draak - Knowledge Religion - 1d20 + 12 ⇒ (14) + 12 = 26 Dorn - Knowledge Religion - 1d20 + 7 ⇒ (1) + 7 = 8 Dorn - Knowledge History - 1d20 + 7 ⇒ (4) + 7 = 11
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The Letter Darkest Esvele, I hope this letter finds you well and ready to make the sacrifices the Lady of Loss demands of us all. Lord Shadow recognizes your abnegation in sending us the Book of the Black, knowing that copies of this volume are few and far between, although I wish you had forewarned us that a fragment was missing. As you indicated, there is much to ponder in the ravings of Augathra the Mad and what in the Black Chronology inspired the Dark Diviners to write the Leaves of One Night. Your perspicacity in recognizing the nature of the ring in Eregul’s possession is also commendable (as is your insight that he does not understand what he holds), but, at least for now, the value inherent in acquiring it does not warrant jeopardizing our alliance with the Black Network. We have our own means of reaching the echo of Windsong Tower and will explore the chambers of Raanaghaun and Shar Cormrael by our own methods when time permits. Yours in shadow, Prince Yder Tanthul of Thultanthar
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The armoire holds a wooden case with a fine ruby pendant (1,100 gp); a pair of emerald earrings (800 gp for the set); and a silver music box (900 gp). The writing desk is locked and contains a fine correspondence set of quills, inkwells, and vellum worth 130 gp, plus a small leather pouch containing 130 sp, 260 gp, and 25 pp. Beneath the pouch is a folded letter....
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Quarters Thick burgundy carpets and rich tapestries woven of purple cloth hide the bare stone of this room’s walls and fl oor. A divan, small table, writing desk, armoire, and comfortable bed complete the room’s appointments.
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Dorn - Warmace vs. Daemon - 1d20 + 10 ⇒ (9) + 10 = 19 - Damage 1d12 + 5 ⇒ (5) + 5 = 10
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AOO - Draak Attack vs. Lashan 1d20 + 18 ⇒ (16) + 18 = 34 - Damage 2d8 + 11 ⇒ (1, 6) + 11 = 18
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Draak Attack vs. Lashan 1d20 + 18 ⇒ (5) + 18 = 23 - Damage 2d8 + 11 ⇒ (5, 4) + 11 = 20 Draak Attack 2 vs. Lashan 1d20 + 13 ⇒ (12) + 13 = 25 - Damage 2d8 + 11 ⇒ (7, 5) + 11 = 23
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Draak Attack vs. Lashan 1d20 + 18 ⇒ (3) + 18 = 21 - Damage 2d8 + 11 ⇒ (2, 8) + 11 = 21 Draak Attack #2 vs. Lashan 1d20 + 13 ⇒ (12) + 13 = 25 - Damage 2d8 + 11 ⇒ (6, 4) + 11 = 21
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The Shrine of Night Silence hangs over this large chamber. Two weak candles hanging near the door give off dim, greenish-colored light. The floor and walls are finished in tile of black, purple, and blue. Six pillars of gold-veined black marble march down the center of the room. Black curtains cover two doorways to the north. A dais stands at the far end of the shrine. Upon the dais is a large statue of a hooded female figure holding two daggers across her chest. Arcane runes are carved into the dais before the statue’s feet. Two figures emerge from the shadows at the far end of the room. Large and powerful, this winged, greenskinned creature has four clawed arms and carries a greataxe. Despite its size, it seems quick and agile. Thick shadows cling to the other, a pale stocky man. His eyes are featureless dark orbs, and he wears a breastplate of lustrous black mithral.
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Well Room Water splashes down a stone sluice from the ceiling into a small cistern here. A half-dozen sturdy barrels stand nearby. The barrels store food—mostly hardtack, salted meat and fi sh, and dried apples.
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Under the bed find a locked strongbox. You break the lock - it contains 800 sp, 900 gp, 45 pp, and a small jar containing one ounce of stone salve.
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DM Dreadmaster wrote:
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Male Knight (that Valeria killed) +1 full plate, masterwork heavy steel shield, +1 heavy mace, masterwork light crossbow with 20 bolts, scroll of unholy blight (DC 14), 35 gp. Orielden - potion of cure moderate wounds, scroll of confusion (DC 8 CL check to activate), scroll of slow, +1 mithral breastplate, +1 large steel shield, +1 longsword, cloak of resistance +1, masterwork composite longbow (+3 Str bonus) with 20 arrows, quiver, 22 pp, 85 gp Mezzeloths - Nothing. Starweaver Fembrys - Full Plate +2, Mace +1 (Unholy), Scroll - Control Water, Cloak of Shelter [This plain but sturdy-looking cloak provides protection against wind, cold, sun, and rain. On command, the cloak turns itself into a 4-person tent with a built-in alarm. Once a day, the cloak can turn into a small lodge, as Leomund's secure shelter.]
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Draak Attack vs. Orielden1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25 - Damage 2d8 + 11 + 2 ⇒ (3, 8) + 11 + 2 = 24 Draak Attack #2 vs. Orielden 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22 - Damage 2d8 + 11 + 2 ⇒ (7, 6) + 11 + 2 = 26
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Draak Attack vs. Mezzeloth 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24 - Damage 2d8 + 11 + 2 ⇒ (6, 1) + 11 + 2 = 20 Draak Attack #2 vs. Mezzeloth 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 - Damage 2d8 + 11 + 2 ⇒ (3, 5) + 11 + 2 = 21
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Draak Attack vs. Mezzeloth 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26 - Damage 2d8 + 11 + 2 ⇒ (6, 4) + 11 + 2 = 23 Draak Attack #2 vs. Mezz 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 - Damage 2d8 + 11 + 2 ⇒ (1, 7) + 11 + 2 = 21
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Guard Chamber Six plain bunks, a wooden table, and a pair of benches stand in this room. A small, steep staircase climbs up to the north where there seems to be a perch or viewpoint, and a curtain partially covers a dark passage to the east. Dwelling within are two more armored Knights. Both are dressed in long black surcoat over dark plate armor, both carry a mace and a shield. Their eyes blaze with zealous fervor.
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Valeria - The cabinets hold a variety of minor religious texts and writing supplies.
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Mezzeloths are the most common and lowest-ranking Yugoloths. They acted as the wretched grunts in the mercenary legions of the daemons, compensating for their low intelligence with fearsome combat skills.
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Refectory This room is divided into two parts: a small, cramped kitchen and a larger dining hall, equipped with a long wooden table and a pair of plain benches. Barrels, sacks, and crates are stacked against one wall. Two large cabinets stand on the opposite wall. Wandering about are three sullen servants. Seated at the table is a man hunched over, the hood of his dark cloak over his head.
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The Foyer The cliff face on the southern side of this great chasm is shaped into a large doorway flanked by two tall pillars. The door is made of glossy black stone carved into the image of a stern woman’s face; one half is youthful and beautiful, the other is wrinkled with age. A small iron bell and striking hammer hang by the door. This hall is finished in roughly chiseled basalt. Directly opposite the entrance, a large screen of gleaming wood stands against the wall. It is carved into a representation of three female figures against a starry sky, but it is rough and unfinished. Small doors exit to either side of the chamber, and a large double door leads to the east. Dwelling in this room are also two Demons both wielding a trident that stand guard. They are humanoid insects, standing 7 feet tall and weighing at least 250 pounds. Knowledge Planes DC 18 to identify them.
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